Hire Training Artists

Find approved freelance CG artists & studios.
Results: 64

Cosmo Mídias S

Registered: 2 weeks ago

• 10+ years experience in multimedia projects. • Bachelor of Technology (B.Tech.), IT | 2010 @ UNISUL (Brasil). • Teaching experience in Digital Photography, 3D, Video Editing and Motion Graphics. • CEO and Founder of Cosmo Mídias Studio. Passionate about art and technology, blending among themselves. My goal is making your ideas become true imagery. Perfectionism, productivity and attention to details are some of our skills. Please don't hesitate to drop us a message for consulting or our portfolio. We can achieve great things by working together. Júlio P. CEO Cosmo Midias

skills

3D Modeling Animation Camera Tracking Compositing Lighting Look Development Motion Graphics Photography Post Production Rendering Shading Training VFX

software

After Effects Blender Illustrator Photoshop Premiere Pro

Angel F

Registered: 3 weeks ago

I'm currently working as an Environment Artist at NGD Studios in Buenos Aires, Argentina. The main focuses of attention in my day to day are Substance Designer materials, Unreal shaders, scenes set dressing, modeling and texturing.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Sculpting Shading Texture Baking Texturing Training UV Mapping

software

3ds Max Bitmap2Material CrazyBump Marmoset Toolbag Marvelous Designer Maya Megascans Metashape PhotoScan Photoshop RealityCapture SpeedTree Substance B2M Substance Designer Substance Painter Unreal Engine World Machine xNormal ZBrush

Manoel G

Registered: 1 month ago

Voxel Artist, Maker, Educator, Game Designer. Love Voxels!

skills

3D Modeling 3D Printing Level Design Training VR & AR

software

MagicaVoxel Photoshop Tinkercad Unity

Cagatay G

Registered: 2 months ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Agisoft Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

West R

Registered: 2 months ago

3D Modeler and Character Artist looking for new professional challenges and increasing responsibility. Adept at bringing new life to existing characters and environments. Has excellent drawing and anatomy skills, design aesthetic, as well as an attention to detail that brings a unique vision to the creative process. Openminded collaborator that loves creating great things. Self-motivated problem solver. Has also worked as a Graphic Designer for many years. Worked with and managed projects for numerous clients in various industries, especially the Manufacturing and Veterinary industries. Managed the creative pipeline from drafting estimates, managing vendors. and overseeing the completed project. —West Richins

skills

3D Modeling Animation Art Direction Color Correction Compositing Concept Design Illustration Lighting Motion Graphics Organic Modelling Photography Rendering Retopology Shading Texturing Training UI Design UV Mapping

software

After Effects Arnold CorelDRAW Illustrator InDesign KeyShot Maya Mental Ray Photoshop Premiere Pro SketchBook Substance Painter ZBrush

Javier B

Registered: 2 months ago

I am a young artist, experienced in video game asset creation and ready to do my best to learn as much as I can. Organization and effectiveness define me at work. I wake up every morning feeling extremely lucky for being able to turn my day by day hobby into my job, and that motivates me to achieve the best results. I am serious when I have to, but I love to laugh and be positive about things, you never know what life will bring you, so I am always eager to take it with the best possible attitude. So, if you like what you have seen so far, why not getting in touch?

skills

3D Modeling Decimation Hard Surface Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR

software

3ds Max Blender CryEngine Marmoset Toolbag Marvelous Designer Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine ZBrush

Sandip P

Registered: 3 months ago

Hey, This is sandip patel, I have 10+ years of experience in 3d Modeling using maya other supportive software and architectural visualization as well using 3ds max and vray. Quick learner for any new software required to upgrade or enhanced the quality of project.

skills

3D Modeling Architecture Visualization File Conversion Hard Surface Modelling PBR Texturing Rendering Retopology Training VR & AR VR 360

software

3ds Max ARKit AutoCAD Bitmap2Material Maya Photoshop V-Ray ZBrush

Edgar M

Registered: 3 months ago

I have 10 years of experience making impressive 3d models and 3d textures and a range of services, enter my website and you can see my work, my best presentation. web page Portfolio https://linktr.ee/4reich.studio

skills

3D Modeling 3D Printing Animation Architecture Visualization Color Correction Hard Surface Modelling Illustration Layout Lighting Look Development Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables

software

Affinity Designer Arnold Blender BodyPaint 3D CrazyBump HDR Light Studio Illustrator KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mischief MODO Moi3D NUKE RizomUV ZBrush

Minh Hoang L

Registered: 3 months ago

Full Name : Lieu Minh Hoang Day of Birth: 02/May/1986 Nation: Viet Nam Languages: Vietnamese, English Phone: 0908 059515 Skype: lieuminhhoang Mail: minhhoang.lieu@gmail.com You can see my Portfolio in Google Drive link, or contact me with skype, gmail. - 2006: I started work as a CG Trainee Artist at Sparx Animation Studio, and after do some files in Igor Project, modeling, texturing, rigging props, sets, environments, - You can see link here: https://www.imdb.com/title/tt0465502/?ref_=fn_al_tt_2 - 2007-2010: I worked as a CG Artist, modeling, texture, rigging some project as: FairyTales Fights, Madagascar TV Series Test Project, DisneyToon Planes Test Project, Tom & Jerry 3D Test Project. - 09/2010: Sparx closed - 2011: I reworked in Virtuos Sparx Studio https://sparx.com/en/sparx-moves-new-saigon-studio - 2012: Worked project Hand Painted, Disney Epic Mickey 2 – The Power of Two, skinning in Generator Rex Project. - 2013 – 2014: Worked on Zorro: The Chronicles TV Series Test Project - Make all blendshape for Zorro Character - 2015: Worked in Hand Painted MapleStory 2, Puzzle Fighter, Hit Squash - 2016: Worked with Hand Painted Project, Chimera Angry Bird Evolution - 2017 – 2018: Worked on Season 04, Star Wars Rebel - This is my profile in IMDb https://www.imdb.com/name/nm9384371/?ref_=nv_sr_1?ref_=nv_sr_1 - List character I modeling, texturing: - Baron Valen Rudor B - Bo Katan A - Cikatro Vizago B - Clone Trooper Rex B - Ephraim Bridge B - Imperial Commander Office AvA - Imperial Tank Commander - Jai Kell B - Krennic A - Lothal Kid A - Lothal Tundra Landscape - Loth Bat - Mandalorian Eldar Warrior Male BvA - Mandalorian Visszla Warrior Male Ava - Palpatine A - Palpatine Chancellor - PoeA - Tiber Saxon A - Tristan Wren B - Vanee A - XWing Pilot Male A

