Hire Lighting Artists

Find approved freelance CG artists & studios.
Results: 294

Sushil S

Registered: 3 days ago

Hi! My name is Sushil Suryavanshi. I believe that every 3D Model, Prop or Environment has a story to tell, and together put emotions for the Viewers who see it. So i just love doing that for the both, Professional and Personal Work. I’m a CG Artist having 5 years of experience, specializing in Modeling, Texturing and Shading. I also have a good knowledge of Lighting and Look Development. Currently I am Working as a Freelance Environment/Prop Artist.

skills

3D Modeling Lighting Look Development Shading Texturing

software

Maya Photoshop Redshift Substance Painter V-Ray ZBrush

Cagatay G

Registered: 6 days ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Agisoft Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Danny T

Registered: 1 week ago

I love what I do and that translates to a strong work ethic, enthusiasm, amenable to learning and team first attitude. My strong proficiency with 3DS Max, Maya, Zbrush, knowledge of texturing and optimization, my attention to detail, my experience and knowledge working high and low poly will make me a perfect fit for your team.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Retopology Sculpting Sketching Texture Baking Texturing UV Mapping VR & AR

software

3D-Coat 3ds Max Blender Marmoset Toolbag Maya Photoshop Sketchfab SpeedTree Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush

Prince M

Registered: 1 week ago

I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modelling Illustration Layout Lighting Look Development Motion Graphics Organic Modelling Post Production Retopology Sculpting Sketching Texture Baking UV Mapping

software

After Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Red Giant Suites Redshift Substance B2M Trapcode Unfold 3D Unreal Engine World Machine ZBrush

Giuliano L

Registered: 1 week ago

Well rounded 3D Artist with over 15 years experience with 3D graphics and with more than 10 years experience in the Games Industry.

skills

3D Modeling Hard Surface Modelling Lighting PBR Texturing Photogrammetry Rendering Retopology Shading Texture Baking Texturing UV Mapping

software

3ds Max Agisoft Fusion 360 HDR Shop Illustrator Marmoset Toolbag Marvelous Designer Photoshop Substance Designer Substance Painter TopoGun Unity UVLayout V-Ray xNormal ZBrush

West R

Registered: 1 week ago

3D Modeler and Character Artist looking for new professional challenges and increasing responsibility. Adept at bringing new life to existing characters and environments. Has excellent drawing and anatomy skills, design aesthetic, as well as an attention to detail that brings a unique vision to the creative process. Openminded collaborator that loves creating great things. Self-motivated problem solver. Has also worked as a Graphic Designer for many years. Worked with and managed projects for numerous clients in various industries, especially the Manufacturing and Veterinary industries. Managed the creative pipeline from drafting estimates, managing vendors. and overseeing the completed project. —West Richins

skills

3D Modeling Animation Art Direction Color Correction Compositing Concept Design Illustration Lighting Motion Graphics Organic Modelling Photography Rendering Retopology Shading Texturing Training UI Design UV Mapping

software

After Effects Arnold CorelDRAW Illustrator InDesign KeyShot Maya Mental Ray Photoshop Premiere Pro SketchBook Substance Painter ZBrush

Eugene B

Registered: 3 weeks ago

Alkaline3d@gmail.com 3d generalist with 11 years of professional experience.

skills

3D Modeling Lighting Look Development PBR Texturing Rendering Texturing

software

3ds Max Arnold MARI Maya Mudbox NUKE RizomUV Substance Painter V-Ray xNormal ZBrush

Vasilii C

Registered: 3 weeks ago

Lighting and LookDev Artist working in Houdini and Maya.

software

Arnold Houdini Maya RenderMan

skills

Lighting Look Development Rendering Shading

Erfan S

Registered: 3 weeks ago

Hi . My name is Erfan and I'm an Architect and 3D Designer. I have 12 years exprience in the field of 3D visualization, including : modeling, lighting, texturing, rendering and animation. ( Exteriors,Interiors,landscape )

skills

3D Modeling Architecture Visualization Cloth Simulation Compositing File Conversion Hard Surface Modelling Lighting PBR Texturing Post Production Rendering Shading Texturing

software

3ds Max ArchiCAD AutoCAD Cinema 4D Corona Renderer Marvelous Designer Photoshop Revit V-Ray ZBrush

Tanguy T

Registered: 3 weeks ago

Hi, I'm a french 3D generalist specialized more into texturing and environment. I'm more into AAA realistic renders but I can easily adapt to various styles if needed. I love to work with new people, on new projects. Let's work together!

skills

3D Modeling Art Direction Hard Surface Modelling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texturing

software

3ds Max Marmoset Toolbag Maya Photoshop SpeedTree Substance Designer Substance Painter TopoGun Unity Unreal Engine ZBrush

Felipe A

Registered: 1 month ago

My name is Felipe Almeida De Abreu, I'm an 3D realtime environment artist from Brazil. I'm a self taught artist, I do freelance for a living.

skills

3D Modeling Architecture Visualization Lighting PBR Texturing Texture Baking Texturing UV Mapping

software

Blender Marmoset Toolbag Marvelous Designer Maya SpeedTree Substance Designer Substance Painter Unreal Engine ZBrush

Aleksei K

Registered: 1 month ago

Primary skills · Python programming, creating pipeline tools. · Autodesk Maya lighting and render setup (Deadline, Renderman, V-Ray, Redshift, Mental Ray) · Shading (Renderman, V-Ray, Redshift, Mental Ray) · Autodesk Maya modeling, UV mapping · Texturing (Substance Painter, Zbrush, Photoshop) · Basic skills of compositing (Nuke, After Effects) · Work with Unreal Engine (also blueprints).

