Hire Concept Art Artists

Find approved freelance CG artists & studios.
Results: 236

Max H

Registered: 1 week ago

Hi. I can make 3d models, design things (especially cars), realisticly render

skills

3D Modeling Concept Art Concept Design Rendering

software

Blender

Fabio M

Registered: 1 week ago

Fábio Martins, Product and Transport Designer from Lisbon, Portugal. I have a deep passion for Product and Transportation Design. I have experience in Product Design, Concept Sketching, 3D modelling (Rhinoceros, Solidworks, Cinema 4D), CGI (Vray; Keyshot, Bunkspeed/Solidworks Visualize), Illustration, Image manipulation (Photoshop; Illustrator) and 3D printing. I'm looking for new challenges, so if you have any Proposal or Commission just send me a message.

skills

3D Modeling 3D Printing Art Direction Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Photo-manipulation Rendering Sketching

software

Blender KeyShot Rhino SolidWorks V-Ray

Juio A. D

Registered: 1 week ago

I am a 3D Artist Capable of doing any 3D work necessary. I mostly specialize in Character creation and concepting, but am also able to create assets and environments.

skills

3D Modeling Concept Art Organic Modelling PBR Texturing Retopology Sculpting Texturing UV Mapping

software

Arnold Blender Marmoset Toolbag Maya Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Guillaume D

Registered: 2 weeks ago

I want to make a living working 3D. I do everything you want from scratch. I try to push my limits every day! Im an artist who never stop trying to improve i can offer perfect photorealistic 3D renders and animations. I mostly use Blender, Adobe Suite and UE4 in my projects but i always seek for ways to enhance my workflow.

skills

3D Modeling Animation Architecture Visualization Camera Tracking Cloth Simulation Compositing Concept Art Crowd Simulation Fluid Simulation Hard Surface Modelling PBR Texturing Photogrammetry Rendering Rigging Rotoscoping Sculpting Shading Texturing VFX VR & AR

software

After Effects Blender Photoshop

Kart S

Registered: 2 weeks ago

I'm senior 2d artist with 10 years experience.

skills

Concept Art Concept Design

software

Photoshop

Pietro B

Registered: 1 month ago

I am a freelance concept artist and illustrator. Currently student in Supinfogame 3rd year.

skills

Concept Art Illustration

software

Photoshop

Quyen D

Registered: 1 month ago

I'm concept artist who looking for work.I make charatcer concepts with high quality.My knowledge of realism gives me more material on which I can stylize. My advantages: Good foundation skills Understanding of visual design principles Understanding of light and colour Understanding of silhouettes and value relationships A passion for games and films If you find my portfolio interesting feel free to contact me at any time. I am available 24/7. Thanks for reading

skills

Concept Art Concept Design

software

Photoshop

Isai R

Registered: 1 month ago

I´am an architect, specialist in Digital projects, im study digital matte painting and concept art, i hope be environment artist, actually my skills be about that, concept art, digital matte painting, 3d modeler.

skills

3D Modeling Architecture Visualization Concept Art Digital Painting Hard Surface Modelling Illustration Lighting Matte Painting Rendering Sketching

software

3ds Max Photoshop

Akram E

Registered: 2 months ago

I'm a self taught Artist that i love and enjoy what I'm doing. My hole life was build with art because my father is an artist too and i learned a lot of stuff from him for more than 20 years (Traditional Art). And after that i searched for more and i learned 3d Designing and Digital Art for more than 7 Years of experiences . And Video Games inspired me to get all Those skills because i started play them sense i was 4 years old. and my concept is "Difference is the key of the beauty" .

skills

3D Modeling 3D Printing Concept Art Fluid Simulation Hard Surface Modelling Level Design Particle Effects Rendering Rigging Sculpting Shading Sketching Texturing Turntables

software

3ds Max Blender KeyShot Marvelous Designer Maya Photoshop Substance Painter V-Ray ZBrush

Cagatay G

Registered: 2 months ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Prince M

Registered: 2 months ago

I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modelling Illustration Layout Lighting Look Development Motion Graphics Organic Modelling Post Production Retopology Sculpting Sketching Texture Baking UV Mapping

software

After Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Red Giant Suites Redshift Substance B2M Trapcode Unfold 3D Unreal Engine World Machine ZBrush

Edit B

Registered: 2 months ago

• Professional Concept Artist/Matte Painter/3D Generalist, certificated by Autodesk • Passionate for creating DMP and keyframes from sketch to final visual • Concept developments and storyboards • Texture painting with Quixel / Mari • 3D sculpting in Mudbox, retopology, texturing, lighting, rigging • 3D environment creation in Maya and Mudbox

skills

3D Modeling Concept Art Concept Design Hard Surface Modelling Matte Painting PBR Texturing Post Production

software

After Effects Arnold Clarisse MARI Marmoset Toolbag Maya Megascans Mudbox Photoshop

Karen A

Registered: 2 months ago

I have been in the game/CG industry close to 6 years. I have a wide skill set involving in numerous stages of game development. I have worked on preproduction storyboarding and concept development to game development; Character and environment modeling. I have also worked on photogrammetry and 3d scans, turning data to game-ready assets.

skills

3D Modeling 3D Printing 3D Scanning Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration PBR Texturing Photogrammetry Retopology Sculpting Storyboarding Texturing UI Design

software

3ds Max After Effects Illustrator InDesign Maya Photoshop Substance Painter TopoGun ZBrush