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing Training UV Mapping

software

3ds Max Arnold Iray Marmoset Toolbag Marvelous Designer Maya Mental Ray Photoshop Stingray Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Julio D

Registered: 5 months ago

I'm an Illustrator with emphasis on Fantasy Art and Visual Narrative, using digital painting, photography, and 3D as integrated media in the development of high-quality images for my clients. I am always looking for opportunities in movies, games, and animations. In my free time, I like to study new software to apply them to my workflow and keep me updated with the new technologies.

software

3D-Coat ArtRage Blender Daz3D Illustrator KeyShot Marvelous Designer MODO Photoshop SketchUp Substance Painter ZBrush

skills

Art Direction Concept Art Digital Painting Illustration Organic Modelling Sculpting Sketching Training

Irana E

Registered: 6 months ago

Experience and specialization in hard surface modelling, including props, weapons and guns, military vehicles and so on. Skills in full 3D asset development pipeline: — Blockout, high poly, low poly — UV mapping, baking and maps editing (Normal Map, AO, etc.) — Creating PBR materials and textures in Substance Painter — LODs and proxy objects — Visualization Experience in creating educational materials and on-site training in my field of expertise.

skills

3D Modeling Hard Surface Modelling PBR Texturing Texture Baking Texturing Training UV Mapping VR & AR

software

Marmoset Toolbag Maya Photoshop Substance Painter

Mathijs K

Registered: 8 months ago

Experienced 3D Character artist for video games and sculptures in general. At elite3D I was a character artist working on titles such as Call of Duty: WWII and Call of Duty: Infinite Warfare. Currently I am working as a Freelance artist for a little of a year with clients such as Secret 6 and others which are currently still under a NDA.

skills

3D Modeling 3D Printing Cloth Simulation Decimation Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Sketching Texture Baking Texturing Training UV Mapping

software

Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Quixel DDO Substance Painter Unreal Engine UVLayout xNormal ZBrush

Austen S

Registered: 10 months ago

I have experience in both Unreal Engine and Unity having worked on various styles, genres, and platforms. With over 5 years of experience I have worked on various projects that include Mobile Games, Virtual and Augmented reality, Console, and Virtual Development Training Programs for the Department of Defense and Aviation industry. I can produce environments, props, and various assets that are low poly and game ready!

skills

3D Modeling Art Direction Color Correction Concept Design Level Design Lighting PBR Texturing Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR

software

CrazyBump Gimp Marmoset Toolbag Maya Mudbox Photoshop Sculptris Sketchfab Substance B2M Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush

Carlos V

Registered: 1 year ago

I'm a Game developer and a 3D Artist, specialized in Character modelling for games with years of experience also in Props and Hard-Surface modelling. I have a positive attitude, proactive, I love new challenges and I always work on improving myself.

skills

3D Modeling Architecture Visualization Art Direction Photo-manipulation Training UV Mapping

software

3D-Coat 3ds Max Blender CrazyBump CryEngine HDR Light Studio KeyShot Marmoset Toolbag Marvelous Designer Maya Mischief Quixel DDO Substance B2M Substance Painter Unity Unreal Engine ZBrush

Daniel D

Registered: 1 year ago

An award-winning developer with a passion for creativity. Extensive experience creating high fidelity assets for video games, overseeing the management and integration of these assets into proprietary engines. Involved in all aspects of a process, and takes part in promotional material for projects. A subject matter expert, has also presented at E3. I have worked in the video gaming and serious gaming sector for over 15 years, guaranteeing that I have a unique solution to every problem.

skills

3D Modeling 3D Printing 3D Scanning Art Direction Hard Surface Modelling PBR Texturing Photogrammetry Rendering Retopology Texture Baking Texturing Training UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Photoshop Substance Painter xNormal ZBrush

Fabrizio B

Registered: 1 year ago

A brief introduction about me: I am Fabrizio Bortolussi, a game designer, writer, creature designer, concept artist and illustrator. I'm able to: illustrate, sculpt, paint, design and texture basically any type of creature, character, mechanical work, miniature, asset, digital double, environment assets etc. I worked on feature films as well as AAA games and teached at universities and on some online academies.

skills

3D Modeling 3D Printing Art Direction Color Correction Compositing Concept Art Concept Design Digital Painting Illustration Level Design Lighting Look Development Matte Painting Organic Modelling PBR Texturing Photo-manipulation Post Production Rendering Retopology Sculpting Shading Sketching Sound Design Storyboarding Texture Baking Texturing Training UV Mapping

software

KeyShot MARI Marmoset Toolbag Maya Megascans Mudbox Photoshop Substance Painter Unreal Engine ZBrush