I am a Full-time freelance 3D Artist. My main focus is characters but I have worked with Modeling/Lighting/Rendering for archviz and also modeling/texturing environments for games.
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3D Modeling 3D Printing Compositing Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV MappingHi I'm Nathan, I am 25. I started learning 3d when I was 11, I studied video game art for 4 years in the HEAJ school in Belgium, then I worked for 6 months at EnodoGames in Nice, France. 3 years ago I became free-lancer. I have done a few 3d assets for Dekogon. I animated short documentary films for the Tahitian television. I'm currently still learning to master vfx for cinema and I will direct my first cg featured musical video clip later this year.
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3D Modeling 3D Scanning Architectural Visualization Art Direction Cloth Simulation Fluid Simulation Hard Surface Modeling Integration Level Design Lighting Look Development Motion Graphics Organic Modeling Particle Effects PBR Texturing Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VFXsoftware
3ds Max After Effects Alchemy Bitmap2Material Blender Character Creator Cycles Eevee EmberGen Houdini Illustrator Marmoset Toolbag Maya Megascans Optix Photoshop Quixel Mixer RealityCapture Redshift Substance Alchemist Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrushA mid-level Environment artist with a soft spot for stylized worlds. Experienced in the creation of high quality 3D assets, textures and materials in the scope of creating immersive game environments. Focused under pressure, methodical & cheerful team player.
Passionate 3d artist who passed a lot of AAA\AA\A\B Titles working as Level Designer\Environment\Props\Hardsurface and Character 3D Artisrt. Such projects as Control ( Team Lead 3D Artist on outsourcing), Cyberpunk 2077 (3D Tech optimization and optimization pipeline development on outsource), Borderlands 3 (3D Character Artist), Baldur's Gate 3 (Senior 3D Environement Artist in-house) working closely together with in-house team with big passion and resprect to feedback, trying to get as qualified stuff as possible. Also been working a lot with mobile VR apps as full stack level developer.
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3D Modeling Architectural Visualization Color Grading Decimation File Conversion Hard Surface Modeling Layout Level Design Level of Detail Lighting Look Development Organic Modeling PBR Texturing Python Scripting Retopology Sculpting Texture Baking Texturing Training UV Mappingsoftware
3D-Coat 3ds Max Blender Character Creator Houdini Marmoset Toolbag Maya Photoshop Substance Painter Unity Unreal Engine xNormal ZBrushI'm a 3D artist based in Rio de Janeiro looking for projects that I can contribute with my skills
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3D Modeling Cloth Simulation Decimation Hair Cards Hair/Fur Grooming Hard Surface Modeling Look Development Organic Modeling PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mappingsoftware
3ds Max After Effects MARI Marvelous Designer Maya Photoshop Substance Painter Unity Unreal Engine V-Ray xNormal ZBrushIm a 3d student since 2017, trying to enter in 3d market now, when im confortable with the project
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3D Modeling 3D Printing Concept Art Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Sculpting TexturingHello, I'm Gabriel Reis, generalist and animator 3D artist, my main software is Blender since version 2.47 but I also master Zbrush, Substance painter and others. I've been in the market for a few years working mainly with realtime mobile, but I've done work of several types besides these. I hope we can close good deals together!
Hi! My name is Danieli. I am a freelance 3D artist, I work with realistic models and cartoons.
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3D Modeling Animation Hair/Fur Grooming Organic Modeling PBR Texturing Rendering Sculpting Texture Baking TexturingI'm a 3D Artist for 10 years. Now I'm specialized in Environment / Prop for games 🧠 I've worked for Tv Globo as a VFX artist so I have a 3d generalist background, currently I'm working with VR/AR/MR doing Environments and Props.
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3D Modeling Animation Architectural Visualization Augmented Reality Cloth Simulation Fluid Simulation Hair Cards Hair/Fur Grooming Hard Surface Modeling Level Design Level of Detail Lighting Look Development Mixed Reality Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VFX Virtual Reality WebAR WebXRsoftware
3ds Max Corona Renderer FumeFX Maya Photoshop Substance Designer Substance Painter Unreal Engine V-Ray ZBrushI'm a 3D artist. My primary interest is game art.
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3D Modeling Animation Compositing Facial Rigging Hard Surface Modeling Organic Modeling Rendering Rigging Sculpting Skinning Texture Baking Texturing UV Mappingsoftware
Blender Houdini Marmoset Toolbag Photoshop Quixel Mixer Substance Designer Substance Painter Unity Unreal Engine ZBrushI am a highly skilled, professional and expert 2D & 3D generalist, having more than 6 years of experience in this digital field. You will get highest quality work under a fair budget and timeline. I am one stop solution to any kind of 2D & 3D work. You will surely want to work with me in future after seeing my performance.
