Hire Metashape Artists

Find approved freelance CG artists & studios.
Results: 17

Artem C

Registered: 8 months ago

Hi! My name is Artem, I am 2D environment artist experienced in concept and promo art.

skills

3D Modeling Concept Art Concept Design Digital Painting Illustration Level Design Matte Painting Photo-manipulation Photogrammetry Sketching Storyboarding

software

Arnold Maya Metashape NUKE Photoshop Redshift Substance Painter

Robert R

Registered: 9 months ago

Over 10 years Game and Indie Experience with over 4 shipped titles. Specializing in VR and Mobile Game Development. We worked on Crystal Rift, Windlands 1 + 2, SuperTrucks off Road and some more games around the world. We are currently a small team of 2, myself and my apprentice. My apprentice takes care of low poly modeling and I take care of the rest of the business. We have a broad range of skills and knowledge base.

skills

3D Modeling Animation Concept Art PBR Texturing Retopology Rigging Sculpting Texturing UV Mapping

software

3D-Coat 3ds Max Maya Metashape Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine

Tomek S

Registered: 10 months ago

I'm a 3D artist specializing in hard surface modelling for video games industry.

skills

3D Modeling Hard Surface Modelling PBR Texturing Photogrammetry Rendering Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Metashape Photoshop Substance Painter Unity Unreal Engine

Ibrahim B

Registered: 10 months ago

3D Character Design: Concepts, High poly modeling, 3D Sculpting, Anatomy, Lowpoly pipelines, Texturing 3D Hardsurface Modeling Available for freelance or Full-time Job

skills

3D Modeling 3D Scanning Animation Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Sound Design Texture Baking Texturing

software

3ds Max CrazyBump Illustrator Metashape Photoshop Quixel DDO Substance B2M Substance Painter TopoGun xNormal ZBrush

Pierpaolo O

Registered: 10 months ago

I'm a 3D Artist, specialized in Character modelling for games and 3dprinting with years of experience also in Props and Hard-Surface modelling. I have a positive attitude, proactive, I love new challenges and I always work on improving myself.

skills

3D Modeling 3D Printing Decimation Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat Arnold KeyShot Marmoset Toolbag Marvelous Designer Maya Metashape Photoshop Sketchfab SolidWorks Substance Painter TopoGun Unreal Engine UVLayout xNormal ZBrush

Arnas K

Registered: 11 months ago

With years of experience in 3D design, working on whole sorts of projects from commercials to custom VR experiences I'm happy to offer you my time and expertise! What do I do? I help you realize your concept and turn it into practical, usable, well designed and streamlined. Also I love helping out with the process, tutoring, optimizing and improving efficiency. My favorite themes are Scifi and industrial design, creating weapons, vehicles, robot designs. Message me if there's any doub

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Camera Tracking Cloth Simulation Concept Art Concept Design Decimation File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Level Design Lighting Look Development Organic Modelling PBR Texturing Photo-manipulation Photogrammetry Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UI Design UV Mapping VR & AR VR 360

software

3ds Max After Effects Blender Marmoset Toolbag Marvelous Designer Metashape Photoshop Premiere Pro Quixel DDO Unity Unreal Engine ZBrush

Ar N

Registered: 11 months ago

3D Artist specialized in Character design and Figurines modeling, experienced in Games production pipeline, with a background in Architectural, Urban, Graphics and product design.

skills

3D Modeling Hard Surface Modelling Look Development Organic Modelling PBR Texturing Photo-manipulation Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing VR & AR

software

3ds Max Arnold Blender Grasshopper KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Metashape Photoshop R3ds Wrap Redshift RetopoFlow Rhino Sketchfab SketchUp Substance Painter Unreal Engine xNormal ZBrush

Hemant D

Registered: 1 year ago

I am a Remote/Freelance Generalist artist having more than 12 years of experience in gaming/cinematic industry, having worked on wide range of platforms including Working on many different projects i have wide range of experience varying from realistic/semi realistic/stylized content development for game/cinematic art/ having experience at various level including Art direction, experienced artist, studio development, My most of the experience belongs to gaming industry as well as gaming cin

skills

3D Modeling 3D Scanning Art Direction Cloth Simulation Concept Design Digital Painting Hard Surface Modelling Level Design Matte Painting Organic Modelling PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat 3ds Max Agisoft Alias BodyPaint 3D Character Generator Cinema 4D CryEngine Daz3D Hair Farm HDR Light Studio HDR Shop KeyShot MARI Marvelous Designer Maya Mental Ray Metashape Sculptris Sketchfab SketchUp Substance Designer Substance Painter TopoGun Unity Unreal Engine UVLayout xNormal ZBrush

Moslem T

Registered: 1 year ago

My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _10+ Years of professional experience.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking UV Mapping

software

3ds Max Agisoft Arnold KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Mental Ray Metashape Moi3D Mudbox Photoshop Redshift Softimage SpeedTree Substance Designer Substance Painter TopoGun UDK Unfold 3D Unity Unreal Engine UVLayout V-Ray World Machine xNormal ZBrush

Maxime G

Registered: 1 year ago

Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Bifrost Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush

Pablo A

Registered: 1 year ago

CGI artist, passionate about games, films and animation. Have experience supervising and finishing VFX, animation, storytelling and concept art. Loooove designing characters and I always enjoy a challenge.

skills

3D Modeling Art Direction Camera Tracking Compositing Concept Art Hard Surface Modelling Look Development Organic Modelling PBR Texturing Retopology Texturing UV Mapping

software

3D-Coat After Effects Arnold Illustrator Marmoset Toolbag Marvelous Designer Maya Mental Ray Metashape Mudbox NUKE PFTrack Photoshop Redshift SpeedTree Substance Painter Unreal Engine UVLayout V-Ray ZBrush

Igor V

Registered: 1 year ago

Hello! My name is Igor Virchenko . I would like to offer my services in the field of 3d modeling . I have experience in the implementation of 3d models of different directions . All models meet the requirements of the specification checkmate. I work in 3ds max, zbrush, vray, 3dcoat, quixel suite, RealFlow, photoshop et al . Fast and high-quality execution of orders , as well as attention to detail is guaranteed .

skills

3D Modeling Cloth Simulation Fluid Simulation Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Rendering Retopology Sculpting Texture Baking Texturing

software

3D-Coat 3ds Max AC3D Agisoft CrazyBump Metashape Photoshop Quixel DDO RealFlow V-Ray xNormal ZBrush

Gopal K

Registered: 1 year ago

With over 3 years experience with a small team in designing for Game Designing, 3D printing, Designing Ornaments, 3D Character, Props and Small businesses. I develop everything models for Games and 3D printing.I have a fluency in different types of 3D software, from digital sculpting (ZBrush) through Maya.

skills

3D Modeling 3D Printing 3D Scanning Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Sculpting Texture Baking Texturing

software

3D-Coat 3ds Max Agisoft ArtCAM CrazyBump KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Metashape Netfabb Photoshop Quixel DDO Substance B2M Substance Painter TopoGun Unfold 3D xNormal ZBrush

Brian B

Registered: 1 year ago

I primarily work in CAD but have good workflows for round tripping CAD data through most 3D applications. Lots of experience in renewable energy, oil and gas, subsea and large scale project visualization.

skills

3D Modeling

software

Cinema 4D Clarisse iFX Form-Z Fusion 360 HDR Light Studio Maxwell Render Metashape MODO PlantFactory SharkCad Pro Substance Designer Substance Painter Vue ZBrush