Wei Jun A

Registered: 3 months ago

Hi, My name is Ang Wei Jun. Curently, I am a full time 3D Animator working in games studio. Previously i was working in a TVC post production house as 2D/ 3D artist, worked on matte-painting, concept art for TVC project as well. Please visit the link below to see more art works of mine. My personal 2D artwork: http://weijun-art.blogspot.com My latest 3d showreel: https://vimeo.com/332850509 My email: ang_weijun5633@hotmail.com Thank you, look forward to hearing from you.

skills

3D Modeling Animation Art Direction Concept Art Concept Design Digital Painting Illustration Matte Painting Motion Graphics Rendering Rigging Sketching Texturing

software

3ds Max Maya Unreal Engine ZBrush

Luke S

Registered: 3 months ago

We are a team of young but gifted specialists with an enviable portfolio.Years of active work and continuous improvement brought us a lot of interesting projects, satisfied clients and invaluable experience. We understand the difference between good and bad design and we prefer the former to the latter one. We love our work and we believe it’s our greatest achievement.

skills

3D Modeling Animation Concept Art Concept Design Illustration Storyboarding VR & AR

software

3ds Max After Effects Blender Illustrator InDesign NUKE Photoshop Unity

Josh S

Registered: 3 months ago

I'm a passionate Art Generalist that has 6+ year experience in creating art on various different styles and mediums. Having working commercially, I've worked on shipped titles with major IPs such as: Mattel, Dreamworks, Bandai Namco, SYFY. I'm very versatile in production and are able to jump between art roles. I have a strong grasp of games and art aesthetics while being able to work swiftly. Feel free to contact me to talk about how I can help you with your project. Portfolio: https://blackleaf.artstation.com/

skills

3D Modeling Animation Art Direction Concept Art Concept Design Illustration Level Design Lighting Particle Effects Storyboarding Texture Baking Texturing UI Design UV Mapping VFX

software

3ds Max Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Lachlan D

Registered: 3 months ago

A passionate and enthusiastic artist who gets excited, talking, playing and making games and dedicated himself to further exploring and developing his skill set. Off hours are usually spent wondering if there really is a dragon in the dungeon or working on his next project. As proven by my ability to meet critical deadlines as a 2D Generalist at  Iron Guardian Games, I have the reliability and drive needed to achieve  as an 3D Artist. Furthermore, I have the adaptability to find  practical solutions for technical projects as demonstrated in my role as  the Character Artist at Glitch Productions 

skills

3D Modeling 3D Printing Animation Cloth Simulation Concept Art Facial Rigging PBR Texturing Retopology Rigging Sculpting Sketching Texture Baking Texturing UV Mapping

software

3D-Coat Marvelous Designer Maya Photoshop Substance Painter Unity Unreal Engine xNormal ZBrush

Tanguy D

Registered: 3 months ago

With 25 years of game industry experience, I have acquired a wide range of skills, from concept art through assets production and team management, to running my own game studio. Started in France, at Cryo in 1994 ("Hardline"), then Silmarils in 1995 ("Deus") and back to Cryo in 1996 ("Barb Wire", "Atlantis"...). In 1997, moved to the UK to work at Simtex on "XLR8". Joined Argonaut in 1998 as a Senior Artist on "Malice", then Lead Artist on "I-Ninja". Also contributed to "Catwoman", as well as various prototypes including "Narnia", "Mission Impossible", "Harry Potter" etc... Lead Artist at Kuju from 2005 on various titles including "M.A.C.H.", "Nucleus" and "Geometry Wars Galaxies". Between 2007 and 2011, Art Director at doublesix, involved in PS3/Xbox 360 projects: "Burn, Zombie Burn", "South Park: let's go tower defense play", "Top Gun", "Who wants to be a millionaire", "Strike Suit Zero" and "All Zombies Must Die!", as well as iOS games. Art Director at Echo Peak between March and August 2012. Started up Atom Republic in 2012, leading to Atom Universe in 2014.

skills

3D Modeling Art Direction Concept Art Hard Surface Modelling Illustration Look Development Organic Modelling Sculpting Sketching Storyboarding Texturing

software

3ds Max Blender Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Netfabb Photoshop Premiere Pro Substance Painter

Mike M

Registered: 3 months ago

I am a 2d/3d artist and animator with over a decade's worth of experience. I mostly do character work, but lately I also dabble in environments as well.

skills

3D Modeling Animation Art Direction Cloth Simulation Compositing Concept Art Concept Design Digital Painting Organic Modelling PBR Texturing Rendering Sculpting Shading Texturing

software

Blender

Pavel M

Registered: 3 months ago

I’m a 3D generalist and concept art enthusiast with a deep love for cutting edge technology and design. I’ve previously worked at The Mill on a wide range of projects doing an extremely broad range of 3D work ranging from Modelling in Maya & Zbrush, to texturing in Mari/Substance and rendering lighting/shading in Arnold. I love increasing my skills further at home by learning unreal engine, unreal blueprints and concept art techniques for design. Please check out my showreel by following this link: vimeo.com/341228940 Furthermore, my artstation has some of my personal work and illustration: artstation.com/artist/Pavel

skills

3D Modeling Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Look Development Organic Modelling Retopology Sculpting Shading Texturing

software

Arnold Blender MARI Maya Mudbox Substance Painter Unreal Engine ZBrush