Hire Marvelous Designer Artists

Find approved freelance CG artists & studios.
Results: 266

Nikita A

Registered: 1 week ago

I have worked on creating game, AR, VR ready assets for different platforms for a couple of years now. So i know how to bake textures and make a good use of uv space. I mainly specialize on hardsurface modeling but also familiar with sculpting and animation.

skills

3D Modeling Animation Retopology Rigging Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Blender Fusion 360 Marvelous Designer Photoshop Substance Painter ZBrush

Akram E

Registered: 1 week ago

I'm a self taught Artist that i love and enjoy what I'm doing. My hole life was build with art because my father is an artist too and i learned a lot of stuff from him for more than 20 years (Traditional Art). And after that i searched for more and i learned 3d Designing and Digital Art for more than 7 Years of experiences . And Video Games inspired me to get all Those skills because i started play them sense i was 4 years old. and my concept is "Difference is the key of the beauty" .

skills

3D Modeling 3D Printing Concept Art Fluid Simulation Hard Surface Modelling Level Design Particle Effects Rendering Rigging Sculpting Shading Sketching Texturing Turntables

software

3ds Max Blender KeyShot Marvelous Designer Maya Photoshop Substance Painter V-Ray ZBrush

Cagatay G

Registered: 1 week ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Agisoft Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Prince M

Registered: 2 weeks ago

I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modelling Illustration Layout Lighting Look Development Motion Graphics Organic Modelling Post Production Retopology Sculpting Sketching Texture Baking UV Mapping

software

After Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Red Giant Suites Redshift Substance B2M Trapcode Unfold 3D Unreal Engine World Machine ZBrush

Giuliano L

Registered: 2 weeks ago

Well rounded 3D Artist with over 15 years experience with 3D graphics and with more than 10 years experience in the Games Industry.

skills

3D Modeling Hard Surface Modelling Lighting PBR Texturing Photogrammetry Rendering Retopology Shading Texture Baking Texturing UV Mapping

software

3ds Max Agisoft Fusion 360 HDR Shop Illustrator Marmoset Toolbag Marvelous Designer Photoshop Substance Designer Substance Painter TopoGun Unity UVLayout V-Ray xNormal ZBrush

Mike A

Registered: 3 weeks ago

I am Mike Avramis, Digital Sculptor with over ten years of experience as a 3D Artist. ⠀ My background is in 3D modeling, sculpting, motion graphics, compositing and⠀ animation for TV, film & mobile games.⠀ ⠀ I have worked with studios such as IXOR VFX where I led a team of artists to two national Gold Ermis Awards for a mobile game. I also played a key role in productions for brands like Vodafone, Hellman's, Cosmote, Pizza Hut and others. ⠀ ⠀ My biggest passions are games, movies, comics and I love creating characters from different universes. I spent my free time studying human anatomy, learning traditional sculpting and taking commission work, creating characters for 3D print and resin casting.⠀ ⠀ For the past three years, I have been working for Para Bellum Wargames⠀ as a Character and Creature Artist, creating miniatures for mass production⠀ with plastic injection moulding for the game Conquest - The Last Argument of Kings.⠀ ⠀ I am always interested in a new challenge. ⠀ Reach out to mikeavramis@gmail.com to connect!

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Hard Surface Modelling Organic Modelling Retopology Sculpting UV Mapping

software

3D-Coat 3ds Max KeyShot Marvelous Designer Maya Photoshop ZBrush

Berker Y

Registered: 3 weeks ago

My name is Berker Yanyalı. Was born on Feb 1985 in Bursa. I graduated from paint department faculty of fine arts in Turkey. Since then im working professionally as a 3D Artist. Working on character and environment modeling, texturing, design for games, films and cartoon movies

skills

3D Modeling Hard Surface Modelling Organic Modelling Retopology Texturing

software

Marvelous Designer Maya Quixel DDO Substance Painter Unity Unreal Engine xNormal ZBrush

