I work in the field of 3D furniture modeling, designed environments and 360 °, with 5 years experience in the area. I have specialized technicians and committed to the service. I am prepared to serve small, medium and large customers, always offering an intelligent and economical solution to improve the visualization of your products, giving better quality and realism.
I am a college student of digital games with focus on the character modeling for games, I'm studying every day to improve myself and learn new things and I'm currently working as a freelancer.
I'm an Architect with keen interest in architectural and interior visualization. I am capable of handling architectural projects, Interior Projects , Furniture modeling as well as Product Modeling
skills3D Modeling Architectural Visualization Cloth Simulation Color Correction Color Grading Hard Surface Modeling Level Design Level of Detail Lighting PBR Texturing Rendering Texturing UV Mapping
software3ds Max AutoCAD Corona Renderer Enscape LumenRT Lumion Marvelous Designer Photoshop SketchUp Substance B2M Substance Designer Substance Painter V-Ray
My name is Cleiton and I'm from Brazil but currently studying Game Design in Portugal at Polytechnic Institute of Bragança - IPB (EsACT-IPB) My portifolio: https://www.artstation.com/kleytowmoreira
I am a software specialist & Technical Artist with broad experience in CG asset creation for VR applications and asset optimization for the mobile platform. Professional CG artist/3D artist who is specialized in the creation of highly detailed CG artwork. Always enjoys using imagination to envision new ideas. Has a deep passion for arch-viz, artwork, VR, AR, and video game contents which is where most of the inspirations originate. Passionately mentors creative department teams and conducts technical training to industry professionals to surpass goals and client expectations. Enthusiastic and creative with exceptional flexibility and resourcefulness in recent technologies.
skills3D Modeling Architectural Visualization Augmented Reality Cloth Simulation Coding Hard Surface Modeling Level of Detail Mixed Reality PBR Texturing Photogrammetry Python Scripting Rendering Retopology Texture Baking UV Mapping Virtual Reality
software3ds Max ARCore ARKit Blender Corona Renderer CrazyBump Eevee HDR Light Studio Houdini Iray Marmoset Toolbag Marvelous Designer Megascans Meshmixer Meshroom MODO OpenGL Optix Photoshop Python Quad Remesher Quixel Mixer RealityCapture Simplygon SketchBook Sketchfab Substance Alchemist Substance B2M Substance Designer Substance Painter Unity Unreal Engine Unreal Studio UV Packer V-Ray xNormal
I am 3D Character Modeler and Texture artist, Im as much artistic than technical, I enjoy creating both Character and hard surface environments. My solid understanding of human anatomy and 3D space I believe my skill set and diverse background in visual arts make me both a good candidate and a good fit for any 3d modeling position. I am comfortable learning new software and taking on tough challenges.
skills3D Modeling Cloth Simulation Hair/Fur Grooming Hard Surface Modeling Look Development Organic Modeling PBR Texturing Post Production Retopology Sculpting Shading Texture Baking Texturing Training UV Mapping
softwareArnold Illustrator Marvelous Designer Maya NUKE Photoshop Redshift Substance B2M Substance Painter ZBrush
I have a degree in audiovisual production, where I learned all the stages of an animated short film. I have three years of experience with video and motion editing. My challenge is to enter the 3D market Check out my projects on Instagram: @felixffelipe_art
skills3D Modeling Architectural Visualization Camera Tracking Graphic Design Motion Graphics Rendering Retopology
CG Artist with wide range of skills in various graphic environments. Over 10 years of experience in 3d as well as 2d graphic design. That mix of knowledge and experience let me freely create beautiful and unforgetable deisgns of any kind.
skills3D Modeling 3D Scanning Architectural Visualization Art Direction Cloth Simulation Compositing Graphic Design Hard Surface Modeling Lighting Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Shading Texture Baking Texturing Turntables UV Mapping
software3ds Max Corona Renderer Illustrator Marmoset Toolbag Marvelous Designer Metashape Photoshop Rhino Sketchfab Substance Painter V-Ray xNormal ZBrush
Q U A L I F I C A T I O N S A N D S K I L L S Excellent Creative Mind, Innovative and Inventive Ideas Great Communication, Coordination and Organizational Skills. Distinguished Analytical and Critical Thinking Skills. Working Knowledge of Design Software such as Maya, Mari, ZBrush, Headus UV Layout, VRay, Adobe Photoshop, Substance Painter, Adobe After Effect, Nuke, Marvelous Designer, Quixel Bridge, Quixel Mixer, Unreal Engine, Marmoset Toolbag, Arnold Render. High Level of Proficiency in Maya, Mari, Substance Painter, VRay, Adobe Photoshop, Zbrush, Quixel Bridge, Arnold Render, Quixel Mixer, Nuke, Adobe After Effect, Unreal Engine, Marmoset Toolbag. Intermediate Knowledge of Headus UV Layout, Marvelous Designer.
