I'm a self-taught 3D Artist who enjoys building worlds and enhancing the gaming experience by either emulating reality or through the power of imagination. I'm always open to test new workflows and techniques.
On a personal level I am a natural team player who gives space to others and who goes out of his way to help work colleagues grow at every opportunity. I am constantly trying to visualize a better world and am eager to learn new software tools and technologies. Being proactive and willing to use my initiative means that I am not afraid to volunteer my services when I feel there is a need for them.
skills3D Modeling Art Direction Compositing Digital Painting Hair/Fur Grooming Hard Surface Modeling Level of Detail Lighting Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping
softwareBlender CLO Cycles Eevee FiberMesh Marvelous Designer Photoshop RetopoFlow TopoGun UVLayout ZBrush
My name is Myriam Farraces García, I have the Master's Degree in Design and Creation of characters for videogames taught by Libel Studios, in which I have acquired advanced knowledge about High and low modeling, retopology and characterization of characters. In addition to taking courses in AulaTemática and courses on the Udemy platform. I am currently giving private lessons with the Odin3d.com platform to improve my skills and have a more complete professional profile.
skills3D Modeling 3D Printing PBR Texturing Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping
I work in the graphic area since my 17 years, where I worked as a finalist, draftsman, drawing teacher, currently working as a multimedia design educator, but focusing on games production. Today I work as a 3D Artist at Hogarth World Wide, where I produce Assets for architecture..
skills3D Modeling 3D Printing Architectural Visualization File Conversion Graphic Design Level Design Level of Detail Motion Graphics Organic Modeling PBR Texturing Rendering Sculpting Texturing UV Mapping VFX
softwareAfter Effects Blender Illustrator Photoshop Premiere Pro SketchUp Substance Painter Unity Unreal Engine ZBrush
I am a versatile 3D artist who specializes in modeling and texturing vehicles, weapons, and environments for games and AR/VR applications
skills3D Modeling Augmented Reality Hard Surface Modeling Level of Detail Look Development Organic Modeling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping Virtual Reality
software3D-Coat 3ds Max Marmoset Toolbag Maya Photoshop Sketchfab Substance Painter Unreal Engine ZBrush
I am a freelance 3D modeler with 3+ years of experience in creating 3D models for video games and animations. I can adapt to different job requirements and deliver products on time, as well as give the customer updates on current progress and receive live feedback. I have a strong passion for CG, mainly using Blender and Substance Painter, but I do have experience in Zbrush as well. I currently reside in the state of Maryland, and do freelance jobs remotely.
skills3D Modeling 3D Printing Architectural Visualization Cloth Simulation Color Correction Compositing Concept Art Decimation Digital Painting Fluid Simulation Hard Surface Modeling Layout Level of Detail Lighting Look Development Organic Modeling Particle Effects PBR Texturing Photo-manipulation Rendering Retopology Sculpting Sketching Texture Baking Texturing UV Mapping
softwareBlender Cycles Eevee Gimp Iray LuxRender OpenGL Photoshop RetopoFlow Sketchfab Substance Painter UV Packer UVLayout ZBrush
hello, my name is andré, freelance 3D artist with a focus on props for games and hard surface, looking for work in the area.
skills3D Modeling 3D Printing 3D Scanning Digital Painting Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
A complete 3d artist and vídeo editor, knowledge on 3D poly by poly, sculpt, UV, texture and rendering :D and studying rigging (struggling but improving!)
I am a Senior CGI artist with an eye for creative details, passionate for building assets from scratch and has got opportunities to work extensively in Modeling and Texturing. During the course of my career, I have had the privilege of working on projects from the early stages of Pre-Production to final delivery. Even though, I have held senior positions in the past I am still very eager to work just as an artist, and nothing excites me more than delivering the best quality product. If you need an experienced artist who is dependable and can deliver quality work, please get in touch.
skills3D Modeling Augmented Reality Cloth Simulation Hard Surface Modeling Level of Detail Lighting Organic Modeling PBR Texturing Rendering Sculpting Texturing UV Mapping Virtual Reality
Hello! My name's Lucas and i'm from Brazil. I've graduated in 2020 (Design and Development of Digital Games Course, in PUC- SP). I have experience in softwares like Zbrush, Blender, Maya, Substance Painter, Unity, Photoshop. I'm new to this website, I used to work on workana but there wasn't so much 3D projects there.
