Hire Uv Mapping Artists

Find approved freelance CG artists & studios.
Results: 529

Nikita A

Registered: 2 days ago

I have worked on creating game, AR, VR ready assets for different platforms for a couple of years now. So i know how to bake textures and make a good use of uv space. I mainly specialize on hardsurface modeling but also familiar with sculpting and animation.

skills

3D Modeling Animation Retopology Rigging Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Blender Fusion 360 Marvelous Designer Photoshop Substance Painter ZBrush

Jonathan S

Registered: 3 days ago

Senior 3D artist with over a decade of experience. Recent productions: -Black Panther (Model/Texture Artist) -The Christmas Chronicles (Character/Creature Artist) -The Elder Scrolls Elsweyr Cinematic(Prop Artist)

skills

3D Modeling 3D Printing PBR Texturing Rendering Sculpting Texturing UV Mapping

software

3ds Max Cinema 4D Fusion 360 MARI Maya R3ds Wrap Redshift Substance Designer Substance Painter Unreal Engine

Tarun S

Registered: 4 days ago

I am a professional 3D modeler,nearly 12 years of industry experience,i am passionate for 3D hard surface modeling,I preffered to use maya application.

skills

3D Modeling UV Mapping

software

Maya Photoshop ZBrush

Cagatay G

Registered: 6 days ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Agisoft Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Giancarlo D

Registered: 1 week ago

Hey there :) my name is Giancarlo Di Dino, since 2016 i work for games and films. i follow my vision to become a great 3d artist to help other people and companies to realize their visions. feel free to contact me! i am sure we can help each other

skills

3D Modeling Animation Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping

software

Arnold Maya Photoshop Substance Painter ZBrush

Danny T

Registered: 1 week ago

I love what I do and that translates to a strong work ethic, enthusiasm, amenable to learning and team first attitude. My strong proficiency with 3DS Max, Maya, Zbrush, knowledge of texturing and optimization, my attention to detail, my experience and knowledge working high and low poly will make me a perfect fit for your team.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Retopology Sculpting Sketching Texture Baking Texturing UV Mapping VR & AR

software

3D-Coat 3ds Max Blender Marmoset Toolbag Maya Photoshop Sketchfab SpeedTree Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush

Prince M

Registered: 1 week ago

I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modelling Illustration Layout Lighting Look Development Motion Graphics Organic Modelling Post Production Retopology Sculpting Sketching Texture Baking UV Mapping

software

After Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Red Giant Suites Redshift Substance B2M Trapcode Unfold 3D Unreal Engine World Machine ZBrush

Giuliano L

Registered: 1 week ago

Well rounded 3D Artist with over 15 years experience with 3D graphics and with more than 10 years experience in the Games Industry.

skills

3D Modeling Hard Surface Modelling Lighting PBR Texturing Photogrammetry Rendering Retopology Shading Texture Baking Texturing UV Mapping

software

3ds Max Agisoft Fusion 360 HDR Shop Illustrator Marmoset Toolbag Marvelous Designer Photoshop Substance Designer Substance Painter TopoGun Unity UVLayout V-Ray xNormal ZBrush

West R

Registered: 1 week ago

3D Modeler and Character Artist looking for new professional challenges and increasing responsibility. Adept at bringing new life to existing characters and environments. Has excellent drawing and anatomy skills, design aesthetic, as well as an attention to detail that brings a unique vision to the creative process. Openminded collaborator that loves creating great things. Self-motivated problem solver. Has also worked as a Graphic Designer for many years. Worked with and managed projects for numerous clients in various industries, especially the Manufacturing and Veterinary industries. Managed the creative pipeline from drafting estimates, managing vendors. and overseeing the completed project. —West Richins

skills

3D Modeling Animation Art Direction Color Correction Compositing Concept Design Illustration Lighting Motion Graphics Organic Modelling Photography Rendering Retopology Shading Texturing Training UI Design UV Mapping

software

After Effects Arnold CorelDRAW Illustrator InDesign KeyShot Maya Mental Ray Photoshop Premiere Pro SketchBook Substance Painter ZBrush

