My name is Helder Darlem and I have been working for 24 years with computer animation and 3D illustration in the areas of Advertising, Architecture, cinema, Product Design, Games, Engineering and Cinema. I have technical knowledge in Architecture and Engineering. I am proactive, communicative and creative. I do everything with a lot of enthusiasm and involvement. I find it easy to communicate and deal with staff, sharing my knowledge with others.
skills3D Modeling 3D Printing Animation Architectural Visualization Camera Tracking Illustration Lighting Particle Effects PBR Texturing Rendering UV Mapping VR 360 WebAR
I have good experience in modeling techniques, I maintain good topology and grid uniformity, and I also have a good understanding of the proportions of the model.
I have a vast experience in Multimedia, I have been working in this industry for more than 10 years now. I have worked for many happy clients.
skills3D Modeling 3D Scanning Animation Architectural Visualization Augmented Reality Camera Tracking Color Correction Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Lighting Matchmoving PBR Texturing Photo-manipulation Photography Sculpting Shading Texture Baking Texturing Training Turntables UV Mapping Virtual Reality
I work in the field of 3D furniture modeling, designed environments and 360 °, with 5 years experience in the area. I have specialized technicians and committed to the service. I am prepared to serve small, medium and large customers, always offering an intelligent and economical solution to improve the visualization of your products, giving better quality and realism.
I'm Technical 3D Artist / Generalist. Mostly I work with real-time 3D computer graphics but non-realtime 3D rendering is usual for me too. As a 3D generalist, I'm familiar with a big number of technologies/approaches and software in the world of 3D graphics. From the classical 3D Modeling/Texturing and visualization to the Game Design and Game Art. Below you can examine full list of technologies and software, that I have experience with. ● 3D Modeling (Maya, Blender) ● 3D Sculpting (Pixologic Zbrush) ● 3D Visualization — composition and scene lightning setup (Marmoset Toolbag, keyshot) ● Texture coordinates parameterization / Unwrap UVW (Maya, Blender, Rizom-Lab) ● Texturing PBR/non-PBR (Substance Painter, Adobe Photoshop) ● Post-production (Adobe Photoshop)
skills3D Modeling Decimation Hard Surface Modeling Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping
I'm a 3d Generalist, working on 3d modelling, asset development, particle creation and architectural visualization.
skills3D Modeling 3D Printing Architectural Visualization Camera Tracking Color Correction Lighting Look Development Organic Modeling PBR Texturing Rendering Shading Texturing UV Mapping
I’m a Brighton-based freelance 3D artist, passionate about creating high-quality and unique characters through the marriage of artistic and technical aspects. I love telling stories through the creation of a single frame. I am most excited when I'm continuously pushing the boundaries of my artwork, implimenting new techniques, and exploring the endless possibilities of where my imagination can take me. I’m excellent at facial modelling, sculpting expressions, anatomical accuracy, capturing realism, and producing characters with personality and charm that vary in style.
skills3D Modeling 3D Printing Art Direction Concept Art Concept Design Level of Detail Lighting Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Texturing UV Mapping
I'm 3D Artist specialist on Hard Surface Modeling with 20 years of expertise. I Worked for 10 years with 3D for Executive Jets, Comercial Aircrafts and Defense & Security Aircrafts for Embraer S/A in Brazil. Today i'm use Houdini for all work, and use Zbrush and 3ds max for secondary tools.
skills3D Modeling 3D Printing Animation Architectural Visualization Fluid Simulation Hard Surface Modeling Level of Detail Lighting Look Development Particle Effects Rendering Retopology Shading Texturing UV Mapping VFX
I'm an Architect with keen interest in architectural and interior visualization. I am capable of handling architectural projects, Interior Projects , Furniture modeling as well as Product Modeling
skills3D Modeling Architectural Visualization Cloth Simulation Color Correction Color Grading Hard Surface Modeling Level Design Level of Detail Lighting PBR Texturing Rendering Texturing UV Mapping
software3ds Max AutoCAD Corona Renderer Enscape LumenRT Lumion Marvelous Designer Photoshop SketchUp Substance B2M Substance Designer Substance Painter V-Ray
Hello! My name is Rodrigo Reis, I am a CG teacher at the Senac Campinas educational institution, graduated in Advertising at Universidade Paulista UNIP, and post-graduated in Development in 3D immersive technologies. Study Concept Art, 3D Modeling, Rendering and graphic engines like Unreal Engine. I have worked as a WebDesigner in an advertising agency and also as a Freelancer in my Computer Graphics studio. I have experience in illustration, 3D modeling, 2D and 3D animation, creation of graphic arts for advertising campaigns on and off, website layout, creation of mobile interfaces, wireframe, visual identity, video editing and graphics engines on Unreal Engine and Cryengine.
skills3D Modeling Architectural Visualization Art Direction Concept Art Concept Design Graphic Design Hard Surface Modeling Illustration Layout Organic Modeling Photo-manipulation Rendering Retopology Sculpting Sketching Texture Baking Texturing UV Mapping Virtual Reality VR 360
Brazilian Product Designer and 3D Artist, focused on creating props for games. Constantly learning to improve my asset creation skills, modeling (High and Low Poly), Texture Baking/Painting, Rendering and in-Game Engine Visualization. I've always been fascinated by art. As a kid, I started off by drawing vehicles on paper as realistic as I could, so later i'd make the switch to Photoshop, until i was finally introduced to 3D modeling in college. After graduating in Product Design, my passion for bringing things to life led me to expand my repertory, and pursue another interest of mine: games, focusing on hard-surface modeling.
