Hire Keyshot Artists

Find approved freelance CG artists & studios.
Results: 242

Souhayl B

Registered: 1 month ago

Hello and Welcome! I'm Souhayl Ben Ali I'm a 3D artist, I do Modeling/Sculpting/Texturing and shading of Characters&Assets for Animations, Games, Cinematics and 3D Printing. I have been working both as a full and freelance artist.

skills

3D Modeling Cloth Simulation Digital Painting Hair/Fur Grooming Hard Surface Modelling Lighting Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Shading Skinning Texture Baking Texturing UV Mapping

objects

Anatomy Animals Characters Clothing Creatures Lighting Materials Props Toys Weapons

software

Arnold KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter Unfold 3D Unreal Engine ZBrush

industries

Games Other

styles

Realistic Stylistic

Albert A

Registered: 1 month ago

I'm a veteran video game industry professional with over 20 years experience and several AAA titles under my belt.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Texture Baking Texturing UV Mapping

software

3ds Max Backburner Bitmap2Material CrazyBump KeyShot Maya Megascans Photoshop Quixel Mixer Substance Alchemist Substance Painter Unity Unreal Engine

Lucas C

Registered: 1 month ago

I am a 3D Character Artist with experience in game development. Graduated in Digital Games by Pontifical Catholic University of Minas Gerais where I had the opportunity to learn about art production for games and animations. My main skills are: Digital sculpture; 3D Modeling; Texturing; Rigging; Animation. Please fell free to contact me for more information or request.

skills

3D Modeling Animation Concept Art Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Sculpting Skinning Texture Baking Texturing UV Mapping

industries

3D Printing Games

software

3D-Coat Blender Cycles Eevee Gimp Iray KeyShot Marmoset Toolbag Maya Photoshop RetopoFlow Sketchfab Substance Painter Unity Unreal Engine ZBrush

objects

Characters Toys

styles

Stylistic

Jack M

Registered: 2 months ago

3D Character Artist/technical artist/Digital sculptor working in Games/Animation/miniatures Industry. Projects have been published on R3DS Wrap website and have been working freelance since Mid 2019 https://www.linkedin.com/in/jack-mccaver-542992163/ https://www.artstation.com/mccaver

skills

3D Modeling Cloth Simulation Concept Art Hair/Fur Grooming Hard Surface Modelling Organic Modelling Retopology UV Mapping

software

Arnold KeyShot Marmoset Toolbag Marvelous Designer Maya R3ds Wrap Unreal Engine V-Ray ZBrush

Nathan C

Registered: 2 months ago

I'm a Australian professional artist with 4 years of experience working in studio for a major location based VR developer. I'm experienced with characters, environments, props, lighting, rigging, shaders and optimization. I'm flexible with art styles and relish the challenges presented by different styles of assets. It is my aim to maintain high levels of professionalism in both artistic/technical ability as well as client communications.

skills

3D Modeling 3D Printing Hard Surface Modelling Photogrammetry Retopology Rigging VR & AR

software

3DF Zephyr KeyShot Marvelous Designer Maya Megascans Photoshop Quixel DDO RealityCapture Substance Designer Substance Painter Unity Unreal Engine ZBrush

Armen Y

Registered: 2 months ago

I am a graphic/3d designer with 5+ years experience in 3d/graphic design and 2 years in print and signage. My main goal is always to get the deal done and boost the sales with my graphic and sharp typography skills. I've design thousands of signages and posters for customers around the world.

