I have a vast experience in Multimedia, I have been working in this industry for more than 10 years now. I have worked for many happy clients.
skills3D Modeling 3D Scanning Animation Architectural Visualization Augmented Reality Camera Tracking Color Correction Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Lighting Matchmoving PBR Texturing Photo-manipulation Photography Sculpting Shading Texture Baking Texturing Training Turntables UV Mapping Virtual Reality
I am 3D Character Modeler and Texture artist, Im as much artistic than technical, I enjoy creating both Character and hard surface environments. My solid understanding of human anatomy and 3D space I believe my skill set and diverse background in visual arts make me both a good candidate and a good fit for any 3d modeling position. I am comfortable learning new software and taking on tough challenges.
skills3D Modeling Cloth Simulation Hair/Fur Grooming Hard Surface Modeling Look Development Organic Modeling PBR Texturing Post Production Retopology Sculpting Shading Texture Baking Texturing Training UV Mapping
softwareArnold Illustrator Marvelous Designer Maya NUKE Photoshop Redshift Substance B2M Substance Painter ZBrush
Currently open for opportunities in the field of project management, leading a team, account management or senior art consultancy, art direction. I was upon until recent a Senior Digital Artist at 3DEXCITE (formerly Realtime Technology), a division of Dassault Systems. I was a Senior in the Retouch team, where I retouched backplates for automotive marketing images. Also on-location shoot support was added as a task, where I travel to the set on locations worldwide and retouch for high end photographers and art directors. My tasks encompass photorealisticly retouch automotive images, for high end print brochures, supervise projects and lead multiple teams toward a common goal: get the project done in time, while keeping in mind artist, management and client satisfaction. I possess good people management skills, leading projects with multiple artists to a tight deadline, with great end results. I have a wide knowledge of post-production for film and print, and am always eager to learn the latest techniques and softwares. Supervising the project and lead the team towards a positive outcome is my daily strive, as well as share knowledge to the junior artists, share my opinion with stakeholders and advise decision makers. I have a big interest in the future pipeline of VFX and retouch, and always look out for any tool that can get the tasks done more efficiently, as well as following the market and spot new trends in marketing and technology. In my spare time I have a huge passion for all things VFX, more specific in the Digital Environments domain, with softwares as Isotropix Clarisse, SpeedTree, Megascans, Substance, Nuke. Always eager to follow that next tutorial on compositing, lookdev, layout, shading, texturing, lighting, rendering, ... I eat VFX - breakdowns for breakfast
software3DEqualizer 3DEXCITE Clarisse Clarisse iFX DELTAGEN HDR Light Studio Lightroom MARI Megascans NUKE Photoshop Premiere Pro PTGui Quixel Mixer SpeedTree Vue
I am a 3D artist in love with games, anime and the whole geek universe, I started to create interest in the arts of small children, during my learning in the arts I was perfecting my skills in 3D to the point that I realized that 3D was the way that I should follow, nowadays I work a lot with characters of all types in 3D and scenarios in the most diverse formats and styles, but I also perfected myself in the creation of any type of 3D product, currently I live in São Paulo for over a decade and today I am located in the Republic living with my two children.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Compositing Facial Rigging Hard Surface Modeling Level Design Lighting Organic Modeling Particle Effects PBR Texturing Rendering Retopology Rigging Sculpting Texturing Training UV Mapping VFX
I have worked for various VFX film and series and Animated Series as an Asset having total Experience of 14 years and also have trained many artists for Asset development. My key strength is From Client brief to Client delivery of assets required for any Flim,Series or CG developments.
skills3D Modeling Architectural Visualization Decimation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Texturing Training UV Mapping
Experienced Character/ Creature artist. Currently Character Art director for 3 internal studios on a large next-Gen project. Specializes in Organic modeling, tools and Pipeline development.
skills3D Modeling Art Direction Organic Modeling Retopology Sculpting Skinning Texturing Training UV Mapping Virtual Reality
I started my career as a freelance video editor capturing and editing advertising material for the internet, in the edition that I realized that I really loved animation. From video editing I went to motion design, 2D cut-out animation, frame-by-frame until I finally reached 3D animation, and since then I have been working as an Animator, Rigger and Teacher for 7 years. During this time I developed animations for games and commercials, and currently I work as a CG Supervisor
softwareAfter Effects Animate Audition Illustrator Maya Photoshop Premiere Pro Shotgun Simplygon Toon Boom Harmony Unreal Engine
Los Angeles, CA. Specialties: - Animation, interactive training, interactive presentations, rendering; - Industry and project specializations: industrial, manufacturing, real estate including commercial, multi-family, industrial, residential, retail, and more; medical, electronics, medical cannabis, fundraising.
skills3D Modeling Animation Architectural Visualization Art Direction Hard Surface Modeling Motion Graphics Organic Modeling PBR Texturing Rendering Sculpting Training Turntables Virtual Reality
Thanks for taking the time to consider our services. Threedeemee is a UK registered company # 09909792 and we are currently in the process of Research & Development for our core technology which is to help gaming industries and online retail with accurate avatars derived from their measurements but for the time being since we have all the tools and Softwares of the trade on the side we're also running an animation/video producing studio to generate some additional income. If you need help with any of your 2D, 3D or Visual Effects then my team of animators and I are more than happy to help you. We're friendly, professional and pride ourselves on guranteeing customer satisfaction and are looking to gather more testimonials for the time being.
