Greetings, I'm Akshay Kumar, a 3D Hardsurface - Environment - Prop artist who has worked on multiple AA and AAA games, individuals, companies and outsourcing studios too. Creation of high quality AAA hardsurface props, environments and weapons is my expertise. Thanks for reading! Cheers!
skills3D Modeling Architectural Visualization Cloth Simulation Color Correction Decimation Hard Surface Modeling Level of Detail Lighting PBR Texturing Rendering Sculpting Shading Texture Baking Texturing UV Mapping
softwareAfter Effects Fusion 360 Illustrator Lightroom Marmoset Toolbag Marvelous Designer Maya Megascans Photoshop Quixel Mixer RizomUV SpeedTree Substance Designer Substance Painter Unfold 3D Unreal Engine ZBrush
Hi! I would like to introduce myself, my name is Nathalia Curi, I am a 3D Character Modeler, and I've been working with 3D characters for almost 6 years, developing all the pipeline for sculpture and lookdev, whether for cinematics, games or collectibles. I have a strong knowledge in anatomy and a good perception for details, and I’m very dynamic with styles too, if there’s a need to adapt to new styles ranging from cartoon to realistic, always in search of the best quality for the job. I am also a specified college teacher in 3D character, official beta tester of Pixologic Zbrush 2021 and Marmoset Toolbag 4.
I love to create high quality content focused in modeling props and texturing for games. I like to spend my free time learning new techiniques and improving my modeling skills. Experience with: Stylized and realistic props Weapons Enviroment art Team management
Hi I'm Nathan, I am 25. I started learning 3d when I was 11, I studied video game art for 4 years in the HEAJ school in Belgium, then I worked for 6 months at EnodoGames in Nice, France. 3 years ago I became free-lancer. I have done a few 3d assets for Dekogon. I animated short documentary films for the Tahitian television. I'm currently still learning to master vfx for cinema and I will direct my first cg featured musical video clip later this year.
skills3D Modeling 3D Scanning Architectural Visualization Art Direction Cloth Simulation Fluid Simulation Hard Surface Modeling Integration Level Design Lighting Look Development Motion Graphics Organic Modeling Particle Effects PBR Texturing Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VFX
software3ds Max After Effects Alchemy Bitmap2Material Blender Character Creator Cycles Eevee EmberGen Houdini Illustrator Marmoset Toolbag Maya Megascans Optix Photoshop Quixel Mixer RealityCapture Redshift Substance Alchemist Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrush
A mid-level Environment artist with a soft spot for stylized worlds. Experienced in the creation of high quality 3D assets, textures and materials in the scope of creating immersive game environments. Focused under pressure, methodical & cheerful team player.
skills3D Modeling 3D Printing Level Design Lighting Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
I am a self taught game 3D artist specializing in hard surface modeling particularly weapons, and props.I have a high understanding of realistic texturing and modeling I always aim for speed, quality, and precision. In order to improve my art, I constantly try out new things and techniques.
Passionate 3d artist who passed a lot of AAA\AA\A\B Titles working as Level Designer\Environment\Props\Hardsurface and Character 3D Artisrt. Such projects as Control ( Team Lead 3D Artist on outsourcing), Cyberpunk 2077 (3D Tech optimization and optimization pipeline development on outsource), Borderlands 3 (3D Character Artist), Baldur's Gate 3 (Senior 3D Environement Artist in-house) working closely together with in-house team with big passion and resprect to feedback, trying to get as qualified stuff as possible. Also been working a lot with mobile VR apps as full stack level developer.
skills3D Modeling Architectural Visualization Color Grading Decimation File Conversion Hard Surface Modeling Layout Level Design Level of Detail Lighting Look Development Organic Modeling PBR Texturing Python Scripting Retopology Sculpting Texture Baking Texturing Training UV Mapping
software3D-Coat 3ds Max Blender Character Creator Houdini Marmoset Toolbag Maya Photoshop Substance Painter Unity Unreal Engine xNormal ZBrush
Born in 1976 in Greece, I was a kid of the 80s Home Computer era owning Sinclair Spectrum, Atari ST and Amiga computers. That was when my interest in computer graphics began with Deluxe Paint and 3D Construction Kit. In 1992 I started working with 3D Studio (MS-DOS version), later with first versions of 3D MAX (Windows). I attended one of the first schools for 3D Graphics in Athens, Greece (1994-1997). From 1997 to 1999 I volunteered to serve my obligatory military service in Greek Special Forces as paratrooper. In 2000 I started freelancing in Athens as 3D Generalist doing 3D graphics and compositing using Alias|Wavefront Maya (v2.5) and Eyeon's Fusion on a Silicon Graphics 540 Visual Workstation. Since then I have worked on a big variety of projects, from 3D projection mappings, product and architectural visualization, 3D animated shorts, TV commercials, 3D tuition and video games, to which I have given emphasis the past 3-4 years of my career.
