I am a dedicated and driven artist and 3D generalist, with passion for art, games and photogrammetry. I a m intuitive and resourceful and have excellent eye for detail. A passion for creation of visually stunning 3D environments.
skills3D Modeling Animation Architectural Visualization Cloth Simulation Coding Compositing Hair/Fur Grooming Hard Surface Modeling Layout Level Design Level of Detail Lighting Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Skinning Texture Baking Texturing Training Turntables UV Mapping
software3DF Zephyr Blender KeyShot Marmoset Toolbag Marvelous Designer Maya Meshroom Photoshop Substance Designer Substance Painter Unity ZBrush
I am a pro-active artist with a huge passion for videogames, and I am proficient in both Autodesk Maya and 3DS Max, skilled with hard surface modelling, and knowledgeable of the importance of good topology and UVs. Also capable of using my initiative to solve problems, along with being a good team player.
skills3D Modeling Concept Art Graphic Design Hard Surface Modeling PBR Texturing Photo-manipulation Photography Retopology Rigging Sculpting Sketching UI Design UV Mapping
3D Artist, game dev and lowpoly lover. I love stylized arts and handpainted stuff. I worked 2 years at BitCake Studios doing 3d environments, props and characters for their games in Unity. I'm learning UE4 and Unity to improve my skills on the game development area.
skills3D Modeling Animation Concept Art Digital Painting Hard Surface Modeling Illustration PBR Texturing Rendering Retopology Rigging Sculpting Shading Sketching Skinning Storyboarding Texture Baking Texturing Turntables UV Mapping
I am a 3d artist living in Brazil, more focused on characters, but I like everything related to 3D. I meet deadlines, answer whenever possible and am very communicative and easy to work with.
I am a 3d Artist and Texture Artist with over 15 years modeling experience. I work in the field of Animation, Games and 3D Print.
skills3D Modeling 3D Printing Cloth Simulation PBR Texturing Photogrammetry Retopology Sculpting Texturing
I am a passionate character artist who focuses on realistic characters. I'm also involved in concepting and look development! Contact me if you are interested working together!
skills3D Modeling 3D Scanning Cloth Simulation Concept Art Concept Design Facial Rigging Graphic Design Hair Cards Illustration Organic Modeling PBR Texturing Retopology Sculpting Sketching Texturing UV Mapping
softwareMarmoset Toolbag Marvelous Designer Maya Photoshop R3ds Wrap Substance Painter Unreal Engine ZBrush
A conceptual, passionate and creative professional with over 5 years' experience in the game and film industry with a focus on 3D characters. An expert at translating ideas into visual communications, possessing a natural sense of creative intuition that aids in the development of interesting and intriguing concepts through to project completion. An effective team leader implanting process structures aiding the delivery of outstanding visual communications.
skills3D Modeling Animation Cloth Simulation Hair Cards Hair/Fur Grooming Retopology Rigging Sculpting Shading Skinning Texturing
software3ds Max Marmoset Toolbag Marvelous Designer Maya Substance Painter Unity Unreal Engine ZBrush
Stylised character artist for games. I can model props as well. I have experience in the full pipeline for producing game-ready characters and props with respect to efficient rendering.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Retopology Rigging Sculpting Shading Skinning Texture Baking Texturing UV Mapping
software3D-Coat 3ds Max Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter Unreal Engine xNormal ZBrush
Hello my name is Bruno I am 26 years old, I am passionate about games and production, I am from Santo André-SP, I am a 3d modeler of characters and assets for the environment, I work in an independent studio, but I am looking for new challenges, and I believe that I will add the team and learn a lot too, I have experience working with: 3dsMax, Maya, Zbrush, Substance painter, Photoshop, Marmoset e Unreal 4 . Thank you for your attention, Kind regards
skills3D Modeling 3D Printing Art Direction Compositing Hair Cards Organic Modeling PBR Texturing Rendering Retopology Rotoscoping Texture Baking Texturing UV Mapping
I have provided services in the marketing, literary, film, gaming and toy design industries, with skill sets including producing (Both live action and animation), writing/screenwriting (copy and narrative), 2D and 3D conceptual design, as well as photo realistic architectural/Archviz, character design and animation (I can emulate any animation style, Disney, 2D Anime, Photo Realistic 3D, you name it. I can also emulate the looks of hand drawn, cell shaded and watercolors), toy design and sculpting, illustration, editing, Practical SFX/VFX, Sound/Foley Design, Music Licensing, graphic and website design, identity branding and marketing.
skills3D Modeling Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Color Grading Concept Art Concept Design Digital Painting Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Look Development Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Sound Design Storyboarding Texturing VFX
softwareAfter Effects Animate Blackmagic Fusion Blender Character Creator Cinema 4D Cycles DaVinci Resolve Daz3D Eevee Elements 4D FiberMesh FumeFX Fuse CC Fusion 360 Gimp Houdini iClone Illustrator InDesign InstaLOD Iray KeyShot Lightroom LightWave Lumion Marmoset Toolbag Megascans MotionBuilder Octane Render Photoshop Poser Premiere Pro Quixel Mixer RealFlow Red Giant Suites Redshift Sketchfab SketchUp Substance Alchemist Substance B2M Substance Designer Substance Painter Trapcode TurbulenceFD Twinmotion UNIGINE Engine Unreal Engine Unreal Studio Vegas Pro ZBrush
I'm Technical 3D Artist / Generalist. Mostly I work with real-time 3D computer graphics but non-realtime 3D rendering is usual for me too. As a 3D generalist, I'm familiar with a big number of technologies/approaches and software in the world of 3D graphics. From the classical 3D Modeling/Texturing and visualization to the Game Design and Game Art. Below you can examine full list of technologies and software, that I have experience with. ● 3D Modeling (Maya, Blender) ● 3D Sculpting (Pixologic Zbrush) ● 3D Visualization — composition and scene lightning setup (Marmoset Toolbag, keyshot) ● Texture coordinates parameterization / Unwrap UVW (Maya, Blender, Rizom-Lab) ● Texturing PBR/non-PBR (Substance Painter, Adobe Photoshop) ● Post-production (Adobe Photoshop)
skills3D Modeling Decimation Hard Surface Modeling Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping
I am a Brazilian passionate about games and animations. Today I am focusing on Real Time projects, seeking to improve my technical and artistic knowledge. I have skills with Hard Surface, Organic modeling and PBR Texture.
