Hi! My name is Rafael de Freitas. I worked in a indie game development studio as 3D generalist artist, creating full scenarios, characters, assets, monsters, creatures and more. Recently opened my own business, focusing in 3D modeling and I'm searching for one of those experiences that changes lives inside this amazing art area!
All Aspects of design work , 2D and 3D Animations Large team , quick turn around on projects.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Coding File Conversion Fluid Simulation Graphic Design Illustration Layout Motion Graphics Photo-manipulation Rendering Rigging Sculpting Sketching Storyboarding Texturing UV Mapping
software3DEqualizer 3DEXCITE 3DExperience After Effects Alchemy Animate Artstudio Pro Blender Cinema 4D Illustrator InDesign Photoshop Pro Tools RoadRunner Unreal Engine
I'm a professional 3D artist, I have 10 years experience in the 3D modeling, 3D animation, Rendering, Texturing. the specialist makes 3D characters, but I can make all the models,
I'm an architect who is interested in computer graphic design and CGI.
skills3D Modeling Animation Architectural Visualization Art Direction Color Correction Concept Art Concept Design Crowd Simulation Graphic Design Hard Surface Modeling Level Design Lighting Motion Graphics Photography Post Production Rendering Sketching Texture Baking Texturing UV Mapping Virtual Reality
My name is Vinicius and I am a 3D artist and Architect based in São Paulo, Brazil. I’m specialized in Architecture Visualization and Environment Art, making image and video renders, 3D assets, materials and textures. I also have experience with game engine workflows, such as Unity and Unreal Engine.
skills3D Modeling Architectural Visualization Color Correction Compositing Hard Surface Modeling Level of Detail Look Development PBR Texturing Rendering Shading Texture Baking Texturing Turntables UV Mapping
softwareBlender Cycles Eevee Lumion Sketchfab Substance Designer Substance Painter Twinmotion Unreal Engine
3D Artist based in Brazil. Worked more than 7 years with 3D Modelling and 5 years with game developing. Specialized with Character Modelling and work as Generalist 3D Artist.
skills3D Modeling Architectural Visualization Augmented Reality Color Correction Compositing Digital Painting Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Rigging Sculpting Shading Skinning Texture Baking Texturing Turntables UV Mapping Virtual Reality
Self-taught concept and 3D artist familiar with all stages of asset production. Currently works as a Lead Technical Artist for a small indie startup. Looking for additional work opportunities.
skills3D Modeling Art Direction Coding Concept Art Hard Surface Modeling Organic Modeling Retopology Rigging Sculpting Texturing UV Mapping
Currently active as a freelance. Developing personal projects. Constantly evolving. Always enjoying! 💎
software3ds Max After Effects Animate Blender Cinema 4D Houdini Illustrator Maya Octane Render Photoshop Redshift Substance Designer Substance Painter Unity Unreal Engine
I'm a 3D artist with a love for building FX and procedural materials. I have experience working on various projects ranging from VR/AR productions to games in the classical sense, as well as VFX for TV. I have worked at the following studio's as an intern: Post Office Amsterdam (VFX generalist), Little Chicken Game Company (3D generalist), Vertigo Games (3D Generalist) and various smaller freelance projects.
A 3D artist specialized in characters, working in the games industry for 6 years delivering high quality fully optmized models for realtime use.
skills3D Modeling Concept Art Concept Design Digital Painting Hard Surface Modeling Level of Detail Organic Modeling PBR Texturing Retopology Rigging Sculpting Sketching Skinning Texture Baking Texturing UV Mapping
software3ds Max KeyShot Marvelous Designer Maya Photoshop Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush
Hi! I'm Philipp and my passion is to create characters for 3D printing, miniatures, collectibles, or concept sculpts. I have 10 years of experience in the browser/mobile gaming market as a 3D Artist and I always look forward to new challenges. happy sculpting Phil
PORTFOLIO: https://aaronfowler3d.com/ I'm a self taught artist and have been creating 3D art since the summer of 2011. I have experience working with various clients remotely as well as working in-house. I enjoy learning and am always trying out new techniques and workflows.
skills3D Modeling Hard Surface Modeling Lighting Look Development PBR Texturing Sculpting Texture Baking Texturing UV Mapping
software3ds Max Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Designer Substance Painter TopoGun Unity Unreal Engine ZBrush
skills3D Modeling 3D Scanning Art Direction Decimation Hard Surface Modeling Level of Detail Lighting Look Development Organic Modeling PBR Texturing Photogrammetry Texture Baking Texturing UV Mapping Virtual Reality
Hi Guys, My name is João Chibani, I'm Brazilian. I love what I do, but to me I have a thought of "It's still not good". so I'm always trying to improve, improve and further specify my work progress, every day I pick something different to do to have a more expanded work experience and notion. I also do not like to accumulate a lot of time in a single job, so when I start something, I do not rest until I finish it, but yes, everything in its time. I have a good experience in both sectors, both as CGI and in game engine, My focus has always been 3D for games but I've had great experiences with animation, being a generalist. My main area is environments and props, but I have experience with character modeling, but it is not strong skill.
I am a freelance illustrator and concept artist, and also have experiencein 3D modelling sculpting. I have a BA (hons) degree in game art from Futureworks university and have done a variety of commission and freelance jobs, including working as a comic book illustrator while studying at university. I am a driven and adaptable artist, capable of working in a variety of styles. My strongest areas are character and prop design and illustration, however I have plenty of experience working with environment illustration too. When it comes to 3d work I have experience modeling and texturing hard surface models like props/weapons and environment pieces, as well as having worked in character sculpting, modelling and texturing, and some understanding of rigging.
skills3D Modeling Concept Art Concept Design Digital Painting Hard Surface Modeling Illustration Sculpting Sketching Texturing
I’m Thiago Vinicius. Born and raised in Curitiba - Brazil. A very cold and cloudy city in southern Brazil. I am a Junior Technical Artist and VFX Artist. I consider myself a Multidisciplinary professional, having knowledge in different areas of game development.
I am a pro-active artist with a huge passion for videogames, and I am proficient in both Autodesk Maya and 3DS Max, skilled with hard surface modelling, and knowledgeable of the importance of good topology and UVs. Also capable of using my initiative to solve problems, along with being a good team player.
skills3D Modeling Animation Concept Art Graphic Design Hair Cards Hard Surface Modeling Illustration Lighting Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photography Rendering Retopology Rigging Sculpting Shading Sketching Texturing UI Design UV Mapping
software3ds Max Bitmap2Material Fuse CC Marmoset Toolbag Maya Mudbox Photoshop Sculptris Substance B2M Substance Painter Unity Unreal Engine xNormal ZBrush
3D environment artist with one year of experience. Shipped two titles. Experience working in every part of the game pipeline.
skills3D Modeling Art Direction Color Grading Compositing Hard Surface Modeling Level Design Lighting PBR Texturing Retopology Texturing UV Mapping
softwareBlender Marmoset Toolbag Maya Photoshop Quixel Mixer Substance Designer Substance Painter Unity Unreal Engine ZBrush
3D Artist, game dev and lowpoly lover. I love stylized arts and handpainted stuff. I worked 2 years at BitCake Studios doing 3d environments, props and characters for their games in Unity. I'm learning UE4 and Unity to improve my skills on the game development area.
skills3D Modeling Animation Concept Art Digital Painting Hard Surface Modeling Illustration PBR Texturing Rendering Retopology Rigging Sculpting Shading Sketching Skinning Storyboarding Texture Baking Texturing Turntables UV Mapping