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3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Augmented Reality Color Grading Decimation Facial Rigging File Conversion Graphic Design Hair/Fur Grooming Hard Surface Modeling Level Design Lighting Look Development Organic Modeling PBR Texturing Rendering Rigging Sculpting Shading Texture Baking Texturing UI Design UV Mapping Virtual Realitysoftware
3D-Coat 3ds Max 8th Wall Affinity Designer After Effects Alchemy AR.js Arnold AutoCAD Backburner Blender BodyPaint 3D Character Creator Cinema 4D CLO Corona Renderer Final Cut Pro HDR Light Studio Illustrator KeyShot Marvelous Designer Maya Oculus Medium Photoshop Premiere Pro Quixel Mixer RealFlow Redshift RizomUV Sketchfab SketchUp Substance Alchemist Substance Designer Substance Painter TopoGun Trapcode TurbulenceFD Twinmotion Unfold 3D Unreal Engine Unreal Studio V-Ray Vuforia XD ZBrush3D Character Artist
3D artist with a focus on hard surface modeling and texture painting. Currently available for commissioned projects. Beginner level professional. Main focus on games, assets and props with a realistic and stylized approach. Constant learning person with PBR texture workflow and industry standards software, personal interest in creating characters and rigid surface props.
I am a beginner in this freelancing area but every day I am learning more in this virtual world, to show my way so far
Hello, I'm Carlos Carlos, I have a lot of skills and knowledge in 3D, I worked with game development applying techniques of modeling, retopology, texturing, UV mapping, besides making some renders. I worked for a few years in an independent studio called Crow game Studio modeling all the objects in the project. I have a lot of knowledge for sculptures and 3D printing, I am willing to do the best job possible.
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3D Modeling 3D Printing Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Sculpting Texturing Training Turntables UV Mapping3d Generalist with modeling, UV mapping, shading, and rendering skills.
I'm Eduardo, a Fine Arts student at UFMG, specializing in sculpture. My areas of interest are 3d, 3d animation and VFX, in their various applications. With the support of all traditional art that I work in the academy and personal works, in addition to some market experience with 3D freelances, integrated communication advisory internships, I seek to find solutions in graphic arts and 3D animations.
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3D Modeling Animation Art Direction Camera Tracking Compositing Concept Art Digital Painting Hard Surface Modeling Lighting Organic Modeling Rendering Sculpting Shading Texturing UV Mapping VFX3d artist from Macedonia working in the cgi and vfx industry for more than 10 years. I have classic art training in high school and university as a sculptor, and have a strong interest and experience in all aspects of cgi workflow
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3D Modeling 3D Printing Art Direction Compositing Hair/Fur Grooming Lighting Look Development Organic Modeling Rendering Retopology Sculpting Texture Baking Texturing UV Mapping VFXsoftware
Arnold Character Creator DaVinci Resolve MARI Maya NUKE Photoshop Substance Painter UVLayout V-Ray xNormal ZBrushMore than a decade working in the fields of the 3D game industry for various projects... https://anyvel.wixsite.com/portfolio
I am a 3D generalist with a focus on character design.
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3D Modeling 3D Printing Art Direction Compositing Concept Art Graphic Design Illustration Organic Modeling Retopology Sculpting Sketching Texture Baking Texturing UV Mappingsoftware
After Effects Blender Illustrator Photoshop Premiere Pro Substance Painter Unity Unreal Engine ZBrushSelf-taught concept and 3D artist familiar with all stages of asset production. Currently works as a Lead Technical Artist for a small indie startup. Looking for additional work opportunities.
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3D Modeling Art Direction Coding Concept Art Hard Surface Modeling Organic Modeling Retopology Rigging Sculpting Texturing UV MappingBrazilian 3D generalist focused in 3D modeling(organic and inorganic) and animation. I also work with illustrations and concept art. Fluent in english. I'm open for new projects and oportunities!
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3D Modeling Animation Camera Tracking Concept Art Illustration Motion Graphics Organic Modeling Turntablessoftware
After Effects Maya Photoshop Premiere Pro Substance Designer Substance Painter Toon Boom Harmony V-Ray ZBrushHi, my name is Daniela, I'm 21 years old, I'm a design student and passionate about the 3D universe. My goal here is to be able to carry out work in this area, with the maximum commitment, effort and affection. I have experience in organic modeling, hard surface modeling, texturing and rendering.
I come from a background of Graphic Design, Illustration and Product Development over a span of 20 years. During that time I have also created 3d models and illustrations for various clients around the world for print, commercial, film, and video game industries. For the last 7 years, I've been employed as a lead digital sculptor at Eleventyplex, a company in Cincinnati that specializes in toy sculpting and development.