Hire Concept Art Artists

Find approved freelance CG artists & studios.
Results: 225

Akram E

Registered: 6 days ago

I'm a self taught Artist that i love and enjoy what I'm doing. My hole life was build with art because my father is an artist too and i learned a lot of stuff from him for more than 20 years (Traditional Art). And after that i searched for more and i learned 3d Designing and Digital Art for more than 7 Years of experiences . And Video Games inspired me to get all Those skills because i started play them sense i was 4 years old. and my concept is "Difference is the key of the beauty" .

skills

3D Modeling 3D Printing Concept Art Fluid Simulation Hard Surface Modelling Level Design Particle Effects Rendering Rigging Sculpting Shading Sketching Texturing Turntables

software

3ds Max Blender KeyShot Marvelous Designer Maya Photoshop Substance Painter V-Ray ZBrush

Cagatay G

Registered: 6 days ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Agisoft Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Prince M

Registered: 1 week ago

I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modelling Illustration Layout Lighting Look Development Motion Graphics Organic Modelling Post Production Retopology Sculpting Sketching Texture Baking UV Mapping

software

After Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Red Giant Suites Redshift Substance B2M Trapcode Unfold 3D Unreal Engine World Machine ZBrush

Edit B

Registered: 2 weeks ago

• Professional Concept Artist/Matte Painter/3D Generalist, certificated by Autodesk • Passionate for creating DMP and keyframes from sketch to final visual • Concept developments and storyboards • Texture painting with Quixel / Mari • 3D sculpting in Mudbox, retopology, texturing, lighting, rigging • 3D environment creation in Maya and Mudbox

skills

3D Modeling Concept Art Concept Design Hard Surface Modelling Matte Painting PBR Texturing Post Production

software

After Effects Arnold Clarisse MARI Marmoset Toolbag Maya Megascans Mudbox Photoshop

Karen A

Registered: 2 weeks ago

I have been in the game/CG industry close to 6 years. I have a wide skill set involving in numerous stages of game development. I have worked on preproduction storyboarding and concept development to game development; Character and environment modeling. I have also worked on photogrammetry and 3d scans, turning data to game-ready assets.

skills

3D Modeling 3D Printing 3D Scanning Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration PBR Texturing Photogrammetry Retopology Sculpting Storyboarding Texturing UI Design

software

3ds Max After Effects Illustrator InDesign Maya Photoshop Substance Painter TopoGun ZBrush

Wei Jun A

Registered: 1 month ago

Hi, My name is Ang Wei Jun. Curently, I am a full time 3D Animator working in games studio. Previously i was working in a TVC post production house as 2D/ 3D artist, worked on matte-painting, concept art for TVC project as well. Please visit the link below to see more art works of mine. My personal 2D artwork: http://weijun-art.blogspot.com My latest 3d showreel: https://vimeo.com/332850509 My email: ang_weijun5633@hotmail.com Thank you, look forward to hearing from you.

skills

3D Modeling Animation Art Direction Concept Art Concept Design Digital Painting Illustration Matte Painting Motion Graphics Rendering Rigging Sketching Texturing

software

3ds Max Maya Unreal Engine ZBrush

Luke S

Registered: 1 month ago

We are a team of young but gifted specialists with an enviable portfolio.Years of active work and continuous improvement brought us a lot of interesting projects, satisfied clients and invaluable experience. We understand the difference between good and bad design and we prefer the former to the latter one. We love our work and we believe it’s our greatest achievement.

skills

3D Modeling Animation Concept Art Concept Design Illustration Storyboarding VR & AR

software

3ds Max After Effects Blender Illustrator InDesign NUKE Photoshop Unity

Josh S

Registered: 1 month ago

I'm a passionate Art Generalist that has 6+ year experience in creating art on various different styles and mediums. Having working commercially, I've worked on shipped titles with major IPs such as: Mattel, Dreamworks, Bandai Namco, SYFY. I'm very versatile in production and are able to jump between art roles. I have a strong grasp of games and art aesthetics while being able to work swiftly. Feel free to contact me to talk about how I can help you with your project. Portfolio: https://blackleaf.artstation.com/

