Find approved freelance CG artists & studios.
Experienced 3d artist with a vision. total experience 5 years. Things love to do Environment props vehicle weapons and products.
skills3D Modeling Architectural Visualization Art Direction Hard Surface Modeling Level Design Lighting Look Development PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
software3ds Max KeyShot MARI Marmoset Toolbag Substance Alchemist Substance B2M Substance Designer Substance Painter Unity Unreal Engine ZBrush
I am a 3D character artist for games, with training in areas such as 3D modelling and sculpting, retopology, UV creation, texture baking, hand-painted and PBR texture creation, hair creation. Knowledgeable of current development pipelines and industry-standard tools. Portfolio: www.artstation.com/delyorra
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Rigging Sculpting Skinning Texture Baking Texturing UV Mapping
software3ds Max Marmoset Toolbag Marvelous Designer Maya Photoshop Substance B2M Substance Painter Unreal Engine ZBrush
I am a creative and detail-oriented 3D environment artist with a First Class Degree for BA Game Art from Futureworks Manchester. I have a particular interest in realistic environments, but always look forward to working in different styles.
skills3D Modeling Cloth Simulation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping
softwareMarvelous Designer Maya Photoshop SpeedTree Substance Designer Substance Painter Unreal Engine World Machine ZBrush
We are a team with 50+ outstanding artists in China, which can offer architectural 3d rendering services, 3d modeling, 3d animation, Flythrough and Walkthrough. We provide information rich and photorealistic outputs within your budget. Our experts have successfully executed several International rendering projects and shipped across the globe. Not only we offer lucrative solutions, but also value-addition by guaranteeing efficiency and quality. Customer centric and process driven approach distinguish us from other outsourcing architecture 3d rendering companies. We create exceptional 3 Dimensional images with each object detail at affordable prices and to deliver them on time. We are providing services to Interior Designers & Decorators, Architects, Developers, Manufacturers in the top industries like Construction, Real Estate, Manufacturing, Retail, Building Product, Automotive and Education. We assist you in creating a photorealistic, information rich, detailed and true 3 dimensional models. We work closely with our offshore clients to add value and clearly illustrate their concept with photo-realistic modeling and rendering.
skills3D Modeling Animation Architectural Visualization Color Correction Hair/Fur Grooming Lighting MAXScript Photogrammetry Rendering Rotoscoping Sculpting Texturing VFX VR & AR VR 360
I am an 3D artist that is interested in in exploring various styles of art. I am confident working with Maya, ZBrush, as well as game engines such as UE4. I have a passion for creating natural and organic environments set in fantasy worlds. I’ve done a few projects outside of university, I have worked on competitions and small fan projects - recently I’ve also been working hard on a pirate themed project for Grads in Games: Search for a Star competition. I enjoy discussing and solving problems as part of a team. I am a fast learner and have always had the drive to improve my artistic and technical skills. My degree has equipped me with a good understanding of the industry standard pipeline and I am ready to take on the next challenge.
skills3D Modeling Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
3D artist, generalist focused on character modeling and dev look. CG experience since 2011. Personal interest in creating a career in art direction. thiagots.artstation.com
skills3D Modeling 3D Printing Compositing Concept Art Digital Painting Hair/Fur Grooming Hard Surface Modeling Illustration Look Development Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
softwareBlender Cinema 4D KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter V-Ray ZBrush
My name is Gabriel Henrique and I’m 3D Artist living in Brazil. I've working almost 7 years with 3D as a generalist and my main focus is characters. I worked 1,6 years at Miagui Studio. Toolbox - 3DS Max, Maya, Zbrush, V-Ray, Corona, Arnold, Substance Painter, Mari, Photoshop, Marvelous Designer, Mudbox. I’m always open for new opportunities! Cheers! :)
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texturing UV Mapping
Professional with extensive experience in digital art and traditional, CG generalist job as freelancer for several years running from advertising works, brand development, etc.. Illustrating even traditional and 3D animation,Architectural models, composition and motion graphics.
skills3D Modeling Animation Architectural Visualization Art Direction Digital Painting Graphic Design Hard Surface Modeling Look Development Motion Graphics Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX
I am a 3D artist in love with games, anime and the whole geek universe, I started to create interest in the arts of small children, during my learning in the arts I was perfecting my skills in 3D to the point that I realized that 3D was the way that I should follow, nowadays I work a lot with characters of all types in 3D and scenarios in the most diverse formats and styles, but I also perfected myself in the creation of any type of 3D product, currently I live in São Paulo for over a decade and today I am located in the Republic living with my two children.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Compositing Facial Rigging Hard Surface Modeling Level Design Lighting Organic Modeling Particle Effects PBR Texturing Rendering Retopology Rigging Sculpting Texturing Training UV Mapping VFX
The first time that saw a 3D program was in 2002, so after this moment decided wanted that for my live, so in 2007 started working as generalist modeler in an advertising game company. In between 2007 and 2012 all companies that worked had few peoples in production, often was responsable for all 3d models of the games also textures, rigging and some times rendering. After 2012 started some projects as freelance working with advertising companies making specifically modeling and texturing, so in 2014 started work in a governmental company as Forensic Artist where I've helped the Policy Department using the art to solve some cases, after some years I'm still helping them with some cases but just as sporadic work. Today I am a 3d artist working as Freelancer who has good communication, good technical skills in all 3d areas, always looking for new projects that challenge my skillset, within a team that provides the opportunity to learn.
Multi-talented and detail attentive Game Artist in both 2D and 3D designs. Willing to share my talents and technical knowledge in 3D modeling, Digital Sculpting, Texturing, 2D and 3D Animation, Conceptual and Graphic Design, and Traditional and Digital Arts. Main focus in character art and efficient at hard surface modeling, background in graphic design, illustration, and fine art.
skills3D Modeling Animation Concept Art Concept Design Digital Painting Graphic Design Hard Surface Modeling Illustration Organic Modeling PBR Texturing Retopology Sculpting Sketching Texture Baking Texturing
RESUMÉ I am a Visual Artist / Designer focusing on digital, 3D, Motion Graphics, Video / Cinema, Post-production. I've been working as CG generalist/ Motion Designer and Art director since 2007.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Color Grading Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Skinning Storyboarding Texture Baking Texturing Turntables UV Mapping VFX VR & AR VR 360
My name is Terry Wong and i'm a Freelance Concept Artist. I specialize in Digital Illustration and Concept Art. I am looking for studio opportunities where i can get involved in game development, and further improve my skills as a concept artist. I am open working remotely, and relocating if necessary. I have always loved the field of 2D, 3D and such. Video Games and Animation have always been an interest to me, especially when it comes to concept art. I am not only inspired by the artwork, but also the effort and hard work put into the development by the people behind it.