Francisco Javier S

Registered: 2 weeks ago

Passionate about 3D looking for job offers to contribute what companies can and have contacts for future jobs

skills

3D Modeling Retopology Sculpting UV Mapping

software

Blender KeyShot Marmoset Toolbag Maya Unreal Engine xNormal ZBrush

Mike A

Registered: 2 weeks ago

I am Mike Avramis, Digital Sculptor with over ten years of experience as a 3D Artist. ⠀ My background is in 3D modeling, sculpting, motion graphics, compositing and⠀ animation for TV, film & mobile games.⠀ ⠀ I have worked with studios such as IXOR VFX where I led a team of artists to two national Gold Ermis Awards for a mobile game. I also played a key role in productions for brands like Vodafone, Hellman's, Cosmote, Pizza Hut and others. ⠀ ⠀ My biggest passions are games, movies, comics and I love creating characters from different universes. I spent my free time studying human anatomy, learning traditional sculpting and taking commission work, creating characters for 3D print and resin casting.⠀ ⠀ For the past three years, I have been working for Para Bellum Wargames⠀ as a Character and Creature Artist, creating miniatures for mass production⠀ with plastic injection moulding for the game Conquest - The Last Argument of Kings.⠀ ⠀ I am always interested in a new challenge. ⠀ Reach out to mikeavramis@gmail.com to connect!

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Hard Surface Modelling Organic Modelling Retopology Sculpting UV Mapping

software

3D-Coat 3ds Max KeyShot Marvelous Designer Maya Photoshop ZBrush

Morteza H

Registered: 2 weeks ago

Environmental artist Fluent in modeling for game high poly . low poly . uv . bake . textures PBR Model optimization and uv

skills

3D Modeling Hard Surface Modelling PBR Texturing Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Marvelous Designer Maya Substance Designer Substance Painter ZBrush

Orhun E

Registered: 3 weeks ago

My name is Orhun Evcimen. I'm 14 years experienced illustrator and 3D generalist. In 2005 i'm graduated from Dokuz Eylul University Fine Arts Faculty department of Graphic Design (Bachelor Degree). Then i started to work as a junior graphic designer along one year in local advertise agencies in Izmir. At the end of one year i decided to go to Istanbul for being a CG generalist. I worked one year in İstanbul. During this process, I produced freelance 2d/3d animations and graphic design works. Then i had to go back to Izmir because of personal reasons. Since 2008 I'm living and working in Izmir as vector illustrator and 3d artist. For one year i switched to the game industry and working as low poly 3d modeler and texture artist.

skills

3D Modeling Concept Design Decimation Digital Painting File Conversion Hard Surface Modelling Illustration Organic Modelling PBR Texturing Photo-manipulation Photography Retopology Sketching Texture Baking Texturing UV Mapping

software

3ds Max Illustrator Marmoset Toolbag Photoshop Substance Painter ZBrush

Javier B

Registered: 4 weeks ago

I am a young artist, experienced in video game asset creation and ready to do my best to learn as much as I can. Organization and effectiveness define me at work. I wake up every morning feeling extremely lucky for being able to turn my day by day hobby into my job, and that motivates me to achieve the best results. I am serious when I have to, but I love to laugh and be positive about things, you never know what life will bring you, so I am always eager to take it with the best possible attitude. So, if you like what you have seen so far, why not getting in touch?

skills

3D Modeling Decimation Hard Surface Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR

software

3ds Max Blender CryEngine Marmoset Toolbag Marvelous Designer Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine ZBrush

Roberto F

Registered: 1 month ago

I'm a 3d artist from Brasil. I've 10 plus years of experience and have worked on a diverse range of projects like: VR assets and characters 3d printing Character Rigging

skills

3D Modeling 3D Printing Cloth Simulation Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Marvelous Designer Photoshop Substance Painter Unity Unreal Engine ZBrush

Felipe A

Registered: 1 month ago

My name is Felipe Almeida De Abreu, I'm an 3D realtime environment artist from Brazil. I'm a self taught artist, I do freelance for a living.

skills

3D Modeling Architecture Visualization Lighting PBR Texturing Texture Baking Texturing UV Mapping

software

Blender Marmoset Toolbag Marvelous Designer Maya SpeedTree Substance Designer Substance Painter Unreal Engine ZBrush