skills

3D Modeling Concept Art Concept Design Rendering Sketching Texturing

software

3ds Max KeyShot Lumion Marvelous Designer

Irfan H

Registered: 2 months ago

I have been working in the videogames industry since 2013 specializing in Vehicles, Weapons, hard surface and also had the opportunity to work on different projects that allowed me to be a part of environment art and props. I'm a passionate gamer and experienced game artist who likes to explore and learn about the things that make life easier and optimized. that being said I do like to work on challenging tasks as the completion of such tasks gives me satisfaction and pride. feel free to contact me regarding work. Clients: • Turn10 • Playground Games • Codemasters • Amazon Games Specialization: - Vehicles - Weapons - Hard surface - Props and Asset creation - Texturing - 3D Modeling - Engine and game setup - UVs and LODs AAA Videogame titles I have worked on: - Forza Motorsport 5 & 6 - Forza Horizon 2 - Scalebound - WWE 2K17 - Shadow of War - F1 2017 & 2018 - DiRT 4 - DiRT Rally 2.0 - OnRush - The Grand Tour Game Artstation: https://www.artstation.com/art3d7 Behance: https://www.behance.net/game_artist 80.lv Interview: https://80.lv/articles/modeling-vehicles-for-aaa-games/

skills

3D Modeling Hard Surface Modelling Texture Baking Texturing UV Mapping VR & AR

software

3ds Max KeyShot Photoshop Substance Painter Unfold 3D

Gabriele D

Registered: 2 months ago

Dynamic and motivated 3D Artist, with a demonstrated background of computer games and production. Specializing in advanced 3D modelling/sculpting, organic/hard surface, and Creation of high-quality assets including main characters, player gear and civilians.

skills

3D Modeling Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Post Production Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

Arnold KeyShot MARI Marmoset Toolbag Maya Substance Painter Unreal Engine xNormal ZBrush

Mohammad S

Registered: 2 months ago

Hi Currently I am working as a Lead 3D modeler in a Local company Named Auleek Ltd. I have over 10 years of experience 3d modeling and texturing sector. Working pipeline Zbrush, Maya, 3d Studio max, keyshot, Photoshop and Illustrator . Speciality: Modeling: hard surface, engine, mechanical, sci-fi concept, props, furniture Texturing: manual/procedural texturing/PBR using Photoshop/Quixel. Presentaion: Present the model perfectly with the help of keyshot/photoshop/Marmoset

skills

3D Modeling Concept Design Decimation Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking

software

3ds Max Illustrator KeyShot Knald Marmoset Toolbag Maya Photoshop Quixel DDO Unfold 3D xNormal ZBrush

Fabio M

Registered: 4 months ago

Fábio Martins, Product and Transport Designer from Lisbon, Portugal. I have a deep passion for Product and Transportation Design. I have experience in Product Design, Concept Sketching, 3D modelling (Rhinoceros, Solidworks, Cinema 4D), CGI (Vray; Keyshot, Bunkspeed/Solidworks Visualize), Illustration, Image manipulation (Photoshop; Illustrator) and 3D printing. I'm looking for new challenges, so if you have any Proposal or Commission just send me a message.

skills

3D Modeling 3D Printing Art Direction Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Photo-manipulation Rendering Sketching

software

Blender KeyShot Rhino SolidWorks V-Ray

David L

Registered: 5 months ago

I'm a passionate artist with the 3d world. I specialize in either hard surface or organic modeling, shading, and rendering trying to achieve the best quality with each project Portfolio link : https://www.artstation.com/dlz

skills

3D Modeling Concept Design Decimation Hard Surface Modelling Layout Lighting Organic Modelling PBR Texturing Python Scripting Rendering Retopology Sculpting Shading Texture Baking UV Mapping

objects

Anatomy Characters Clothing Materials

software

Arnold Illustrator Iray KeyShot MARI Maya Photoshop Substance Designer Substance Painter ZBrush

industries

Games Other

styles

Stylistic

Marvin T

Registered: 5 months ago

The first time I touched a 3D Program I was only eleven years old. From this moment I was infected. As soon as I was able to buy my own PC I practiced and soon started to modifiy Games. Then I got my feet into the Industry at Keen Games, working as a 3D Artist on several titles from handheld to mobile and AAA Games. After almost eight years I figured it is time to try my own business as a Freelance Environment & Texture Artist.

