3D Artist with over 5 years of study in VFX compositing, specialized in live-action feature films. Keen to learn new softwares and to easily adjust to production pipeline, I am an excellent team player with great crew supporting skills. My objective is to continue to improve my 3D and film production workflow, connecting with others through fine art and continue to polish my creative skills.
skills3D Modeling Animation Camera Tracking Compositing Fluid Simulation Matchmoving Particle Effects Post Production Rendering VFX
Hello! I am a designer by graduation and artist by nature. Since I was a child, I enjoyed experimenting with various forms of art and this is reflected in my multi-disciplinary skills today. 3D environment, 2D and 3D illustrations, photography, sculpture, lettering, crafts in general … These are some things I ventured into the art world. What can I do for you: 3D environments 3D modeling Lighting/Rendering/Texturing 3D and 2D illustration Graphic Design (branding, logo, social media posts..)
skills3D Modeling Art Direction Concept Art Graphic Design Illustration Lighting Look Development Organic Modeling PBR Texturing Rendering Sculpting Texturing
softwareArnold Blender Cycles Illustrator Maya Photoshop SpeedTree Substance Designer Substance Painter ZBrush
Currently open for opportunities in the field of project management, leading a team, account management or senior art consultancy, art direction. I was upon until recent a Senior Digital Artist at 3DEXCITE (formerly Realtime Technology), a division of Dassault Systems. I was a Senior in the Retouch team, where I retouched backplates for automotive marketing images. Also on-location shoot support was added as a task, where I travel to the set on locations worldwide and retouch for high end photographers and art directors. My tasks encompass photorealisticly retouch automotive images, for high end print brochures, supervise projects and lead multiple teams toward a common goal: get the project done in time, while keeping in mind artist, management and client satisfaction. I possess good people management skills, leading projects with multiple artists to a tight deadline, with great end results. I have a wide knowledge of post-production for film and print, and am always eager to learn the latest techniques and softwares. Supervising the project and lead the team towards a positive outcome is my daily strive, as well as share knowledge to the junior artists, share my opinion with stakeholders and advise decision makers. I have a big interest in the future pipeline of VFX and retouch, and always look out for any tool that can get the tasks done more efficiently, as well as following the market and spot new trends in marketing and technology. In my spare time I have a huge passion for all things VFX, more specific in the Digital Environments domain, with softwares as Isotropix Clarisse, SpeedTree, Megascans, Substance, Nuke. Always eager to follow that next tutorial on compositing, lookdev, layout, shading, texturing, lighting, rendering, ... I eat VFX - breakdowns for breakfast
software3DEqualizer 3DEXCITE Clarisse Clarisse iFX DELTAGEN HDR Light Studio Lightroom MARI Megascans NUKE Photoshop Premiere Pro PTGui Quixel Mixer SpeedTree Vue
3D Generalist with 2 years of experience in VFX company Past few months focused on procedural texturing Masters degree in Architecture
I am a creative and detail-oriented 3D environment artist with a First Class Degree for BA Game Art from Futureworks Manchester. I have a particular interest in realistic environments, but always look forward to working in different styles.
skills3D Modeling Cloth Simulation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping
softwareMarvelous Designer Maya Mozilla Hubs Photoshop SpeedTree Substance Designer Substance Painter Unreal Engine World Machine ZBrush
Hi, I'm Kirsten! I'm a recent Games Design graduate who specialises in environment and 3D art. I have a First in BA Games Design, experience working as a freelance artist for indie companies and a passion for all things 3D.
skills3D Modeling Graphic Design Hard Surface Modeling Lighting Particle Effects Sculpting Texture Baking Texturing Turntables UV Mapping
Working as a Senior Environment Artist. Through my career worked on numerous AAA title games including Modelling, Texturing, Environment, Vehicles, Weapons and Props.
skills3D Modeling File Conversion Hard Surface Modeling Level Design Organic Modeling PBR Texturing Sculpting Texturing UV Mapping
software3D-Coat 3ds Max KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Photoshop SpeedTree Substance Designer Substance Painter Unreal Engine ZBrush
I have worked for various VFX film and series and Animated Series as an Asset having total Experience of 14 years and also have trained many artists for Asset development. My key strength is From Client brief to Client delivery of assets required for any Flim,Series or CG developments.
skills3D Modeling Architectural Visualization Decimation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Texturing Training UV Mapping
Hey, I'm a mexican 3d artist / producer. From Archviz to Stylized Animation or Design.
skills3D Modeling 3D Printing Animation Architectural Visualization Illustration Lighting Motion Graphics PBR Texturing Rendering Texturing UV Mapping Virtual Reality
softwareBlender Illustrator Photoshop Sketchfab SketchUp SpeedTree Substance Designer Substance Painter V-Ray
➝ Create realistic Architecture scenes. ➝「𝗘𝘅𝘁𝗲𝗿𝗶𝗼𝗿-𝗜𝗻𝘁𝗲𝗿𝗶𝗼𝗿」 • Architecture Visualizer • CG Artist • Tutor
skills3D Modeling Architectural Visualization Color Correction Post Production Rendering UV Mapping
software3ds Max Illustrator Megascans Phoenix FD Photoshop Premiere Pro Quixel Mixer SpeedTree V-Ray ZBrush
The goal of my work – is a high quality product that was tested by a wide audience, time and geography of customers. I believe in what I do and I ready to share it with you. For the past 10 years I have been co-founder and technical director of Animation studio Pixelation. I have more than 15 years experience in CG producing and I had the opportunity to work with many studios around the world and on various interesting projects. If you want to make your cartoon series, commercial, game cinematic trailer or maybe something else - contact me without any hesitation!
