3d artist from Macedonia working in the cgi and vfx industry for more than 10 years. I have classic art training in high school and university as a sculptor, and have a strong interest and experience in all aspects of cgi workflow
skills3D Modeling 3D Printing Art Direction Compositing Hair/Fur Grooming Lighting Look Development Organic Modeling Rendering Retopology Sculpting Texture Baking Texturing UV Mapping VFX
softwareArnold Character Creator DaVinci Resolve MARI Maya NUKE Photoshop Substance Painter UVLayout V-Ray xNormal ZBrush
Hyper-motivated problem solver and visuals creator. I am able to deliver and meet deadlines while working under pressure.
skills3D Modeling Animation Art Direction Color Correction Color Grading Compositing Graphic Design Hard Surface Modeling Lighting Look Development Motion Graphics PBR Texturing Photography Rendering Sculpting Shading Texture Baking Texturing Turntables UV Mapping
I'm an architect who is interested in computer graphic design and CGI.
skills3D Modeling Animation Architectural Visualization Art Direction Color Correction Concept Art Concept Design Crowd Simulation Graphic Design Hard Surface Modeling Level Design Lighting Motion Graphics Photography Post Production Rendering Sketching Texture Baking Texturing UV Mapping Virtual Reality
Self-taught concept and 3D artist familiar with all stages of asset production. Currently works as a Lead Technical Artist for a small indie startup. Looking for additional work opportunities.
skills3D Modeling Art Direction Coding Concept Art Hard Surface Modeling Organic Modeling Retopology Rigging Sculpting Texturing UV Mapping
Currently active as a freelance. Developing personal projects. Constantly evolving. Always enjoying! 💎
software3ds Max After Effects Animate Blender Cinema 4D Houdini Illustrator Maya Octane Render Photoshop Redshift Substance Designer Substance Painter Unity Unreal Engine
skills3D Modeling 3D Scanning Art Direction Decimation Hard Surface Modeling Level of Detail Lighting Look Development Organic Modeling PBR Texturing Photogrammetry Texture Baking Texturing UV Mapping Virtual Reality
3D environment artist with one year of experience. Shipped two titles. Experience working in every part of the game pipeline.
skills3D Modeling Art Direction Color Grading Compositing Hard Surface Modeling Level Design Lighting PBR Texturing Retopology Texturing UV Mapping
softwareBlender Marmoset Toolbag Maya Photoshop Quixel Mixer Substance Designer Substance Painter Unity Unreal Engine ZBrush
Hello my name is Bruno I am 26 years old, I am passionate about games and production, I am from Santo André-SP, I am a 3d modeler of characters and assets for the environment, I work in an independent studio, but I am looking for new challenges, and I believe that I will add the team and learn a lot too, I have experience working with: 3dsMax, Maya, Zbrush, Substance painter, Photoshop, Marmoset e Unreal 4 . Thank you for your attention, Kind regards
skills3D Modeling 3D Printing Art Direction Compositing Hair Cards Organic Modeling PBR Texturing Rendering Retopology Rotoscoping Texture Baking Texturing UV Mapping
I have provided services in the marketing, literary, film, gaming and toy design industries, with skill sets including producing (Both live action and animation), writing/screenwriting (copy and narrative), 2D and 3D conceptual design, as well as photo realistic architectural/Archviz, character design and animation (I can emulate any animation style, Disney, 2D Anime, Photo Realistic 3D, you name it. I can also emulate the looks of hand drawn, cell shaded and watercolors), toy design and sculpting, illustration, editing, Practical SFX/VFX, Sound/Foley Design, Music Licensing, graphic and website design, identity branding and marketing.
skills3D Modeling Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Color Grading Concept Art Concept Design Digital Painting Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Look Development Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Sound Design Storyboarding Texturing VFX
softwareAfter Effects Animate Blackmagic Fusion Blender Character Creator Cinema 4D Cycles DaVinci Resolve Daz3D Eevee Elements 4D FiberMesh FumeFX Fuse CC Fusion 360 Gimp Houdini iClone Illustrator InDesign InstaLOD Iray KeyShot Lightroom LightWave Lumion Marmoset Toolbag Megascans MotionBuilder Octane Render Photoshop Poser Premiere Pro Quixel Mixer RealFlow Red Giant Suites Redshift Sketchfab SketchUp Substance Alchemist Substance B2M Substance Designer Substance Painter Trapcode TurbulenceFD Twinmotion UNIGINE Engine Unreal Engine Unreal Studio Vegas Pro ZBrush
I'm an expert 3d Generalist, working on 3d modelling, asset development, particle creation and architectural visualization.
skills3D Modeling 3D Printing Animation Architectural Visualization Art Direction Camera Tracking Color Correction Facial Rigging Hair/Fur Grooming Level of Detail Lighting Look Development Organic Modeling PBR Texturing Rendering Rigging Sculpting Shading Texturing UV Mapping
I’m a Brighton-based freelance 3D artist, passionate about creating high-quality and unique characters through the marriage of artistic and technical aspects. I love telling stories through the creation of a single frame. I am most excited when I'm continuously pushing the boundaries of my artwork, implimenting new techniques, and exploring the endless possibilities of where my imagination can take me. I’m excellent at facial modelling, sculpting expressions, anatomical accuracy, capturing realism, and producing characters with personality and charm that vary in style.
