Hire Keyshot Artists

Find approved freelance CG artists & studios.
Results: 219

Akram E

Registered: 6 days ago

I'm a self taught Artist that i love and enjoy what I'm doing. My hole life was build with art because my father is an artist too and i learned a lot of stuff from him for more than 20 years (Traditional Art). And after that i searched for more and i learned 3d Designing and Digital Art for more than 7 Years of experiences . And Video Games inspired me to get all Those skills because i started play them sense i was 4 years old. and my concept is "Difference is the key of the beauty" .

skills

3D Modeling 3D Printing Concept Art Fluid Simulation Hard Surface Modelling Level Design Particle Effects Rendering Rigging Sculpting Shading Sketching Texturing Turntables

software

3ds Max Blender KeyShot Marvelous Designer Maya Photoshop Substance Painter V-Ray ZBrush

Cagatay G

Registered: 6 days ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Agisoft Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Prince M

Registered: 1 week ago

I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modelling Illustration Layout Lighting Look Development Motion Graphics Organic Modelling Post Production Retopology Sculpting Sketching Texture Baking UV Mapping

software

After Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Red Giant Suites Redshift Substance B2M Trapcode Unfold 3D Unreal Engine World Machine ZBrush

West R

Registered: 1 week ago

3D Modeler and Character Artist looking for new professional challenges and increasing responsibility. Adept at bringing new life to existing characters and environments. Has excellent drawing and anatomy skills, design aesthetic, as well as an attention to detail that brings a unique vision to the creative process. Openminded collaborator that loves creating great things. Self-motivated problem solver. Has also worked as a Graphic Designer for many years. Worked with and managed projects for numerous clients in various industries, especially the Manufacturing and Veterinary industries. Managed the creative pipeline from drafting estimates, managing vendors. and overseeing the completed project. —West Richins

skills

3D Modeling Animation Art Direction Color Correction Compositing Concept Design Illustration Lighting Motion Graphics Organic Modelling Photography Rendering Retopology Shading Texturing Training UI Design UV Mapping

software

After Effects Arnold CorelDRAW Illustrator InDesign KeyShot Maya Mental Ray Photoshop Premiere Pro SketchBook Substance Painter ZBrush

Francisco Javier S

Registered: 2 weeks ago

Passionate about 3D looking for job offers to contribute what companies can and have contacts for future jobs

skills

3D Modeling Retopology Sculpting UV Mapping

software

Blender KeyShot Marmoset Toolbag Maya Unreal Engine xNormal ZBrush

Mike A

Registered: 2 weeks ago

I am Mike Avramis, Digital Sculptor with over ten years of experience as a 3D Artist. ⠀ My background is in 3D modeling, sculpting, motion graphics, compositing and⠀ animation for TV, film & mobile games.⠀ ⠀ I have worked with studios such as IXOR VFX where I led a team of artists to two national Gold Ermis Awards for a mobile game. I also played a key role in productions for brands like Vodafone, Hellman's, Cosmote, Pizza Hut and others. ⠀ ⠀ My biggest passions are games, movies, comics and I love creating characters from different universes. I spent my free time studying human anatomy, learning traditional sculpting and taking commission work, creating characters for 3D print and resin casting.⠀ ⠀ For the past three years, I have been working for Para Bellum Wargames⠀ as a Character and Creature Artist, creating miniatures for mass production⠀ with plastic injection moulding for the game Conquest - The Last Argument of Kings.⠀ ⠀ I am always interested in a new challenge. ⠀ Reach out to mikeavramis@gmail.com to connect!

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Hard Surface Modelling Organic Modelling Retopology Sculpting UV Mapping

software

3D-Coat 3ds Max KeyShot Marvelous Designer Maya Photoshop ZBrush

James C

Registered: 4 weeks ago

Digital sculptor for 3D printable products.

skills

3D Printing 3D Scanning Digital Painting Sculpting

software

KeyShot Maya Netfabb Photoshop ZBrush

Nirmal C

Registered: 1 month ago

hello sir i'm nirmal from india and i am looking for more 3D project work so.... here its my work link.. Instagram : https://www.instagram.com/psa3d_studio/ Blog : http://photosketchart3d.blogspot.com/ Artstation : https://www.artstation.com/nirmal_chauhan linkedin : https://www.linkedin.com/in/nirmal-chauhan/ i'm glad if i work for you.. 3d Artist(modeler,texuring, and sculptor) CG generalist -Specialties: modeling,texuring,/Animation-charecter,Camera -Artistic skill sets including modelling,sculpting and texuring: advance skill sets in MAYA,Zbrush,Moudbox and Photoshop. -Experience in 3d gaming studio modeling and texuring. -Reputation quality and speed: superiors and colleagues refereed to him as an artist who is reliable in meeting deadline without compromising quality. -Proficient with: MAYA/3Ds Max/Vray/Mental-ray/After Effect/Photoshop/Audition/Fusion.

