Hire Topogun Artists

Find approved freelance CG artists & studios.
Results: 93

Bhushan A

Registered: 2 days ago

Hello, My name is Bhushan D. Arekar. I am from India. I am a Freelance 3D Character Modeler / Digital Sculptor by profession. I love this work. While doing this I'm in my own little world. Still learning everyday as I create a new model. I started working in this field as a 3D modeler for a VFX studio in Mumbai. I have worked on various projects with this studio for 2 years. I have an experience of working in VFX, TVC and 3D printing for the last 8 years. My primary area is characters and creatures modelling/sculpting. I have decided to work as a freelancer now, as I believe that every project I take up gives me a chance to evolve, adds to my knowledge and equips me with a better skill set. Thanks for having a look at my work. Best Regards, Bhushan.

skills

3D Modeling Organic Modelling Sculpting

software

Maya Photoshop Substance Painter TopoGun ZBrush

Serhat Y

Registered: 2 days ago

My name is Serhat. I'm a 3d Character and Environment artist. Working in the industry as a professional since 2015.

skills

3D Modeling PBR Texturing Sculpting Texturing

software

3ds Max Knald Marvelous Designer Maya Photoshop Substance Painter TopoGun UVLayout ZBrush

Minh Hoang L

Registered: 2 days ago

Full Name : Lieu Minh Hoang Day of Birth: 02/May/1986 Nation: Viet Nam Languages: Vietnamese, English Phone: 0908 059515 Skype: lieuminhhoang Mail: minhhoang.lieu@gmail.com You can see my Portfolio in Google Drive link, or contact me with skype, gmail. - 2006: I started work as a CG Trainee Artist at Sparx Animation Studio, and after do some files in Igor Project, modeling, texturing, rigging props, sets, environments, - You can see link here: https://www.imdb.com/title/tt0465502/?ref_=fn_al_tt_2 - 2007-2010: I worked as a CG Artist, modeling, texture, rigging some project as: FairyTales Fights, Madagascar TV Series Test Project, DisneyToon Planes Test Project, Tom & Jerry 3D Test Project. - 09/2010: Sparx closed - 2011: I reworked in Virtuos Sparx Studio https://sparx.com/en/sparx-moves-new-saigon-studio - 2012: Worked project Hand Painted, Disney Epic Mickey 2 – The Power of Two, skinning in Generator Rex Project. - 2013 – 2014: Worked on Zorro: The Chronicles TV Series Test Project - Make all blendshape for Zorro Character - 2015: Worked in Hand Painted MapleStory 2, Puzzle Fighter, Hit Squash - 2016: Worked with Hand Painted Project, Chimera Angry Bird Evolution - 2017 – 2018: Worked on Season 04, Star Wars Rebel - This is my profile in IMDb https://www.imdb.com/name/nm9384371/?ref_=nv_sr_1?ref_=nv_sr_1 - List character I modeling, texturing: - Baron Valen Rudor B - Bo Katan A - Cikatro Vizago B - Clone Trooper Rex B - Ephraim Bridge B - Imperial Commander Office AvA - Imperial Tank Commander - Jai Kell B - Krennic A - Lothal Kid A - Lothal Tundra Landscape - Loth Bat - Mandalorian Eldar Warrior Male BvA - Mandalorian Visszla Warrior Male Ava - Palpatine A - Palpatine Chancellor - PoeA - Tiber Saxon A - Tristan Wren B - Vanee A - XWing Pilot Male A

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing Training UV Mapping

software

3ds Max Arnold Iray Marmoset Toolbag Marvelous Designer Maya Mental Ray Photoshop Stingray Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Michel M

Registered: 2 weeks ago

I'm a 3D student trying to find some simple jobs to start my career in the 3D market.