skills3D Modeling 3D Printing Art Direction Concept Art Concept Design Level of Detail Lighting Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Shading Texturing UV Mapping
Hello! My name is Rodrigo Reis, I am a CG teacher at the Senac Campinas educational institution, graduated in Advertising at Universidade Paulista UNIP, and post-graduated in Development in 3D immersive technologies. Study Concept Art, 3D Modeling, Rendering and graphic engines like Unreal Engine. I have worked as a WebDesigner in an advertising agency and also as a Freelancer in my Computer Graphics studio. I have experience in illustration, 3D modeling, 2D and 3D animation, creation of graphic arts for advertising campaigns on and off, website layout, creation of mobile interfaces, wireframe, visual identity, video editing and graphics engines on Unreal Engine and Cryengine.
skills3D Modeling Architectural Visualization Art Direction Concept Art Concept Design Graphic Design Hard Surface Modeling Illustration Layout Organic Modeling Photo-manipulation Rendering Retopology Sculpting Sketching Texture Baking Texturing UV Mapping Virtual Reality VR 360
Hello, This is Ahsan Mujahid 3D Artist/ 3D Game Artist, currently working with Intech Studio as Art Lead, interested in All kind of Art related projects, i have 8 years of experience in industry. Love to do different Artwork passionate for explore new things. and love to accept new challenges.
skills3D Modeling Art Direction Lighting Photography Post Production Rendering Texture Baking Texturing UI Design
Brazilian in love with video games and sculpture, and I try to put all that love in all the works that I participate.
skills3D Modeling 3D Printing Art Direction Concept Art Decimation Look Development Retopology Sculpting Shading Texturing UV Mapping
Hello! I am a designer by graduation and artist by nature. Since I was a child, I enjoyed experimenting with various forms of art and this is reflected in my multi-disciplinary skills today. 3D environment, 2D and 3D illustrations, photography, sculpture, lettering, crafts in general … These are some things I ventured into the art world. What can I do for you: 3D environments 3D modeling Lighting/Rendering/Texturing 3D and 2D illustration Graphic Design (branding, logo, social media posts..)
skills3D Modeling Art Direction Concept Art Graphic Design Illustration Lighting Look Development Organic Modeling PBR Texturing Rendering Sculpting Texturing
softwareArnold Blender Cycles Illustrator Maya Photoshop SpeedTree Substance Designer Substance Painter ZBrush
CG Artist with wide range of skills in various graphic environments. Over 10 years of experience in 3d as well as 2d graphic design. That mix of knowledge and experience let me freely create beautiful and unforgetable deisgns of any kind.
skills3D Modeling 3D Scanning Architectural Visualization Art Direction Cloth Simulation Compositing Graphic Design Hard Surface Modeling Lighting Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Shading Texture Baking Texturing Turntables UV Mapping
software3ds Max Corona Renderer Illustrator Marmoset Toolbag Marvelous Designer Metashape Photoshop Rhino Sketchfab Substance Painter V-Ray xNormal ZBrush
Currently open for opportunities in the field of project management, leading a team, account management or senior art consultancy, art direction. I was upon until recent a Senior Digital Artist at 3DEXCITE (formerly Realtime Technology), a division of Dassault Systems. I was a Senior in the Retouch team, where I retouched backplates for automotive marketing images. Also on-location shoot support was added as a task, where I travel to the set on locations worldwide and retouch for high end photographers and art directors. My tasks encompass photorealisticly retouch automotive images, for high end print brochures, supervise projects and lead multiple teams toward a common goal: get the project done in time, while keeping in mind artist, management and client satisfaction. I possess good people management skills, leading projects with multiple artists to a tight deadline, with great end results. I have a wide knowledge of post-production for film and print, and am always eager to learn the latest techniques and softwares. Supervising the project and lead the team towards a positive outcome is my daily strive, as well as share knowledge to the junior artists, share my opinion with stakeholders and advise decision makers. I have a big interest in the future pipeline of VFX and retouch, and always look out for any tool that can get the tasks done more efficiently, as well as following the market and spot new trends in marketing and technology. In my spare time I have a huge passion for all things VFX, more specific in the Digital Environments domain, with softwares as Isotropix Clarisse, SpeedTree, Megascans, Substance, Nuke. Always eager to follow that next tutorial on compositing, lookdev, layout, shading, texturing, lighting, rendering, ... I eat VFX - breakdowns for breakfast
software3DEqualizer 3DEXCITE Clarisse Clarisse iFX DELTAGEN HDR Light Studio Lightroom MARI Megascans NUKE Photoshop Premiere Pro PTGui Quixel Mixer SpeedTree Vue
I'm a concept artist and illustrator with over five years of experience in the entertainment industry. I have a deep passion for creating worlds, designing and solving problems, and will provide creative and original content to any kind of project.