skills

3D Modeling Animation Art Direction Concept Art Concept Design Illustration Level Design Lighting Particle Effects Storyboarding Texture Baking Texturing UI Design UV Mapping VFX

software

3ds Max Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Lachlan D

Registered: 1 month ago

A passionate and enthusiastic artist who gets excited, talking, playing and making games and dedicated himself to further exploring and developing his skill set. Off hours are usually spent wondering if there really is a dragon in the dungeon or working on his next project. As proven by my ability to meet critical deadlines as a 2D Generalist at  Iron Guardian Games, I have the reliability and drive needed to achieve  as an 3D Artist. Furthermore, I have the adaptability to find  practical solutions for technical projects as demonstrated in my role as  the Character Artist at Glitch Productions 

skills

3D Modeling 3D Printing Animation Cloth Simulation Concept Art Facial Rigging PBR Texturing Retopology Rigging Sculpting Sketching Texture Baking Texturing UV Mapping

software

3D-Coat Marvelous Designer Maya Photoshop Substance Painter Unity Unreal Engine xNormal ZBrush

Tanguy D

Registered: 1 month ago

With 25 years of game industry experience, I have acquired a wide range of skills, from concept art through assets production and team management, to running my own game studio. Started in France, at Cryo in 1994 ("Hardline"), then Silmarils in 1995 ("Deus") and back to Cryo in 1996 ("Barb Wire", "Atlantis"...). In 1997, moved to the UK to work at Simtex on "XLR8". Joined Argonaut in 1998 as a Senior Artist on "Malice", then Lead Artist on "I-Ninja". Also contributed to "Catwoman", as well as various prototypes including "Narnia", "Mission Impossible", "Harry Potter" etc... Lead Artist at Kuju from 2005 on various titles including "M.A.C.H.", "Nucleus" and "Geometry Wars Galaxies". Between 2007 and 2011, Art Director at doublesix, involved in PS3/Xbox 360 projects: "Burn, Zombie Burn", "South Park: let's go tower defense play", "Top Gun", "Who wants to be a millionaire", "Strike Suit Zero" and "All Zombies Must Die!", as well as iOS games. Art Director at Echo Peak between March and August 2012. Started up Atom Republic in 2012, leading to Atom Universe in 2014.

skills

3D Modeling Art Direction Concept Art Hard Surface Modelling Illustration Look Development Organic Modelling Sculpting Sketching Storyboarding Texturing

software

3ds Max Blender Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Netfabb Photoshop Premiere Pro Substance Painter

Mike M

Registered: 1 month ago

I am a 2d/3d artist and animator with over a decade's worth of experience. I mostly do character work, but lately I also dabble in environments as well.

skills

3D Modeling Animation Art Direction Cloth Simulation Compositing Concept Art Concept Design Digital Painting Organic Modelling PBR Texturing Rendering Sculpting Shading Texturing

software

Blender

Pavel M

Registered: 1 month ago

I’m a 3D generalist and concept art enthusiast with a deep love for cutting edge technology and design. I’ve previously worked at The Mill on a wide range of projects doing an extremely broad range of 3D work ranging from Modelling in Maya & Zbrush, to texturing in Mari/Substance and rendering lighting/shading in Arnold. I love increasing my skills further at home by learning unreal engine, unreal blueprints and concept art techniques for design. Please check out my showreel by following this link: vimeo.com/341228940 Furthermore, my artstation has some of my personal work and illustration: artstation.com/artist/Pavel

skills

3D Modeling Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Look Development Organic Modelling Retopology Sculpting Shading Texturing

software

Arnold Blender MARI Maya Mudbox Substance Painter Unreal Engine ZBrush

Jonathan D

Registered: 1 month ago

My name is Jonathan Doorenbosch and I am a game developer with 5+ years of experience in various fields of the game industry. I am comfortable with the entire game development pipeline from my experience solo developing my own arcade inspired multiplayer shooter game in Unity3D, as well as lead art roles across 3 shipped games. Proficient in PBR materials, lighting, texture art, you name it. I have worked as a character and prop artist, to designer all the way to animations and am comfortable programming with c#.

