Brazilian, age 26, game fan
skills3D Modeling Concept Art Graphic Design Hard Surface Modeling Level of Detail Organic Modeling PBR Texturing Photo-manipulation Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Texture Baking Texturing UV Mapping VFX
An experienced interior designer with great knowledge of technical details. I've worked exclusively in kitchen design industry for 4 years.
Tenho experiencia em diversas áreas, desde Marketing Online, até Projetos estruturais, e arquitetônicos, layout de produtos, identidade visual, modelagem 3D, vendas e soluções criativas!
I am experienced in creating production-quality 3D static photo-realistic renderings, animation with both fly-through & moving geometry, professional conceptual renderings, product rendering in both static & animation mode, Efficient rendering technique including post-production. I have In-depth theoretical & practical knowledge of V-Ray Rendering Engine, modern ray-tracing, the physics of light and its interaction with materials, building complex shader, real-world cameras, and render scene optimization which results in fast rendering with respect to time and memory. Specialties: Architectural 3D Modeling, Architectural Visualization, Product Rendering, Mechanical 3D Rendering, Interior - Exterior, 3D Photo-Montage, 2D/3D Floor Plans, 3D Conceptual/Realistic Animation and Walk-through, Interior Designing.
skills3D Modeling Architectural Visualization Augmented Reality Color Correction File Conversion Graphic Design Hair/Fur Grooming Lighting PBR Texturing Photo-manipulation Post Production Rendering Texture Baking Texturing UV Mapping Virtual Reality VR 360
I work in all of the finalizing-part of distance education courses. Including editing, animation, VFX (Chroma Key), texts and audio. I've also worked in design at a agency focused on social media.
Professional with extensive experience in digital art and traditional, CG generalist job as freelancer for several years running from advertising works, brand development, etc.. Illustrating even traditional and 3D animation,Architectural models, composition and motion graphics.
skills3D Modeling Animation Architectural Visualization Art Direction Digital Painting Graphic Design Hard Surface Modeling Look Development Motion Graphics Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX
I am a 3D artist in love with games, anime and the whole geek universe, I started to create interest in the arts of small children, during my learning in the arts I was perfecting my skills in 3D to the point that I realized that 3D was the way that I should follow, nowadays I work a lot with characters of all types in 3D and scenarios in the most diverse formats and styles, but I also perfected myself in the creation of any type of 3D product, currently I live in São Paulo for over a decade and today I am located in the Republic living with my two children.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging Graphic Design Hard Surface Modeling Illustration Level Design Lighting Motion Graphics Organic Modeling Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texturing Training UV Mapping VFX
I work with 2D design for over 3 years and I have been studying 3D modeling and 2D art for 5 years. I want to help them in works in the areas of 2D and 3D art (modeling).
skills3D Modeling Graphic Design PBR Texturing Photo-manipulation Rendering Texture Baking Texturing UV Mapping
I work with the designer for about thirty years, freehand drawing of advanced 3D modeling, currently I specialized in developing from characters to games, from conception to basic animation, I have been committed to evolve my knowledge to a better approach in this area. I am open to experience and the willingness to new opportunities. Love what I don't really consider with work but rather a fun one, that's why I'm without pre-searching for news on the subject.
skills3D Modeling Animation Architectural Visualization Concept Art Digital Painting Illustration Look Development Matte Painting Organic Modeling PBR Texturing Photo-manipulation Retopology Rigging Sculpting Storyboarding Texturing UV Mapping
software3ds Max Boujou CorelDRAW Illustrator Marmoset Toolbag Marvelous Designer Substance Designer UNIGINE Engine ZBrush
I work since 2007 with 3D modeling, architectural visualization, video tracking for insertion of 3D elements and animations for products.