Morteza H

Registered: 3 weeks ago

Environmental artist Fluent in modeling for game high poly . low poly . uv . bake . textures PBR Model optimization and uv

skills

3D Modeling Hard Surface Modelling PBR Texturing Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Marvelous Designer Maya Substance Designer Substance Painter ZBrush

Erfan S

Registered: 1 month ago

Hi . My name is Erfan and I'm an Architect and 3D Designer. I have 12 years exprience in the field of 3D visualization, including : modeling, lighting, texturing, rendering and animation. ( Exteriors,Interiors,landscape )

skills

3D Modeling Architecture Visualization Cloth Simulation Compositing File Conversion Hard Surface Modelling Lighting PBR Texturing Post Production Rendering Shading Texturing

software

3ds Max ArchiCAD AutoCAD Cinema 4D Corona Renderer Marvelous Designer Photoshop Revit V-Ray ZBrush

Renju B

Registered: 1 month ago

Hi I am renjubosco, 3D artist with an experience of 12+ years. I am available for remote freelance work please have a look at my portfolio site artstaion: https://bossdynamite.artstation.com/ Skype ID: renju.bosco regards renjubosco

skills

3D Modeling Hair/Fur Grooming Hard Surface Modelling Look Development Organic Modelling PBR Texturing Sculpting

software

3ds Max MARI Marvelous Designer Maya Substance Painter ZBrush

Javier B

Registered: 1 month ago

I am a young artist, experienced in video game asset creation and ready to do my best to learn as much as I can. Organization and effectiveness define me at work. I wake up every morning feeling extremely lucky for being able to turn my day by day hobby into my job, and that motivates me to achieve the best results. I am serious when I have to, but I love to laugh and be positive about things, you never know what life will bring you, so I am always eager to take it with the best possible attitude. So, if you like what you have seen so far, why not getting in touch?

skills

3D Modeling Decimation Hard Surface Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR

software

3ds Max Blender CryEngine Marmoset Toolbag Marvelous Designer Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine ZBrush

Roberto F

Registered: 1 month ago

I'm a 3d artist from Brasil. I've 10 plus years of experience and have worked on a diverse range of projects like: VR assets and characters 3d printing Character Rigging

skills

3D Modeling 3D Printing Cloth Simulation Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Marvelous Designer Photoshop Substance Painter Unity Unreal Engine ZBrush

Felipe A

Registered: 1 month ago

My name is Felipe Almeida De Abreu, I'm an 3D realtime environment artist from Brazil. I'm a self taught artist, I do freelance for a living.

skills

3D Modeling Architecture Visualization Lighting PBR Texturing Texture Baking Texturing UV Mapping

software

Blender Marmoset Toolbag Marvelous Designer Maya SpeedTree Substance Designer Substance Painter Unreal Engine ZBrush

Giovane R

Registered: 1 month ago

I'm a Junior Environment Artist, currently working as a freelancer. I enjoy mechanical design and rendering as well as game-ready environment and prop work, I'm becoming increasingly interested in industrial design and concepting so you may also see some of my explorations into that now and then. Feel free to contact me any time with freelance asset creation or design opportunities, for a more detailed look at my Artstation or LinkedIn.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Shading Texturing Turntables UV Mapping

software

Arnold KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Redshift Substance B2M Substance Designer Substance Painter ZBrush

Lachlan D

Registered: 1 month ago

A passionate and enthusiastic artist who gets excited, talking, playing and making games and dedicated himself to further exploring and developing his skill set. Off hours are usually spent wondering if there really is a dragon in the dungeon or working on his next project. As proven by my ability to meet critical deadlines as a 2D Generalist at  Iron Guardian Games, I have the reliability and drive needed to achieve  as an 3D Artist. Furthermore, I have the adaptability to find  practical solutions for technical projects as demonstrated in my role as  the Character Artist at Glitch Productions 

skills

3D Modeling 3D Printing Animation Cloth Simulation Concept Art Facial Rigging PBR Texturing Retopology Rigging Sculpting Sketching Texture Baking Texturing UV Mapping

software

3D-Coat Marvelous Designer Maya Photoshop Substance Painter Unity Unreal Engine xNormal ZBrush

