Hire Unreal Engine Artists

Find approved freelance CG artists & studios.
Results: 264

Minh Hoang L

Registered: 1 day ago

Full Name : Lieu Minh Hoang Day of Birth: 02/May/1986 Nation: Viet Nam Languages: Vietnamese, English Phone: 0908 059515 Skype: lieuminhhoang Mail: minhhoang.lieu@gmail.com You can see my Portfolio in Google Drive link, or contact me with skype, gmail. - 2006: I started work as a CG Trainee Artist at Sparx Animation Studio, and after do some files in Igor Project, modeling, texturing, rigging props, sets, environments, - You can see link here: https://www.imdb.com/title/tt0465502/?ref_=fn_al_tt_2 - 2007-2010: I worked as a CG Artist, modeling, texture, rigging some project as: FairyTales Fights, Madagascar TV Series Test Project, DisneyToon Planes Test Project, Tom & Jerry 3D Test Project. - 09/2010: Sparx closed - 2011: I reworked in Virtuos Sparx Studio https://sparx.com/en/sparx-moves-new-saigon-studio - 2012: Worked project Hand Painted, Disney Epic Mickey 2 – The Power of Two, skinning in Generator Rex Project. - 2013 – 2014: Worked on Zorro: The Chronicles TV Series Test Project - Make all blendshape for Zorro Character - 2015: Worked in Hand Painted MapleStory 2, Puzzle Fighter, Hit Squash - 2016: Worked with Hand Painted Project, Chimera Angry Bird Evolution - 2017 – 2018: Worked on Season 04, Star Wars Rebel - This is my profile in IMDb https://www.imdb.com/name/nm9384371/?ref_=nv_sr_1?ref_=nv_sr_1 - List character I modeling, texturing: - Baron Valen Rudor B - Bo Katan A - Cikatro Vizago B - Clone Trooper Rex B - Ephraim Bridge B - Imperial Commander Office AvA - Imperial Tank Commander - Jai Kell B - Krennic A - Lothal Kid A - Lothal Tundra Landscape - Loth Bat - Mandalorian Eldar Warrior Male BvA - Mandalorian Visszla Warrior Male Ava - Palpatine A - Palpatine Chancellor - PoeA - Tiber Saxon A - Tristan Wren B - Vanee A - XWing Pilot Male A

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing Training UV Mapping

software

3ds Max Arnold Iray Marmoset Toolbag Marvelous Designer Maya Mental Ray Photoshop Stingray Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Adler R

Registered: 1 day ago

I am a professional 3d artist with over 7 years of experience in the game and entertainment industry. I do specialize in character work but can easily adapt and feel the needs of a generalist. I can make assets for games, animation, and digital sculpting for collectibles and table top figures.

skills

3D Modeling Organic Modelling Photography Retopology Sculpting Texturing UV Mapping

software

Blender Gimp Godot KeyShot Marmoset Toolbag Photoshop RetopoFlow Unreal Engine ZBrush

Astrid V

Registered: 5 days ago

My name is Astrid van der Wijst and I am an environment artist with a bachelors degree from the International Game Architecture and Design program at Breda University (formerly NHTV). I specialise in hard-surface environments and prop modeling. I also have experience in designing and building modular kits, as well as making and working with pbr materials and textures.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Texturing

software

Maya Photoshop Substance Designer Substance Painter Unreal Engine

Rodrigo P

Registered: 1 week ago

I´m 37 years old. I have about 5 years of experience working with 3d Modeling to the advertising industry and games

skills

3D Modeling Hard Surface Modelling Organic Modelling Retopology Sculpting

software

Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter Unreal Engine ZBrush

Abdullah A

Registered: 1 week ago

We are a team of 3D artists have been working since 2008 in the field. We have experience in dealing with clients from different part of the globe.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Organic Modelling PBR Texturing Rendering Texture Baking Texturing UV Mapping VR 360

software

3ds Max Marvelous Designer Unreal Engine Unreal Studio ZBrush

Andrew R

Registered: 1 week ago

Graduated in Design, I worked for five years in the Creation area. I am currently looking for a new position in the area of ​​3D Art, with which I identify myself immensely as a professional. During my career, I had the opportunity to create artistic projects and produce as a team, in addition to collaborating with international projects. For two years I worked as a Designer in various companies. In parallel I worked as a freelance creating graphic projects for clients, one of my responsibilities was to develop and finalize the art. I developed leadership skills and group work. In a second moment of the career, acting in the area of ​​Art 3d, I was able to collaborate in a company of games in an AAA game. Because of this, I consider that I have developed organizational skills, time management, speed and team work. I am interested in obtaining an opportunity in the artistic production area because I believe it will be an important step in the search for my development and professional goals. I am even more attracted to the chance because I want to expand my experiences with the possibility of developing and helping the company grow, as well as performing the functions of the area with which I am familiar. Regards, Andrew

