I have good experience in modeling techniques, I maintain good topology and grid uniformity, and I also have a good understanding of the proportions of the model.
Brazilian Product Designer and 3D Artist, focused on creating props for games. Constantly learning to improve my asset creation skills, modeling (High and Low Poly), Texture Baking/Painting, Rendering and in-Game Engine Visualization. I've always been fascinated by art. As a kid, I started off by drawing vehicles on paper as realistic as I could, so later i'd make the switch to Photoshop, until i was finally introduced to 3D modeling in college. After graduating in Product Design, my passion for bringing things to life led me to expand my repertory, and pursue another interest of mine: games, focusing on hard-surface modeling.
skills3D Modeling Hard Surface Modeling PBR Texturing Rendering Retopology Texture Baking Texturing UV Mapping
I have a degree in audiovisual production, where I learned all the stages of an animated short film. I have three years of experience with video and motion editing. My challenge is to enter the 3D market Check out my projects on Instagram: @felixffelipe_art
skills3D Modeling Architectural Visualization Camera Tracking Graphic Design Motion Graphics Rendering Retopology
I'm a concept artist and illustrator with over five years of experience in the entertainment industry. I have a deep passion for creating worlds, designing and solving problems, and will provide creative and original content to any kind of project.
I'm a young Italian boy with a passion for modeling, I'm looking for challenges and especially input to give me ideas and inspiration! Spaghetti,Mandolino and modeling!
hello, I am Avijit Moulick. i am 3d artist. i like to create high quality 3d model and texture with photostatic render . thanks
skills3D Modeling Hard Surface Modeling Lighting PBR Texturing Rendering Sculpting Texturing UV Mapping
software3ds Max Arnold KeyShot Marmoset Toolbag Maya Photoshop Redshift Substance Painter Unreal Engine V-Ray ZBrush
Experienced 3d artist with a vision. total experience 5 years. Things love to do Environment props vehicle weapons and products.
skills3D Modeling Architectural Visualization Art Direction Hard Surface Modeling Level Design Lighting Look Development PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
software3ds Max KeyShot MARI Marmoset Toolbag Substance Alchemist Substance B2M Substance Designer Substance Painter Unity Unreal Engine ZBrush
As a progressive professional with Autodesk Maya (level experienced), 3DS Max (level skillful), Blender (level skillful), Substance Painted (level experienced), Substance Designer (autodidact), Zbrush (level skillful), Marvelous Designer (level skillful), Unreal Engine (level skillful) and Photoshop (level experienced), I believe I can contribute my strengths and proficiency in collaboration toward your team efforts. I have enhanced communication abilities and cultivated a reputation as a major contributor through innovation and motivation skills. My innovation, people-centric nature and eagerness to please have afforded me excellent interpersonal skills. I am a collaborative team player always searching for opportunities to impart valuable insights.
software3ds Max Blender KeyShot Marvelous Designer Maya Photoshop Substance Designer Substance Painter Unreal Engine ZBrush
3D artist, generalist focused on character modeling and dev look. CG experience since 2011. Personal interest in creating a career in art direction. thiagots.artstation.com
skills3D Modeling 3D Printing Compositing Concept Art Digital Painting Hair/Fur Grooming Hard Surface Modeling Illustration Look Development Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
softwareBlender Cinema 4D KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter V-Ray ZBrush
Working as a Senior Environment Artist. Through my career worked on numerous AAA title games including Modelling, Texturing, Environment, Vehicles, Weapons and Props.
skills3D Modeling File Conversion Hard Surface Modeling Level Design Organic Modeling PBR Texturing Sculpting Texturing UV Mapping
software3D-Coat 3ds Max KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Photoshop SpeedTree Substance Designer Substance Painter Unreal Engine ZBrush
Hello! My name is Bruno Marzochi and I'm a 3D Modeler. My passion is modeling environments and characters in 3D but I also enjoy lighting, shading, drawing and animating in 3D. I work in several 3D modeling processes such as modeling for animation, video games and 3D printing, retopology, UV opening, texturing, lighting and rendering. My Goal: Work on interesting projects within a passionate team. To grow artistically and share my passion and my knowledge with my colleagues.
skills3D Modeling 3D Printing Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Texturing UV Mapping
softwareArnold Blender Cycles KeyShot Marmoset Toolbag Marvelous Designer Photoshop Substance Painter xNormal ZBrush
3d generalist with a deft command of technical tools as well as great eye for composition. I settle for nothing less than perfection as you will see in my work. My specialty is lighting, rendering and sculpting especially the human form.
