Artur L.
I specialize in creating 3D assets for games, collectibles & film/tv. My workflow includes high-poly modeling in ZBrush, followed by retopology and UV mapping in Maya, as well as baking and texturing in Substance 3D Painter. I finalize projects in Marmoset, applying materials and producing high-quality renders. I have experience working from concept art and adapt easily to different pipelines, software, and workflows, ensuring efficient and high-quality deliverables.
Artur L.
I specialize in creating 3D assets for games, collectibles & film/tv. My workflow includes high-poly modeling in ZBrush, followed by retopology and UV mapping in Maya, as well as baking and texturing in Substance 3D Painter. I finalize projects in Marmoset, applying materials and producing high-quality renders. I have experience working from concept art and adapt easily to different pipelines, software, and workflows, ensuring efficient and high-quality deliverables.
Skills

Substance 3D Designer
Zbrush
ZBrushCore
Marvelous Designer
Marmoset Toolbag
Substance 3D Painter
3ds Max
Blender
Maya