Hire Training Artists

Find approved freelance CG artists & studios.
Results: 50

Rumen P

Registered: 1 day ago

4+ years industry professional, specializing in Video Games, Mobile Games, 3D Characters, Texturing and General 3D Art. You can also contact me on: u1257351@gmail.com

skills

3D Modeling 3D Printing Animation Art Direction Color Correction Decimation Hard Surface Modelling Level Design Organic Modelling PBR Texturing Photo-manipulation Retopology Sculpting Sketching Storyboarding Texture Baking Texturing Training UV Mapping VFX

software

3D-Coat 3ds Max Marmoset Toolbag Photoshop Quixel DDO Sketchfab Substance Painter Unity xNormal ZBrush

Edgar M

Registered: 2 days ago

I have 10 years of experience making impressive 3d models and 3d textures and a range of services, enter my website and you can see my work, my best presentation. web page Portfolio https://linktr.ee/4reich.studio

skills

3D Modeling 3D Printing Animation Architecture Visualization Color Correction Hard Surface Modelling Illustration Layout Lighting Look Development Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables

software

Affinity Designer Arnold Blender BodyPaint 3D CrazyBump HDR Light Studio Illustrator KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mischief MODO Moi3D NUKE RizomUV ZBrush

Minh Hoang L

Registered: 2 days ago

Full Name : Lieu Minh Hoang Day of Birth: 02/May/1986 Nation: Viet Nam Languages: Vietnamese, English Phone: 0908 059515 Skype: lieuminhhoang Mail: minhhoang.lieu@gmail.com You can see my Portfolio in Google Drive link, or contact me with skype, gmail. - 2006: I started work as a CG Trainee Artist at Sparx Animation Studio, and after do some files in Igor Project, modeling, texturing, rigging props, sets, environments, - You can see link here: https://www.imdb.com/title/tt0465502/?ref_=fn_al_tt_2 - 2007-2010: I worked as a CG Artist, modeling, texture, rigging some project as: FairyTales Fights, Madagascar TV Series Test Project, DisneyToon Planes Test Project, Tom & Jerry 3D Test Project. - 09/2010: Sparx closed - 2011: I reworked in Virtuos Sparx Studio https://sparx.com/en/sparx-moves-new-saigon-studio - 2012: Worked project Hand Painted, Disney Epic Mickey 2 – The Power of Two, skinning in Generator Rex Project. - 2013 – 2014: Worked on Zorro: The Chronicles TV Series Test Project - Make all blendshape for Zorro Character - 2015: Worked in Hand Painted MapleStory 2, Puzzle Fighter, Hit Squash - 2016: Worked with Hand Painted Project, Chimera Angry Bird Evolution - 2017 – 2018: Worked on Season 04, Star Wars Rebel - This is my profile in IMDb https://www.imdb.com/name/nm9384371/?ref_=nv_sr_1?ref_=nv_sr_1 - List character I modeling, texturing: - Baron Valen Rudor B - Bo Katan A - Cikatro Vizago B - Clone Trooper Rex B - Ephraim Bridge B - Imperial Commander Office AvA - Imperial Tank Commander - Jai Kell B - Krennic A - Lothal Kid A - Lothal Tundra Landscape - Loth Bat - Mandalorian Eldar Warrior Male BvA - Mandalorian Visszla Warrior Male Ava - Palpatine A - Palpatine Chancellor - PoeA - Tiber Saxon A - Tristan Wren B - Vanee A - XWing Pilot Male A

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing Training UV Mapping

software

3ds Max Arnold Iray Marmoset Toolbag Marvelous Designer Maya Mental Ray Photoshop Stingray Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Julio D

Registered: 1 month ago

I'm an Illustrator with emphasis on Fantasy Art and Visual Narrative, using digital painting, photography, and 3D as integrated media in the development of high-quality images for my clients. I am always looking for opportunities in movies, games, and animations. In my free time, I like to study new software to apply them to my workflow and keep me updated with the new technologies.

software

3D-Coat ArtRage Blender Daz3D Illustrator KeyShot Marvelous Designer MODO Photoshop SketchUp Substance Painter ZBrush

skills

Art Direction Concept Art Digital Painting Illustration Organic Modelling Sculpting Sketching Training

