Hire Unreal Engine Artists

Find approved freelance CG artists & studios.

Results: 491

Hi! My name is Rafael de Freitas. I worked in a indie game development studio as 3D generalist artist, creating full scenarios, characters, assets, monsters, creatures and more. Recently opened my own business, focusing in 3D modeling and I'm searching for one of those experiences that changes lives inside this amazing art area!

I'm a professional 3D artist, I have 10 years experience in the 3D modeling, 3D animation, Rendering, Texturing. the specialist makes 3D characters, but I can make all the models,

3D Character Artist

I have been modelling for about 2 years, I use mostly Zbrush, Blender, and Substance painter to make quality 3d assets. My main speciality is character modeling.

3D Artist

My name is Vinicius and I am a 3D artist and Architect based in São Paulo, Brazil. I’m specialized in Architecture Visualization and Environment Art, making image and video renders, 3D assets, materials and textures. I also have experience with game engine workflows, such as Unity and Unreal Engine.

3D Artist

Self-taught concept and 3D artist familiar with all stages of asset production. Currently works as a Lead Technical Artist for a small indie startup. Looking for additional work opportunities.

I'm a 3D artist with a love for building FX and procedural materials. I have experience working on various projects ranging from VR/AR productions to games in the classical sense, as well as VFX for TV. I have worked at the following studio's as an intern: Post Office Amsterdam (VFX generalist), Little Chicken Game Company (3D generalist), Vertigo Games (3D Generalist) and various smaller freelance projects.

Hi! I'm Philipp and my passion is to create characters for 3D printing, miniatures, collectibles, or concept sculpts. I have 10 years of experience in the browser/mobile gaming market as a 3D Artist and I always look forward to new challenges. happy sculpting Phil

PORTFOLIO: https://aaronfowler3d.com/ I'm a self taught artist and have been creating 3D art since the summer of 2011. I have experience working with various clients remotely as well as working in-house. I enjoy learning and am always trying out new techniques and workflows.

Hi Guys, My name is João Chibani, I'm Brazilian. I love what I do, but to me I have a thought of "It's still not good". so I'm always trying to improve, improve and further specify my work progress, every day I pick something different to do to have a more expanded work experience and notion. I also do not like to accumulate a lot of time in a single job, so when I start something, I do not rest until I finish it, but yes, everything in its time. I have a good experience in both sectors, both as CGI and in game engine, My focus has always been 3D for games but I've had great experiences with animation, being a generalist. My main area is environments and props, but I have experience with character modeling, but it is not strong skill.

skills

3D Modeling

I am a freelance illustrator and concept artist, and also have experiencein 3D modelling sculpting. I have a BA (hons) degree in game art from Futureworks university and have done a variety of commission and freelance jobs, including working as a comic book illustrator while studying at university. I am a driven and adaptable artist, capable of working in a variety of styles. My strongest areas are character and prop design and illustration, however I have plenty of experience working with environment illustration too. When it comes to 3d work I have experience modeling and texturing hard surface models like props/weapons and environment pieces, as well as having worked in character sculpting, modelling and texturing, and some understanding of rigging.

I’m Thiago Vinicius. Born and raised in Curitiba - Brazil. A very cold and cloudy city ​​in southern Brazil. I am a Junior Technical Artist and VFX Artist. I consider myself a Multidisciplinary professional, having knowledge in different areas of game development.

I am a pro-active artist with a huge passion for videogames, and I am proficient in both Autodesk Maya and 3DS Max, skilled with hard surface modelling, and knowledgeable of the importance of good topology and UVs. Also capable of using my initiative to solve problems, along with being a good team player.

3D Artist, game dev and lowpoly lover. I love stylized arts and handpainted stuff. I worked 2 years at BitCake Studios doing 3d environments, props and characters for their games in Unity. I'm learning UE4 and Unity to improve my skills on the game development area.