Hire Art Direction Artists

Find approved freelance CG artists & studios.
Results: 186

Fabio M

Registered: 1 week ago

F谩bio Martins, Product and Transport Designer from Lisbon, Portugal. I have a deep passion for Product and Transportation Design. I have experience in Product Design, Concept Sketching, 3D modelling (Rhinoceros, Solidworks, Cinema 4D), CGI (Vray; Keyshot, Bunkspeed/Solidworks Visualize), Illustration, Image manipulation (Photoshop; Illustrator) and 3D printing. I'm looking for new challenges, so if you have any Proposal or Commission just send me a message.

skills

3D Modeling 3D Printing Art Direction Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Photo-manipulation Rendering Sketching

software

Blender KeyShot Rhino SolidWorks V-Ray

Guillaume L

Registered: 1 week ago

Hi! I'm a 3D Character Artist/3D Artist who worked in the Video Games industry for over 10 years! I am specialised in Character Modeling/Texturing but I have a wide range of skills from Concept Art to Hard Modeling Props.

skills

3D Modeling Art Direction PBR Texturing Sculpting Texturing

software

3ds Max Marmoset Toolbag Marvelous Designer Maya Substance Painter Unity Unreal Engine ZBrush

Mehul C

Registered: 3 weeks ago

An Artist with several years of experience.

skills

3D Modeling Art Direction Hard Surface Modelling PBR Texturing UV Mapping

software

3ds Max Marmoset Toolbag Maya Photoshop Substance Painter ZBrush

Ali D

Registered: 1 month ago

I had experience to many path and careers such as painting , sculpture , graphic design , figure drawing , ... . had experiences to different art forms has given me a board perspective on the arts allowing me to mix diferent art forms together to create new style and unique works of art.

skills

3D Modeling 3D Printing Animation Architecture Visualization Art Direction Cloth Simulation Hair/Fur Grooming Hard Surface Modelling Lighting Motion Graphics Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Shading Storyboarding Texturing UV Mapping

software

3ds Max FumeFX Hair Farm KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Mudbox Ornatrix Photoshop Poser ZBrush

Julie A

Registered: 1 month ago

Hi I am Julie an experienced 3D modeler doing both stylized and AAA games in a gaming company. Here to do quality 3D props and characters for your animations, games.

skills

3D Modeling Art Direction PBR Texturing Sculpting

software

Marmoset Toolbag Marvelous Designer Maya Substance Painter ZBrush

Adriel B

Registered: 1 month ago

3D artist with a Game Art master's degree and 3 years of pro exprience in real-time 3D graphics, I specialize both in stylized, cute, low-poly art and realistic, high-poly art.

skills

3D Modeling 3D Printing Architecture Visualization Art Direction Hard Surface Modelling Photography Retopology Sketching Texturing UV Mapping VR & AR

software

Blender Illustrator Illustrator InDesign KeyShot Maya Photoshop Sketchfab TopoGun Unity Unreal Engine

Brian W

Registered: 1 month ago

17 years experience working in 3D animation for feature films, television, and commercials. Credits include Spiderman: Into the Spiderverse, Spiderman: Far From Home, Hotel Transylvania 1 & 2, Edge of Tomorrow. I've also created the 3d graphic packages for the Primetime and Daytime Emmy Awards, Grammy Awards, Tonys, and CMAs and for the NFL, MLB, and NBA.

skills

3D Modeling Animation Art Direction Layout Photo-manipulation Photogrammetry Photography Rotoscoping Texturing VR 360

software

After Effects LightWave Maya Photoshop

Cagatay G

Registered: 2 months ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Prince M

Registered: 2 months ago

I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modelling Illustration Layout Lighting Look Development Motion Graphics Organic Modelling Post Production Retopology Sculpting Sketching Texture Baking UV Mapping

software

After Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Red Giant Suites Redshift Substance B2M Trapcode Unfold 3D Unreal Engine World Machine ZBrush

West R

Registered: 2 months ago

3D Modeler and Character Artist looking for new professional challenges and increasing responsibility. Adept at bringing new life to existing characters and environments. Has excellent drawing and anatomy skills, design aesthetic, as well as an attention to detail that brings a unique vision to the creative process. Openminded collaborator that loves creating great things. Self-motivated problem solver. Has also worked as a Graphic Designer for many years. Worked with and managed projects for numerous clients in various industries, especially the Manufacturing and Veterinary industries. Managed the creative pipeline from drafting estimates, managing vendors. and overseeing the completed project. 鈥擶est Richins

skills

3D Modeling Animation Art Direction Color Correction Compositing Concept Design Illustration Lighting Motion Graphics Organic Modelling Photography Rendering Retopology Shading Texturing Training UI Design UV Mapping

software

After Effects Arnold CorelDRAW Illustrator InDesign KeyShot Maya Mental Ray Photoshop Premiere Pro SketchBook Substance Painter ZBrush

Mike A

Registered: 2 months ago

I am Mike Avramis, Digital Sculptor with over ten years of experience as a CG Artist 鉅 in various fields of the industry for TV, film & mobile games.鉅 鉅 For the past three years, I was working for Para Bellum Wargames as a digital sculptor,鉅 creating miniatures for mass production with plastic injection moulding for the game Conquest, but also doing freelance work for toys and collectibles. 鉅 I am always interested in a new challenge. 鉅 Reach out to mikeavramis@gmail.com to connect!