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing

software

3ds Max KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Designer Substance Painter Unreal Engine UVLayout xNormal ZBrush

Vitor B

Registered: 3 weeks ago

I am 3D artist and motion graphics designer with over 10 yers experience in the VFX and advertising industry. My skill set is focused on modeling, digital sculpture, texturing, look development and VFX Composer.

skills

3D Modeling 3D Printing Hair/Fur Grooming Hard Surface Modelling Lighting Motion Graphics Organic Modelling PBR Texturing Rendering Retopology Sculpting Texturing UV Mapping

software

3ds Max After Effects Arnold Cinema 4D Marmoset Toolbag Marvelous Designer Maya NUKE Photoshop Premiere Pro Substance Painter Unreal Engine ZBrush

Joshua D

Registered: 3 weeks ago

I am a 3d character artist that can create a full game ready 3d character from high poly modelling, all the way to skinning and rigging the character and putting into a game engine. I can work on different types of styles such as realistic to stylized.

skills

3D Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Texture Baking Texturing

software

3ds Max Marvelous Designer Substance Painter Unreal Engine ZBrush

Habib U

Registered: 4 weeks ago

I'm a 3d environment artist for games and i like to make great looking environments.

skills

3D Modeling

software

3ds Max Marvelous Designer Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Augmented O

Registered: 1 month ago

Augmented One is a Yerevan based 3D visualization studio, specialized in creating architectural, automotive and product visualizations, VR/AR experiences and animation walk-through.

skills

3D Modeling Architecture Visualization Lighting PBR Texturing VR & AR VR 360

software

3ds Max Agisoft Corona Renderer Marvelous Designer Photoshop Substance Designer Substance Painter Unreal Engine V-Ray ZBrush

Joseph L

Registered: 1 month ago

I'm a 3D generalist with a very broad range of skills from advertising/ film to games and products. I have a large range range of software knowledge including 3ds max, zbrush, ue4, Maya, marvelous designer. World machine. PS, after effects and more.

skills

3D Modeling Architecture Visualization Art Direction Cloth Simulation Hard Surface Modelling Lighting Look Development Organic Modelling PBR Texturing Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables

software

3DF Zephyr 3ds Max After Effects Agisoft Arnold Marvelous Designer Maya Photoshop R3ds Wrap Substance Designer Substance Painter Unreal Engine V-Ray ZBrush

Lucas C

Registered: 1 month ago

I'm a 3D artist from Brazil, graduated in Game development at IESB in Brasília, and i've been working as a freelancer the last year. My focus is on the PBR workflow for games in Unreal or Unity.

skills

3D Modeling Hard Surface Modelling Illustration PBR Texturing Retopology Sculpting Texture Baking Texturing Turntables UV Mapping VR & AR

software

Arnold KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush

Daniel

Registered: 1 month ago

We are a team of 5 people with more than 10 years of experience in ArchViz industry creating projects for our clients from huge restaurants and crusise ships to small product renders.

software

3ds Max Fusion 360 Photoshop Unreal Engine V-Ray

skills

Architecture Visualization

André Felipe

Registered: 1 month ago

I have been an Environment Artist for games for about 3 years now, with experience ranging from realistic work to stylized and cartoony styles. I have deep knowledge of the High to low poly workflow and other very prime real-time workflow skills. I have made models for proprietary engine implementation as well as Unity and Unreal. I hope to be of use in your project!!

skills

3D Modeling Art Direction Level Design PBR Texturing Sculpting Texture Baking

software

Blender Marmoset Toolbag Maya Substance Painter Unity Unreal Engine ZBrush

Peterson D

Registered: 1 month ago

I'm 3d Artist with 3 years experience on vfx and game industry. In 2016 I’ve started my first game called “Catch the Thief If you can!” and acquired a lot of experience. I’m available for freelance work and full-time opportunities.

skills

3D Modeling Hard Surface Modelling Level Design PBR Texturing Texturing UV Mapping

software

3ds Max Blender Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Luan Oliveira S

Registered: 1 month ago

Hello everyone, my name is Luan and I Am a 3D modeller focused in hard surface, environment and prop art.