skills3D Modeling Cloth Simulation Hard Surface Modeling PBR Texturing Photogrammetry Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
software3D-Coat 3DF Zephyr Affinity Designer Blackmagic Fusion Character Creator iClone Iray Marmoset Toolbag Marvelous Designer Maya Octane Render Photoshop Substance Painter ZBrush
Cesar is a 3d artist, lover of modeling 3d, uv mapping, texturing. You can expect from him, a guy who wants to learn more and more about 3d modeling. He is beginning as a freelancer, and accepts all challenges. In free time, he likes to play videogames, to practice modeling 3d and watch movies and series. Consult his portfolio at artstation, and see what works he does. https://www.artstation.com/cesaraugustopes
Nikhil Kedige - 22 I am a 3D Environment/Prop artist , I have 3 years of 3D modelling & texturing experience, with a strong interest in creating environments with an intense story element. I am experienced in the creation of high quality 3D assets, textures, materials, modular sets, and more to a modern game standard.
skills3D Modeling Hard Surface Modeling PBR Texturing Sculpting Texture Baking Texturing UV Mapping
I am a Game Designer student and 3D/Environment artist, I can create high quality props with realistic textures and create environment for your project.
softwareBlender Godot Illustrator Marmoset Toolbag Megascans Photoshop Substance Painter Unity Unreal Engine ZBrush
I'm 3D Generalist and my biggest skills are modeling, texture painter, lookdev and lighting.
skills3D Modeling Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
3D Environment Artist with a number of titles (released and unannounced) within the games industry. I specialise in Environment production, world building, and prop creation - with a wealth of knowledge of a number of different pipelines for PC, Console, VR, and Mobile development.
skills3D Modeling Art Direction Hard Surface Modeling Lighting Rendering Retopology Texturing UV Mapping
Hello my Name is Daniel but you can just call me Dan i specialize in hard surface and prop modeling using 3ds max and Zbrush and substance painter for texturing
skills3D Modeling Hard Surface Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping
I'm a Stylized 3D Artist with 12 years of experience in the 3D Market, half of it in the Games Industry.
Hi! My name is David Danji. I’m a 3D Artist from Novi Sad, Serbia. I studied at the Faculty of Technical Sciences at the University of Novi Sad, where I received a Bachelor’s Degree in Computer Graphics and a Master’s Degree in Digital Design in Architecture. Some of my specialties as a 3D artist include 3D Modeling, PBR Texturing, UV mapping, Lighting, Rendering, 3D Product Visualizations & Architectural Visualizations and Photogrammetry. I have basic knowledge in: Programming in C# and Java, 2D/3D Animation, Video Editing, Augmented Reality, Web Design and Photography. My main softwares are 3ds Max (V-Ray & Corona), Adobe Photoshop, Adobe Lightroom, Agisoft Photoscan, Microsoft Office. I also have skills in softwares such as Marmoset Toolbag, Adobe After Effects, Unity, Rhinoceros & Grasshopper.
skills3D Modeling 3D Scanning Animation Architectural Visualization Augmented Reality Coding Lighting PBR Texturing Photogrammetry Photography Post Production Rendering Texture Baking Texturing UV Mapping
software3ds Max After Effects ARCore Corona Renderer Lightroom Marmoset Toolbag PhotoScan Photoshop Rhino Substance Designer Substance Painter Unity V-Ray
I'm a University Lecturer and Freelance 3D Artist
skills3D Modeling Hard Surface Modeling Level of Detail Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping Virtual Reality
software3ds Max After Effects Blender Fusion 360 KeyShot Marmoset Toolbag Maya Moi3D Photoshop Quixel DDO Quixel Mixer Substance Designer Substance Painter Unreal Engine World Machine ZBrush
I'm a 3D artist. My primary interest is game art.
skills3D Modeling Animation Compositing Facial Rigging Hard Surface Modeling Organic Modeling Rendering Rigging Sculpting Skinning Texture Baking Texturing UV Mapping
softwareBlender Houdini Marmoset Toolbag Photoshop Quixel Mixer Substance Designer Substance Painter Unity Unreal Engine ZBrush
3D Generalist, Game Designer, Indie Developer, and Freelancer. Game assets, Architectural Props, 3D Illustrations and more.
skills3D Modeling Cloth Simulation Hard Surface Modeling Lighting Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping
softwareArnold Aseprite Blender CorelDRAW Cycles DaVinci Resolve Eevee Illustrator MagicaVoxel Marmoset Toolbag Maya Megascans Photoshop Quixel Mixer Sketchfab Substance Painter Unreal Engine ZBrush