Hire Uv Mapping Artists

Find approved freelance CG artists & studios.

Results: 722

As a progressive professional with Autodesk Maya (level experienced), 3DS Max (level skillful), Blender (level skillful), Substance Painted (level experienced), Substance Designer (autodidact), Zbrush (level skillful), Marvelous Designer (level skillful), Unreal Engine (level skillful) and Photoshop (level experienced), I believe I can contribute my strengths and proficiency in collaboration toward your team efforts. I have enhanced communication abilities and cultivated a reputation as a major contributor through innovation and motivation skills. My innovation, people-centric nature and eagerness to please have afforded me excellent interpersonal skills. I am a collaborative team player always searching for opportunities to impart valuable insights.

I am an 3D artist that is interested in in exploring various styles of art. I am confident working with Maya, ZBrush, as well as game engines such as UE4. I have a passion for creating natural and organic environments set in fantasy worlds. I’ve done a few projects outside of university, I have worked on competitions and small fan projects - recently I’ve also been working hard on a pirate themed project for Grads in Games: Search for a Star competition. I enjoy discussing and solving problems as part of a team. I am a fast learner and have always had the drive to improve my artistic and technical skills. My degree has equipped me with a good understanding of the industry standard pipeline and I am ready to take on the next challenge.

My name is Benabdelkader walid and I am a freelance 3D Artist generalist specialized in shading, lighting and look dev and modeling. I started my career in 2008 and became a member of the great team at pixel one studio in tunisia for 4 years. In 2011 I decided to start freelancing as I was keen to explore other companies. I began as a 3D generalist but now I focus more on lighting and shading. I am very passionate about creating beautiful pictures and understanding how to translate the look of the real world into VFX. I hope you enjoy my portfolio and if you like don’t hesitate to contact me.

My name is Giovane Henriques I from Brazil Available for Freelance Remote. Any questions: contactgiovane@gmail.com

My name is Gabriel Henrique and I’m 3D Artist living in Brazil. I've working almost 7 years with 3D as a generalist and my main focus is characters. I worked 1,6 years at Miagui Studio. Toolbox - 3DS Max, Maya, Zbrush, V-Ray, Corona, Arnold, Substance Painter, Mari, Photoshop, Marvelous Designer, Mudbox. I’m always open for new opportunities! Cheers! :)

I specialize in 3D modeling video game characters/vehicles.

I am a Cinema 4D artist trying to help people complete their projects so I can support myself while working on my own projects.

software

Cinema 4D Redshift

Professional with extensive experience in digital art and traditional, CG generalist job as freelancer for several years running from advertising works, brand development, etc.. Illustrating even traditional and 3D animation,Architectural models, composition and motion graphics.

I am a 3D artist in love with games, anime and the whole geek universe, I started to create interest in the arts of small children, during my learning in the arts I was perfecting my skills in 3D to the point that I realized that 3D was the way that I should follow, nowadays I work a lot with characters of all types in 3D and scenarios in the most diverse formats and styles, but I also perfected myself in the creation of any type of 3D product, currently I live in São Paulo for over a decade and today I am located in the Republic living with my two children.

Hey, I've professionally worked for Yoozoo Games and 300 Entertainment before, I also worked in a small indie team.

Passionate Hard Surface / Weapon Artist with over five years of experience in producing high quality game assets for AAA titles.

I've been working in the animation industry for 11 years. I'm self-taught and a hard worker. I'm trying to improve my work every day with continuous practice.

4+ years of experience as 3D Generalist, focused in lighting and look development. I've worked as 3D generalist in the main series of Mono Animation "Pilar", in the soap opera "Carinha de Anjo" from SBT, one of the biggest tv networks of Brazil, and as compositor of "The Microadventures of Tito & Muda" from Copa Studio, the studio that brought Jorel's Brother and Haunted Tales for Wicked Kids. Now I'm working in a animated feature film called Forbidden World.

My name is Roni Aguiar, and I am a Character Modeler, I have experience with organic modeling, uv and texturing. I use to work with 3ds max, Zbrush, Photoshop, ornatrix, Substance Painter and Vray. but I'm open to learn new tools! I'm currently working

I have always been passionate about the arts, since I was a child I watched drawings and wanted to discover how they moved. Hence my curiosity and my search for knowledge, I studied design in schools like RedZero and Saga and since 2014 I work with design! Of course I wanted more, and I went looking for things I love to do, like working with the 3D world.

I have made some thinks for the moding community of connan exiles. Worked as a 3D Artist at Piterion GmbH in Germany on the VR Branch and Studied 3D Game Art at SAE Stuttgart Germany. Currently im looking to make my portfolio biger and gather expiriance as a Freelancer.

Specialization in general modeling (characters / props) using mainly: Blender, Zbrush, Substance and Photoshop.

I work with 2D design for over 3 years and I have been studying 3D modeling and 2D art for 5 years. I want to help them in works in the areas of 2D and 3D art (modeling).

Artist with four years of experience in game art in general. Work in projects as illustrator, concept artist and 3d generalist. I am passionate in learning various skills inside this career.

software

Blender Photoshop

Passionately driven in visual storytelling my entire life and was fortunate enough to have found and built a career focusing on everything 3D. I am creatively inspired by games, film, and motion graphics in real-time. Full spectrum of skill sets and constantly learning. I pride myself in being a well rounded up-to-date artist both in 2D and 3D; who can collaborate with a team or have and individual ability to translate ideas into reality. I am excited to see what the future brings. My skillset includes High Poly Sub-D Modeling, Low Poly Modeling, Processing and working with Scan Data and CAD, Texturing, Photogrammetry, Real-time Engine Stuff, Lighting, Environment Layout,

I work with the designer for about thirty years, freehand drawing of advanced 3D modeling, currently I specialized in developing from characters to games, from conception to basic animation, I have been committed to evolve my knowledge to a better approach in this area. I am open to experience and the willingness to new opportunities. Love what I don't really consider with work but rather a fun one, that's why I'm without pre-searching for news on the subject.

Game developer. Specialized in 3D modeling and PBR. Can create custom materials and models of varying styles. Also capable of more organic sculpting, hand-painted shading and skinning clothes to characters. If you work within Unity or Unreal, i can also setup full scenes with light, reflection probes and all. Renders can also be produced this way. Questions? Feel free to ask!