Hire Unreal Engine Artists

Find approved freelance CG artists & studios.
Results: 345

Kevin T

Registered: 2 days ago

Thanks for taking the time to consider our services. Threedeemee is a UK registered company # 09909792 and we are currently in the process of Research & Development for our core technology which is to help gaming industries and online retail with accurate avatars derived from their measurements but for the time being since we have all the tools and Softwares of the trade on the side we're also running an animation/video producing studio to generate some additional income. If you need help with any of your 2D, 3D or Visual Effects then my team of animators and I are more than happy to help you. We're friendly, professional and pride ourselves on guranteeing customer satisfaction and are looking to gather more testimonials for the time being.

skills

3D Modeling 3D Printing 3D Scanning Animation Camera Tracking Cloth Simulation Concept Art Crowd Simulation Digital Painting Facial Rigging Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Lighting MAXScript Mel Scripting Motion Capture Motion Graphics Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Python Scripting Rendering Rigging Rotoscoping Sculpting Shading Sketching Skinning Sound Design Storyboarding Texture Baking Texturing Training UV Mapping VFX VR & AR

software

3ds Max After Effects AutoCAD Maya Unity Unreal Engine Yeti ZBrush

Gabriele D

Registered: 1 week ago

Dynamic and motivated 3D Artist, with a demonstrated background of computer games and production. Specializing in advanced 3D modelling/sculpting, organic/hard surface, and Creation of high-quality assets including main characters, player gear and civilians.

skills

3D Modeling Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Post Production Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

Arnold KeyShot MARI Marmoset Toolbag Maya Substance Painter Unreal Engine xNormal ZBrush

Tomas L

Registered: 2 weeks ago

PERSONAL SUMMARY Motivated and passionate 3D Artist with a proven ability to develop high quality, life like models as well as having a solid understanding of game art and flow processes. Possessing the artistic expertise and technical ability required to work closely with designers to create visually stunning content that will intensify game playability. Also having extensive knowledge of everything related to 3D computer graphics and a knack of quickly understanding a projects mission, vision and values. Presently looking for a suitable vacancy and an opportunity to work with a team of qualified, diverse individuals who will help to develop my experience and career. CAREER HISTORY Freelance 3D Artist \ Generalist - May 2010 - Present working closely with customers to provide creative design expertise and solutions for gaming and any other 3D projects. Contributing to art design concepts, character models, hard surfaced models and enhancing the “look and feel” additionally rigging, skinning and animating. EXPERIENCE Comprehensive understanding of publishing software, including 3D and video, design & develop graphics in multiple formats. Experience of game developing from start to finish. Experience of advertisement video making. Up to date with the latest 3D trends. Powerful modelling skills, especially hard surface Objects. Rigging, Skinning, and Animating models, characters. CORE QUALIFICATIONS • Broad experience in model and texture development • Excellent knowledge of gaming trends and fields • Extensive understanding of variety of pipelines and tools • Outstanding proficiencies in concept drawing, VFX, advanced modelling • Strong adaptability to new trends and software • High skills in coordinating with 3D artistic teams for projects as required Creative solutions Character, Level design, props modelling and optimizations full flow: Modelling, Sculpting, Re-topology, UV-unwrapping, Map baking, Texturing, Rigging, Lighting and more…

skills

3D Modeling Animation Architecture Visualization Camera Tracking Facial Rigging Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Skinning Texture Baking Texturing UV Mapping VR & AR

software

After Effects Marmoset Toolbag Maya PFTrack PhotoScan Photoshop Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush

Edgar S

Registered: 1 month ago

My name is Edgar, I present to you a CG service. We create everything related to 3D. I have a portfolio on my page. For more details, write to me in the chat, I will be happy to answer your questions

skills

3D Modeling 3D Printing Animation Concept Art Facial Rigging Hard Surface Modelling Level Design Organic Modelling PBR Texturing Rendering Sculpting Texturing

software

3ds Max Maya Substance Painter Unity Unreal Engine ZBrush

Alexsandro R

Registered: 1 month ago

3D Character Artist Looking for full time, contract or freelance.

skills

3D Modeling Retopology Sculpting Texture Baking Texturing Turntables UV Mapping

software

Marmoset Toolbag Marvelous Designer Maya Substance Painter Unreal Engine ZBrush

Miguel P

Registered: 1 month ago

My name is Miguel Paes, I'm a 3D generalist, more focused on character area. I recently worked with Microsoft and some Xbox Studios companies for unreleased games and others already announced. Currently i'm working as a freelancer.