skills3D Modeling Hard Surface Modeling PBR Texturing Rendering Retopology Texture Baking Texturing UV Mapping
Brazilian in love with video games and sculpture, and I try to put all that love in all the works that I participate.
skills3D Modeling 3D Printing Art Direction Concept Art Decimation Look Development Retopology Sculpting Shading Texturing UV Mapping
I'm a 3D artist specialized in hard surface modeling and texturing for real-time applications, such as AR/VR and games. I have a couple of years of experience modeling SKU's and props for games and VR applications. Feel free to contact me if you have any questions!
skills3D Modeling Hard Surface Modeling PBR Texturing Retopology Texture Baking Texturing UV Mapping Virtual Reality
software3ds Max Illustrator Marmoset Toolbag Maya Photoshop Substance Painter Unity Unreal Engine ZBrush
Hello! I have skills in Hard-Surface modelling, uv mapping, retopology, and PBR texturing for PBR Prop Making. Beside that, i know how to do 3D rendering of archviz in 3DS Max and Corona, along with Real-Time archviz with Unreal Engine 4.
skills3D Modeling Architectural Visualization Hard Surface Modeling Look Development PBR Texturing Rendering Retopology Texture Baking UV Mapping
software3ds Max Blender Corona Renderer Marmoset Toolbag Quixel Mixer Substance Painter Unreal Engine
I am a software specialist & Technical Artist with broad experience in CG asset creation for VR applications and asset optimization for the mobile platform. Professional CG artist/3D artist who is specialized in the creation of highly detailed CG artwork. Always enjoys using imagination to envision new ideas. Has a deep passion for arch-viz, artwork, VR, AR, and video game contents which is where most of the inspirations originate. Passionately mentors creative department teams and conducts technical training to industry professionals to surpass goals and client expectations. Enthusiastic and creative with exceptional flexibility and resourcefulness in recent technologies.
skills3D Modeling Architectural Visualization Augmented Reality Cloth Simulation Coding Hard Surface Modeling Level of Detail Mixed Reality PBR Texturing Photogrammetry Python Scripting Rendering Retopology Texture Baking UV Mapping Virtual Reality
software3ds Max ARCore ARKit Blender Corona Renderer CrazyBump Eevee HDR Light Studio Houdini Iray Marmoset Toolbag Marvelous Designer Megascans Meshmixer Meshroom MODO OpenGL Optix Photoshop Python Quad Remesher Quixel Mixer RealityCapture Simplygon SketchBook Sketchfab Substance Alchemist Substance B2M Substance Designer Substance Painter Unity Unreal Engine Unreal Studio UV Packer V-Ray xNormal
3D artist that is proficient with high poly and low poly workflows. Have experience with realistic(PBR) and Stylized (PBR and painted textures) art styles. I enjoy making Fantasy and Sci-fi models, but i am always willing to learn by stepping out of my comfort zone.
skills3D Modeling 3D Printing Digital Painting Hard Surface Modeling Organic Modeling PBR Texturing Sculpting Texturing UV Mapping
I am 3D Character Modeler and Texture artist, Im as much artistic than technical, I enjoy creating both Character and hard surface environments. My solid understanding of human anatomy and 3D space I believe my skill set and diverse background in visual arts make me both a good candidate and a good fit for any 3d modeling position. I am comfortable learning new software and taking on tough challenges.
skills3D Modeling Cloth Simulation Hair/Fur Grooming Hard Surface Modeling Look Development Organic Modeling PBR Texturing Post Production Retopology Sculpting Shading Texture Baking Texturing Training UV Mapping
softwareArnold Illustrator Marvelous Designer Maya NUKE Photoshop Redshift Substance B2M Substance Painter ZBrush
3D Artist focused in hard surface modeling and texture painting. Currently available for commissioned works. Experience with modeling for games and advertising. Regards, Renato Rodrigues.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping
I started in the world of 3d modeling 1 and a half years ago and during that time I went through courses and a college of digital games which I am still studying. Today I have a greater focus on the modeling market for games, I am still in the beginning of my career and I studying every day to improve myself and learn new things.
Freelancer 3D modeler with experience in Zbrush and 3Ds Max. - Organic and inorganic 3D modeling. - Creation of 3D props - Creation of environments/interiors. - UV mapping - Texturing in Photoshop and Substance Painter - Vray rendering and Marmoset Toolbag
skills3D Modeling Architectural Visualization Hard Surface Modeling Look Development PBR Texturing Rendering Retopology Texture Baking Texturing UV Mapping
Hi, I am Dimash. I make great models and shots.
skills3D Modeling Animation Augmented Reality Camera Tracking Coding Hard Surface Modeling Layout Mel Scripting PBR Texturing Python Scripting Retopology Rigging Sculpting Texture Baking UV Mapping Virtual Reality
3D Artist focused in character modeling, texturing and rigging for games, currently available for commissione works. Mid level professional with college degree in game development. If you need someone with passion, you can call me!