Hello my name is Bruno I am 26 years old, I am passionate about games and production, I am from Santo André-SP, I am a 3d modeler of characters and assets for the environment, I work in an independent studio, but I am looking for new challenges, and I believe that I will add the team and learn a lot too, I have experience working with: 3dsMax, Maya, Zbrush, Substance painter, Photoshop, Marmoset e Unreal 4 . Thank you for your attention, Kind regards
skills3D Modeling 3D Printing Art Direction Compositing Hair Cards Organic Modeling PBR Texturing Rendering Retopology Rotoscoping Texture Baking Texturing UV Mapping
I have provided services in the marketing, literary, film, gaming and toy design industries, with skill sets including producing (Both live action and animation), writing/screenwriting (copy and narrative), 2D and 3D conceptual design, as well as photo realistic architectural/Archviz, character design and animation (I can emulate any animation style, Disney, 2D Anime, Photo Realistic 3D, you name it. I can also emulate the looks of hand drawn, cell shaded and watercolors), toy design and sculpting, illustration, editing, Practical SFX/VFX, Sound/Foley Design, Music Licensing, graphic and website design, identity branding and marketing.
skills3D Modeling Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Color Grading Concept Art Concept Design Digital Painting Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Look Development Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Sound Design Storyboarding Texturing VFX
softwareAfter Effects Animate Blackmagic Fusion Blender Character Creator Cinema 4D Cycles DaVinci Resolve Daz3D Eevee Elements 4D FiberMesh FumeFX Fuse CC Fusion 360 Gimp Houdini iClone Illustrator InDesign InstaLOD Iray KeyShot Lightroom LightWave Lumion Marmoset Toolbag Megascans MotionBuilder Octane Render Photoshop Poser Premiere Pro Quixel Mixer RealFlow Red Giant Suites Redshift Sketchfab SketchUp Substance Alchemist Substance B2M Substance Designer Substance Painter Trapcode TurbulenceFD Twinmotion UNIGINE Engine Unreal Engine Unreal Studio Vegas Pro ZBrush
I have good experience in modeling techniques, I maintain good topology and grid uniformity, and I also have a good understanding of the proportions of the model.
I have a vast experience in Multimedia, I have been working in this industry for more than 10 years now. I have worked for many happy clients.
skills3D Modeling 3D Scanning Animation Architectural Visualization Augmented Reality Camera Tracking Color Correction Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Lighting Matchmoving PBR Texturing Photo-manipulation Photography Sculpting Shading Texture Baking Texturing Training Turntables UV Mapping Virtual Reality
I work in the field of 3D furniture modeling, designed environments and 360 °, with 5 years experience in the area. I have specialized technicians and committed to the service. I am prepared to serve small, medium and large customers, always offering an intelligent and economical solution to improve the visualization of your products, giving better quality and realism.
I'm Technical 3D Artist / Generalist. Mostly I work with real-time 3D computer graphics but non-realtime 3D rendering is usual for me too. As a 3D generalist, I'm familiar with a big number of technologies/approaches and software in the world of 3D graphics. From the classical 3D Modeling/Texturing and visualization to the Game Design and Game Art. Below you can examine full list of technologies and software, that I have experience with. ● 3D Modeling (Maya, Blender) ● 3D Sculpting (Pixologic Zbrush) ● 3D Visualization — composition and scene lightning setup (Marmoset Toolbag, keyshot) ● Texture coordinates parameterization / Unwrap UVW (Maya, Blender, Rizom-Lab) ● Texturing PBR/non-PBR (Substance Painter, Adobe Photoshop) ● Post-production (Adobe Photoshop)
skills3D Modeling Decimation Hard Surface Modeling Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping
I'm Alisson and I'm from Brazil. I am a 3D artist with a focus on architectural visualization and furniture modeling. I also have experience in motion design and video editing.