skills

3D Modeling PBR Texturing Texturing

software

Marmoset Toolbag Maya Substance Painter TopoGun ZBrush

Damien A

Registered: 4 weeks ago

We specialize in digital character and creature sculpting/modeling with over 13 years of Professional experience in Games TV and Film . We have worked on Projects such as Avengers ; Endgame , Avengers : Infinity War , Spiderman Homecoming , Xmen Days of Future Past , Thor , Disneys Beauty and the Beast to name a few . We are proficient with the use of scan data , ICT or creating characters from absolutely nothing

skills

3D Modeling Art Direction Concept Art Hard Surface Modelling Retopology Sculpting Turntables UV Mapping

software

Agisoft Maya Mudbox TopoGun xNormal ZBrush

Saad A

Registered: 1 month ago

3D character artist with experince in professional 3D modeling, sculpting and texturing tools to create best digital art for your game, production

skills

3D Modeling 3D Printing Architecture Visualization Hard Surface Modelling Organic Modelling Retopology Sculpting Texturing UV Mapping

software

MARI Maya Mudbox Substance Painter TopoGun ZBrush

Rich D

Registered: 2 months ago

Character Artist who specializes in high - to low - poly modeling, sculpting, and PBR texturing.

skills

3D Modeling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter TopoGun Unreal Engine ZBrush

Margarita S

Registered: 2 months ago

Hi, I'm a creative wizard that can bring your ideas to life. Passion and love for modeling and rendering. I'm always looking for new challenges. Fields of work: Lowpoly props modeling, Isometric 3d art, icons, Character development, Product 3d modeling and rendering, Product 3d rendering from CAD files, 3d modeling for 3d Printing, Product Animation

skills

3D Modeling 3D Printing Animation Hard Surface Modelling Lighting PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping VR & AR

software

KeyShot Marmoset Toolbag Marvelous Designer Maya NUKE Photoshop Premiere Pro Redshift Substance Painter TopoGun UVLayout V-Ray xNormal ZBrush

Vladislav Z

Registered: 2 months ago

I create 3d-models for games (high-poly and low-poly) and for rendering. I can make modelling, sculpting, retopology, UV-Mapping, baking, PBR-texturing and rendering. All models and textures those I made are high quality, have correct topology and usable for different tasks.

skills

3D Modeling Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Mudbox Photoshop Substance Painter TopoGun UVLayout

Chris C

Registered: 2 months ago

With over 15 years experience, I specialise in modelling, texturing and rendering. I can create high or low poly, hard surface or organic realistic models. I have also worked in Motion Graphics during that time. I am currently available for remote work and soon available onsite in London and the South East.

skills

3D Modeling Animation Architecture Visualization Hard Surface Modelling Motion Graphics Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Texturing UV Mapping

software

After Effects Cinema 4D Illustrator Maya Photoshop Substance Painter TopoGun Unity Unreal Engine UVLayout ZBrush

Ikeru

Registered: 4 months ago

I am Character focused 3D artist :) I love making stylized character/assets, but overall I love learning something new each day.

skills

3D Modeling 3D Printing PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Photoshop Substance B2M Substance Designer Substance Painter TopoGun Unreal Engine ZBrush

Alex H

Registered: 4 months ago

3D / Concept Artist specialized in character and hard surface modelling, sculpting, texturing and concepting. I usually workon hard surface shapes but from time to time I enjoy a lot organic modelling and sketching. Available for contact over skype/ discord/ mail for consultations. I usually focus on large projects but am open to any kind of freelancing or contracts on site. Here is my portfolio : https://www.artstation.com/alexhagen

skills

3D Modeling Concept Art Concept Design Digital Painting Fluid Simulation Hard Surface Modelling Illustration Lighting Motion Graphics Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Texture Baking Texturing UV Mapping

software

After Effects Cinema 4D Marvelous Designer Maya Sketchfab Substance Designer Substance Painter TopoGun Unfold 3D Unreal Engine ZBrush

Florian F

Registered: 5 months ago

I'm a team-oriented 3d generalist with a proactive orientation focusing on environment art, technical art and VFX. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, particle effects and mecanim.

skills

3D Modeling Animation Cloth Simulation Hard Surface Modelling Level Design Organic Modelling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX

software

3D-Coat 3ds Max After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrush

Maksim I

Registered: 5 months ago

I'm Junior-Middle (something between) 3D artist, have a passion in modelling weapons and any Sci-Fi things but also would like to work on props and/or some environments. I don't model any organic or characters. Currently doing props for upcoming game called Loco Parentis. I have about 50-70 hours a week to work on freelance.

