Hire Marmoset Toolbag Artists

Find approved freelance CG artists & studios.
Results: 353

Ali D

Registered: 2 days ago

I had experience to many path and careers such as painting , sculpture , graphic design , figure drawing , ... . had experiences to different art forms has given me a board perspective on the arts allowing me to mix diferent art forms together to create new style and unique works of art.

skills

3D Modeling 3D Printing Animation Architecture Visualization Art Direction Cloth Simulation Hair/Fur Grooming Hard Surface Modelling Lighting Motion Graphics Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Shading Storyboarding Texturing UV Mapping

software

3ds Max FumeFX Hair Farm KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Mudbox Ornatrix Photoshop Poser ZBrush

Iegor G

Registered: 3 days ago

My name is Egor. I`m co-founder of Threedex Studio. We are specialized in architectural visualization and 3d graphics for 10 years. Threedex Studio provides 3D modeling, architectural visualization and animation services to developers, contractors, architects, and interior designers. Benefits on working with us: -Your Projects are handled by Experienced & Highly skilled professionals. -Quick turnaround time & competitive pricing. -Option to work on per project basis or dedicated staff on per hour rates. -Constantly Investing in the latest hardware & softwares. -Reliable & Great communication skills. Our team is made up of experienced and skilled 3D Artists who have successfully met the requirements of global customers. Our guaranteed efficiency, accurate services, quick turnaround time, cost-effective prices and process-driven approach sets us apart from other 3D rendering vendors. I hope we can create beautiful projects together!

skills

3D Modeling Animation Architecture Visualization Lighting PBR Texturing Rendering Retopology Texturing VR & AR VR 360

software

3ds Max After Effects Corona Renderer Lumion Marmoset Toolbag Marvelous Designer Photoshop Redshift Substance Designer Substance Painter Unity Unreal Engine ZBrush

Anna Z

Registered: 1 week ago

A graduate from Shuya Branch of Ivanovo State University with a Bachelor's Degree in Fine Art. My ideal would be to further my skills in the Game Industryl. I have interest in becoming a Prop or Environment Artist. I can do quite a bit of the art pipeline. On the 3D side I can Model, UV Map, Texture and set up assets for game engines. Also I really enjoy to work with UE4. Of course, I'm ok with PBR workflow. My biggest strength is in my 3D art (especially PBR texturing). On teams, I am great at ensuring 3D art is game ready and understand how to implement them into the game engines. I've attended college of traditional art, and learned a lot of my skills there.

skills

3D Modeling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

Marmoset Toolbag Marvelous Designer Maya Substance Designer Substance Painter Unreal Engine ZBrush

Cedrick V

Registered: 1 week ago

Hello. Im a 24 Year old, 3D Artist based in the UK with good communication skills. I am looking for commission for 3D modelling and sculptures, especially characters, however I'll only be doing 1 commission at a time, until I find more free time for the next project. Please check out my work below on the link below. I will be using a contract based work commission to protect both client and myself. https://www.artstation.com/ceddy

skills

3D Modeling Architecture Visualization Color Correction Concept Design Decimation Hard Surface Modelling Lighting Organic Modelling PBR Texturing Retopology Sculpting Texturing

software

Marmoset Toolbag Marvelous Designer Maya Substance Painter TopoGun Unreal Engine ZBrush

Julie A

Registered: 2 weeks ago

Hi I am Julie an experienced 3D modeler doing both stylized and AAA games in a gaming company. Here to do quality 3D props and characters for your animations, games.

skills

3D Modeling Art Direction PBR Texturing Sculpting

software

Marmoset Toolbag Marvelous Designer Maya Substance Painter ZBrush

Ben C

Registered: 3 weeks ago

 High level of proficiency in 3D Studio Max, Photoshop, ZBrush and Substance Designer/Painter  Good understanding of PBR workflow and procedural materials  Ability to create both hard surface and organic assets using modelling and sculpting techniques  Familiar with game engine implementation, primarily Unreal Engine 4  Creation of optimised topology with efficient UV co-ordinates  Experience with rigging and animating of characters and props  Knowledge of 3D printing and preparing models for injection moulding

skills

3D Modeling 3D Printing Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

McKay M

Registered: 1 month ago

Animation & Game Development graduate. I was educated as a 3D Generalist and have a wide range of skills. I am very agreeable and easy to work with. I am creative and thrive at projects where I can exercise my creativity not only through my art but through problem solving as well. I am an excellent bridge of both the artistic and technical ends of the production pipeline.