skills

3D Modeling Art Direction Hard Surface Modelling Organic Modelling Retopology Texture Baking Texturing

software

Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Miguel A

Registered: 1 month ago

Hi my name is luiz miguel I'm 19 years old and my dream is to be a 3D modeler. >Knowledge in 3D modeling. - Composition (environment modelling / Level Design) - Objects modelling (props, for all meshes purposes) >I have knowledge -Maya -Substance Painter -Zbrush -Photoshop -Marmoset Toolbag

skills

3D Modeling Architecture Visualization Decimation Hard Surface Modelling Level Design PBR Texturing Rendering Retopology Texturing Turntables

software

Marmoset Toolbag Maya Photoshop Sketchfab Substance Painter Unreal Engine ZBrush

Nik M

Registered: 1 month ago

Im a 3D artist with specialisation in hardsurface modeling. My skills are: High > Low poly modeling, Retopology, CAD model rework, prep for textureing and consultaions.

skills

3D Modeling Hard Surface Modelling Level Design UV Mapping VR & AR

software

Blender Marmoset Toolbag Photoshop Substance Painter Unity Unreal Engine

Andrew G

Registered: 1 month ago

I'm a mixed experienced Concept Artist that both utilize 3D and 2D to produce quality and efficient art.

skills

3D Modeling Concept Art Digital Painting Look Development Texturing

software

3ds Max Photoshop Substance Designer Unreal Engine ZBrush

Shubham K

Registered: 2 months ago

Hi, my name is Shubham Kumar . I have Experience in Video Games ,Outsource Industry . I have worked on games such as - 1- Mortal Kombat 11 (Cinematic , in Game Assets ) 2- The Outer Worlds (Main Player Ship, Creature fur ) 3- MXGP (bike Customization parts ) 4- 3 more projects under NDA . My Portfolio - https://www.artstation.com/shubham01

skills

3D Modeling Hard Surface Modelling Level Design Lighting PBR Texturing Texture Baking Texturing

software

3ds Max Maya Quixel DDO Unity Unreal Engine ZBrush

Riccardo M

Registered: 2 months ago

3D modeller with a deep interest in weapons modelling and building that can be utilised in a game context.

skills

3D Modeling Sketching

software

Blender Maya Substance Painter Unreal Engine

Guillaume L

Registered: 2 months ago

Hi! I'm a 3D Character Artist/3D Artist who worked in the Video Games industry for over 10 years! I am specialised in Character Modeling/Texturing but I have a wide range of skills from Concept Art to Hard Modeling Props.

skills

3D Modeling PBR Texturing Sculpting

software

3ds Max Marmoset Toolbag Marvelous Designer Maya Substance Painter Unity Unreal Engine ZBrush

Juio A. D

Registered: 2 months ago

I am a 3D Artist Capable of doing any 3D work necessary. I mostly specialize in Character creation and concepting, but am also able to create assets and environments.

skills

3D Modeling Concept Art Organic Modelling PBR Texturing Retopology Sculpting Texturing UV Mapping

software

Arnold Blender Marmoset Toolbag Maya Photoshop Quixel Mixer Substance Designer Substance Painter Unreal Engine ZBrush

Cassio L

Registered: 2 months ago

Character Artist /3D artist specialist in game characters

skills

3D Modeling

software

Arnold Marmoset Toolbag Marvelous Designer Maya Substance Painter Unreal Engine ZBrush

Marc I

Registered: 2 months ago

I'm a passionate 3D environment artist currently running an interior design studio. I specialize in creating environments with a realistic style. Now I'm Looking for a job in the video game industry. If you're interested in my profile, please send me an email or message me.