skills

3D Modeling Architecture Visualization Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR VR 360

software

3ds Max Bitmap2Material Blender CryEngine InDesign KeyShot Marmoset Toolbag Maya Megascans Photoshop Redshift Sketchfab Substance B2M Substance Designer Substance Painter UDK Unity Unreal Engine xNormal ZBrush

Ali D

Registered: 5 months ago

I had experience to many path and careers such as painting , sculpture , graphic design , figure drawing , ... . had experiences to different art forms has given me a board perspective on the arts allowing me to mix diferent art forms together to create new style and unique works of art.

skills

3D Modeling 3D Printing Animation Architecture Visualization Art Direction Cloth Simulation Hair/Fur Grooming Hard Surface Modelling Lighting Motion Graphics Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Shading Storyboarding Texturing UV Mapping

software

3ds Max FumeFX Hair Farm KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Mudbox Ornatrix Photoshop Poser ZBrush

Kalabak S

Registered: 5 months ago

A company of 3D professionals with extensive experience in the 3D modeling, rigging, animation and rendering market for games, advertising, 3D printing and other activities involving this area. We are ready to make your projects a reality!

skills

3D Modeling 3D Printing Animation Architecture Visualization Digital Painting Facial Rigging File Conversion Hard Surface Modelling Level Design Lighting Organic Modelling PBR Texturing Photo-manipulation Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UI Design UV Mapping

software

Blender GameMaker Studio KeyShot Maya Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine

Adriel B

Registered: 6 months ago

3D artist with a Game Art master's degree and 3 years of pro exprience in real-time 3D graphics, I specialize both in stylized, cute, low-poly art and realistic, high-poly art.

skills

3D Modeling 3D Printing Architecture Visualization Art Direction Hard Surface Modelling Photography Retopology Sketching Texturing UV Mapping VR & AR

software

Blender Illustrator Illustrator InDesign KeyShot Maya Photoshop Sketchfab TopoGun Unity Unreal Engine

Akram E

Registered: 6 months ago

I'm a self taught Artist that i love and enjoy what I'm doing. My hole life was build with art because my father is an artist too and i learned a lot of stuff from him for more than 20 years (Traditional Art). And after that i searched for more and i learned 3d Designing and Digital Art for more than 7 Years of experiences . And Video Games inspired me to get all Those skills because i started play them sense i was 4 years old. and my concept is "Difference is the key of the beauty" .

skills

3D Modeling 3D Printing Concept Art Fluid Simulation Hard Surface Modelling Level Design Particle Effects Rendering Rigging Sculpting Shading Sketching Texturing Turntables

software

3ds Max Blender KeyShot Marvelous Designer Maya Photoshop Substance Painter V-Ray ZBrush

Cagatay G

Registered: 6 months ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Prince M

Registered: 7 months ago

I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modelling Illustration Layout Lighting Look Development Motion Graphics Organic Modelling Post Production Retopology Sculpting Sketching Texture Baking UV Mapping

software

After Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Red Giant Suites Redshift Substance B2M Trapcode Unfold 3D Unreal Engine World Machine ZBrush

West R

Registered: 7 months ago

3D Modeler and Character Artist looking for new professional challenges and increasing responsibility. Adept at bringing new life to existing characters and environments. Has excellent drawing and anatomy skills, design aesthetic, as well as an attention to detail that brings a unique vision to the creative process. Openminded collaborator that loves creating great things. Self-motivated problem solver. Has also worked as a Graphic Designer for many years. Worked with and managed projects for numerous clients in various industries, especially the Manufacturing and Veterinary industries. Managed the creative pipeline from drafting estimates, managing vendors. and overseeing the completed project. —West Richins

skills

3D Modeling Animation Art Direction Color Correction Compositing Concept Design Illustration Lighting Motion Graphics Organic Modelling Photography Rendering Retopology Shading Texturing Training UI Design UV Mapping

software

After Effects Arnold CorelDRAW Illustrator InDesign KeyShot Maya Mental Ray Photoshop Premiere Pro SketchBook Substance Painter ZBrush