skills

3D Modeling Animation Hard Surface Modelling Organic Modelling PBR Texturing Python Scripting Retopology Rigging Sculpting Texturing UI Design UV Mapping VFX

software

After Effects Houdini Illustrator Marmoset Toolbag Maya Photoshop Sketchfab SpeedTree Substance Designer Substance Painter Toon Boom Animate Unity ZBrush

Rhys O

Registered: 1 month ago

I have two years experience working in the industry and have worked on mobile and AAA assets and environments. My main area of focus is props but I also do Environment work.

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Photoshop Quixel DDO Substance Designer Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Tanu G

Registered: 1 month ago

My work is a manifestation of an everyday life cutting across a simplicity of a lamp post, minion or perhaps an abandoned house; to a more complex embodiment of non-existent mythical characters and fictional environment. I am quintessential 3D-Texture artist in my 12 years journey of animation and I like to stroke colors and try to bring out different shades and life to my work. I have worked for studios like Technicolor India, Xentrix Studios, Prana Studios, Tata Elxi as a senior Texturing Artist. In past 12 years, I have worked on various exciting assignments challenging my professional knowledge on the subject matter that helped me enhance my professional repertoire. My inputs are in realistic, semi realistic, cartoonish, and CG texturing of characters, environmental props and other valuable assets for international project Movies: Villain, The Feral, Ice age, Planes I (Disney), Planes II (Disney), Blood, Tinker bell and the pirate fairy, Tiker Bell and the Legend of the Neverbeast, Saving Santa, Kadamban (Tamil). TV Series: Ramayana, Lego series, Epic series, Maya the bee , Delloite, Ashoka, Being Zieth 3D Cartoon series, Huntik, Tom and Jerry, Toads and Diamond, Puss In Boots, Golden Bird, Everything’s Rosie (the hit series on CBeebies – Season 2 for VNS Entertainment, UK), Kung Fu Panda, Back at the Barnyard, Bubble Guppies, The Penguins of Madagascar. Gaming Projects: Concept Car Racing, Lysander, B29, Real Life Game Development, Schumpeters Gale, Shamengo, Fido dido, Spore. Other Projects: Leospad (an ipad application) Marvel Super Heroes 4D - Short movie (Only released at Madame Tussauds) Green Lantern – CG Animated Series Pilot Project Planetsheen – CG Animated Series Pilot Project Explorer Girls – CG Animated Series Pilot Project With AMD Ryzen 7 1700 / 8 core processors, NVIDIA GeForce GTX 1080 Ti graphic cards, 32GB RAM, and the most advanced render engines I deliver High quality outputs to partners within timelines. I am hopeful that you find my work interesting and we can team up for some exciting new / existing projects that you are working upon for collaboration. I assure you of my best possible services to cater to the demanding timelines that this industry adheres to.

software

MARI Marmoset Toolbag Maya Photoshop Substance Painter

skills

PBR Texturing Texture Baking Texturing

Cagatay G

Registered: 1 month ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Agisoft Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Danny T

Registered: 1 month ago

I love what I do and that translates to a strong work ethic, enthusiasm, amenable to learning and team first attitude. My strong proficiency with 3DS Max, Maya, Zbrush, knowledge of texturing and optimization, my attention to detail, my experience and knowledge working high and low poly will make me a perfect fit for your team.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Retopology Sculpting Sketching Texture Baking Texturing UV Mapping VR & AR

software

3D-Coat 3ds Max Blender Marmoset Toolbag Maya Photoshop Sketchfab SpeedTree Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush

Prince M

Registered: 1 month ago

I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modelling Illustration Layout Lighting Look Development Motion Graphics Organic Modelling Post Production Retopology Sculpting Sketching Texture Baking UV Mapping

software

After Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Red Giant Suites Redshift Substance B2M Trapcode Unfold 3D Unreal Engine World Machine ZBrush