Hello! My name is Rodrigo Reis, I am a CG teacher at the Senac Campinas educational institution, graduated in Advertising at Universidade Paulista UNIP, and post-graduated in Development in 3D immersive technologies. Study Concept Art, 3D Modeling, Rendering and graphic engines like Unreal Engine. I have worked as a WebDesigner in an advertising agency and also as a Freelancer in my Computer Graphics studio. I have experience in illustration, 3D modeling, 2D and 3D animation, creation of graphic arts for advertising campaigns on and off, website layout, creation of mobile interfaces, wireframe, visual identity, video editing and graphics engines on Unreal Engine and Cryengine.
skills3D Modeling Architectural Visualization Art Direction Concept Art Concept Design Graphic Design Hard Surface Modeling Illustration Layout Organic Modeling Photo-manipulation Rendering Retopology Sculpting Sketching Texture Baking Texturing UV Mapping Virtual Reality VR 360
Brazilian Product Designer and 3D Artist, focused on creating props for games. Constantly learning to improve my asset creation skills, modeling (High and Low Poly), Texture Baking/Painting, Rendering and in-Game Engine Visualization. I've always been fascinated by art. As a kid, I started off by drawing vehicles on paper as realistic as I could, so later i'd make the switch to Photoshop, until i was finally introduced to 3D modeling in college. After graduating in Product Design, my passion for bringing things to life led me to expand my repertory, and pursue another interest of mine: games, focusing on hard-surface modeling.
skills3D Modeling Hard Surface Modeling PBR Texturing Rendering Retopology Texture Baking Texturing UV Mapping
I'm a 3D artist specialized in hard surface modeling and texturing for real-time applications, such as AR/VR and games. I have a couple of years of experience modeling SKU's and props for games and VR applications. Feel free to contact me if you have any questions!
skills3D Modeling Hard Surface Modeling PBR Texturing Retopology Texture Baking Texturing UV Mapping Virtual Reality
software3ds Max Illustrator Marmoset Toolbag Maya Photoshop Substance Painter Unity Unreal Engine ZBrush
My name is Cleiton and I'm from Brazil but currently studying Game Design in Portugal at Polytechnic Institute of Bragança - IPB (EsACT-IPB) My portifolio: https://www.artstation.com/kleytowmoreira
Hello! I have skills in Hard-Surface modelling, uv mapping, retopology, and PBR texturing for PBR Prop Making. Beside that, i know how to do 3D rendering of archviz in 3DS Max and Corona, along with Real-Time archviz with Unreal Engine 4.
skills3D Modeling Architectural Visualization Hard Surface Modeling Level Design Lighting Look Development PBR Texturing Rendering Retopology Texture Baking Texturing UV Mapping
software3ds Max Blender Corona Renderer Marmoset Toolbag Quixel Mixer SketchUp Substance Painter Unreal Engine
I am a software specialist & Technical Artist with broad experience in CG asset creation for VR applications and asset optimization for the mobile platform. Professional CG artist/3D artist who is specialized in the creation of highly detailed CG artwork. Always enjoys using imagination to envision new ideas. Has a deep passion for arch-viz, artwork, VR, AR, and video game contents which is where most of the inspirations originate. Passionately mentors creative department teams and conducts technical training to industry professionals to surpass goals and client expectations. Enthusiastic and creative with exceptional flexibility and resourcefulness in recent technologies.
skills3D Modeling 3D Printing Architectural Visualization Augmented Reality Cloth Simulation Coding Hard Surface Modeling Level of Detail Mixed Reality PBR Texturing Photogrammetry Python Scripting Rendering Retopology Texture Baking Texturing UV Mapping Virtual Reality
software3ds Max ARCore ARKit Blender Corona Renderer CrazyBump Eevee HDR Light Studio Houdini Iray Marmoset Toolbag Marvelous Designer Megascans Meshmixer Meshroom MODO Moi3D OpenGL Optix Photoshop Python Quad Remesher Quixel Mixer RealityCapture Simplygon SketchBook Sketchfab Substance Alchemist Substance B2M Substance Designer Substance Painter Unity Unreal Engine Unreal Studio UV Packer V-Ray xNormal
3D Artist focused in hard surface modeling and texture painting. Currently available for commissioned works. Experience with modeling for games and advertising. Regards, Renato Rodrigues.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping
I started in the world of 3d modeling 1 and a half years ago and during that time I went through courses and a college of digital games which I am still studying. Today I have a greater focus on the modeling market for games, I am still in the beginning of my career and I studying every day to improve myself and learn new things.
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