Irana E

Registered: 2 months ago

Experience and specialization in hard surface modelling, including props, weapons and guns, military vehicles and so on. Skills in full 3D asset development pipeline: — Blockout, high poly, low poly — UV mapping, baking and maps editing (Normal Map, AO, etc.) — Creating PBR materials and textures in Substance Painter — LODs and proxy objects — Visualization Experience in creating educational materials and on-site training in my field of expertise.

skills

3D Modeling Hard Surface Modelling PBR Texturing Texture Baking Texturing Training UV Mapping VR & AR

software

Marmoset Toolbag Maya Photoshop Substance Painter

Mathijs K

Registered: 4 months ago

Experienced 3D Character artist for video games and sculptures in general. At elite3D I was a character artist working on titles such as Call of Duty: WWII and Call of Duty: Infinite Warfare. Currently I am working as a Freelance artist for a little of a year with clients such as Secret 6 and others which are currently still under a NDA.

skills

3D Modeling 3D Printing Cloth Simulation Decimation Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Sketching Texture Baking Texturing Training UV Mapping

software

Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Quixel DDO Substance Painter Unreal Engine UVLayout xNormal ZBrush

Austen S

Registered: 6 months ago

I have experience in both Unreal Engine and Unity having worked on various styles, genres, and platforms. With over 5 years of experience I have worked on various projects that include Mobile Games, Virtual and Augmented reality, Console, and Virtual Development Training Programs for the Department of Defense and Aviation industry. I can produce environments, props, and various assets that are low poly and game ready!

skills

3D Modeling Art Direction Color Correction Concept Design Level Design Lighting PBR Texturing Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR

software

CrazyBump Gimp Marmoset Toolbag Maya Mudbox Photoshop Sculptris Sketchfab Substance B2M Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush

Carlos V

Registered: 8 months ago

I'm a Game developer and a 3D Artist, specialized in Character modelling for games with years of experience also in Props and Hard-Surface modelling. I have a positive attitude, proactive, I love new challenges and I always work on improving myself.

skills

3D Modeling Architecture Visualization Art Direction Photo-manipulation Training UV Mapping

software

3D-Coat 3ds Max Blender CrazyBump CryEngine HDR Light Studio KeyShot Marmoset Toolbag Marvelous Designer Maya Mischief Quixel DDO Substance B2M Substance Painter Unity Unreal Engine ZBrush

Daniel D

Registered: 9 months ago

An award-winning developer with a passion for creativity. Extensive experience creating high fidelity assets for video games, overseeing the management and integration of these assets into proprietary engines. Involved in all aspects of a process, and takes part in promotional material for projects. A subject matter expert, has also presented at E3. I have worked in the video gaming and serious gaming sector for over 15 years, guaranteeing that I have a unique solution to every problem.

skills

3D Modeling 3D Printing 3D Scanning Art Direction Hard Surface Modelling PBR Texturing Photogrammetry Rendering Retopology Texture Baking Texturing Training UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Photoshop Substance Painter xNormal ZBrush

Fabrizio B

Registered: 9 months ago

A brief introduction about me: I am Fabrizio Bortolussi, a game designer, writer, creature designer, concept artist and illustrator. I'm able to: illustrate, sculpt, paint, design and texture basically any type of creature, character, mechanical work, miniature, asset, digital double, environment assets etc. I worked on feature films as well as AAA games and teached at universities and on some online academies.

skills

3D Modeling 3D Printing Art Direction Color Correction Compositing Concept Art Concept Design Digital Painting Illustration Level Design Lighting Look Development Matte Painting Organic Modelling PBR Texturing Photo-manipulation Post Production Rendering Retopology Sculpting Shading Sketching Sound Design Storyboarding Texture Baking Texturing Training UV Mapping

software

KeyShot MARI Marmoset Toolbag Maya Megascans Mudbox Photoshop Substance Painter Unreal Engine ZBrush

Mike N

Registered: 9 months ago

Hi, i'm a 3D artist from Adelaide Australia, I have a masters degree in Design in Digital Media and over 6 years experience working in training simulations in mining, construction, automotive and medical. I have an extensive knowledge with Maya and Unity. I encourage you to view my portfolio to see my capabilities. https://www.artstation.com/mikenixon