skills

3D Modeling Architecture Visualization Art Direction Fluid Simulation Lighting Look Development Organic Modelling Rendering Shading Texturing Turntables VFX

software

Maya Photoshop Redshift RizomUV Substance Painter V-Ray ZBrush

Giovane R

Registered: 1 month ago

I'm a Junior Environment Artist, currently working as a freelancer. I enjoy mechanical design and rendering as well as game-ready environment and prop work, I'm becoming increasingly interested in industrial design and concepting so you may also see some of my explorations into that now and then. Feel free to contact me any time with freelance asset creation or design opportunities, for a more detailed look at my Artstation or LinkedIn.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Shading Texturing Turntables UV Mapping

software

Arnold KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Redshift Substance B2M Substance Designer Substance Painter ZBrush

Josh S

Registered: 1 month ago

I'm a passionate Art Generalist that has 6+ year experience in creating art on various different styles and mediums. Having working commercially, I've worked on shipped titles with major IPs such as: Mattel, Dreamworks, Bandai Namco, SYFY. I'm very versatile in production and are able to jump between art roles. I have a strong grasp of games and art aesthetics while being able to work swiftly. Feel free to contact me to talk about how I can help you with your project. Portfolio: https://blackleaf.artstation.com/

skills

3D Modeling Animation Art Direction Concept Art Concept Design Illustration Level Design Lighting Particle Effects Storyboarding Texture Baking Texturing UI Design UV Mapping VFX

software

3ds Max Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Joseph H

Registered: 1 month ago

I am primarily a 3D Environment Artist with a budding enthusiasm for creating visually pleasing and technically sound environmental assets. Whilst also having a natural mindset for problem solving I also enjoy Technical Artist and VFX artist practices. These include creating various assets such as C# scripts, material shaders, animations, particle systems and VFX to enhance the created environmental assets and overall visuals in engine.

skills

3D Modeling Decimation Hard Surface Modelling Lighting Particle Effects PBR Texturing Sculpting UV Mapping

software

Marmoset Toolbag Maya Photoshop Substance Painter Unity ZBrush

Ace L

Registered: 1 month ago

I have been working with 3D artwork for over 2 years. I am self-taught in this field, proving I am driven and passionate in my creative pursuits. I have worked with companies to help provide them with their vision. In my projects for Network Nirvana and subsequently, Seapickle Studios, I employed skills such as 3D modeling, sculpting, texturing, keyframe animation, compositing, and artistic theory. In my free time, I enjoy painting and drawing which aids me in making my 3D artwork more compositionally sound and artistically advanced.

skills

3D Modeling Compositing Compositing Lighting Motion Graphics Organic Modelling Particle Effects PBR Texturing Photogrammetry Post Production Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping VFX

software

Blender HitFilm Photoshop RetopoFlow Substance Painter Unity ZBrush

Jonathan D

Registered: 1 month ago

My name is Jonathan Doorenbosch and I am a game developer with 5+ years of experience in various fields of the game industry. I am comfortable with the entire game development pipeline from my experience solo developing my own arcade inspired multiplayer shooter game in Unity3D, as well as lead art roles across 3 shipped games. Proficient in PBR materials, lighting, texture art, you name it. I have worked as a character and prop artist, to designer all the way to animations and am comfortable programming with c#.

skills

3D Modeling Animation Color Correction Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Level Design Lighting Organic Modelling Particle Effects PBR Texturing Sculpting Texture Baking Texturing UI Design UV Mapping VFX

software

Blender Gimp Maya Photoshop Substance Designer Substance Painter Unity xNormal ZBrush

Edgar M

Registered: 1 month ago

I have 10 years of experience making impressive 3d models and 3d textures and a range of services, enter my website and you can see my work, my best presentation. web page Portfolio https://linktr.ee/4reich.studio

skills

3D Modeling 3D Printing Animation Architecture Visualization Color Correction Hard Surface Modelling Illustration Layout Lighting Look Development Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables

software

Affinity Designer Arnold Blender BodyPaint 3D CrazyBump HDR Light Studio Illustrator KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mischief MODO Moi3D NUKE RizomUV ZBrush

Astrid V

Registered: 2 months ago

My name is Astrid van der Wijst and I am an environment artist with a bachelors degree from the International Game Architecture and Design program at Breda University (formerly NHTV). I specialise in hard-surface environments and prop modeling. I also have experience in designing and building modular kits, as well as making and working with pbr materials and textures.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Texturing

software

Maya Photoshop Substance Designer Substance Painter Unreal Engine

Arif O

Registered: 2 months ago

I have 15+ years of experience 3d animation, CGI and VFX sector. I'm a generalist, my expertise is 3d rendering, modeling, layout design animation film, and VFX. website: http://creawhite.com/ imdb profile: https://www.imdb.com/name/nm7522140/

skills

3D Modeling Animation Architecture Visualization Art Direction Cloth Simulation Compositing Hard Surface Modelling Layout Lighting Matchmoving Motion Graphics Organic Modelling PBR Texturing Photogrammetry Shading Texturing VFX VR 360

software

3ds Max After Effects Agisoft AutoCAD FumeFX Lumion Maya Mocha NUKE PFTrack Phoenix FD Redshift Twinmotion V-Ray