skills3D Modeling Animation Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modeling Lighting Look Development Mel Scripting PBR Texturing Rendering Rigging Sculpting Shading Skinning Texturing
software3ds Max After Effects Arnold Marmoset Toolbag Maya Mudbox NUKE Photoshop SpeedTree Substance Designer Substance Painter TopoGun UVLayout ZBrush
My name is Ali Asadinejad and im intermediate 3d artist here you can see some of my works . best regard
skills3D Modeling Architectural Visualization Hard Surface Modeling Level Design Look Development PBR Texturing Post Production Rendering Shading Texture Baking Texturing UV Mapping VR 360
Kroftle is a boutique studio that offers high-end CG Asset Development services and state-of-the-art visual imagery for all types of digital products like full length animated films, high quality hybrid films, video game cinematics, TV commercials, DVD series and much more. www.kroftlestudios.com
skills3D Modeling Architectural Visualization Facial Rigging Hair/Fur Grooming Hard Surface Modeling Lighting Look Development Organic Modeling PBR Texturing Rendering Rigging Shading Texture Baking Texturing
A motivated and passionate 3D Artist with a proven ability to develop high quality, life like animations as well as having a solid understanding of game art and processes. Possessing the artistic expertise and technical ability required to work closely with designers to create visually stimulating content that will intensify game playability. Also having extensive knowledge of everything related to 3D computer graphics and a knack of quickly understanding a projects mission, vision and values. Presently looking for a suitable vacancy and a opportunity to work with a team of qualified, diverse individuals who will help to develop my experience and career.
skills3D Modeling Architectural Visualization Cloth Simulation Lighting PBR Texturing Post Production Rendering Texturing UV Mapping
I'm currently working as an Environment Artist at NGD Studios in Buenos Aires, Argentina. The main focuses of attention in my day to day are Substance Designer materials, Unreal shaders, scenes set dressing, modeling and texturing.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Sculpting Shading Texture Baking Texturing Training UV Mapping
Animation & Game Development graduate. I was educated as a 3D Generalist and have a wide range of skills. I am very agreeable and easy to work with. I am creative and thrive at projects where I can exercise my creativity not only through my art but through problem solving as well. I am an excellent bridge of both the artistic and technical ends of the production pipeline.
skills3D Modeling Animation Hard Surface Modeling Organic Modeling PBR Texturing Python Scripting Retopology Rigging Sculpting Texturing UI Design UV Mapping VFX
3D environment Artist with professional experiences in the industry.
skills3D Modeling Hard Surface Modeling Level Design Lighting Organic Modeling Particle Effects PBR Texturing Photogrammetry UV Mapping Virtual Reality
softwareMaya Photoshop SpeedTree Substance B2M Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrush
I love what I do and that translates to a strong work ethic, enthusiasm, amenable to learning and team first attitude. My strong proficiency with 3DS Max, Maya, Zbrush, knowledge of texturing and optimization, my attention to detail, my experience and knowledge working high and low poly will make me a perfect fit for your team.
skills3D Modeling Architectural Visualization Hard Surface Modeling Lighting PBR Texturing Retopology Sculpting Sketching Texture Baking Texturing UV Mapping Virtual Reality
Hi, I'm a french 3D character artist. I'm more into AAA realistic renders but I can easily adapt to various styles if needed. I love to meet new faces, don't hesitate to send me a message!
skills3D Modeling Art Direction Cloth Simulation Hair/Fur Grooming Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
software3ds Max Arnold Marmoset Toolbag Marvelous Designer Maya Photoshop SpeedTree Substance Designer Substance Painter TopoGun Unity Unreal Engine ZBrush
My name is Felipe Almeida De Abreu, I'm an 3D realtime environment artist from Brazil. I'm a self taught artist, I do freelance for a living.
skills3D Modeling Architectural Visualization Lighting PBR Texturing Texture Baking Texturing UV Mapping
I started as a professional 3d artist at 2006. My experiences include but not limited to: VFX and 3d animation for advertisements, Architectural renderings, modelling animation for AR-VR applications, modelling and animation for real time virtual maintenance trainer systems. modelling for simulation systems., modelling and an animation on short films made in unreal engine 4.
skills3D Modeling Animation Facial Rigging Hard Surface Modeling MAXScript Organic Modeling Particle Effects PBR Texturing Rendering Retopology Rigging Texture Baking Texturing UV Mapping
I'm an Environment & Prop Artist working on upcoming AAA games for PC, Xbox & PS4.
skills3D Modeling 3D Printing 3D Scanning Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping Virtual Reality
software3ds Max After Effects Bitmap2Material Blender Houdini KeyShot LumenRT Lumion Marmoset Toolbag Marvelous Designer Maya Metashape Mudbox PhotoScan Photoshop PlantFactory Quixel DDO RealityCapture Simplygon SpeedTree Substance B2M Substance Designer Substance Painter TopoGun Unreal Engine World Machine xNormal ZBrush