Hire Particle Effects Artists

Find approved freelance CG artists & studios.
Results: 71

Akram E

Registered: 6 days ago

I'm a self taught Artist that i love and enjoy what I'm doing. My hole life was build with art because my father is an artist too and i learned a lot of stuff from him for more than 20 years (Traditional Art). And after that i searched for more and i learned 3d Designing and Digital Art for more than 7 Years of experiences . And Video Games inspired me to get all Those skills because i started play them sense i was 4 years old. and my concept is "Difference is the key of the beauty" .

skills

3D Modeling 3D Printing Concept Art Fluid Simulation Hard Surface Modelling Level Design Particle Effects Rendering Rigging Sculpting Shading Sketching Texturing Turntables

software

3ds Max Blender KeyShot Marvelous Designer Maya Photoshop Substance Painter V-Ray ZBrush

Cagatay G

Registered: 6 days ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Agisoft Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Registered: 1 month ago

I started as a professional 3d artist at 2006. My experiences include but not limited to: VFX and 3d animation for advertisements, Architectural renderings, modelling animation for AR-VR applications, modelling and animation for real time virtual maintenance trainer systems. modelling for simulation systems., modelling and an animation on short films made in unreal engine 4.

skills

3D Modeling Animation Facial Rigging Hard Surface Modelling MAXScript Organic Modelling Particle Effects PBR Texturing Rendering Retopology Rigging Texture Baking Texturing UV Mapping

software

3ds Max Arnold Mental Ray Photoshop SpeedTree Substance Designer Substance Painter Unreal Engine V-Ray

Josh S

Registered: 1 month ago

I'm a passionate Art Generalist that has 6+ year experience in creating art on various different styles and mediums. Having working commercially, I've worked on shipped titles with major IPs such as: Mattel, Dreamworks, Bandai Namco, SYFY. I'm very versatile in production and are able to jump between art roles. I have a strong grasp of games and art aesthetics while being able to work swiftly. Feel free to contact me to talk about how I can help you with your project. Portfolio: https://blackleaf.artstation.com/

skills

3D Modeling Animation Art Direction Concept Art Concept Design Illustration Level Design Lighting Particle Effects Storyboarding Texture Baking Texturing UI Design UV Mapping VFX

software

3ds Max Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Joseph H

Registered: 1 month ago

I am primarily a 3D Environment Artist with a budding enthusiasm for creating visually pleasing and technically sound environmental assets. Whilst also having a natural mindset for problem solving I also enjoy Technical Artist and VFX artist practices. These include creating various assets such as C# scripts, material shaders, animations, particle systems and VFX to enhance the created environmental assets and overall visuals in engine.

skills

3D Modeling Decimation Hard Surface Modelling Lighting Particle Effects PBR Texturing Sculpting UV Mapping

software

Marmoset Toolbag Maya Photoshop Substance Painter Unity ZBrush

Ace L

Registered: 1 month ago

I have been working with 3D artwork for over 2 years. I am self-taught in this field, proving I am driven and passionate in my creative pursuits. I have worked with companies to help provide them with their vision. In my projects for Network Nirvana and subsequently, Seapickle Studios, I employed skills such as 3D modeling, sculpting, texturing, keyframe animation, compositing, and artistic theory. In my free time, I enjoy painting and drawing which aids me in making my 3D artwork more compositionally sound and artistically advanced.

skills

3D Modeling Compositing Compositing Lighting Motion Graphics Organic Modelling Particle Effects PBR Texturing Photogrammetry Post Production Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping VFX

software

Blender HitFilm Photoshop RetopoFlow Substance Painter Unity ZBrush

Jonathan D

Registered: 1 month ago

My name is Jonathan Doorenbosch and I am a game developer with 5+ years of experience in various fields of the game industry. I am comfortable with the entire game development pipeline from my experience solo developing my own arcade inspired multiplayer shooter game in Unity3D, as well as lead art roles across 3 shipped games. Proficient in PBR materials, lighting, texture art, you name it. I have worked as a character and prop artist, to designer all the way to animations and am comfortable programming with c#.

skills

3D Modeling Animation Color Correction Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Level Design Lighting Organic Modelling Particle Effects PBR Texturing Sculpting Texture Baking Texturing UI Design UV Mapping VFX

software

Blender Gimp Maya Photoshop Substance Designer Substance Painter Unity xNormal ZBrush

