Hire Marmoset Toolbag Artists

Find approved freelance CG artists & studios.
Results: 329

Javier B

Registered: 5 hours ago

I am a young artist, experienced in video game asset creation and ready to do my best to learn as much as I can. Organization and effectiveness define me at work. I wake up every morning feeling extremely lucky for being able to turn my day by day hobby into my job, and that motivates me to achieve the best results. I am serious when I have to, but I love to laugh and be positive about things, you never know what life will bring you, so I am always eager to take it with the best possible attitude. So, if you like what you have seen so far, why not getting in touch?

skills

3D Modeling Decimation Hard Surface Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR

software

3ds Max Blender CryEngine Marmoset Toolbag Marvelous Designer Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine ZBrush

Justas V

Registered: 1 week ago

I always pay attention to details, quality and textures are one of my favorites to work on. \/ 3 years of work experience with big team in Lithuanian national television "LRT" working in live TV shows as 3D and graphic designer. As well as working with real time render and virtual reality in live television streaming. \/ As for now, I am successfully working as a freelancer 3D modeler for more than two year at "Uraga" and "Okta" studios. \/ Almost all of the works in my portfolio are made on my free time, as most of the projects that I have been working with are not allowed to share.

skills

3D Modeling Animation PBR Texturing Texture Baking Texturing VFX

software

After Effects Marmoset Toolbag Maya Phoenix FD Photoshop Premiere Pro Redshift Substance Designer Substance Painter ZBrush

Felipe A

Registered: 1 week ago

My name is Felipe Almeida De Abreu, I'm an 3D realtime environment artist from Brazil. I'm a self taught artist, I do freelance for a living.

skills

3D Modeling Architecture Visualization Lighting PBR Texturing Texture Baking Texturing UV Mapping

software

Blender Marmoset Toolbag Marvelous Designer Maya SpeedTree Substance Designer Substance Painter Unreal Engine ZBrush

Giovane R

Registered: 2 weeks ago

I'm a Junior Environment Artist, currently working as a freelancer. I enjoy mechanical design and rendering as well as game-ready environment and prop work, I'm becoming increasingly interested in industrial design and concepting so you may also see some of my explorations into that now and then. Feel free to contact me any time with freelance asset creation or design opportunities, for a more detailed look at my Artstation or LinkedIn.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Shading Texturing Turntables UV Mapping

software

Arnold KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Redshift Substance B2M Substance Designer Substance Painter ZBrush

Soumen M

Registered: 2 weeks ago

Hi I Want to show my interest and skill sets as an Environment Artist and Props artist at your organization as a Freelance Artist job role . I have six years Plus of gaming experience for many AAA title games of many reputed clients. Please Have a look on my Profile and let me know what else information is needed for further communication. Previously I have worked for BATMAN ARKHAM KNIGHT (Rocksteady Studios), Days Gone (Sony’s Bend Studio),Walking Dead (STARBREEZE Studios), Prey (Arkane Studios),Forza Horrizon 3 (Microsoft Studios), Dead island 2, Team Sonic Racing (SEGA) , Little Big Planet 4(Currently Working) Etc. My Portfolio link is bellow. Please have a look on them and let me know. https://www.artstation.com/artist/soumenaish http://soumenchandramandal.blogspot.in/ soumenpmandal@gmail.com Thanks And Regards Soumen +91 7887996409

skills

3D Modeling Hard Surface Modelling PBR Texturing Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Maya Photoshop Substance Painter TopoGun Unreal Engine xNormal ZBrush

Erick G

Registered: 3 weeks ago

I'm a 3D Artist with 7+ years in the videogame industry. I have experience working as an outsourcing artist with over 15 different companies including Blizzard, EA, Bioware, Capcom, SOE, and many others. I also have professional experience as a Lead Artist and Technical Artist as well. I focus on creating environments and props but also have some experience with characters. You can expect high-quality, professional 3D models from me, with clean topology and efficient UV mapping. I am flexible in adapting to different styles as needed. I am happy to provide my art portfolio upon request. Feel free to contact me if you have any job opportunities available!

skills

3D Modeling File Conversion Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max CrazyBump Marmoset Toolbag Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Tanguy D

Registered: 3 weeks ago

With 25 years of game industry experience, I have acquired a wide range of skills, from concept art through assets production and team management, to running my own game studio. Started in France, at Cryo in 1994 ("Hardline"), then Silmarils in 1995 ("Deus") and back to Cryo in 1996 ("Barb Wire", "Atlantis"...). In 1997, moved to the UK to work at Simtex on "XLR8". Joined Argonaut in 1998 as a Senior Artist on "Malice", then Lead Artist on "I-Ninja". Also contributed to "Catwoman", as well as various prototypes including "Narnia", "Mission Impossible", "Harry Potter" etc... Lead Artist at Kuju from 2005 on various titles including "M.A.C.H.", "Nucleus" and "Geometry Wars Galaxies". Between 2007 and 2011, Art Director at doublesix, involved in PS3/Xbox 360 projects: "Burn, Zombie Burn", "South Park: let's go tower defense play", "Top Gun", "Who wants to be a millionaire", "Strike Suit Zero" and "All Zombies Must Die!", as well as iOS games. Art Director at Echo Peak between March and August 2012. Started up Atom Republic in 2012, leading to Atom Universe in 2014.

skills

3D Modeling Art Direction Concept Art Hard Surface Modelling Illustration Look Development Organic Modelling Sculpting Sketching Storyboarding Texturing

software

3ds Max Blender Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Netfabb Photoshop Premiere Pro Substance Painter

Joseph H

Registered: 3 weeks ago

I am primarily a 3D Environment Artist with a budding enthusiasm for creating visually pleasing and technically sound environmental assets. Whilst also having a natural mindset for problem solving I also enjoy Technical Artist and VFX artist practices. These include creating various assets such as C# scripts, material shaders, animations, particle systems and VFX to enhance the created environmental assets and overall visuals in engine.

