Hire Skinning Artists

Find approved freelance CG artists & studios.
Results: 14

Icaro A

Registered: 5 days ago

I work with rendering, architectural visualization, organic and hard surface modeling, texturing, rigging and skinning, programming and implementing characters in graphics engines for games.

skills

3D Modeling Architecture Visualization Concept Art Decimation Hard Surface Modelling Organic Modelling Rendering Retopology Rigging Sculpting Skinning Texture Baking Texturing UV Mapping

industries

3D Printing Games

software

3ds Max After Effects Illustrator Marmoset Toolbag Maya Photoshop Premiere Pro SketchBook Substance Painter Unreal Engine V-Ray ZBrush

objects

Characters

styles

Realistic Stylistic

Ronald K

Registered: 1 week ago

Experienced Character/ Creature artist. Currently Character Art director for 3 internal studios on a large next-Gen project. Specializes in Organic modeling, tools and Pipeline development.

skills

3D Modeling Art Direction Organic Modelling Retopology Sculpting Skinning Texturing Training UV Mapping VR & AR

software

3ds Max Marvelous Designer Maya Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Tecles A

Registered: 2 weeks ago

I started my career as a freelance video editor capturing and editing advertising material for the internet, in the edition that I realized that I really loved animation. From video editing I went to motion design, 2D cut-out animation, frame-by-frame until I finally reached 3D animation, and since then I have been working as an Animator, Rigger and Teacher for 7 years. During this time I developed animations for games and commercials, and currently I work as a CG Supervisor

software

After Effects Animate Audition Illustrator Maya Photoshop Premiere Pro Shotgun Simplygon Toon Boom Harmony Unreal Engine

skills

Animation Art Direction Facial Rigging Motion Capture Retopology Rigging Skinning Training

Souhayl B

Registered: 1 month ago

Hello and Welcome! I'm Souhayl Ben Ali I'm a 3D artist, I do Modeling/Sculpting/Texturing and shading of Characters&Assets for Animations, Games, Cinematics and 3D Printing. I have been working both as a full and freelance artist.

skills

3D Modeling Cloth Simulation Digital Painting Hair/Fur Grooming Hard Surface Modelling Lighting Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Shading Skinning Texture Baking Texturing UV Mapping

objects

Anatomy Animals Characters Clothing Creatures Lighting Materials Props Toys Weapons

software

Arnold KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter Unfold 3D Unreal Engine ZBrush

industries

Games Other

styles

Realistic Stylistic

Thomas C

Registered: 1 month ago

3D generalist based in Paris (1 and a half years of professionnal experience). I'm available for freelance work. If you have a project, feel free to contact me.

skills

3D Modeling Animation Camera Tracking Compositing Facial Rigging Hard Surface Modelling Lighting PBR Texturing Rendering Rigging Shading Skinning Texturing Turntables UV Mapping VFX

software

3ds Max After Effects Arnold Blender Boujou Houdini Illustrator Maya Photoshop Redshift RizomUV Substance Painter

Lucas C

Registered: 1 month ago

I am a 3D Character Artist with experience in game development. Graduated in Digital Games by Pontifical Catholic University of Minas Gerais where I had the opportunity to learn about art production for games and animations. My main skills are: Digital sculpture; 3D Modeling; Texturing; Rigging; Animation. Please fell free to contact me for more information or request.

skills

3D Modeling Animation Concept Art Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Sculpting Skinning Texture Baking Texturing UV Mapping

industries

3D Printing Games

software

3D-Coat Blender Cycles Eevee Gimp Iray KeyShot Marmoset Toolbag Maya Photoshop RetopoFlow Sketchfab Substance Painter Unity Unreal Engine ZBrush

objects

Characters Toys

styles

Stylistic

Ivan E

Registered: 2 months ago

For the past few years, I have been co-founder and technical director of Pixelation Studios. I specialize in the production of cartoons, cinematics, teasers, etc. In addition to my leadership work I continued to develop my personal skills, mostly 3D rigging, texturing, rendering and compositing.