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing Training Turntables UV Mapping

software

Maya Photoshop Quixel DDO Substance Painter Unity xNormal ZBrush

Anton P

Registered: 10 months ago

Hi I perform the full cycle of creating gaming 3D models. More often, this is a hard-surface models, especially weapon. I have a basic experience with working with UE4 and Unity, for example checking the model and creating the material.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Texture Baking Training UV Mapping

software

3ds Max Fusion 360 Marmoset Toolbag Photoshop Substance Painter UVLayout ZBrush

Manuel R

Registered: 10 months ago

I am a freelance artist with experience working with clients from all around the world. I usually acomodate for a client's timezone if they are out of the USA. My main skills come from designing models for games but I am also comfortable making assets and renders for production. I am very versatile when it comes to art styles and I can wear many hats in the pipeline. I am also comfortable doing tutorials and helping other artist. I am fluent in English and Spanish.

skills

3D Modeling Concept Design Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Training UV Mapping

software

3ds Max After Effects Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Substance Painter Unity Unreal Engine V-Ray ZBrush

Maxime G

Registered: 11 months ago

Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Bifrost Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush

Mariano T

Registered: 1 year ago

My name is Mariano Tazzioli , and I´m a CG artist based at the sunny Barcelona, I specialise in Character art , doing everything from design to modeling , texturing , shading and grooming.

skills

3D Modeling Decimation File Conversion Hair/Fur Grooming Hard Surface Modelling Lighting Look Development Organic Modelling PBR Texturing Photogrammetry Python Scripting Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables UV Mapping

software

Arnold Maya Redshift Substance Painter ZBrush

Lemonade3d

Registered: 1 year ago

Whatever digital content your project needs, we got you covered! We are an award-winning studio dedicated to creating beautiful and engaging animation, whether it be 2d or 3d, captivating presentations of your project, motion graphics, architectural visualization… Do you need assets for games, character design, content for VR, TV and film, or maybe 3d printing? No problem!

skills

3D Modeling 3D Printing Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Look Development Motion Graphics Organic Modelling PBR Texturing Photo-manipulation Post Production Rendering Retopology Sculpting Storyboarding Texturing Training Turntables UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Cinema 4D InDesign LightWave Marmoset Toolbag Marvelous Designer MODO Mudbox Octane Render Premiere Pro ZBrush

Alexander V

Registered: 1 year ago

I'm a technical/3d artist from Norway! I do all from optimizing, models, textures and shaders. Basically all that is necessary for making good quality realtime assets!

skills

3D Modeling Concept Design Hard Surface Modelling Illustration Organic Modelling Particle Effects PBR Texturing Post Production Rendering Sculpting Shading Texture Baking Texturing Training UV Mapping

software

3ds Max Marmoset Toolbag Photoshop Substance Designer Unity Unreal Engine ZBrush

Huynh P

Registered: 1 year ago

We create photorealistic architectural visualizations for Developers and Real Estate Agents, Homeowners, Custom Home Builders, Architects... By hiring us you are getting excellent quality services provided by experienced designers with more than 10 years on this area. Our visuals do not only aim to display your development but to inspire your audience to feel at home and to leave a lasting impression with them.

skills

3D Modeling Animation Architecture Visualization Art Direction Organic Modelling Post Production Rendering Training UV Mapping VR 360

software

3ds Max ArchiCAD AutoCAD Corona Renderer Lumion Marvelous Designer Photoshop Red Giant Suites SketchUp V-Ray

Cesar M

Registered: 1 year ago

Hola! Nice to meet you! My name is Cesar Mandujano and I am a 3D Artist based in Mexico City who loves to engage in new and interesting projects. Let's collaborate! Experience in TV, films and games.

skills

3D Modeling 3D Printing 3D Scanning Animation Camera Tracking Decimation File Conversion Hard Surface Modelling Lighting Look Development Matchmoving Organic Modelling PBR Texturing Rendering Retopology Shading Texture Baking Texturing Training Turntables UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Arnold CrazyBump MARI Maya Mudbox NUKE Shotgun V-Ray ZBrush