skills

3D Modeling Decimation Hard Surface Modelling Lighting Particle Effects PBR Texturing Sculpting UV Mapping

software

Marmoset Toolbag Maya Photoshop Substance Painter Unity ZBrush

Vinod S

Registered: 3 weeks ago

I am a 3d Character artist, works in a game company. i have 6+ years of experiences in the game industry and the CG production as well. I have work in CG movie as Norm of the north,Descendants,Swann etc and also I have worked in game as War dragons, IGT, TSW(Train Simulator), and 2+ AAA Game character (not yet published). I am very passionate to create the character for games. I like to play RPG games such as GTA,RDR2,Withcer3 and also I play some multiplayer such TF2,Overtach. Thanks

skills

3D Modeling Decimation Look Development Organic Modelling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max Arnold KeyShot Knald MARI Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter TopoGun xNormal ZBrush

Adam C

Registered: 3 weeks ago

I mainly work in assets for real time applications and can create organic characters/creatures and basic hard surface assets from concept to completion. I can produce PBR maps compatible with most common software.

skills

3D Modeling PBR Texturing Sculpting Texturing

software

Blender Marmoset Toolbag Photoshop Substance Painter

Emanoel R

Registered: 3 weeks ago

6 Years of experience with 3D Character Art Working right now at Iron Studios.

skills

3D Modeling

software

3ds Max Arnold MARI Marmoset Toolbag Substance Painter ZBrush

Jeremy W

Registered: 3 weeks ago

I'm a freelance 3D artist with a strong preference for character modeling, I'm specialized in real time modeling including PBR texturing.

skills

3D Modeling 3D Printing Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter TopoGun ZBrush

Derran V

Registered: 3 weeks ago

Hello, my name is Derran and I am a freelance 3D artist that have produced 3D work professionally for published games since 2015. My content includes 3D print for miniatures sculpts as well as video game ready assets including PBR texturing. I major in character creation but can function as a 3D generalist if needed. My portfolio can be found here www.artstation.com/derranviss on Artstation. Please consider me if you need a professional and dedicated artist for your next project.

skills

3D Modeling 3D Printing Decimation File Conversion Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing

software

Marmoset Toolbag Maya Photoshop Substance Painter TopoGun ZBrush

Viqhaas M

Registered: 3 weeks ago

Very enthusiastic 3D character artist with a passion and drive for creating 3D. Be it Game ready models or VFX ready models, i have the skills and experience. Learning more everyday and will be learning for years to come. Everything below is hyperlinked, if your viewer doesn't support links there are also links at the bottom of this page.

skills

3D Modeling Hard Surface Modelling Look Development Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VR & AR

software

Arnold KeyShot Marmoset Toolbag Maya Substance Painter Unity Unreal Engine xNormal ZBrush

Don E

Registered: 3 weeks ago

Experience miniature sculptor for 3D printing and character artist for real time characters. Worked on a variety of styles from Disney and Fortnite to Smooshy Mushy and Marvel/DC. Previous work for Architecture Visualization in VR. I'm familiar with the entire Unity pipeline from art to code.

skills

3D Modeling 3D Printing Architecture Visualization Hard Surface Modelling Organic Modelling PBR Texturing Python Scripting Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3D-Coat Blender Marmoset Toolbag Maya MODO OpenGL Python Substance Designer Substance Painter Unity ZBrush

Syed H

Registered: 4 weeks ago

3d Visualizer I am Strongly knowledgeable and innovative 3D Modeler and texture artist with a superior commercial and artistic success record working in game industry since 2015 and I am Adept at working independently or as part of an animation artistic team. Able to address multiple ongoing projects with full attention to detail and quality.

skills

3D Modeling Architecture Visualization Cloth Simulation Hard Surface Modelling Organic Modelling PBR Texturing Rendering Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Marvelous Designer Maya Substance Designer Substance Painter TopoGun UDK Unreal Engine V-Ray ZBrush

Fong X

Registered: 4 weeks ago

Senior 3D Character Artist working out of Las Vegas.

skills

3D Modeling

software

3D-Coat 3ds Max Marmoset Toolbag Marvelous Designer Maya Substance Painter ZBrush

Scott R

Registered: 4 weeks ago

3D generalist with 3+ years freelance experience. Shipped prototype games on Android platform with knowledge of engines such as Unity, Unreal Engine, Unreal Studio and Amazon Lumberyard. Good knowledge of Augmented and Virtual Reality systems and new formats such as Apple Quick look and ARkit as well as Google ARcore. High standard of rendering in engines such as Blender Cycles, Maya's Arnold and Redshift respectively as well as interactive rendering in engines such as iRay. Skills include: Game Development Product Design Architecture Viz Animation Product Visualisation

skills

3D Modeling Architecture Visualization Decimation PBR Texturing Photogrammetry Rendering Texturing VR & AR

software

Arnold Blender Knald Marmoset Toolbag Maya Substance Painter Unity Unreal Engine Unreal Studio

Elisa G

Registered: 1 month ago

I am a 3D artist by trade who specialises in modelling and texturing both in high and low poly and these last years I have worked on character and environment creation. I usually draw my own concept art to define my final work.   I really enjoy creating 3d printable miniatures or little assets for Wargames and environments. Having been fortunate enough to study and work as a freelancer, I have accumulated a variety of experiences and skills.

skills

3D Modeling 3D Printing Decimation Hard Surface Modelling Retopology UV Mapping

software

3D-Coat 3ds Max Arnold CrazyBump KeyShot Marmoset Toolbag Maya Mental Ray Sketchfab Substance Painter V-Ray xNormal ZBrush