skills3D Modeling 3D Printing 3D Scanning Animation Camera Tracking Cloth Simulation Concept Art Crowd Simulation Digital Painting Facial Rigging Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Layout Lighting MAXScript Mel Scripting Motion Capture Motion Graphics Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Python Scripting Rendering Rigging Rotoscoping Sculpting Shading Sketching Skinning Sound Design Storyboarding Texture Baking Texturing Training UV Mapping VFX Virtual Reality
I am Gael Kerchenbaum, freelance creature, and character artist. I'm currently available and always looking for freelance contracts as a modeler/texture artist specialized in creatures. You can contact me with this email: email@example.com Be sure to check my other artworks on my artstation page: https://www.artstation.com/artist/gaelkerchy You can also add me to your Linkedin contacts: https://www.linkedin.com/in/gaelkerchenbaum/ I hope to work with you and be part of your amazing journey.
skills3D Modeling 3D Printing Concept Art Look Development Organic Modeling PBR Texturing Rendering Retopology Texturing Training UV Mapping
A designer, 3D artist and 🤓 that enjoys and creates all forms of visual design, be it polygons, pixels, algorithms or analog. I have over a decade of Digital Design and CG experience.
skills3D Modeling 3D Printing Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Layout Lighting Look Development Matchmoving Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX Virtual Reality VR 360
software3D-Coat 3ds Max After Effects AutoCAD Cinema 4D Illustrator KeyShot Marmoset Toolbag Marvelous Designer Moi3D Octane Render Phoenix FD PhotoScan Photoshop Premiere Pro Quixel DDO RealFlow Redshift Substance Painter Unity Unreal Engine V-Ray ZBrush
• 10+ years experience in multimedia projects. • Bachelor of Technology (B.Tech.), IT | 2010 @ UNISUL (Brasil). • Teaching experience in Digital Photography, 3D, Video Editing and Motion Graphics. • CEO and Founder of Cosmo Mídias Studio. Passionate about art and technology, blending among themselves. My goal is making your ideas become true imagery. Perfectionism, productivity and attention to details are some of our skills. Please don't hesitate to drop us a message for consulting or our portfolio. We can achieve great things by working together. Júlio P. CEO Cosmo Midias
skills3D Modeling Animation Camera Tracking Compositing Lighting Look Development Motion Graphics Photography Post Production Rendering Shading Training VFX
I'm currently working as an Environment Artist at NGD Studios in Buenos Aires, Argentina. The main focuses of attention in my day to day are Substance Designer materials, Unreal shaders, scenes set dressing, modeling and texturing.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Sculpting Shading Texture Baking Texturing Training UV Mapping
3D artist with nearly 10 years experience in areas such as games, film, advertising and media
skills3D Modeling Architectural Visualization Cloth Simulation Decimation Hair/Fur Grooming Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Training UV Mapping
3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX Virtual Reality VR 360
software3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush
3D Modeler and Character Artist looking for new professional challenges. Adept at bringing new life to existing characters and environments. Has excellent drawing and anatomy skills, design aesthetic, as well as an attention to detail that brings a unique vision to the creative process. Openminded collaborator that loves creating great things. Self-motivated problem solver. Has also worked as a Graphic Designer for many years. Worked with and managed projects for numerous clients in various industries, especially the Manufacturing and Veterinary industries. Managed the creative pipeline from drafting estimates, managing vendors. and overseeing the completed project. —West Richins
skills3D Modeling Animation Art Direction Color Correction Compositing Concept Design Illustration Lighting Motion Graphics Organic Modeling Photography Rendering Retopology Shading Texturing Training UI Design UV Mapping
hi, my name is Arpit. I can model, texture, light, render, post process, track and many more.
skills3D Modeling Architectural Visualization Art Direction Camera Tracking Color Correction Compositing Concept Art Digital Painting File Conversion Hard Surface Modeling Lighting Look Development Matchmoving Matte Painting PBR Texturing Photo-manipulation Post Production Rendering Retopology Rotoscoping Shading Storyboarding Texture Baking Texturing Training Turntables UV Mapping VFX
I am a young artist, experienced in video game asset creation and ready to do my best to learn as much as I can. Organization and effectiveness define me at work. I wake up every morning feeling extremely lucky for being able to turn my day by day hobby into my job, and that motivates me to achieve the best results. I am serious when I have to, but I love to laugh and be positive about things, you never know what life will bring you, so I am always eager to take it with the best possible attitude. So, if you like what you have seen so far, why not getting in touch?
skills3D Modeling Decimation Hard Surface Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping Virtual Reality
Character Art and Animation studio based in Brazil.
skills3D Modeling Animation Art Direction Cloth Simulation Concept Design Decimation Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Lighting Look Development Organic Modeling PBR Texturing Photo-manipulation Post Production Python Scripting Rendering Retopology Rigging Sculpting Shading Storyboarding Texture Baking Texturing Training Turntables UV Mapping
Hey, This is sandip patel, I have 10+ years of experience in 3d Modeling using maya other supportive software and architectural visualization as well using 3ds max and vray. Quick learner for any new software required to upgrade or enhanced the quality of project.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Decimation File Conversion Hard Surface Modeling Look Development PBR Texturing Rendering Retopology Training Virtual Reality VR 360
I'm an Environment & Prop Artist working on upcoming AAA games for PC, Xbox & PS4.
skills3D Modeling 3D Printing 3D Scanning Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping Virtual Reality
software3ds Max After Effects Bitmap2Material Blender Houdini KeyShot LumenRT Lumion Marmoset Toolbag Marvelous Designer Maya Metashape Mudbox PhotoScan Photoshop PlantFactory Quixel DDO RealityCapture Simplygon SpeedTree Substance B2M Substance Designer Substance Painter TopoGun Unreal Engine World Machine xNormal ZBrush