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Shading Texturing

software

Blender Marmoset Toolbag Marvelous Designer Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Dominik U

Registered: 2 months ago

I am a Material/Texture and Environment Artist and above all I really love to create materials with Substance Designer, I like really everything about this tool and I am fascinated by the process of analyzing a material, gather reference and creating it procedurally. Additionally I really like to texture Assets and create environmental assets both architectural and organic. Creating an environment is more than "just" creating the assets and textures for me, I have a strong interest in level design and environmental storytelling. Therefore knowing how the assets will be used and what the story of the location the assets are meant for is, is essential because it influences what the asset will and can be in the end, how it looks, how it will be textured and so on. I am currently teaching Substance Designer and Game Art (Unity, real-time lighting, Substance Painter, performance, etc.) at the Salzburg University of Applied Sciences. Being a passionate gamer myself, I am a big fan of RPG's and would be really happy if I could be part of a devoted and interesting team which makes great games. I am also always open to work outside of my comfort zone to learn new things and increase my skill set as an artist.

skills

3D Modeling Architecture Visualization Level Design Lighting Mel Scripting PBR Texturing Photogrammetry Sculpting Texture Baking Texturing UV Mapping

software

Houdini Maya Substance Designer Substance Painter Unity Unreal Engine ZBrush

Kem Y

Registered: 2 months ago

Specializing in 3D Environment Art. Materials, Lighting & Terrain.

skills

3D Modeling Decimation PBR Texturing Retopology Texture Baking Texturing

software

Anvil Maya Photoshop Substance Designer Substance Painter Unity Unreal Engine

Burak G

Registered: 2 months ago

Hi.I m Burak.I was born in 1992. I met 3D in 2008. I have been in 3D professionaly since 2016.I am good with human anatomy and still learning. I have pretty much enough knowledge of rigging aswell. I m drawing traditionally since I started holding pen. I am landscape and portrait photographer. So I have good composition and lighting skills. I m also a musician.I use FL studio for my animations if necessary. I m currently looking for freelance remote work.I can consider if there s a full-time job abroad which fits my needs.

skills

3D Modeling 3D Printing 3D Scanning Animation Cloth Simulation Color Correction Compositing Hard Surface Modelling Lighting Organic Modelling PBR Texturing Photo-manipulation Photography Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat 3ds Max After Effects Blender Marvelous Designer Maya Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Emir Sinan G

Registered: 2 months ago

I'm an interior architect / 3D artist living in Bursa, Turkey. I create architectural visualisations, 3D assets for printing and game engines. I'm interested in open source technologies, chess and video games!

skills

3D Modeling 3D Printing Architecture Visualization Compositing Lighting PBR Texturing Rendering Shading Texture Baking Texturing

software

3ds Max AutoCAD Blender Photoshop SketchUp Substance Designer Substance Painter Unity Unreal Engine V-Ray

Jason G

Registered: 2 months ago

Edmonton based environment artist working in the games Industry. I have a focused interest in substance designer to empower my dynamic realtime pipelines. With my experience working in AAA, indie, and VR game development I bring a flexible and highly focused series of workflows to teams that share my dedication/passion for game development.

skills

3D Modeling PBR Texturing Texture Baking Texturing

software

Maya Substance Designer Substance Painter Unreal Engine

Adam K

Registered: 2 months ago

My name is Adam Kenyon and I am a freelance 3D Environment and Props artist, currently working at Ghost Story Games (formerly known as Irrational Games who made Bioshock). I also previously worked for Turbulent Designs working on Microsoft Flight and Train simulators. I studied a BSc (Hons) in Computer Games Technologies at the University of Portsmouth, specialising as a 3D environment artist. I am mostly self-taught and my primary specialties are modelling, texturing, sculpting and environmental design. My whole life has been based around computer game entertainment and I am very passionate about what I do. Before University education, I attended Fareham College, where I studied GCSE Photography and BTEC Art & Design, continuing on my studies, I had also achieved a BTEC in I.T.

skills

3D Modeling Organic Modelling PBR Texturing Photography Sculpting Texture Baking Texturing

software

3ds Max Photoshop Substance B2M Substance Designer Substance Painter Unity Unreal Engine ZBrush

Marvin T

Registered: 2 months ago

The first time I touched a 3D Program I was only eleven years old. From this moment I was infected. As soon as I was able to buy my own PC I practiced and soon started to modifiy Games. Then I got my feet into the Industry at Keen Games, working as a 3D Artist on several titles from handheld to mobile and AAA Games. After almost eight years I figured it is time to try my own business as a Freelance Environment & Texture Artist.

skills

3D Modeling Architecture Visualization Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR VR 360

software

3ds Max Bitmap2Material Blender CryEngine InDesign KeyShot Marmoset Toolbag Maya Megascans Photoshop Redshift Sketchfab Substance B2M Substance Designer Substance Painter UDK Unity Unreal Engine xNormal ZBrush