Ricardo A

Registered: 1 month ago

I'm a 3D artist with the experience of working in the game industry for 5 years with a few games realeased. Most of my job was based on making Hard-Surface assets, which is my strongest skill. Lately I worked in several racing games, being responsible for the creation of some vehicles from scratch, from modelling, texturing and implementation on the engine. In these past years, I have worked in different things besides 3D modelling, including Level Design, Technical Art and VFX. Portfolio: https://www.artstation.com/ricardoalb

skills

3D Modeling Hard Surface Modelling Level Design PBR Texturing Retopology Texture Baking Texturing

software

3ds Max CrazyBump Marmoset Toolbag Maya Photoshop Substance Designer Substance Painter Unity Unreal Engine xNormal

Francisco Javier S

Registered: 1 month ago

Passionate about 3D looking for job offers to contribute what companies can and have contacts for future jobs

skills

3D Modeling Retopology Sculpting UV Mapping

software

Blender KeyShot Marmoset Toolbag Maya Unreal Engine xNormal ZBrush

Edit B

Registered: 1 month ago

• Professional Concept Artist/Matte Painter/3D Generalist, certificated by Autodesk • Passionate for creating DMP and keyframes from sketch to final visual • Concept developments and storyboards • Texture painting with Quixel / Mari • 3D sculpting in Mudbox, retopology, texturing, lighting, rigging • 3D environment creation in Maya and Mudbox

skills

3D Modeling Concept Art Concept Design Hard Surface Modelling Matte Painting PBR Texturing Post Production

software

After Effects Arnold Clarisse MARI Marmoset Toolbag Maya Megascans Mudbox Photoshop

Morteza H

Registered: 1 month ago

Environmental artist Fluent in modeling for game high poly . low poly . uv . bake . textures PBR Model optimization and uv

skills

3D Modeling Hard Surface Modelling PBR Texturing Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Marvelous Designer Maya Substance Designer Substance Painter ZBrush

Tanguy T

Registered: 1 month ago

Hi, I'm a french 3D generalist specialized more into texturing and environment. I'm more into AAA realistic renders but I can easily adapt to various styles if needed. I love to work with new people, on new projects. Let's work together!

skills

3D Modeling Art Direction Hard Surface Modelling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texturing

software

3ds Max Marmoset Toolbag Maya Photoshop SpeedTree Substance Designer Substance Painter TopoGun Unity Unreal Engine ZBrush

Orhun E

Registered: 1 month ago

My name is Orhun Evcimen. I'm 14 years experienced illustrator and 3D generalist. In 2005 i'm graduated from Dokuz Eylul University Fine Arts Faculty department of Graphic Design (Bachelor Degree). Then i started to work as a junior graphic designer along one year in local advertise agencies in Izmir. At the end of one year i decided to go to Istanbul for being a CG generalist. I worked one year in İstanbul. During this process, I produced freelance 2d/3d animations and graphic design works. Then i had to go back to Izmir because of personal reasons. Since 2008 I'm living and working in Izmir as vector illustrator and 3d artist. For one year i switched to the game industry and working as low poly 3d modeler and texture artist.

skills

3D Modeling Concept Design Decimation Digital Painting File Conversion Hard Surface Modelling Illustration Organic Modelling PBR Texturing Photo-manipulation Photography Retopology Sketching Texture Baking Texturing UV Mapping

software

3ds Max Illustrator Marmoset Toolbag Photoshop Substance Painter ZBrush

Javier B

Registered: 1 month ago

I am a young artist, experienced in video game asset creation and ready to do my best to learn as much as I can. Organization and effectiveness define me at work. I wake up every morning feeling extremely lucky for being able to turn my day by day hobby into my job, and that motivates me to achieve the best results. I am serious when I have to, but I love to laugh and be positive about things, you never know what life will bring you, so I am always eager to take it with the best possible attitude. So, if you like what you have seen so far, why not getting in touch?

skills

3D Modeling Decimation Hard Surface Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR

software

3ds Max Blender CryEngine Marmoset Toolbag Marvelous Designer Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine ZBrush