Farzad M

Registered: 2 months ago

am a professional digital artist with 11 years experience in iran . I specialize in 3D Rendering ,modeling,texturing, shading, concept design and digital illustration. I am also very passionate about traditional styles of art including drawing and painting as I feel these skills are the fundamentals of any great digital artist.

skills

3D Modeling Architecture Visualization Cloth Simulation Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting Look Development Organic Modelling Particle Effects PBR Texturing Photography Post Production Rendering Shading Sketching Texturing UV Mapping VR & AR VR 360

software

3ds Max After Effects Arnold Blender Corona Renderer FumeFX Lumion Maxwell Render Octane Render Phoenix FD Photoshop Redshift SketchUp SpeedTree Substance Designer Substance Painter Unfold 3D Unity V-Ray ZBrush

Majid S

Registered: 3 months ago

3D modeler, animator, vfx worker with Maya and mobile application developer with Unity3D. you can see a sample video from my modeling, rigging and animation works at this link: https://youtu.be/LSYMw9O_iyI

skills

3D Modeling Animation Facial Rigging Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Particle Effects PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UV Mapping VFX VR & AR

software

3ds Max Arnold Cinema 4D Maya Unity

Red Apple T

Registered: 5 months ago

We specialize in developing games, art and design on various technologies like HTML5, Unity, AR and VR, 2D Game Design, Character Modeling etc. We at Red Apple work with logic of technology and concept of service. We mix passion with technology to deliver innovation.

skills

3D Modeling Animation Concept Art Concept Design Facial Rigging Hard Surface Modelling Illustration Particle Effects PBR Texturing Rendering Rigging Texturing UI Design VR & AR

software

3ds Max AutoCAD Blender CorelDRAW Illustrator Maya Photoshop Unity Unreal Engine ZBrush

Eric H

Registered: 7 months ago

I have a solid background and education in 3D modeling, texturing, lighting, compositing, and rendering with a specialization in environments, props, product design, and vfx. For the last three years I have also become advanced in motion graphics. I have a professional background in graphic design and web design & development as well.

skills

3D Modeling Architecture Visualization Art Direction Compositing Hard Surface Modelling Illustration Level Design Lighting Motion Graphics Particle Effects PBR Texturing Photo-manipulation Rendering Retopology Rigging Texturing VFX

software

3D-Coat After Effects Dimension GameMaker Studio Illustrator InDesign Marmoset Toolbag Maya Muse NUKE Photoshop Premiere Pro Sketchfab Substance B2M Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush

Daniel Q

Registered: 7 months ago

Daniel Quaresma is a Motion Designer/CG Artist based in João Pessoa-PB. Its CGI history, Motion Designer and Vídeo Editing, shows its conscious, but perfectionist approach. Daniel is nourished by his passion in understanding the nuances of Art and Motion. whereas yourself an "eternal student", eager to build even more foundation on your professional career, are always looking for the best way to imagine new ideas and gain new experiences.

skills

3D Modeling Animation Architecture Visualization Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging File Conversion Fluid Simulation Hard Surface Modelling Illustration Lighting Motion Graphics Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX

software

3ds Max After Effects Blender Cinema 4D CrazyBump CryEngine Dimension GameMaker Studio Gimp Houdini Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Red Giant Suites SpeedTree Substance Designer Substance Painter Trapcode Unity Unreal Engine UVLayout

Florian F

Registered: 7 months ago

I'm a team-oriented 3d generalist with a proactive orientation focusing on environment art, technical art and VFX. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, particle effects and mecanim.

skills

3D Modeling Animation Cloth Simulation Hard Surface Modelling Level Design Organic Modelling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX

software

3D-Coat 3ds Max After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrush

Viktor S

Registered: 7 months ago

• 10+ experience • Art Director exp. • Quick learner • Strong artistic background • Like to go the extra mile for quality and client satisfaction • Proficient in following pipelines and work around restrictions • Co-operative and responsible

skills

3D Modeling 3D Printing Art Direction Digital Painting Hard Surface Modelling Level Design Organic Modelling Particle Effects PBR Texturing Photo-manipulation Retopology Sculpting Texturing UI Design UV Mapping

software

3D-Coat 3ds Max After Effects CrazyBump KeyShot Maya Photoshop Premiere Pro Sketchfab Substance Painter Unity xNormal ZBrush

