cagatay G.
3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )
cagatay G.
3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )
Skills
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Rigging
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Rendering
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3D Modeling
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Architectural Visualization
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Art Direction
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Texturing
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Color Correction
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Motion Graphics
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Fluid Simulation
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Illustration
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Sketching
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VR 360
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Particle Effects
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Turntables
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Shading
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Photography
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Photo-manipulation
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PBR Texturing
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Texture Baking
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Organic Modeling
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Facial Rigging
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MAXScript
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Compositing
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LookDev
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3D Scanning
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Cloth Simulation
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Animation
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VFX
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File Conversion
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Hair/Fur Grooming
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Virtual Reality
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Concept Art
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Training
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Matte Painting
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Lighting
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Digital Painting
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Photogrammetry
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Post Production
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Level Design
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Retopology
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Concept Design
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Storyboarding
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Layout
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UI Design
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UV Mapping
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Hard Surface Modeling
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Sculpting
Software
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Bitmap2Material
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Mental Ray
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3ds Max
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PhotoScan
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Unity
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Unreal Studio
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xNormal
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Sculptris
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Arnold
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RealFlow
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Marmoset Toolbag
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Premiere Pro
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After Effects
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Adobe-Illustrator
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Zbrush
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Unreal Engine
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Red Giant Suites
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Metashape
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Ghost
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CryEngine
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Marvelous Designer
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Photoshop
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VRay
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KeyShot
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Ornatrix
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Vue
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UNIGINE Engine
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ArtCAM
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CorelDRAW
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CrazyBump
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OGRE
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Quixel Megascans
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AutoCAD
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Substance 3D Painter
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Substance 3D Designer
