Hire Speedtree Artists

Find approved freelance CG artists & studios.

Results: 57

im 28 years old i have bachelor degre architecture and love archviz

Working as a Senior Environment Artist. Through my career worked on numerous AAA title games including Modelling, Texturing, Environment, Vehicles, Weapons and Props.

I have worked for various VFX film and series and Animated Series as an Asset having total Experience of 14 years and also have trained many artists for Asset development. My key strength is From Client brief to Client delivery of assets required for any Flim,Series or CG developments.

Architectural Visualizer

➝ Create realistic Architecture scenes. ➝「𝗘𝘅𝘁𝗲𝗿𝗶𝗼𝗿-𝗜𝗻𝘁𝗲𝗿𝗶𝗼𝗿」 • Architecture Visualizer • CG Artist • Tutor

Rigger

For the past few years, I have been co-founder and technical director of Pixelation Studios. I specialize in the production of cartoons, cinematics, teasers, etc. In addition to my leadership work I continued to develop my personal skills, mostly 3D rigging, texturing, rendering and compositing.

Kroftle is a boutique studio that offers high-end CG Asset Development services and state-of-the-art visual imagery for all types of digital products like full length animated films, high quality hybrid films, video game cinematics, TV commercials, DVD series and much more. www.kroftlestudios.com

A motivated and passionate 3D Artist with a proven ability to develop high quality, life like animations as well as having a solid understanding of game art and processes. Possessing the artistic expertise and technical ability required to work closely with designers to create visually stimulating content that will intensify game playability. Also having extensive knowledge of everything related to 3D computer graphics and a knack of quickly understanding a projects mission, vision and values. Presently looking for a suitable vacancy and a opportunity to work with a team of qualified, diverse individuals who will help to develop my experience and career.

I'm currently working as an Environment Artist at NGD Studios in Buenos Aires, Argentina. The main focuses of attention in my day to day are Substance Designer materials, Unreal shaders, scenes set dressing, modeling and texturing.

Animation & Game Development graduate. I was educated as a 3D Generalist and have a wide range of skills. I am very agreeable and easy to work with. I am creative and thrive at projects where I can exercise my creativity not only through my art but through problem solving as well. I am an excellent bridge of both the artistic and technical ends of the production pipeline.

I love what I do and that translates to a strong work ethic, enthusiasm, amenable to learning and team first attitude. My strong proficiency with 3DS Max, Maya, Zbrush, knowledge of texturing and optimization, my attention to detail, my experience and knowledge working high and low poly will make me a perfect fit for your team.

3D Character Artist

Hi, I'm a french 3D character artist. I'm more into AAA realistic renders but I can easily adapt to various styles if needed. I love to meet new faces, don't hesitate to send me a message!

My name is Felipe Almeida De Abreu, I'm an 3D realtime environment artist from Brazil. I'm a self taught artist, I do freelance for a living.

I started as a professional 3d artist at 2006. My experiences include but not limited to: VFX and 3d animation for advertisements, Architectural renderings, modelling animation for AR-VR applications, modelling and animation for real time virtual maintenance trainer systems. modelling for simulation systems., modelling and an animation on short films made in unreal engine 4.

am a professional digital artist with 11 years experience in iran . I specialize in 3D Rendering ,modeling,texturing, shading, concept design and digital illustration. I am also very passionate about traditional styles of art including drawing and painting as I feel these skills are the fundamentals of any great digital artist.

I'm a self-taught 2D/3D artist. I have experience in Modo, ZBrush, Corona (3ds Max), V-ray (for Modo), Mari, Keyshot, Marvelous Designer, Substance Painter, SpeedTree, World Machine, Nuke, Hitfilm Express, Adobe Photoshop, Adobe Illustrator and Adobe InDesign. I'm skilled in 3d modeling, 3d sculpting, lighting, texturing, uving, rendering, 3d visualization, 3d concept, illustration and photo manipulation. I can work from conception to completion.

i'm a passionate and motivated environment & props artist always looking for new things to learn and improve my skills

Daniel Quaresma is a Motion Designer/CG Artist based in João Pessoa-PB. Its CGI history, Motion Designer and Vídeo Editing, shows its conscious, but perfectionist approach. Daniel is nourished by his passion in understanding the nuances of Art and Motion. whereas yourself an "eternal student", eager to build even more foundation on your professional career, are always looking for the best way to imagine new ideas and gain new experiences.