Find approved freelance CG artists & studios.
Registered: 1 month ago
Los Angeles, CA. Specialties: - Animation, interactive training, interactive presentations, rendering; - Industry and project specializations: industrial, manufacturing, real estate including commercial, multi-family, industrial, residential, retail, and more; medical, electronics, medical cannabis, fundraising.
skills3D Modeling Animation Architecture Visualization Art Direction Hard Surface Modelling Motion Graphics Organic Modelling PBR Texturing Rendering Sculpting Training Turntables VR & AR
software3ds Max After Effects Substance Painter Unreal Engine Unreal Studio V-Ray ZBrush
Registered: 3 months ago
I'm Paco Plaza a 3D Artist and Graphic Designer that likes to solve complex visual challenges, providing creative and technical images to help clients accomplish their goals, adding a visual support to transmit the right message, tell a story, present an idea, encourage others to take action or promote products and services. I specialize in: • 3D modeling, rendering and animation • Concept artwork design • Technical artwork design • Print, web and motion design
skills3D Modeling Animation Compositing Concept Art Hard Surface Modelling Illustration Motion Graphics Organic Modelling Rendering Sculpting
softwareAfter Effects BodyPaint 3D Cinema 4D Marvelous Designer Octane Render Substance Painter Unfold 3D Unreal Studio ZBrush
Registered: 3 months ago
Technical VFX Artist / Designer in experience across Film, Digital, Product Design, Interactive Web and 3D visualization
skills3D Modeling Animation Architecture Visualization Art Direction Camera Tracking Cloth Simulation Compositing Concept Art Concept Design Fluid Simulation Lighting Motion Graphics Particle Effects PBR Texturing Texturing VFX
software3ds Max After Effects Arnold Blackmagic Fusion Cinema 4D Houdini KeyShot Marvelous Designer Maya Mocha NUKE Octane Render RealFlow RealityCapture Redshift Rhino SketchUp Substance Alchemist Substance Designer Substance Painter Unity Unreal Engine Unreal Studio UVLayout V-Ray
Registered: 4 months ago
3D Graphics / 3D Interactive - Modeling - Visualization - Animation - Interactive
skills3D Modeling Animation Architecture Visualization Cloth Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Texturing UV Mapping
software3D-Coat 3ds Max After Effects AutoCAD Backburner Cinema 4D Corona Renderer FumeFX HDR Light Studio Illustrator MARI Maya Phoenix FD Unreal Studio V-Ray xNormal ZBrush
Registered: 6 months ago
3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )
skills3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360
software3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush
Registered: 6 months ago
Well rounded 3D Artist with over 15 years experience with 3D graphics and with more than 10 years experience in the Games Industry.
skills3D Modeling Hard Surface Modelling Lighting PBR Texturing Photogrammetry Rendering Retopology Shading Texture Baking Texturing UV Mapping
software3ds Max Fusion 360 HDR Shop Illustrator Marmoset Toolbag Marvelous Designer Metashape Photoshop Substance Designer Substance Painter TopoGun Unity Unreal Engine Unreal Studio UVLayout V-Ray xNormal ZBrush
Registered: 8 months ago
3D generalist with 3+ years freelance experience. Shipped prototype games on Android platform with knowledge of engines such as Unity, Unreal Engine, Unreal Studio and Amazon Lumberyard. Good knowledge of Augmented and Virtual Reality systems and new formats such as Apple Quick look and ARkit as well as Google ARcore. High standard of rendering in engines such as Blender Cycles, Maya's Arnold and Redshift respectively as well as interactive rendering in engines such as iRay. Skills include: Game Development Product Design Architecture Viz Animation Product Visualisation
skills3D Modeling Architecture Visualization Decimation PBR Texturing Photogrammetry Rendering Texturing VR & AR
softwareArnold Blender Knald Marmoset Toolbag Maya Substance Painter Unity Unreal Engine Unreal Studio
Registered: 8 months ago
We are a team of 3D artists have been working since 2008 in the field. We have experience in dealing with clients from different part of the globe.
skills3D Modeling Architecture Visualization Hard Surface Modelling Organic Modelling PBR Texturing Rendering Texture Baking Texturing UV Mapping VR 360
software3ds Max Marvelous Designer Unreal Engine Unreal Studio ZBrush
Registered: 11 months ago
“design level” is a Game Graphic outsourcing Studio with over 10 years experienced artists and offer 2D/3D arts over 80 world projects in the various platform since 2010. We can handle most art fields for games, animations and our clients are over 80 companies in South Korea, Japan, and China include - Nexon Co., Ltd. - CAPCOM Entertainment Korea Co., Ltd. - Bushiroad Inc. - Netmarble Games - NCSoft - Bluehole, Inc.
software3ds Max After Effects Maya Photoshop Substance Painter Unity Unreal Engine Unreal Studio ZBrush
skillsAnimation Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UI Design VR 360
Registered: 1 year ago
software3ds Max After Effects Arnold Blender Cinema 4D Clarisse Corona Renderer CrazyBump CryEngine Flash Frostbite FumeFX Fusion 360 Gimp Houdini Illustrator InDesign Iray KATANA KeyShot Knald Lumberyard MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mental Ray Mudbox NUKE Photoshop Toon Boom Animate Toon Boom Producer TopoGun UDK Unity Unreal Engine Unreal Studio UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush