All Aspects of design work , 2D and 3D Animations Large team , quick turn around on projects.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Coding File Conversion Fluid Simulation Graphic Design Illustration Layout Motion Graphics Photo-manipulation Rendering Rigging Sculpting Sketching Storyboarding Texturing UV Mapping
software3DEqualizer 3DEXCITE 3DExperience After Effects Alchemy Animate Artstudio Pro Blender Cinema 4D Illustrator InDesign Photoshop Pro Tools RoadRunner Unreal Engine
I'm an architect who is interested in computer graphic design and CGI.
skills3D Modeling Animation Architectural Visualization Art Direction Color Correction Concept Art Concept Design Crowd Simulation Graphic Design Hard Surface Modeling Level Design Lighting Motion Graphics Photography Post Production Rendering Sketching Texture Baking Texturing UV Mapping Virtual Reality
A 3D artist specialized in characters, working in the games industry for 6 years delivering high quality fully optmized models for realtime use.
skills3D Modeling Concept Art Concept Design Digital Painting Hard Surface Modeling Level of Detail Organic Modeling PBR Texturing Retopology Rigging Sculpting Sketching Skinning Texture Baking Texturing UV Mapping
software3ds Max KeyShot Marvelous Designer Maya Photoshop Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush
I am a freelance illustrator and concept artist, and also have experiencein 3D modelling sculpting. I have a BA (hons) degree in game art from Futureworks university and have done a variety of commission and freelance jobs, including working as a comic book illustrator while studying at university. I am a driven and adaptable artist, capable of working in a variety of styles. My strongest areas are character and prop design and illustration, however I have plenty of experience working with environment illustration too. When it comes to 3d work I have experience modeling and texturing hard surface models like props/weapons and environment pieces, as well as having worked in character sculpting, modelling and texturing, and some understanding of rigging.
skills3D Modeling Concept Art Concept Design Digital Painting Hard Surface Modeling Illustration Sculpting Sketching Texturing
I am a pro-active artist with a huge passion for videogames, and I am proficient in both Autodesk Maya and 3DS Max, skilled with hard surface modelling, and knowledgeable of the importance of good topology and UVs. Also capable of using my initiative to solve problems, along with being a good team player.
skills3D Modeling Animation Concept Art Graphic Design Hair Cards Hard Surface Modeling Illustration Lighting Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photography Rendering Retopology Rigging Sculpting Shading Sketching Texturing UI Design UV Mapping
software3ds Max Bitmap2Material Fuse CC Marmoset Toolbag Maya Mudbox Photoshop Sculptris Substance B2M Substance Painter Unity Unreal Engine xNormal ZBrush
3D Artist, game dev and lowpoly lover. I love stylized arts and handpainted stuff. I worked 2 years at BitCake Studios doing 3d environments, props and characters for their games in Unity. I'm learning UE4 and Unity to improve my skills on the game development area.
skills3D Modeling Animation Concept Art Digital Painting Hard Surface Modeling Illustration PBR Texturing Rendering Retopology Rigging Sculpting Shading Sketching Skinning Storyboarding Texture Baking Texturing Turntables UV Mapping
I am a passionate character artist who focuses on realistic characters. I'm also involved in concepting and look development! Contact me if you are interested working together!
skills3D Modeling 3D Scanning Cloth Simulation Concept Art Concept Design Facial Rigging Graphic Design Hair Cards Illustration Organic Modeling PBR Texturing Retopology Sculpting Sketching Texturing UV Mapping
softwareMarmoset Toolbag Marvelous Designer Maya Photoshop R3ds Wrap Substance Painter Unreal Engine ZBrush
I have provided services in the marketing, literary, film, gaming and toy design industries, with skill sets including producing (Both live action and animation), writing/screenwriting (copy and narrative), 2D and 3D conceptual design, as well as photo realistic architectural/Archviz, character design and animation (I can emulate any animation style, Disney, 2D Anime, Photo Realistic 3D, you name it. I can also emulate the looks of hand drawn, cell shaded and watercolors), toy design and sculpting, illustration, editing, Practical SFX/VFX, Sound/Foley Design, Music Licensing, graphic and website design, identity branding and marketing.
skills3D Modeling Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Color Grading Concept Art Concept Design Digital Painting Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Look Development Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Sound Design Storyboarding Texturing VFX
softwareAfter Effects Animate Blackmagic Fusion Blender Character Creator Cinema 4D Cycles DaVinci Resolve Daz3D Eevee Elements 4D FiberMesh FumeFX Fuse CC Fusion 360 Gimp Houdini iClone Illustrator InDesign InstaLOD Iray KeyShot Lightroom LightWave Lumion Marmoset Toolbag Megascans MotionBuilder Octane Render Photoshop Poser Premiere Pro Quixel Mixer RealFlow Red Giant Suites Redshift Sketchfab SketchUp Substance Alchemist Substance B2M Substance Designer Substance Painter Trapcode TurbulenceFD Twinmotion UNIGINE Engine Unreal Engine Unreal Studio Vegas Pro ZBrush
Hello! My name is Rodrigo Reis, I am a CG teacher at the Senac Campinas educational institution, graduated in Advertising at Universidade Paulista UNIP, and post-graduated in Development in 3D immersive technologies. Study Concept Art, 3D Modeling, Rendering and graphic engines like Unreal Engine. I have worked as a WebDesigner in an advertising agency and also as a Freelancer in my Computer Graphics studio. I have experience in illustration, 3D modeling, 2D and 3D animation, creation of graphic arts for advertising campaigns on and off, website layout, creation of mobile interfaces, wireframe, visual identity, video editing and graphics engines on Unreal Engine and Cryengine.