skills

3D Modeling Hard Surface Modelling PBR Texturing Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Marvelous Designer RizomUV Sketchfab Substance Designer Substance Painter TopoGun Unreal Engine ZBrush

Edgar W

Registered: 5 months ago

A 3D Artist with over 10 years game industry experience. Previously worked on "Moonlight Blade" in Tencent for 4 years. Currently Living in Melbourne as Art Director in Spree Entertainment working on Fiend Legion, which is a cross-platform multiplayer CCG .

skills

3D Modeling Level Design Lighting Particle Effects PBR Texturing Sculpting Texture Baking Texturing UI Design UV Mapping

software

3ds Max Marmoset Toolbag Maya Photoshop Quixel DDO Substance B2M Substance Painter TopoGun Unity ZBrush

Michael B

Registered: 6 months ago

Just your 3d character artist here. I mostly lean towards organic and stylize game art. The cycle of learning never ends and I'm always up for new challenges. https://www.artstation.com/younglad

skills

3D Modeling Organic Modelling PBR Texturing Texture Baking Texturing

software

Maya Mudbox Photoshop Substance Painter TopoGun xNormal

Dejan B

Registered: 6 months ago

I am 3D Generalist with over 10 years of experience in development of assets, including rigs and animations. During my career I had opportunity to work on various game projects ranging from game for mobile platforms to AAA titles. My art mainly focuses on realism and I enjoy the most to work on characters and weapons.

skills

3D Modeling 3D Scanning Animation Art Direction Decimation Facial Rigging Hard Surface Modelling Level Design Lighting Organic Modelling PBR Texturing Photogrammetry Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Marvelous Designer Maya Megascans Photoshop Substance Designer Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Ross M

Registered: 7 months ago

I'm an Environment Artist currently working in the games industry. I specialise in 3D modelling using Blender, PBR texturing with Quixel Suite, Substance Painter and Substance Designer as well as environment creation using Unreal Engine 4.

skills

3D Modeling Architecture Visualization Digital Painting Hard Surface Modelling Lighting Organic Modelling PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max After Effects Blender CrazyBump CryEngine GameMaker Studio Illustrator Lumberyard Marmoset Toolbag Maya Megascans Moi3D Mudbox Photoshop Premiere Pro Quixel DDO RetopoFlow Sketchfab Substance B2M Substance Designer Substance Painter TopoGun Unreal Engine UVLayout xNormal ZBrush

Alexis G

Registered: 7 months ago

We are a 3d servicing company based in beautiful Québec city, Canada. After several years in the video game industry, we decided to start our own studio focusing only on quality 3d assets creations for our clients. We work in multiple fields, wether it's for video games, ads or even jewelry design for 3d printing !

skills

3D Modeling Art Direction Decimation Lighting PBR Texturing Photo-manipulation Rendering Retopology Sculpting Texture Baking Texturing

software

3ds Max After Effects InDesign KeyShot Substance Designer Substance Painter TopoGun Unity ZBrush

Sargis T

Registered: 8 months ago

Enthusiastic, motivated and self-taught 3D artist. I am convinced that 3D is the best field in the world. I prefer self-education over universities as I like to challenge myself and achieve my goals through my experience. I enjoy mostly creating game assets and use them in a specific environment. Due to my widely ranged skill set, I am also able to work on any task in different fields. The tools I use on daily basis are 3ds Max, Substance Painter/Designer, Unreal Engine, Marmoset etc.

skills

3D Modeling Level Design Lighting PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Marvelous Designer Photoshop Sketchfab Substance Designer Substance Painter TopoGun Unfold 3D Unity Unreal Engine V-Ray ZBrush

Ibrahim B

Registered: 8 months ago

3D Character Design: Concepts, High poly modeling, 3D Sculpting, Anatomy, Lowpoly pipelines, Texturing 3D Hardsurface Modeling Available for freelance or Full-time Job

skills

3D Modeling 3D Scanning Animation Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Sound Design Texture Baking Texturing

software

3ds Max CrazyBump Illustrator Metashape Photoshop Quixel DDO Substance B2M Substance Painter TopoGun xNormal ZBrush