Artur L.
I specialize in creating 3D assets for games, collectibles & film/tv. My workflow includes high-poly modeling in ZBrush, followed by retopology and UV mapping in Maya, as well as baking and texturing in Substance 3D Painter. I finalize projects in Marmoset, applying materials and producing high-quality renders. I have experience working from concept art and adapt easily to different pipelines, software, and workflows, ensuring efficient and high-quality deliverables.
Artur L.
I specialize in creating 3D assets for games, collectibles & film/tv. My workflow includes high-poly modeling in ZBrush, followed by retopology and UV mapping in Maya, as well as baking and texturing in Substance 3D Painter. I finalize projects in Marmoset, applying materials and producing high-quality renders. I have experience working from concept art and adapt easily to different pipelines, software, and workflows, ensuring efficient and high-quality deliverables.
Skills
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3D Modeling
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3D Scan Clean Up
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AA
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AAA
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Art Direction
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Graphic Design
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Hair Cards
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Hair/Fur Grooming
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Hard Surface Modeling
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Lighting
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Motion Graphics
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Organic Modeling
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PBR Texturing
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Rendering
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Retopology
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Rigging
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Sculpting
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Shading
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Sketching
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Skinning
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Texture Baking
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Texturing
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Turntables
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Color Correction
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Color Grading
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Compositing
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Full Art Process
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Level of Detail
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LookDev
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Ray Tracing
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Composing
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Concept Art
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Concept Design
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UV Mapping
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Digital Painting