skills

3D Modeling Color Correction Compositing Hard Surface Modelling Organic Modelling Retopology Sculpting Texturing

software

3D-Coat 3ds Max After Effects KeyShot Maya Mudbox Photoshop ZBrush

Giovane R

Registered: 1 month ago

I'm a Junior Environment Artist, currently working as a freelancer. I enjoy mechanical design and rendering as well as game-ready environment and prop work, I'm becoming increasingly interested in industrial design and concepting so you may also see some of my explorations into that now and then. Feel free to contact me any time with freelance asset creation or design opportunities, for a more detailed look at my Artstation or LinkedIn.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Shading Texturing Turntables UV Mapping

software

Arnold KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Redshift Substance B2M Substance Designer Substance Painter ZBrush

Tanguy D

Registered: 1 month ago

With 25 years of game industry experience, I have acquired a wide range of skills, from concept art through assets production and team management, to running my own game studio. Started in France, at Cryo in 1994 ("Hardline"), then Silmarils in 1995 ("Deus") and back to Cryo in 1996 ("Barb Wire", "Atlantis"...). In 1997, moved to the UK to work at Simtex on "XLR8". Joined Argonaut in 1998 as a Senior Artist on "Malice", then Lead Artist on "I-Ninja". Also contributed to "Catwoman", as well as various prototypes including "Narnia", "Mission Impossible", "Harry Potter" etc... Lead Artist at Kuju from 2005 on various titles including "M.A.C.H.", "Nucleus" and "Geometry Wars Galaxies". Between 2007 and 2011, Art Director at doublesix, involved in PS3/Xbox 360 projects: "Burn, Zombie Burn", "South Park: let's go tower defense play", "Top Gun", "Who wants to be a millionaire", "Strike Suit Zero" and "All Zombies Must Die!", as well as iOS games. Art Director at Echo Peak between March and August 2012. Started up Atom Republic in 2012, leading to Atom Universe in 2014.

skills

3D Modeling Art Direction Concept Art Hard Surface Modelling Illustration Look Development Organic Modelling Sculpting Sketching Storyboarding Texturing

software

3ds Max Blender Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Netfabb Photoshop Premiere Pro Substance Painter

Vinod S

Registered: 1 month ago

I am a 3d Character artist, works in a game company. i have 6+ years of experiences in the game industry and the CG production as well. I have work in CG movie as Norm of the north,Descendants,Swann etc and also I have worked in game as War dragons, IGT, TSW(Train Simulator), and 2+ AAA Game character (not yet published). I am very passionate to create the character for games. I like to play RPG games such as GTA,RDR2,Withcer3 and also I play some multiplayer such TF2,Overtach. Thanks

skills

3D Modeling Decimation Look Development Organic Modelling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max Arnold KeyShot Knald MARI Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter TopoGun xNormal ZBrush

Viqhaas M

Registered: 1 month ago

Very enthusiastic 3D character artist with a passion and drive for creating 3D. Be it Game ready models or VFX ready models, i have the skills and experience. Learning more everyday and will be learning for years to come. Everything below is hyperlinked, if your viewer doesn't support links there are also links at the bottom of this page.

skills

3D Modeling Hard Surface Modelling Look Development Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VR & AR

software

Arnold KeyShot Marmoset Toolbag Maya Substance Painter Unity Unreal Engine xNormal ZBrush

Elisa G

Registered: 1 month ago

I am a 3D artist by trade who specialises in modelling and texturing both in high and low poly and these last years I have worked on character and environment creation. I usually draw my own concept art to define my final work.   I really enjoy creating 3d printable miniatures or little assets for Wargames and environments. Having been fortunate enough to study and work as a freelancer, I have accumulated a variety of experiences and skills.

skills

3D Modeling 3D Printing Decimation Hard Surface Modelling Retopology UV Mapping

software

3D-Coat 3ds Max Arnold CrazyBump KeyShot Marmoset Toolbag Maya Mental Ray Sketchfab Substance Painter V-Ray xNormal ZBrush

Victor Kallahan S

Registered: 1 month ago

My name is Victor, I am fascinated by digital / traditional sculpture, painting, and everything that is involved. Today I work as a Freelancer Artist in the collectible industry.

skills

3D Modeling 3D Printing Organic Modelling Sculpting

software

KeyShot Maya Photoshop ZBrush

Edgar M

Registered: 1 month ago

I have 10 years of experience making impressive 3d models and 3d textures and a range of services, enter my website and you can see my work, my best presentation. web page Portfolio https://linktr.ee/4reich.studio

skills

3D Modeling 3D Printing Animation Architecture Visualization Color Correction Hard Surface Modelling Illustration Layout Lighting Look Development Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables

software

Affinity Designer Arnold Blender BodyPaint 3D CrazyBump HDR Light Studio Illustrator KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mischief MODO Moi3D NUKE RizomUV ZBrush

