Artemis L.
Game Development Professional | 10+ Years Experience Multi-disciplinary Game Artist, Tech Artist, and Art Director with a strong background in shipped and completed projects. Experienced across the full production pipeline - spanning visual direction, 3D environment art, engine integration, and technical optimization across various platforms, settings, and genres. Core Expertise: Art Direction & Design: Visual identity, worldbuilding, setting the overall aesthetic, and framing design documentation (GDD). Environment & Level Art: High/low-poly modeling, sculpting, foliage, texturing, scene composition, lighting, and storytelling. Extensive experience in AR/VR/Metaverse environments. Technical Art: Custom shaders, lighting/render setup, and performance profiling/optimization (draw calls, memory, frame rates). Software & Tools: ZBrush, SpeedTree, Blender, Gaea, World Creator, InstaLOD, InstaMAT, RizomUV, TopoGun, Marionette, Cascadeur, Aseprite, Marmoset, 3D-Coat, Substance stack (designer, painter, modeler, sampler), Game Engines - Unity and Unreal. Always open to ambitious projects, art direction roles, and lead environment positions.
Artemis L.
Game Development Professional | 10+ Years Experience Multi-disciplinary Game Artist, Tech Artist, and Art Director with a strong background in shipped and completed projects. Experienced across the full production pipeline - spanning visual direction, 3D environment art, engine integration, and technical optimization across various platforms, settings, and genres. Core Expertise: Art Direction & Design: Visual identity, worldbuilding, setting the overall aesthetic, and framing design documentation (GDD). Environment & Level Art: High/low-poly modeling, sculpting, foliage, texturing, scene composition, lighting, and storytelling. Extensive experience in AR/VR/Metaverse environments. Technical Art: Custom shaders, lighting/render setup, and performance profiling/optimization (draw calls, memory, frame rates). Software & Tools: ZBrush, SpeedTree, Blender, Gaea, World Creator, InstaLOD, InstaMAT, RizomUV, TopoGun, Marionette, Cascadeur, Aseprite, Marmoset, 3D-Coat, Substance stack (designer, painter, modeler, sampler), Game Engines - Unity and Unreal. Always open to ambitious projects, art direction roles, and lead environment positions.
Skills
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3D Modeling
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Art Direction
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Augmented Reality
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Compositing
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Concept Design
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Graphic Design
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Hard Surface Modeling
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Level Design
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Lighting
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Matte Painting
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Organic Modeling
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Particle Effects
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PBR Texturing
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Post Production
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Rendering
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Shading
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Texture Baking
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Texturing
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UV Mapping
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VFX
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Virtual Reality
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Concept Art
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Illustration
Software
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3DCoat
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Aseprite
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Bitmap2Material
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Blender
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CorelDRAW
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CrazyBump
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CryEngine
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Fuse CC
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Gaea
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Gigapixel AI
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Krita
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Marmoset Toolbag
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Marvelous Designer
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Photoshop
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Quixel Megascans
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Quixel Mixer
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RizomUV
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Shotgun
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SketchUp
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SpeedTree
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Substance 3D Designer
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Substance 3D Modeler
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Substance 3D Painter
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Substance Sampler
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TopoGun
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UNIGINE Engine
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Unity
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Unreal Engine
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World Creator
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World Machine
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Zbrush