I'm a 3d Generalist, working on 3d modelling, asset development, particle creation and architectural visualization.
skills3D Modeling 3D Printing Architectural Visualization Camera Tracking Color Correction Lighting Look Development Organic Modeling PBR Texturing Rendering Shading Texturing UV Mapping
I’m a Brighton-based freelance 3D artist, passionate about creating high-quality and unique characters through the marriage of artistic and technical aspects. I love telling stories through the creation of a single frame. I am most excited when I'm continuously pushing the boundaries of my artwork, implimenting new techniques, and exploring the endless possibilities of where my imagination can take me. I’m excellent at facial modelling, sculpting expressions, anatomical accuracy, capturing realism, and producing characters with personality and charm that vary in style.
skills3D Modeling 3D Printing Art Direction Concept Art Concept Design Level of Detail Lighting Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Texturing UV Mapping
I'm 3D Artist specialist on Hard Surface Modeling with 20 years of expertise. I Worked for 10 years with 3D for Executive Jets, Comercial Aircrafts and Defense & Security Aircrafts for Embraer S/A in Brazil. Today i'm use Houdini for all work, and use Zbrush and 3ds max for secondary tools.
skills3D Modeling 3D Printing Animation Architectural Visualization Fluid Simulation Hard Surface Modeling Level of Detail Lighting Look Development Particle Effects Rendering Retopology Shading Texturing UV Mapping VFX
Hi, my name is Carol Fiorito, I'm 23 years old and graduated in Graphic Design from the FMU institution, but soon after I finished college I discovered my passion for 3D modeling and Texture, and I've been studying it until today.
I'm an Architect with keen interest in architectural and interior visualization. I am capable of handling architectural projects, Interior Projects , Furniture modeling as well as Product Modeling
skills3D Modeling Architectural Visualization Cloth Simulation Color Correction Color Grading Hard Surface Modeling Level Design Level of Detail Lighting PBR Texturing Rendering Texturing UV Mapping
software3ds Max AutoCAD Corona Renderer Enscape LumenRT Lumion Marvelous Designer Photoshop SketchUp Substance B2M Substance Designer Substance Painter V-Ray
3D artist focused on environments for games and animations.
skills3D Modeling Animation Color Correction Color Grading Concept Art Concept Design Digital Painting Hard Surface Modeling Illustration Look Development Organic Modeling PBR Texturing Photo-manipulation Rendering Rigging Shading Texturing
Hello! My name is Rodrigo Reis, I am a CG teacher at the Senac Campinas educational institution, graduated in Advertising at Universidade Paulista UNIP, and post-graduated in Development in 3D immersive technologies. Study Concept Art, 3D Modeling, Rendering and graphic engines like Unreal Engine. I have worked as a WebDesigner in an advertising agency and also as a Freelancer in my Computer Graphics studio. I have experience in illustration, 3D modeling, 2D and 3D animation, creation of graphic arts for advertising campaigns on and off, website layout, creation of mobile interfaces, wireframe, visual identity, video editing and graphics engines on Unreal Engine and Cryengine.
skills3D Modeling Architectural Visualization Art Direction Concept Art Concept Design Graphic Design Hard Surface Modeling Illustration Layout Organic Modeling Photo-manipulation Rendering Retopology Sculpting Sketching Texture Baking Texturing UV Mapping Virtual Reality VR 360
Brazilian Product Designer and 3D Artist, focused on creating props for games. Constantly learning to improve my asset creation skills, modeling (High and Low Poly), Texture Baking/Painting, Rendering and in-Game Engine Visualization. I've always been fascinated by art. As a kid, I started off by drawing vehicles on paper as realistic as I could, so later i'd make the switch to Photoshop, until i was finally introduced to 3D modeling in college. After graduating in Product Design, my passion for bringing things to life led me to expand my repertory, and pursue another interest of mine: games, focusing on hard-surface modeling.
skills3D Modeling Hard Surface Modeling PBR Texturing Rendering Retopology Texture Baking Texturing UV Mapping
Hello, This is Ahsan Mujahid 3D Artist/ 3D Game Artist, currently working with Intech Studio as Art Lead, interested in All kind of Art related projects, i have 8 years of experience in industry. Love to do different Artwork passionate for explore new things. and love to accept new challenges.
skills3D Modeling Art Direction Lighting Photography Post Production Rendering Texture Baking Texturing UI Design
Brazilian in love with video games and sculpture, and I try to put all that love in all the works that I participate.
skills3D Modeling 3D Printing Art Direction Concept Art Decimation Look Development Retopology Sculpting Shading Texturing UV Mapping
I'm a 3D artist specialized in hard surface modeling and texturing for real-time applications, such as AR/VR and games. I have a couple of years of experience modeling SKU's and props for games and VR applications. Feel free to contact me if you have any questions!
skills3D Modeling Hard Surface Modeling PBR Texturing Retopology Texture Baking Texturing UV Mapping Virtual Reality
software3ds Max Illustrator Marmoset Toolbag Maya Photoshop Substance Painter Unity Unreal Engine ZBrush