skills3D Modeling Architectural Visualization Art Direction Concept Art Concept Design Graphic Design Hard Surface Modeling Illustration Layout Organic Modeling Photo-manipulation Rendering Retopology Sculpting Sketching Texture Baking Texturing UV Mapping Virtual Reality VR 360
I'm a highly motivated freelance character and prop concept artist looking to create project defining artwork and visual guides to further be executed on a development team. I love taking on new opportunities to improve and learn and to be guided by inspiring artists so that I can better myself and keep creating for future games and movies.
Hi, my name is Shakira, I am a Junior Game Artist, wanting to specialize in Environment Design and Asset Production. I'd love to make my first experiences as a freelance artist so don't hesitate to message me if you are interested in my work. I'm looking forward to hear from you ^^
I am a young designer looking for new experiences and projects to enrich and deepen the world of design. I offer seriousness and precision in my work, professionalism and availability. If you are interested in viewing the portfolio, write me in private. Thank You and have a nice day.
skills3D Modeling Color Correction Concept Art Concept Design File Conversion Graphic Design Illustration Photography Post Production Rendering Sketching Texturing UI Design
Multi-talented and detail attentive Game Artist in both 2D and 3D designs. Willing to share my talents and technical knowledge in 3D modeling, Digital Sculpting, Texturing, 2D and 3D Animation, Conceptual and Graphic Design, and Traditional and Digital Arts. Main focus in character art and efficient at hard surface modeling, background in graphic design, illustration, and fine art.
skills3D Modeling Animation Concept Art Concept Design Digital Painting Graphic Design Hard Surface Modeling Illustration Organic Modeling PBR Texturing Retopology Sculpting Sketching Texture Baking Texturing
RESUMÉ I am a Visual Artist / Designer focusing on digital, 3D, Motion Graphics, Video / Cinema, Post-production. I've been working as CG generalist/ Motion Designer and Art director since 2007.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Color Grading Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Skinning Storyboarding Texture Baking Texturing Turntables UV Mapping VFX Virtual Reality VR 360
My name is Terry Wong and i'm a Freelance Concept Artist. I specialize in Digital Illustration and Concept Art. I am looking for studio opportunities where i can get involved in game development, and further improve my skills as a concept artist. I am open working remotely, and relocating if necessary. I have always loved the field of 2D, 3D and such. Video Games and Animation have always been an interest to me, especially when it comes to concept art. I am not only inspired by the artwork, but also the effort and hard work put into the development by the people behind it.
Hello, My name is Maykon Gomes I live in the city of São Paulo, Brazil. I am a 3d artist focused on realistic / stylized characters. The workflow that is normally stored is: zbrush, substance painter, maya or blender to perform retopology, lighting and also to render, whether with arnold, vray, cycles or eva and also has knowledge with photoshop to perform post-production .
skills3D Modeling 3D Printing 3D Scanning Concept Art Concept Design Decimation Hair Cards Hair/Fur Grooming Level of Detail Organic Modeling PBR Texturing Rendering Sculpting Shading Sketching Texture Baking Texturing
softwareArnold Blender Cycles KeyShot Marmoset Toolbag Maya Photoshop Premiere Pro Substance Painter Unreal Engine xNormal ZBrush
I am a Berlin based visual graphic artist from Japan.Colorful idea and comprehensive experience of creating work for the editorial, advertising and design industries.
skills3D Modeling Concept Art Digital Painting Graphic Design Illustration Sculpting Sketching Texturing UI Design
Concept artist, designer and educator with a background strongly rooted in traditional Fine Arts and their importance in effective Visual Design. I have an unending passion for video games and the emotive story’s they can tell, I truly believe that they are one of the most beautiful and honest forms of communication because of the diversity of the medium and the unique experiences given to the player.
skills3D Modeling Concept Art Concept Design Digital Painting Graphic Design Illustration Layout Look Development Matte Painting Rendering Sketching Storyboarding UI Design
I am a Industrial designer and I work with 3D in different areas.
skills3D Modeling 3D Printing Architectural Visualization Compositing Look Development Matte Painting Organic Modeling PBR Texturing Rendering Sculpting Sketching Texture Baking Texturing
I have been using 3d programs as a hobby since 2002. I want to work and gain skills now.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting Organic Modeling Particle Effects PBR Texturing Post Production Python Scripting Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Skinning Storyboarding Texturing UV Mapping VFX Virtual Reality
softwareBlender Cycles DaVinci Resolve FreeCAD Gimp Godot LuxCoreRender Maya Natron OpenGL Python Sculptris Unity Unreal Engine xNormal