skills3D Modeling Animation Architectural Visualization Camera Tracking Compositing Fluid Simulation Hard Surface Modeling Illustration Lighting PBR Texturing Photography Rendering Sculpting Texture Baking Texturing VFX Virtual Reality
software3ds Max After Effects AutoCAD Blender Boujou CorelDRAW Corona Renderer CrazyBump Marvelous Designer Phoenix FD Photoshop Substance Painter UNIGINE Engine V-Ray ZBrush
3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX Virtual Reality VR 360
software3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush
3D Modeler and Character Artist looking for new professional challenges. Adept at bringing new life to existing characters and environments. Has excellent drawing and anatomy skills, design aesthetic, as well as an attention to detail that brings a unique vision to the creative process. Openminded collaborator that loves creating great things. Self-motivated problem solver. Has also worked as a Graphic Designer for many years. Worked with and managed projects for numerous clients in various industries, especially the Manufacturing and Veterinary industries. Managed the creative pipeline from drafting estimates, managing vendors. and overseeing the completed project. —West Richins
skills3D Modeling Animation Art Direction Color Correction Compositing Concept Design Illustration Lighting Motion Graphics Organic Modeling Photography Rendering Retopology Shading Texturing Training UI Design UV Mapping
I have been working in these different fields of computer graphics for 10 years
software123D 3ds Max Arion Arnold ArtCAM AutoCAD CorelDRAW Corona Renderer CrazyBump Flow Design FumeFX Hair Farm HDR Light Studio KeyShot Lumion Marmoset Toolbag Marvelous Designer Megascans Mudbox Ornatrix Photoshop RizomUV Sculptris Substance Painter Unfold 3D Unwrella V-Ray xNormal ZBrush
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Lighting MAXScript Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Training UV Mapping VFX Virtual Reality VR 360
I am a 3d generalist I have 5+ years of professional and reliable experience in – 3D Modeling, 3D Texturing, 3D Rendering, Rigging, lighting, Interior/Exterior Design, Product Design,and 3DAnimation. And I will use this 3D software’s- 3DS Max, Maya, z brush, V-ray. Best Regards!
John D. Garrett 3D Artist/3D Modeler/3D Animator I have over 30 years of experience as a 3D artist working in the automotive, and product design industry. I also have experience working in video game development. My skills are focused in the areas of, advanced 3D modeling, UV layout, 3d paint for texture development, rendering, and real-time assets for video game production. I
skills3D Modeling Animation Architectural Visualization Concept Design Decimation File Conversion Hard Surface Modeling Lighting Look Development Organic Modeling Particle Effects PBR Texturing Photo-manipulation Rendering Sculpting Texturing Turntables UV Mapping
software3ds Max After Effects Alias Arnold Artlantis CorelDRAW HDR Light Studio HDR Shop Houdini KeyShot Marvelous Designer Maya Mudbox Photoshop Substance Painter Unity Unreal Engine VRED ZBrush
We specialize in developing games, art and design on various technologies like HTML5, Unity, AR and VR, 2D Game Design, Character Modeling etc. We at Red Apple work with logic of technology and concept of service. We mix passion with technology to deliver innovation.
skills3D Modeling Animation Concept Art Concept Design Facial Rigging Hard Surface Modeling Illustration Particle Effects PBR Texturing Rendering Rigging Texturing UI Design Virtual Reality
Creative key visuals and product labels. Great understanding of various printing techniques. Furniture: CAD design, rendering and texturing (wide range of live examples in my studio, as well as 3D materials) Recently exploring: Photogrammetry and 3D printing. Besides that: maker's economy and permaculture fan!
skills3D Scanning Color Correction Compositing Lighting Motion Graphics PBR Texturing Photogrammetry Rendering Texturing
Hi, strangers, just call me Nabi! I'm from land of Kazakhstan, citizen of Baikonur (yes, yes cosmodrom Baikonur is close enough). My hobby is 3d modeling on Zbrush. Some works I'm solding on markets. Leave comment and if you one of my buyer please leave feedback.
Currently I live in Riga (Latvia). I graduated from the Gerasimov Institute of Cinematography (VGIK, Moscow, Russia) in 2008. Having a degree in Animation and Computer Graphics Directing. I do 2D/3D graphics, animation, post-production and VFX, motion design, printing.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modeling Illustration Matchmoving Matte Painting Motion Capture Motion Graphics Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Rigging Rotoscoping Sculpting Shading Storyboarding Texturing UV Mapping VFX
software3ds Max After Effects Arnold ArtRage Blender Cinema 4D CorelDRAW Daz3D Fusion 360 Gimp Grasshopper Houdini Illustrator InDesign KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Metashape Mocha MODO Moi3D Mudbox NUKE Octane Render Photoshop Pixel Bender Premiere Pro Red Giant Suites Rhino Sculptris Substance Designer Substance Painter Toon Boom Harmony Toon Boom Storyboard Pro Trapcode Unity ZBrush
3d organic and non-organic modeling, texturing, animation for architecture and game development.
skills3D Modeling Animation Architectural Visualization Concept Art Illustration Level Design Organic Modeling Rendering Retopology Rigging Sculpting Texturing UV Mapping
I'm a freelancer 3D Character Artist with 2 years of experience. I like to model from a concept or to create my own character design.
skills3D Modeling Concept Design Hard Surface Modeling Organic Modeling PBR Texturing Sculpting Shading Texture Baking Texturing