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Hard Surface Modelling Organic Modelling Retopology Sculpting UV Mapping

software

3D-Coat 3ds Max KeyShot Marvelous Designer Maya Photoshop ZBrush

Tanguy T

Registered: 3 months ago

Hi, I'm a french 3D generalist specialized more into texturing and environment. I'm more into AAA realistic renders but I can easily adapt to various styles if needed. I love to work with new people, on new projects. Let's work together!

skills

3D Modeling Art Direction Hard Surface Modelling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texturing

software

3ds Max Marmoset Toolbag Maya Photoshop SpeedTree Substance Designer Substance Painter TopoGun Unity Unreal Engine ZBrush

Wei Jun A

Registered: 3 months ago

Hi, My name is Ang Wei Jun. Curently, I am a full time 3D Animator working in games studio. Previously i was working in a TVC post production house as 2D/ 3D artist, worked on matte-painting, concept art for TVC project as well. Please visit the link below to see more art works of mine. My personal 2D artwork: http://weijun-art.blogspot.com My latest 3d showreel: https://vimeo.com/332850509 My email: ang_weijun5633@hotmail.com Thank you, look forward to hearing from you.

skills

3D Modeling Animation Art Direction Concept Art Concept Design Digital Painting Illustration Matte Painting Motion Graphics Rendering Rigging Sketching Texturing

software

3ds Max Maya Unreal Engine ZBrush

Aleksei K

Registered: 3 months ago

Primary skills 路 Python programming, creating pipeline tools. 路 Autodesk Maya lighting and render setup (Deadline, Renderman, V-Ray, Redshift, Mental Ray) 路 Shading (Renderman, V-Ray, Redshift, Mental Ray) 路 Autodesk Maya modeling, UV mapping 路 Texturing (Substance Painter, Zbrush, Photoshop) 路 Basic skills of compositing (Nuke, After Effects) 路 Work with Unreal Engine (also blueprints).

skills

3D Modeling Architecture Visualization Art Direction Fluid Simulation Lighting Look Development Organic Modelling Rendering Shading Texturing Turntables VFX

software

Maya Photoshop Redshift RizomUV Substance Painter V-Ray ZBrush

Katerina L

Registered: 3 months ago

3D Artist with a focus more on character/creature pipeline.

skills

3D Modeling Animation Art Direction Organic Modelling PBR Texturing Rigging Sculpting Sketching Texturing UV Mapping VR & AR

software

3D-Coat Maya Unity Unreal Engine ZBrush

Josh S

Registered: 3 months ago

I'm a passionate Art Generalist that has 6+ year experience in creating art on various different styles and mediums. Having working commercially, I've worked on shipped titles with major IPs such as: Mattel, Dreamworks, Bandai Namco, SYFY. I'm very versatile in production and are able to jump between art roles. I have a strong grasp of games and art aesthetics while being able to work swiftly. Feel free to contact me to talk about how I can help you with your project. Portfolio: https://blackleaf.artstation.com/

skills

3D Modeling Animation Art Direction Concept Art Concept Design Illustration Level Design Lighting Particle Effects Storyboarding Texture Baking Texturing UI Design UV Mapping VFX

software

3ds Max Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Tanguy D

Registered: 3 months ago

With 25 years of game industry experience, I have acquired a wide range of skills, from concept art through assets production and team management, to running my own game studio. Started in France, at Cryo in 1994 ("Hardline"), then Silmarils in 1995 ("Deus") and back to Cryo in 1996 ("Barb Wire", "Atlantis"...). In 1997, moved to the UK to work at Simtex on "XLR8". Joined Argonaut in 1998 as a Senior Artist on "Malice", then Lead Artist on "I-Ninja". Also contributed to "Catwoman", as well as various prototypes including "Narnia", "Mission Impossible", "Harry Potter" etc... Lead Artist at Kuju from 2005 on various titles including "M.A.C.H.", "Nucleus" and "Geometry Wars Galaxies". Between 2007 and 2011, Art Director at doublesix, involved in PS3/Xbox 360 projects: "Burn, Zombie Burn", "South Park: let's go tower defense play", "Top Gun", "Who wants to be a millionaire", "Strike Suit Zero" and "All Zombies Must Die!", as well as iOS games. Art Director at Echo Peak between March and August 2012. Started up Atom Republic in 2012, leading to Atom Universe in 2014.

skills

3D Modeling Art Direction Concept Art Hard Surface Modelling Illustration Look Development Organic Modelling Sculpting Sketching Storyboarding Texturing

software

3ds Max Blender Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Netfabb Photoshop Premiere Pro Substance Painter

Mike M

Registered: 3 months ago

I am a 2d/3d artist and animator with over a decade's worth of experience. I mostly do character work, but lately I also dabble in environments as well.

skills

3D Modeling Animation Art Direction Cloth Simulation Compositing Concept Art Concept Design Digital Painting Organic Modelling PBR Texturing Rendering Sculpting Shading Texturing

software

Blender

Arif O

Registered: 4 months ago

I have 15+ years of experience 3d animation, CGI and VFX sector. I'm a generalist, my expertise is 3d rendering, modeling, layout design animation film, and VFX. website: http://creawhite.com/ imdb profile: https://www.imdb.com/name/nm7522140/

skills

3D Modeling Animation Architecture Visualization Art Direction Cloth Simulation Compositing Hard Surface Modelling Layout Lighting Matchmoving Motion Graphics Organic Modelling PBR Texturing Photogrammetry Shading Texturing VFX VR 360

software

3ds Max After Effects AutoCAD FumeFX Lumion Maya Metashape Mocha NUKE PFTrack Phoenix FD Redshift Twinmotion V-Ray