Passionate 3D Generalist, with 3 years of hands-on experience in full cycle of creation game ready environments, props, texture sets for various game engines and pipelines, concept art, lighting and animation. I am eager to take on jobs of any size and complexity and able to complete these to the highest standard whilst always ensuring deadlines are met. I possess vast knowledge of content creation techniques and experienced with a variety of industry standard authoring tools. I am able to adapt quickly to new development pipelines, art styles and team structures.
skills3D Modeling Concept Art Concept Design Hard Surface Modeling Level Design Level of Detail Lighting PBR Texturing Rendering Retopology Rigging Sculpting Texturing UV Mapping
software3ds Max CryEngine Fusion 360 Illustrator Marvelous Designer Maya Photoshop Quixel DDO Quixel Mixer SpeedTree Substance Designer Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush
Greetings, I'm Akshay Kumar, a 3D Hardsurface - Environment - Prop artist who has worked on multiple AA and AAA games, individuals, companies and outsourcing studios too. Creation of high quality AAA hardsurface props, environments and weapons is my expertise. Thanks for reading! Cheers!
skills3D Modeling Architectural Visualization Cloth Simulation Color Correction Decimation Hard Surface Modeling Level of Detail Lighting PBR Texturing Rendering Sculpting Shading Texture Baking Texturing UV Mapping
softwareAfter Effects Fusion 360 Illustrator Lightroom Marmoset Toolbag Marvelous Designer Maya Megascans Photoshop Quixel Mixer RizomUV SpeedTree Substance Designer Substance Painter Unfold 3D Unreal Engine ZBrush
I love to create high quality content focused in modeling props and texturing for games. I like to spend my free time learning new techiniques and improving my modeling skills. Experience with: Stylized and realistic props Weapons Enviroment art Team management
I am a Full-time freelance 3D Artist. My main focus is characters but I have worked with Modeling/Lighting/Rendering for archviz and also modeling/texturing environments for games.
skills3D Modeling 3D Printing Compositing Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV Mapping
Hi I'm Nathan, I am 25. I started learning 3d when I was 11, I studied video game art for 4 years in the HEAJ school in Belgium, then I worked for 6 months at EnodoGames in Nice, France. 3 years ago I became free-lancer. I have done a few 3d assets for Dekogon. I animated short documentary films for the Tahitian television. I'm currently still learning to master vfx for cinema and I will direct my first cg featured musical video clip later this year.
skills3D Modeling 3D Scanning Architectural Visualization Art Direction Cloth Simulation Fluid Simulation Hard Surface Modeling Integration Level Design Lighting Look Development Motion Graphics Organic Modeling Particle Effects PBR Texturing Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VFX
software3ds Max After Effects Alchemy Bitmap2Material Blender Character Creator Cycles Eevee EmberGen Houdini Illustrator Marmoset Toolbag Maya Megascans Optix Photoshop Quixel Mixer RealityCapture Redshift Substance Alchemist Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrush
I am specialized in the creation of 3D graphics and content with the knowledge of several workflows to develop high-quality and functional props optimized for videogames. Always able to adapt to new technologies and pipelines, self-driven, responsible, Team-worker, leadership, and deadline-oriented are some of my professional skills.
A mid-level Environment artist with a soft spot for stylized worlds. Experienced in the creation of high quality 3D assets, textures and materials in the scope of creating immersive game environments. Focused under pressure, methodical & cheerful team player.
skills3D Modeling 3D Printing Level Design Lighting Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping