Hire Speedtree Artists

Find approved freelance CG artists & studios.
Results: 39

Farzad M

Registered: 1 week ago

am a professional digital artist with 11 years experience in iran . I specialize in 3D Rendering ,modeling,texturing, shading, concept design and digital illustration. I am also very passionate about traditional styles of art including drawing and painting as I feel these skills are the fundamentals of any great digital artist.

skills

3D Modeling Architecture Visualization Cloth Simulation Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting Look Development Organic Modelling Particle Effects PBR Texturing Photography Post Production Rendering Shading Sketching Texturing UV Mapping VR & AR VR 360

software

3ds Max After Effects Arnold Blender Corona Renderer FumeFX Lumion Maxwell Render Octane Render Phoenix FD Photoshop Redshift SketchUp SpeedTree Substance Designer Substance Painter Unfold 3D Unity V-Ray ZBrush

Daniel Q

Registered: 1 month ago

I'm a self-taught 2D/3D artist. I have experience in Modo, ZBrush, Corona (3ds Max), V-ray (for Modo), Mari, Keyshot, Marvelous Designer, Substance Painter, SpeedTree, World Machine, Nuke, Hitfilm Express, Adobe Photoshop, Adobe Illustrator and Adobe InDesign. I'm skilled in 3d modeling, 3d sculpting, lighting, texturing, uving, rendering, 3d visualization, 3d concept, illustration and photo manipulation. I can work from conception to completion.

skills

3D Modeling Architecture Visualization Art Direction Concept Art Hard Surface Modelling Illustration Lighting PBR Texturing Photo-manipulation Post Production Rendering Sculpting Texturing UV Mapping

software

Corona Renderer HitFilm Illustrator InDesign KeyShot MARI Marvelous Designer MODO NUKE Photoshop SpeedTree Substance Painter V-Ray World Machine ZBrush

Luan Oliveira S

Registered: 1 month ago

Hello everyone, my name is Luan and I Am a 3D modeller focused in hard surface, environment and prop art.

skills

3D Modeling Compositing Decimation Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3D-Coat KeyShot Marmoset Toolbag Maya Mudbox Sketchfab SpeedTree Substance Painter Unity Unreal Engine UVLayout ZBrush

Daniel Q

Registered: 5 months ago

Daniel Quaresma is a Motion Designer/CG Artist based in João Pessoa-PB. Its CGI history, Motion Designer and Vídeo Editing, shows its conscious, but perfectionist approach. Daniel is nourished by his passion in understanding the nuances of Art and Motion. whereas yourself an "eternal student", eager to build even more foundation on your professional career, are always looking for the best way to imagine new ideas and gain new experiences.

skills

3D Modeling Animation Architecture Visualization Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging File Conversion Fluid Simulation Hard Surface Modelling Illustration Lighting Motion Graphics Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX

software

3ds Max After Effects Blender Cinema 4D CrazyBump CryEngine Dimension GameMaker Studio Gimp Houdini Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Red Giant Suites SpeedTree Substance Designer Substance Painter Trapcode Unity Unreal Engine UVLayout

Ankash K

Registered: 5 months ago

I offer top-notch Digital product visualizations and can provide a high level of photo-realism to make sure your product stands out in the market. I'm specialized in modeling and developing 3D products for High-Quality visuals. You can head over to my site below which is mentioned in the portfolio section of my profile. I'm looking for a long-term project so if you have any product that needs help with 3D rendering for photorealistic output then please message me quick here.

skills

3D Modeling Compositing Photo-manipulation Post Production Rendering

software

Affinity Designer After Effects Blender KeyShot Maya Redshift SpeedTree Visualize xNormal ZBrush

Jeremy B

Registered: 6 months ago

I'm a freelance 3D artist currently living in Northwest, PA, USA. I have 17 years of experience. For the last 6 years most of my work has been for ArchVirtual doing 3D modeling for real-time ArchVis in 3ds Max and Unity. Prior to that I worked at game studios, primarily Red Storm Entertainment and then TimeGate Studios. I love 3d modeling and I am passionate about continually improving my skills and the quality of my work

skills

3D Modeling Lighting Texture Baking Texturing

software

3ds Max Photoshop SpeedTree Substance Designer Substance Painter Unity ZBrush

Auleek L

Registered: 8 months ago

The team at Auleek aspire to create new, innovative, and increasingly engaging solutions by using the latest in computing technology. Our artists craft life-like visions of yet-unbuilt structures, spaces and products, enabling your audience to experience your vision. We provide highly specialized solutions in the areas of architectural visualization, Augmented and Virtual Reality solutions, virtual tours, interactive applications, Game Asset development, etc

skills

3D Modeling Architecture Visualization Hard Surface Modelling Level Design Look Development PBR Texturing Photogrammetry Retopology Texture Baking Texturing VR & AR

software

3ds Max After Effects Backburner CityEngine MARI Marmoset Toolbag Marvelous Designer Maya NUKE Photoshop Premiere Pro SpeedTree Substance B2M Substance Designer Substance Painter Unity Unreal Engine V-Ray Vue World Machine XNA xNormal ZBrush

Ty J

Registered: 8 months ago

3D Environment/Prop Artist for games and other real time applicatoins - Experience in all aspects of environment/prop creation - concept, blockout, high to low poly modeling/baking, texturing, lighting, LODs, material setup and integration, lightmaps, collision setup, etc. - Released games for console and PC

skills

3D Modeling Concept Design Decimation Hard Surface Modelling PBR Texturing Sculpting Texture Baking Texturing UV Mapping VR & AR

software

Maya SpeedTree Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrush

Mattia T

Registered: 9 months ago

I'm a Freelance 3d Artist, I started this job around the 2005, at the beginning for commercials as 3d generalist for about 3 years, then I moved in Rome to work on an animated movie as 3d Senior Modeler. Since 2010 in the game industry as Lead Artist before in Forge Reply. In2016 I moved to Berlin in Bigpoint to work for an MMORPG based on Game of Thrones IP as Senior Character Artist. Now I'm back in Italy and I'm working as freelance remotely.

software

123D 3ds Max After Effects Agisoft Arnold Lumberyard MARI Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Softimage SpeedTree Substance B2M Substance Designer Substance Painter TopoGun Unfold 3D Unity Unreal Engine UVLayout V-Ray xNormal ZBrush

skills

3D Printing Concept Art Digital Painting Hard Surface Modelling Lighting Organic Modelling PBR Texturing Photo-manipulation Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR

Ephraim M

Registered: 9 months ago

I have been freelancing as film producer, camera operator and mainly film cutter. Then I decided to switch gears, went back to school and finished an Game Art and Animation Diplomae. Looking to expand my customer base.

skills

3D Modeling 3D Printing 3D Scanning Animation Color Correction Compositing Hard Surface Modelling Level Design Lighting PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Rotoscoping Shading Texture Baking Texturing Turntables UV Mapping

software

Affinity Designer After Effects Agisoft Arnold Marmoset Toolbag Maya Mudbox Photoshop Premiere Pro Sketchfab SpeedTree Substance B2M Substance Designer Substance Painter Unity Unreal Engine

Hristo D

Registered: 10 months ago

Experienced 3D Technical Artist/Modeler with a demonstrated history of working in the Simulation & Training, Virtual Reality and Augmented Reality industries. Skilled in Unity, Unreal Engine, 3DS Max, Adobe Photoshop and many more.

skills

3D Modeling Animation Architecture Visualization Decimation File Conversion Hard Surface Modelling Lighting MAXScript Rendering Rigging Texture Baking Texturing UV Mapping VR & AR

software

3ds Max After Effects Blender MODO Photoshop SketchUp SpeedTree Unity Unreal Engine V-Ray xNormal ZBrush

Alireza M

Registered: 10 months ago

I'm a specialist 3D Environment Artist Currently working at the Video Game & Animations Industry with strong experience in VR & AR having over 4 years of experience. Proficient In Modeling Environments, hard-surface asset Creation And Creating high quality textures in both realistic and fantasy settings with a strong understanding of Shape, Form ,topology and Look Development .

skills

3D Modeling Architecture Visualization Art Direction Hard Surface Modelling Level Design Lighting Look Development Organic Modelling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping VR & AR VR 360

software

3ds Max Marmoset Toolbag Marvelous Designer Megascans Photoshop SpeedTree Substance B2M Substance Designer Substance Painter TopoGun Unity Unreal Engine ZBrush

Moslem T

Registered: 10 months ago

My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _10+ Years of professional experience.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking UV Mapping

software

3ds Max Agisoft Arnold KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Mental Ray Metashape Moi3D Mudbox Photoshop Redshift Softimage SpeedTree Substance Designer Substance Painter TopoGun UDK Unfold 3D Unity Unreal Engine UVLayout V-Ray World Machine xNormal ZBrush

Debjit B

Registered: 10 months ago

I have been workinf in the game industry for more than 3 years as an environment and prop artist. I am specialized in creating high quality game ready models with current PBR texturing workflow.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Sculpting Texturing UV Mapping

software

3ds Max Knald Marmoset Toolbag Maya Megascans Photoshop Quixel DDO SpeedTree Substance B2M Substance Designer Substance Painter TopoGun Unfold 3D Unreal Engine UVLayout xNormal ZBrush

Maxime G

Registered: 11 months ago

Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Bifrost Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush

Pablo A

Registered: 1 year ago

CGI artist, passionate about games, films and animation. Have experience supervising and finishing VFX, animation, storytelling and concept art. Loooove designing characters and I always enjoy a challenge.

skills

3D Modeling Art Direction Camera Tracking Compositing Concept Art Hard Surface Modelling Look Development Organic Modelling PBR Texturing Retopology Texturing UV Mapping

software

3D-Coat After Effects Arnold Illustrator Marmoset Toolbag Marvelous Designer Maya Mental Ray Metashape Mudbox NUKE PFTrack Photoshop Redshift SpeedTree Substance Painter Unreal Engine UVLayout V-Ray ZBrush

Darren O

Registered: 1 year ago

Experienced technical artist with a demonstrated history of working in the entertainment industry and serious games . Skilled in ZBrush, Texturing, Lighting, 3ds Max and the Unreal Engine. Strong arts and design professional.

skills

3D Modeling Color Correction Hard Surface Modelling Lighting Organic Modelling Particle Effects PBR Texturing Post Production Rendering Sculpting Shading Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Mental Ray Mudbox Photoshop SpeedTree Substance B2M Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush

Jessica C

Registered: 1 year ago

Freelance 3D Artist specialising in props. Based in the UK.

skills

3D Modeling Hard Surface Modelling Organic Modelling Texture Baking Texturing

software

Knald Marmoset Toolbag Maya Megascans SpeedTree Substance Painter ZBrush

Gennadiy K

Registered: 1 year ago

3d modeling, object visualization, interior, exterior architectural visualization, also in creation of animation and virtual reality.

software

3ds Max After Effects AutoCAD Corona Renderer HDR Light Studio KeyShot Marmoset Toolbag Marvelous Designer SpeedTree Substance B2M Substance Designer V-Ray ZBrush

skills

Architecture Visualization Cloth Simulation Hard Surface Modelling Lighting PBR Texturing Photo-manipulation Texturing UV Mapping VR 360