Hire Organic Modeling Artists

Find approved freelance CG artists & studios.

Results: 531

My name is Gabriel Henrique and I’m 3D Artist living in Brazil. I've working almost 7 years with 3D as a generalist and my main focus is characters. I worked 1,6 years at Miagui Studio. Toolbox - 3DS Max, Maya, Zbrush, V-Ray, Corona, Arnold, Substance Painter, Mari, Photoshop, Marvelous Designer, Mudbox. I’m always open for new opportunities! Cheers! :)

3D generalist interested in creating realistic modeling and sculpting.

Professional with extensive experience in digital art and traditional, CG generalist job as freelancer for several years running from advertising works, brand development, etc.. Illustrating even traditional and 3D animation,Architectural models, composition and motion graphics.

I am a 3D artist in love with games, anime and the whole geek universe, I started to create interest in the arts of small children, during my learning in the arts I was perfecting my skills in 3D to the point that I realized that 3D was the way that I should follow, nowadays I work a lot with characters of all types in 3D and scenarios in the most diverse formats and styles, but I also perfected myself in the creation of any type of 3D product, currently I live in São Paulo for over a decade and today I am located in the Republic living with my two children.

           The first time that saw a 3D program was in 2002, so after this moment decided wanted that for my live, so in 2007 started working as generalist modeler in an advertising game company. In between 2007 and 2012 all companies that worked had few peoples in production, often was responsable for all 3d models of the games also textures, rigging and some times rendering. After 2012 started some projects as freelance working with advertising companies making specifically modeling and texturing, so in 2014 started work in a governmental company as Forensic Artist where I've helped the Policy Department using the art to solve some cases, after some years I'm still helping them with some cases but just as sporadic work.           Today I am a 3d artist working as Freelancer who has good communication, good technical skills in all 3d areas, always looking for new projects that challenge my skillset, within a team that provides the opportunity to learn.

Multi-talented and detail attentive Game Artist in both 2D and 3D designs. Willing to share my talents and technical knowledge in 3D modeling, Digital Sculpting, Texturing, 2D and 3D Animation, Conceptual and Graphic Design, and Traditional and Digital Arts. Main focus in character art and efficient at hard surface modeling, background in graphic design, illustration, and fine art.

Hello, I'm a 3d Artist with a passion for 3d characters and environments props... Let's work together...

Graduated in advertising and graphic designer, sculpture student and illustrator

i`m a statue modeler , likeness modeler and i am initiating in character designer for game.

software

ZBrush

My name is Roni Aguiar, and I am a Character Modeler, I have experience with organic modeling, uv and texturing. I use to work with 3ds max, Zbrush, Photoshop, ornatrix, Substance Painter and Vray. but I'm open to learn new tools! I'm currently working

Passionately driven in visual storytelling my entire life and was fortunate enough to have found and built a career focusing on everything 3D. I am creatively inspired by games, film, and motion graphics in real-time. Full spectrum of skill sets and constantly learning. I pride myself in being a well rounded up-to-date artist both in 2D and 3D; who can collaborate with a team or have and individual ability to translate ideas into reality. I am excited to see what the future brings. My skillset includes High Poly Sub-D Modeling, Low Poly Modeling, Processing and working with Scan Data and CAD, Texturing, Photogrammetry, Real-time Engine Stuff, Lighting, Environment Layout,

Game developer. Specialized in 3D modeling and PBR. Can create custom materials and models of varying styles. Also capable of more organic sculpting, hand-painted shading and skinning clothes to characters. If you work within Unity or Unreal, i can also setup full scenes with light, reflection probes and all. Renders can also be produced this way. Questions? Feel free to ask!

For 5 years I have been working as a freelancer in the areas of 3D modeling and related things. I provided services for small and large companies and also for indie groups, and I am pleased to know that I met the expectations of all of them. My principle is professionalism and dedication at work, being helpful to the customer and always maintaining quality and agility. Always respecting the delivery time and dialogue of both parties. I have experience in the following areas. - 3d modeling; - 3D Characters Modeling and Setup; - Detailed and realistic 3D modeling; - 3D Cartoon Modeling - UV mapping; - Retopology for Animation; - Games production;

Designing immersive environments rich in storytelling that allow the game to reach the next level in visual and gameplay quality is what I crave. Feel free to contact me.

Organic modeling Hard surface, uv mapping PBR textures and statues for printing. I am 33 years old working at 5 market.

Working as a Senior Environment Artist. Through my career worked on numerous AAA title games including Modelling, Texturing, Environment, Vehicles, Weapons and Props.

Hello! My name is Pradeep Kumar Prasad. I’m CG Generalist / 3D Artist with 8+ Years of Experience. A creative, enthusiastic, and open-minded with strong visualizing, artistic and designing skills.

I have worked for various VFX film and series and Animated Series as an Asset having total Experience of 14 years and also have trained many artists for Asset development. My key strength is From Client brief to Client delivery of assets required for any Flim,Series or CG developments.