I have worked for various VFX film and series and Animated Series as an Asset having total Experience of 14 years and also have trained many artists for Asset development. My key strength is From Client brief to Client delivery of assets required for any Flim,Series or CG developments.
skills3D Modeling Architectural Visualization Decimation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Texturing Training UV Mapping
I have been working in the field for 8 years. I have worked on projects for major brands and I am currently modeling and equipping characters. I have vast knowledge in Substance Painter and Digital Painting. I appreciate art and am passionate about what I do.
skills3D Modeling Animation Cloth Simulation Digital Painting Facial Rigging Hard Surface Modeling PBR Texturing Rendering Retopology Rigging Sculpting UV Mapping
I am a 3D Artist With knowledge in Hard surface Modelling, Organic Modelling, And PBR Texturing With Gaming and Productivity Pipeline.
skills3D Modeling 3D Printing Decimation Hard Surface Modeling Organic Modeling PBR Texturing Retopology Sculpting Texturing UV Mapping
Thanks for taking the time to consider my services, which is to help industry, broadcast, gaming, Archiviz with any visual 3D assets. I'm a 3D Designer, and worked using it in several kind of market since 2012, I'm friendly, professional and commited with the deadline. I've been working creating assets for games and VR industry. 3D Modeler PBR Texturing and Shading for game engines. Photography and post production.
skills3D Modeling Architectural Visualization Camera Tracking Cloth Simulation Digital Painting Hard Surface Modeling Lighting Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Photography Rendering Shading Texture Baking Texturing Turntables UV Mapping
software3ds Max Bitmap2Material Boujou Cinema 4D CrazyBump KeyShot Lightroom Lumion Marmoset Toolbag Marvelous Designer Megascans Mudbox Quixel DDO Quixel Mixer Substance Alchemist Substance B2M Substance Painter Unreal Engine Unreal Studio UV Packer
Senior 3d artist specializing on character, creature and prop creation. Creative and capable for fast working process, with good grasp for adapting for new features and tools for working pipeline. An achievement driven, responsible individual who is comitted to his work. Have skills for creating game assets and objects for 3d printing
skills3D Modeling 3D Printing Animation Architectural Visualization Color Correction Decimation Hard Surface Modeling Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Skinning Texturing UV Mapping
I am 3D & concept artist . I'm a artist with 7+ years of digital painting and Video game character design , poster photography experience.
skills3D Modeling Animation Concept Art Concept Design Digital Painting Hair/Fur Grooming Illustration Level Design PBR Texturing Photography Rigging Rotoscoping Texturing Virtual Reality
I am a great digital sculptor. I have a great understanding of concept desing, modeling, anatomy and also know everything about the 3D element creation process for videogames and animations.
skills3D Modeling Art Direction Concept Art Concept Design Illustration PBR Texturing Rendering Retopology Rigging Sculpting Skinning Texture Baking Texturing Turntables UV Mapping
software3D-Coat Arnold Cinema 4D Illustrator KeyShot Marmoset Toolbag Maya Photoshop Substance Painter ZBrush
working as architecture visualization since 2009, and product modeling since 2005, and working with multi national brand and client.
skills3D Modeling Architectural Visualization Cloth Simulation Hard Surface Modeling Lighting PBR Texturing Photography Rendering Texturing Virtual Reality VR 360
software3ds Max After Effects Arion Blender Cinema 4D Cycles KeyShot Marvelous Designer Octane Render Photoshop Sketchfab Substance Painter Unreal Engine Unreal Studio