Ronny F

Registered: 1 month ago

Freelance digital sculptor specializing in toys and miniatures.

skills

3D Modeling 3D Printing Concept Art Decimation Organic Modelling Sculpting

software

KeyShot Photoshop ZBrush

Adler R

Registered: 1 month ago

I am a professional 3d artist with over 7 years of experience in the game and entertainment industry. I do specialize in character work but can easily adapt and feel the needs of a generalist. I can make assets for games, animation, and digital sculpting for collectibles and table top figures.

skills

3D Modeling Organic Modelling Photography Retopology Sculpting Texturing UV Mapping

software

Blender Gimp Godot KeyShot Marmoset Toolbag Photoshop RetopoFlow Unreal Engine ZBrush

Ehsan R

Registered: 2 months ago

We,(PigsStudio) are a skilled 3D art team with at least 10 years experience in many kind of projects,Our goal is doing jobs in the best way and most professional as fast as possible. our experience included: prop/asset,character,creature,enviroment modeling modeling for 3d printing 3D Architectural Visualization The software that our team can support and work with: 3Dmax,Maya,Blender,V-ray,Corona,Unreal engine,Substance painter,Mari,PS(photoshop),Zbrush,Marvelous designer,Autocad,Revit,Keyshot Pigs Studio full portfolio: 3d Art: https://www.behance.net/PigsStudio 3D Architectural Visualization: https://pigsstudio.artstation.com/ Teammates: ehsan rahimi farhad(aliasghar) falizi

skills

3D Modeling 3D Printing Architecture Visualization Hard Surface Modelling Organic Modelling Rendering Retopology Texture Baking Texturing Turntables UV Mapping

software

3D-Coat 3ds Max AutoCAD KeyShot MARI Marmoset Toolbag Marvelous Designer Photoshop Revit Rhino RizomUV Substance Painter V-Ray ZBrush

Ahmed E

Registered: 2 months ago

vacancy, An opportunity like this doesn’t come up often and for me this is a chance to join a reputable company that is really going places. I am a master of detail, colour, lighting and composition. I have a long track record of creating striking and powerful animation that immediately grabs attention. As my attached CV and references will indicate I have extensive previous games industry experience, superb 3D art skills and a sound knowledge of animation. I have all of the skills needed to do your job well and in particular I want to highlight my skill at finding errors and then fixing them. I am always on the lookout for those small things that will set my work apart from the rest. My specialities include; 3D Modeling high and low poly, 3D environment & character models with textures. Setting cameras & lighting for architectural animations & visualisations. Creating immersive, living, and fully-realized environments. In my present role I work closely with a team of 2d/3d artists and programmers to deliver high quality work within deadline and to the clients brief. As a true professional I am deeply passionate about what I do and am constantly pushing myself to produce the best possible imagery. I have a strong desire to be the best in my field and possess a wealth of qualifications across all levels. Right now I am keen to join a cutting edge visual house like yours that wants to recruit ambitious 3D Artists who have a proven track record. To help you make a decision on my application I have attached my most recent CV with this letter. Should you find interest in my application, then I will be available for an interview at your convenience. I am a self-motivated person who is willing to go above and beyond on any project, and to learn valuable skills on my own time. For example, I taught myself some 3D programming , simply out of a passion to learn how to be great 3d artist . I know you are looking for a self-motivated computer technician with both skills and passion, and I am that person.

skills

3D Modeling Art Direction Hard Surface Modelling Lighting PBR Texturing Rendering UV Mapping

software

3ds Max Arnold Blender Illustrator KeyShot Marmoset Toolbag Maya Megascans Photoshop RenderMan Substance Painter ZBrush

Andrew R

Registered: 2 months ago

Graduated in Design, I worked for five years in the Creation area. I am currently looking for a new position in the area of ​​3D Art, with which I identify myself immensely as a professional. During my career, I had the opportunity to create artistic projects and produce as a team, in addition to collaborating with international projects. For two years I worked as a Designer in various companies. In parallel I worked as a freelance creating graphic projects for clients, one of my responsibilities was to develop and finalize the art. I developed leadership skills and group work. In a second moment of the career, acting in the area of ​​Art 3d, I was able to collaborate in a company of games in an AAA game. Because of this, I consider that I have developed organizational skills, time management, speed and team work. I am interested in obtaining an opportunity in the artistic production area because I believe it will be an important step in the search for my development and professional goals. I am even more attracted to the chance because I want to expand my experiences with the possibility of developing and helping the company grow, as well as performing the functions of the area with which I am familiar. Regards, Andrew

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing

software

3ds Max KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Designer Substance Painter Unreal Engine UVLayout xNormal ZBrush