Tanguy D

Registered: 1 month ago

With 25 years of game industry experience, I have acquired a wide range of skills, from concept art through assets production and team management, to running my own game studio. Started in France, at Cryo in 1994 ("Hardline"), then Silmarils in 1995 ("Deus") and back to Cryo in 1996 ("Barb Wire", "Atlantis"...). In 1997, moved to the UK to work at Simtex on "XLR8". Joined Argonaut in 1998 as a Senior Artist on "Malice", then Lead Artist on "I-Ninja". Also contributed to "Catwoman", as well as various prototypes including "Narnia", "Mission Impossible", "Harry Potter" etc... Lead Artist at Kuju from 2005 on various titles including "M.A.C.H.", "Nucleus" and "Geometry Wars Galaxies". Between 2007 and 2011, Art Director at doublesix, involved in PS3/Xbox 360 projects: "Burn, Zombie Burn", "South Park: let's go tower defense play", "Top Gun", "Who wants to be a millionaire", "Strike Suit Zero" and "All Zombies Must Die!", as well as iOS games. Art Director at Echo Peak between March and August 2012. Started up Atom Republic in 2012, leading to Atom Universe in 2014.

skills

3D Modeling Art Direction Concept Art Hard Surface Modelling Illustration Look Development Organic Modelling Sculpting Sketching Storyboarding Texturing

software

3ds Max Blender Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Netfabb Photoshop Premiere Pro Substance Painter

Vinod S

Registered: 1 month ago

I am a 3d Character artist, works in a game company. i have 6+ years of experiences in the game industry and the CG production as well. I have work in CG movie as Norm of the north,Descendants,Swann etc and also I have worked in game as War dragons, IGT, TSW(Train Simulator), and 2+ AAA Game character (not yet published). I am very passionate to create the character for games. I like to play RPG games such as GTA,RDR2,Withcer3 and also I play some multiplayer such TF2,Overtach. Thanks

skills

3D Modeling Decimation Look Development Organic Modelling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max Arnold KeyShot Knald MARI Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter TopoGun xNormal ZBrush

Jeremy W

Registered: 1 month ago

I'm a freelance 3D artist with a strong preference for character modeling, I'm specialized in real time modeling including PBR texturing.

skills

3D Modeling 3D Printing Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter TopoGun ZBrush

Syed H

Registered: 1 month ago

3d Visualizer I am Strongly knowledgeable and innovative 3D Modeler and texture artist with a superior commercial and artistic success record working in game industry since 2015 and I am Adept at working independently or as part of an animation artistic team. Able to address multiple ongoing projects with full attention to detail and quality.

skills

3D Modeling Architecture Visualization Cloth Simulation Hard Surface Modelling Organic Modelling PBR Texturing Rendering Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Marvelous Designer Maya Substance Designer Substance Painter TopoGun UDK Unreal Engine V-Ray ZBrush

Fong X

Registered: 2 months ago

Senior 3D Character Artist working out of Las Vegas.

skills

3D Modeling

software

3D-Coat 3ds Max Marmoset Toolbag Marvelous Designer Maya Substance Painter ZBrush

Edgar M

Registered: 2 months ago

I have 10 years of experience making impressive 3d models and 3d textures and a range of services, enter my website and you can see my work, my best presentation. web page Portfolio https://linktr.ee/4reich.studio

skills

3D Modeling 3D Printing Animation Architecture Visualization Color Correction Hard Surface Modelling Illustration Layout Lighting Look Development Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables

software

Affinity Designer Arnold Blender BodyPaint 3D CrazyBump HDR Light Studio Illustrator KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mischief MODO Moi3D NUKE RizomUV ZBrush