skills

3D Modeling Animation Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modelling Lighting Look Development Mel Scripting PBR Texturing Rendering Rigging Sculpting Shading Skinning Texturing

software

Maya Substance Designer Substance Painter

Kevin T

Registered: 2 months ago

Thanks for taking the time to consider our services. Threedeemee is a UK registered company # 09909792 and we are currently in the process of Research & Development for our core technology which is to help gaming industries and online retail with accurate avatars derived from their measurements but for the time being since we have all the tools and Softwares of the trade on the side we're also running an animation/video producing studio to generate some additional income. If you need help with any of your 2D, 3D or Visual Effects then my team of animators and I are more than happy to help you. We're friendly, professional and pride ourselves on guranteeing customer satisfaction and are looking to gather more testimonials for the time being.

skills

3D Modeling 3D Printing 3D Scanning Animation Camera Tracking Cloth Simulation Concept Art Crowd Simulation Digital Painting Facial Rigging Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Lighting MAXScript Mel Scripting Motion Capture Motion Graphics Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Python Scripting Rendering Rigging Rotoscoping Sculpting Shading Sketching Skinning Sound Design Storyboarding Texture Baking Texturing Training UV Mapping VFX VR & AR

software

3ds Max After Effects AutoCAD Maya Unity Unreal Engine Yeti ZBrush

Joao S

Registered: 2 months ago

Hello, my name is Joao Lacerda, I'm a 3D Artist with close to ten years of professional experience, using CGI and painting techniques to create story-telling illustrations, beautiful VR scenes, realistic and cartoon characters for all kinds of media.

skills

3D Modeling Art Direction Cloth Simulation Look Development Organic Modelling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Sculpting Shading Skinning Texturing

software

Blender Marvelous Designer Maya Photoshop Substance Painter ZBrush

objects

Characters Creatures

industries

Games

styles

Realistic

Tomas L

Registered: 3 months ago

PERSONAL SUMMARY Motivated and passionate 3D Artist with a proven ability to develop high quality, life like models as well as having a solid understanding of game art and flow processes. Possessing the artistic expertise and technical ability required to work closely with designers to create visually stunning content that will intensify game playability. Also having extensive knowledge of everything related to 3D computer graphics and a knack of quickly understanding a projects mission, vision and values. Presently looking for a suitable vacancy and an opportunity to work with a team of qualified, diverse individuals who will help to develop my experience and career. CAREER HISTORY Freelance 3D Artist \ Generalist - May 2010 - Present working closely with customers to provide creative design expertise and solutions for gaming and any other 3D projects. Contributing to art design concepts, character models, hard surfaced models and enhancing the “look and feel” additionally rigging, skinning and animating. EXPERIENCE Comprehensive understanding of publishing software, including 3D and video, design & develop graphics in multiple formats. Experience of game developing from start to finish. Experience of advertisement video making. Up to date with the latest 3D trends. Powerful modelling skills, especially hard surface Objects. Rigging, Skinning, and Animating models, characters. CORE QUALIFICATIONS • Broad experience in model and texture development • Excellent knowledge of gaming trends and fields • Extensive understanding of variety of pipelines and tools • Outstanding proficiencies in concept drawing, VFX, advanced modelling • Strong adaptability to new trends and software • High skills in coordinating with 3D artistic teams for projects as required Creative solutions Character, Level design, props modelling and optimizations full flow: Modelling, Sculpting, Re-topology, UV-unwrapping, Map baking, Texturing, Rigging, Lighting and more…

skills

3D Modeling Animation Architecture Visualization Camera Tracking Facial Rigging Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Skinning Texture Baking Texturing UV Mapping VR & AR

software

After Effects Marmoset Toolbag Maya PFTrack PhotoScan Photoshop Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush

Ibrahim B

Registered: 1 year ago

3D Character Design: Concepts, High poly modeling, 3D Sculpting, Anatomy, Lowpoly pipelines, Texturing 3D Hardsurface Modeling Available for freelance or Full-time Job

skills

3D Modeling 3D Scanning Cloth Simulation Concept Art Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Retopology Rigging Sculpting Skinning Texture Baking Texturing

software

3ds Max CrazyBump Illustrator Metashape Photoshop Quixel DDO Substance B2M Substance Painter TopoGun xNormal ZBrush

objects

Characters Creatures

industries

Games

styles

Realistic