skills

3D Modeling Compositing Decimation Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3D-Coat KeyShot Marmoset Toolbag Maya Mudbox Sketchfab SpeedTree Substance Painter Unity Unreal Engine UVLayout ZBrush

Leandro S

Registered: 1 month ago

Hello. i'm 3d Character Artist with 7 years experience on vfx and game industry. Feel free to contact me anytime. I’m available for freelance work and full-time opportunities.

skills

3D Modeling 3D Printing 3D Scanning Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max MARI Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Designer Substance Painter Unity Unreal Engine ZBrush

Rich D

Registered: 2 months ago

Character Artist who specializes in high - to low - poly modeling, sculpting, and PBR texturing.

skills

3D Modeling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter TopoGun Unreal Engine ZBrush

Design L

Registered: 2 months ago

“design level” is a Game Graphic outsourcing Studio with over 10 years experienced artists and offer 2D/3D arts over 80 world projects in the various platform since 2010. We can handle most art fields for games, animations and our clients are over 80 companies in South Korea, Japan, and China include - Nexon Co., Ltd. - CAPCOM Entertainment Korea Co., Ltd. - Bushiroad Inc. - Netmarble Games - NCSoft - Bluehole, Inc.

software

3ds Max After Effects Maya Photoshop Substance Painter Unity Unreal Engine Unreal Studio ZBrush

skills

Animation Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UI Design VR 360

Chris C

Registered: 2 months ago

With over 15 years experience, I specialise in modelling, texturing and rendering. I can create high or low poly, hard surface or organic realistic models. I have also worked in Motion Graphics during that time. I am currently available for remote work and soon available onsite in London and the South East.

skills

3D Modeling Animation Architecture Visualization Hard Surface Modelling Motion Graphics Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Texturing UV Mapping

software

After Effects Cinema 4D Illustrator Maya Photoshop Substance Painter TopoGun Unity Unreal Engine UVLayout ZBrush

Marcos B

Registered: 3 months ago

3D Artist focused in hard surface modeling and texture painting. Currently available for commissioned works. Mid level professional with 3 years of experience in game industry and also a brief experience with Archviz. Main focus on Games, VR assets and prop with realistic approach. Constant learning person with PBR texture workflow and industry standards softwares, personal interest in creating realistic guns and Hard surface props. Regards, Marcos Brito

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Texture Baking Texturing VR & AR

software

3ds Max Marmoset Toolbag Photoshop Sketchfab Substance Painter Unity Unreal Engine ZBrush

James B

Registered: 3 months ago

Hello I am James Blackwell and I am a 3D General Artist. I have a passion for creating 3D assets and applying them to real-time Engines. As someone who is Technically and Artistically minded, I also work to create tools for use on projects to improve time and efficiency.

skills

3D Modeling 3D Printing Architecture Visualization Hard Surface Modelling Level Design PBR Texturing Rendering Retopology Sculpting Texture Baking

software

Blender Photoshop RetopoFlow Substance Designer Substance Painter Unity Unreal Engine ZBrush

Nick M

Registered: 3 months ago

Hi! I'm Nick and I am 3D prop artist! I have an almost 3 years experience in creating game ready assets for realtime projects in unity and unreal engine 4. I love both the realistic and stylized props to create. I've got a full knowledge of PBR texturing and lowpoly assets creation workflow for current gen consoles and PC. I have professional skills in 3ds max, zbrush and substance painter.

skills

3D Modeling Hard Surface Modelling PBR Texturing Sculpting Texture Baking

software

3ds Max Marvelous Designer Photoshop Substance Designer Substance Painter Unity Unreal Engine ZBrush

JVelasco

Registered: 3 months ago

KIRARITO was founded in 2014 and provides the biggest and most comprehensive art outsourcing service for game development, which is now used by more than 80% of major game publishers in Japan. We are based in Tokyo and in San Francisco, and have the most skilled directors and artists standing ready to work on your project. Our fields of work includes 2D design, UI/UX solutions, Production focused 3D, Video Games focused 3D, Augmented Reality and Virtual Reality projects.

skills

3D Modeling 3D Printing Animation Compositing Concept Art Concept Design Facial Rigging Fluid Simulation Hair/Fur Grooming Illustration Level Design Lighting Look Development Mel Scripting Motion Graphics PBR Texturing Python Scripting Rigging Sculpting Texturing UI Design UV Mapping VR & AR

software

3D-Coat 3ds Max After Effects Arnold Blender Houdini Illustrator MARI Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Shotgun Substance Painter Unity Unreal Engine ZBrush