skills

3D Modeling Animation Color Correction Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Level Design Lighting Organic Modelling Particle Effects PBR Texturing Sculpting Texture Baking Texturing UI Design UV Mapping VFX

software

Blender Gimp Maya Photoshop Substance Designer Substance Painter Unity xNormal ZBrush

Carlos D

Registered: 1 month ago

Multimedia 3D artist

skills

3D Modeling Concept Art Rigging Sculpting Shading Texturing

software

3ds Max Photoshop Substance Painter ZBrush

Joanna M

Registered: 1 month ago

I am a graphic designer and concept artist. I finished art studies. 10 years experience in game industry. I love to conquer new horizons, and thus I am open to unconventional projects. I use and I move smoothly in Adobe Photoshop, Illustrator and InDesign, Open Canvas 1, Gimp, Clip Studio Paint.

skills

Concept Art Concept Design Digital Painting Illustration Sketching Storyboarding

software

Illustrator InDesign Photoshop

Ronny F

Registered: 1 month ago

Freelance digital sculptor specializing in toys and miniatures.

skills

3D Modeling 3D Printing Concept Art Decimation Organic Modelling Sculpting

software

KeyShot Photoshop ZBrush

2Skol V

Registered: 2 months ago

2Skol Visual is a team of professionals with experience in the field of visual communication and design. It provides quality services for the entertainment industry and it's willing to cooperate with professionals like architects, engineers, designers, real estate agencies and companies operating in the furniture and 3D sectors. No details are left behind and this attention enhances the global vision.

skills

3D Modeling Architecture Visualization Concept Art Concept Design Digital Painting Illustration Matte Painting Photo-manipulation Sketching Storyboarding Texturing

software

3ds Max After Effects ArtRage Blender Corona Renderer Illustrator InDesign Photoshop Rhino V-Ray

Adam B

Registered: 2 months ago

We specialize in highly detailed models, taking into account practical engineering aspects of the design. We come from an aerospace engineering backgrounds so it is easy for us to add well thought out details which will sell the concept! We do most of our work in Modo but can translate to any other platform! Our Artists are responsive and easy to work with and we try to not to have egos! Give us "both barrels" with your criticism and we'll make sure you are completely satisfied!

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting File Conversion Hard Surface Modelling Illustration Layout Lighting Motion Graphics PBR Texturing Rendering Retopology Sculpting Sketching Sound Design Texture Baking Texturing Turntables UV Mapping VFX VR & AR

software

3ds Max After Effects AutoCAD Illustrator MODO NUKE Photoshop SolidWorks Substance Painter Vue

Damien A

Registered: 2 months ago

We specialize in digital character and creature sculpting/modeling with over 13 years of Professional experience in Games TV and Film . We have worked on Projects such as Avengers ; Endgame , Avengers : Infinity War , Spiderman Homecoming , Xmen Days of Future Past , Thor , Disneys Beauty and the Beast to name a few . We are proficient with the use of scan data , ICT or creating characters from absolutely nothing

skills

3D Modeling Art Direction Concept Art Hard Surface Modelling Retopology Sculpting Turntables UV Mapping

software

Agisoft Maya Mudbox TopoGun xNormal ZBrush

Daniel Q

Registered: 2 months ago

I'm a self-taught 2D/3D artist. I have experience in Modo, ZBrush, Corona (3ds Max), V-ray (for Modo), Mari, Keyshot, Marvelous Designer, Substance Painter, SpeedTree, World Machine, Nuke, Hitfilm Express, Adobe Photoshop, Adobe Illustrator and Adobe InDesign. I'm skilled in 3d modeling, 3d sculpting, lighting, texturing, uving, rendering, 3d visualization, 3d concept, illustration and photo manipulation. I can work from conception to completion.

skills

3D Modeling Architecture Visualization Art Direction Concept Art Hard Surface Modelling Illustration Lighting PBR Texturing Photo-manipulation Post Production Rendering Sculpting Texturing UV Mapping

software

Corona Renderer HitFilm Illustrator InDesign KeyShot MARI Marvelous Designer MODO NUKE Photoshop SpeedTree Substance Painter V-Ray World Machine ZBrush