Hire Ornatrix Artists

Find approved freelance CG artists & studios.

Results: 15

4+ years of experience as 3D Generalist, focused in lighting and look development. I've worked as 3D generalist in the main series of Mono Animation "Pilar", in the soap opera "Carinha de Anjo" from SBT, one of the biggest tv networks of Brazil, and as compositor of "The Microadventures of Tito & Muda" from Copa Studio, the studio that brought Jorel's Brother and Haunted Tales for Wicked Kids. Now I'm working in a animated feature film called Forbidden World.

My name is Roni Aguiar, and I am a Character Modeler, I have experience with organic modeling, uv and texturing. I use to work with 3ds max, Zbrush, Photoshop, ornatrix, Substance Painter and Vray. but I'm open to learn new tools! I'm currently working

3D Character Artist

I am a passionate 3D character artist working in the game development field. Along the last years I have been working on AAA and indie projects. I am skilled at modeling, sculpting, texturing, lighting and shading for games and cinematics as well as 3d printing. You can check my portfolio on: https://www.artstation.com/exordine

I had experience to many path and careers such as painting , sculpture , graphic design , figure drawing , ... . had experiences to different art forms has given me a board perspective on the arts allowing me to mix diferent art forms together to create new style and unique works of art.

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

Am a 3d generalist currently working in a mobile games company, have been freelancing for around 5 years now, experienced in modeling, texturing and rendering.

Studio creating 3D animation and illustration since 1999. Produced Illustration and 3D Animation work for businesses large and small for Creative Marketing houses as a White Label producer and directly with clients too in the Consumer Goods Blue-Chip firms, Aerospace and Oil and Gas: Clients have included Unilever, Shell, British Gypsum, GE Oil and Gas, Richer Sounds, Safran.

3D Artist

Hello im a 3D artist specialized in modeling texturing and shading any kind of models, character, assets, environments. I work many years as a 3D generalist in a studio called Kamikaze studio here in mexico and actually Im CG freelancer in videogame industry as character artist.

3D Character Artist

Hi, I am a 3D Character Artist with 5+ years of professional experience. I specialize in organic sculpting and real-time characters for video games. I love video games and I love creating the immersive worlds and characters that go into them!

Creative Artist with a recognized talent for conveying personalities, emotion, weight, and motion. Collaborates well with others to generate and execute ideas within tight deadlines. Earned a reputation for dedication, humor, intelligence, and going “above and beyond” to help team-mates.

I'm a French Senior Character Artist living in Spain. I'm specialised in character and creature development, including sculpting & modeling, texturing & shading, lighting & rendering in both realistic or cartoonish styles. I'm able to provide high quality assets for TV/Movie, Collectibles and Game Industry.

3D Character Artist

My name is Walter, I'm a CG Artist from Mexico City based n Tokyo, Japan. I have over 10 years of experience working on feature films, TV series, games and advertising. The main areas in which I work are Model, Texture, Groom, Light and Comp.

3D Art Director specialized in creating 3d computer generated animations, illustrations and models for tv, games, medical, industrial,engineering, educational, research and scientific industries. -Outsourcing 3d models, graphics, animations,… -illustrations and concept -Technical visualizations -Accident, safety and disaster visualization -Historical reconstitution -Educational videos -Product mode of action and assembly animation -Explanatory videos -Medical and biotechnology vide

Hi all! My name is Andrew Krivulya and I'm 3D Artist which which specializes in hair&fur grooming, modeling, sculpting, rendering, texturing. I like create environment, different props for it, hair and fur for production. I'm 28 years old. My working XP - 8 years. I'm not a typical freelancer, I don't take any other projects, when I work on the one project with one customer - completely devoting all working time ...