Piers C

Registered: 7 months ago

We are a full-service CGI, Games Artwork & VFX studio. We design, create and deliver outstanding artwork and solutions across these industries. The Digi Monsters are founded by leading artists from the Activision | Blizzard studio FreeStyleGames, makers of the critically acclaimed DJ Hero & Guitar Hero Live games. We offer experience and expertise at every point in the pipeline and at any stage of a project cycle from inception, through production to final delivery and marketing

skills

3D Modeling Animation Art Direction Concept Art Concept Design Facial Rigging Hair/Fur Grooming Hard Surface Modelling Lighting Organic Modelling Particle Effects PBR Texturing Rendering Rigging Sculpting Texturing UI Design VFX

software

Marvelous Designer Maya Photoshop Substance Painter ZBrush

Edgar W

Registered: 7 months ago

A 3D Artist with over 10 years game industry experience. Previously worked on "Moonlight Blade" in Tencent for 4 years. Currently Living in Melbourne as Art Director in Spree Entertainment working on Fiend Legion, which is a cross-platform multiplayer CCG .

skills

3D Modeling Level Design Lighting Particle Effects PBR Texturing Sculpting Texture Baking Texturing UI Design UV Mapping

software

3ds Max Marmoset Toolbag Maya Photoshop Quixel DDO Substance B2M Substance Painter TopoGun Unity ZBrush

Andrius

Registered: 8 months ago

We are Creatives, Storytellers, Producers - a team dedicated to collaborate with visionaries, brands, production companies & agencies from all over the world to create outstanding content. Organized team with passion to make an impact with action.

skills

3D Modeling Animation Art Direction Camera Tracking Color Correction Compositing Concept Art Crowd Simulation Facial Rigging Fluid Simulation Hard Surface Modelling Lighting Organic Modelling Particle Effects PBR Texturing Post Production Rendering Rigging Shading Texture Baking Texturing UV Mapping VFX VR & AR

software

3D-Coat 3ds Max After Effects Arnold Blender Hair Farm Houdini KeyShot MARI Marmoset Toolbag Maya Octane Render Photoshop Redshift Softimage Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush

Giorgos C

Registered: 8 months ago

Hi, I'm Gio, I run Talos Creative in Royal Tunbridge Wells, Kent, UK. Talos Creative is an award-winning, high-end boutique animation studio with a focus on character-driven cinematic storytelling. With over 18 years experience in the creative sector working for clients such as Microsoft, Ebay inc, PayPal, Nike, Ford Motors, The Sun Newspaper, Talos Creative produces highly detailed, CG animation for on-line advertising as well as cinematic trailers and cut-scenes for the games industry,

skills

3D Modeling 3D Scanning Animation Architecture Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modelling Illustration Lighting Look Development Matchmoving Matte Painting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Sound Design Storyboarding Texture Baking Texturing Turntables UV Mapping VFX

software

Affinity Designer Agisoft Arnold HitFilm Marvelous Designer Maya Megascans R3ds Wrap Redshift Substance Painter ZBrush

Ajlan A

Registered: 8 months ago

I am an independently functioning 3D/2D generalist, mainly specializing on Character Design and Development. I have over 20 years of production experience having worked on numerous TVC's, Feature films productions. I am also a trained classical 2D animator, character designer and Illustrator.

skills

3D Modeling Animation Architecture Visualization Art Direction Cloth Simulation Compositing Concept Art Concept Design Digital Painting Facial Rigging Fluid Simulation Hard Surface Modelling Illustration Particle Effects PBR Texturing

software

3D-Coat After Effects Arnold ArtRage Blender Cinema 4D Houdini Marmoset Toolbag Marvelous Designer Photoshop SketchBook Substance Designer Substance Painter

No Ghost

Registered: 10 months ago

We are an award winning team of directors, artists and developers who specialise in immersive media. Since founding No Ghost in 2015 we’ve collaborated with a wide range of clients from independent artists to global brands. Between us our team has decades of experience in feature film VFX, VR, immersive installations, commercials and animation.

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Camera Tracking Cloth Simulation Compositing Concept Art Concept Design Digital Painting Hair/Fur Grooming Hard Surface Modelling Illustration Lighting Look Development Matchmoving Organic Modelling Particle Effects PBR Texturing Photogrammetry Post Production Python Scripting Rendering Retopology Rigging Rotoscoping Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX VR & AR VR 360

software

After Effects Agisoft Arnold Houdini Marvelous Designer Maya NUKE OpenGL Photoshop Premiere Pro Python Redshift Sketchfab Substance Painter SynthEyes Unity Unreal Engine ZBrush