skills3D Modeling Hard Surface Modeling Look Development Organic Modeling PBR Texturing Rendering Texturing UV Mapping VFX
softwareAfter Effects Arnold MARI Marmoset Toolbag Marvelous Designer Maya NUKE Photoshop Substance Painter UVLayout ZBrush
I'm 26-year-old 3D Character Artist. I started learning Art 8 years ago as a student and by myself. I've done some work for communication companies and worked for three months on the latest announced game by Black Forest game, Destroy all humans: Remake.
softwareMarmoset Toolbag Marvelous Designer Maya Megascans Photoshop Substance Designer Substance Painter Unreal Engine ZBrush
I am a 3D character artist for games, with training in areas such as 3D modelling and sculpting, retopology, UV creation, texture baking, hand-painted and PBR texture creation, hair creation. Knowledgeable of current development pipelines and industry-standard tools. Portfolio: www.artstation.com/delyorra
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Rigging Sculpting Skinning Texture Baking Texturing UV Mapping
software3ds Max Marmoset Toolbag Marvelous Designer Maya Photoshop Substance B2M Substance Painter Unreal Engine ZBrush
3D Generalist with 2 years of experience in VFX company Past few months focused on procedural texturing Masters degree in Architecture
I am a creative and detail-oriented 3D environment artist with a First Class Degree for BA Game Art from Futureworks Manchester. I have a particular interest in realistic environments, but always look forward to working in different styles.
skills3D Modeling Cloth Simulation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping
softwareMarvelous Designer Maya Photoshop SpeedTree Substance Designer Substance Painter Unreal Engine World Machine ZBrush
Nuke Compositer at NDP - New Dimension Productions
software3ds Max After Effects Arnold Cinema 4D Corona Renderer Illustrator Marvelous Designer Maya Mocha NUKE Photoshop Premiere Pro RealFlow
A young Graphic Designer student and 3d artist, enthusiastic about modeling, texturing, lighting and rendering!
skills3D Modeling Cloth Simulation Graphic Design Hard Surface Modeling Lighting Look Development PBR Texturing Photography Rendering Texturing UV Mapping
softwareCinema 4D HDR Light Studio Illustrator Marmoset Toolbag Marvelous Designer Octane Render Photoshop Premiere Pro RealFlow Substance Painter
A highly motivated and self driven artists who is more than eager To push the creative boundaries in game art and 3D art.
skills3D Modeling 3D Scanning Concept Art Hard Surface Modeling PBR Texturing Rendering Texture Baking Texturing UV Mapping
softwareMarmoset Toolbag Marvelous Designer Maya Meshroom Photoshop RealityCapture Substance Designer Substance Painter Unreal Engine ZBrush
As a progressive professional with Autodesk Maya (level experienced), 3DS Max (level skillful), Blender (level skillful), Substance Painted (level experienced), Substance Designer (autodidact), Zbrush (level skillful), Marvelous Designer (level skillful), Unreal Engine (level skillful) and Photoshop (level experienced), I believe I can contribute my strengths and proficiency in collaboration toward your team efforts. I have enhanced communication abilities and cultivated a reputation as a major contributor through innovation and motivation skills. My innovation, people-centric nature and eagerness to please have afforded me excellent interpersonal skills. I am a collaborative team player always searching for opportunities to impart valuable insights.
software3ds Max Blender KeyShot Marvelous Designer Maya Photoshop Substance Designer Substance Painter Unreal Engine ZBrush
3D artist, generalist focused on character modeling and dev look. CG experience since 2011. Personal interest in creating a career in art direction. thiagots.artstation.com
skills3D Modeling 3D Printing Compositing Concept Art Digital Painting Hair/Fur Grooming Hard Surface Modeling Illustration Look Development Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
softwareBlender Cinema 4D KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter V-Ray ZBrush