Find approved freelance CG artists & studios.
Registered: 4 weeks ago
I am a passionate 3D character artist working in the game development field. Along the last years I have been working on AAA and indie projects. I am skilled at modeling, sculpting, texturing, lighting and shading for games and cinematics as well as 3d printing. You can check my portfolio on: https://www.artstation.com/exordine
skills3D Modeling 3D Printing Illustration Lighting Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Sketching Texturing
software3ds Max Marmoset Toolbag Marvelous Designer Maya Ornatrix Substance Painter xNormal ZBrush
Registered: 3 months ago
I had experience to many path and careers such as painting , sculpture , graphic design , figure drawing , ... . had experiences to different art forms has given me a board perspective on the arts allowing me to mix diferent art forms together to create new style and unique works of art.
skills3D Modeling 3D Printing Animation Architecture Visualization Art Direction Cloth Simulation Hair/Fur Grooming Hard Surface Modelling Lighting Motion Graphics Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Shading Storyboarding Texturing UV Mapping
software3ds Max FumeFX Hair Farm KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Mudbox Ornatrix Photoshop Poser ZBrush
Registered: 4 months ago
3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )
skills3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360
software3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush
Registered: 7 months ago
I have been working in these different fields of computer graphics for 10 years
software123D 3ds Max Arion Arnold ArtCAM AutoCAD CorelDRAW Corona Renderer CrazyBump Flow Design FumeFX Hair Farm HDR Light Studio KeyShot Lumion Marmoset Toolbag Marvelous Designer Megascans Mudbox Ornatrix xNormal ZBrush
skills3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting MAXScript Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Training UV Mapping VFX VR & AR VR 360
Registered: 7 months ago
Am a 3d generalist currently working in a mobile games company, have been freelancing for around 5 years now, experienced in modeling, texturing and rendering.
skills3D Modeling Animation Hair/Fur Grooming Hard Surface Modelling Illustration Rendering Retopology Sculpting Texturing UV Mapping
software3ds Max After Effects CrazyBump Maya Ornatrix Photoshop Substance Painter V-Ray ZBrush
Registered: 8 months ago
Studio creating 3D animation and illustration since 1999. Produced Illustration and 3D Animation work for businesses large and small for Creative Marketing houses as a White Label producer and directly with clients too in the Consumer Goods Blue-Chip firms, Aerospace and Oil and Gas: Clients have included Unilever, Shell, British Gypsum, GE Oil and Gas, Richer Sounds, Safran.
skills3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Illustration
software3ds Max After Effects Backburner Blender Cinema 4D Corona Renderer Maya Ornatrix Photoshop ZBrush
Registered: 9 months ago
Hello im a 3D artist specialized in modeling texturing and shading any kind of models, character, assets, environments. I work many years as a 3D generalist in a studio called Kamikaze studio here in mexico and actually Im CG freelancer in videogame industry as character artist.
skills3D Modeling 3D Scanning Concept Art Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting Look Development Matte Painting PBR Texturing Sculpting UV Mapping VFX
software3ds Max After Effects Arnold FumeFX KeyShot KRAKATOA Metashape Ornatrix Phoenix FD Photoshop RealFlow RealityCapture Substance Painter V-Ray ZBrush
Registered: 1 year ago
Hi, I am a 3D Character Artist with 5+ years of professional experience. I specialize in organic sculpting and real-time characters for video games. I love video games and I love creating the immersive worlds and characters that go into them!
skills3D Modeling 3D Scanning Cloth Simulation Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Rendering Retopology Sculpting Texturing Turntables UV Mapping
software3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Blender Fusion 360 KeyShot Marmoset Toolbag Marvelous Designer Maya Metashape Mudbox Ornatrix Photoshop R3ds Wrap RetopoFlow Sketchfab Substance Painter Unreal Engine xNormal ZBrush
Registered: 1 year ago
Creative Artist with a recognized talent for conveying personalities, emotion, weight, and motion. Collaborates well with others to generate and execute ideas within tight deadlines. Earned a reputation for dedication, humor, intelligence, and going “above and beyond” to help team-mates.
skills3D Modeling 3D Printing Decimation Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Sculpting Sketching Texture Baking Texturing Turntables UV Mapping
software3ds Max Arnold Knald MARI Marmoset Toolbag Maya Ornatrix Substance Designer Substance Painter TopoGun Unity Unreal Engine UVLayout xNormal ZBrush
Registered: 2 years ago
I'm a French Senior Character Artist living in Spain. I'm specialised in character and creature development, including sculpting & modeling, texturing & shading, lighting & rendering in both realistic or cartoonish styles. I'm able to provide high quality assets for TV/Movie, Collectibles and Game Industry.
skills3D Modeling 3D Printing Lighting Look Development Organic Modelling Rendering Sculpting Shading Texturing UV Mapping
software3ds Max Corona Renderer KeyShot Marvelous Designer Maya Ornatrix Photoshop Substance Painter V-Ray ZBrush
Registered: 2 years ago
My name is Walter, I'm a CG Artist from Mexico City based n Tokyo, Japan. I have over 10 years of experience working on feature films, TV series, games and advertising. The main areas in which I work are Model, Texture, Groom, Light and Comp.
skills3D Modeling Compositing Concept Design Hair/Fur Grooming Lighting Organic Modelling Post Production Rendering Retopology Sculpting Shading Texturing UV Mapping VFX
softwareAfter Effects CrazyBump KATANA Maya Mudbox NUKE Ornatrix Photoshop Premiere Pro Redshift RenderMan Unreal Engine V-Ray ZBrush
Registered: 2 years ago
3D Art Director specialized in creating 3d computer generated animations, illustrations and models for tv, games, medical, industrial,engineering, educational, research and scientific industries. -Outsourcing 3d models, graphics, animations,… -illustrations and concept -Technical visualizations -Accident, safety and disaster visualization -Historical reconstitution -Educational videos -Product mode of action and assembly animation -Explanatory videos -Medical and biotechnology vide
skills3D Modeling Animation Architecture Visualization Art Direction Cloth Simulation Concept Art Concept Design Decimation Facial Rigging File Conversion Fluid Simulation Hard Surface Modelling Illustration Lighting Look Development Motion Graphics Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Training UV Mapping VFX VR & AR
software3ds Max After Effects KeyShot Knald Marmoset Toolbag Marvelous Designer Maya Ornatrix Photoshop RealFlow Redshift Sketchfab Substance Painter Unity V-Ray xNormal ZBrush
Registered: 3 years ago
Hi all! My name is Andrew Krivulya and I'm 3D Artist which which specializes in hair&fur grooming, modeling, sculpting, rendering, texturing. I like create environment, different props for it, hair and fur for production. I'm 28 years old. My working XP - 8 years. I'm not a typical freelancer, I don't take any other projects, when I work on the one project with one customer - completely devoting all working time ...
software3ds Max Maya Ornatrix V-Ray