Hire Level Design Artists

Find approved freelance CG artists & studios.

Results: 179

Passionate 3D Generalist, with 3 years of hands-on experience in full cycle of creation game ready environments, props, texture sets for various game engines and pipelines, concept art, lighting and animation. I am eager to take on jobs of any size and complexity and able to complete these to the highest standard whilst always ensuring deadlines are met. I possess vast knowledge of content creation techniques and experienced with a variety of industry standard authoring tools. I am able to adapt quickly to new development pipelines, art styles and team structures.

My goal is look for innovate and efficient solutions to increase my ability to solve problems and choose the best techniques for each work situation.

Hi I'm Nathan, I am 25. I started learning 3d when I was 11, I studied video game art for 4 years in the HEAJ school in Belgium, then I worked for 6 months at EnodoGames in Nice, France. 3 years ago I became free-lancer. I have done a few 3d assets for Dekogon. I animated short documentary films for the Tahitian television. I'm currently still learning to master vfx for cinema and I will direct my first cg featured musical video clip later this year.

A mid-level Environment artist with a soft spot for stylized worlds. Experienced in the creation of high quality 3D assets, textures and materials in the scope of creating immersive game environments. Focused under pressure, methodical & cheerful team player.

Passionate 3d artist who passed a lot of AAA\AA\A\B Titles working as Level Designer\Environment\Props\Hardsurface and Character 3D Artisrt. Such projects as Control ( Team Lead 3D Artist on outsourcing), Cyberpunk 2077 (3D Tech optimization and optimization pipeline development on outsource), Borderlands 3 (3D Character Artist), Baldur's Gate 3 (Senior 3D Environement Artist in-house) working closely together with in-house team with big passion and resprect to feedback, trying to get as qualified stuff as possible. Also been working a lot with mobile VR apps as full stack level developer.

I am a Game Designer student and 3D/Environment artist, I can create high quality props with realistic textures and create environment for your project.

Stylized Procedural ARTIST great at problem solving while delivering consistent style and optimization to game assets

software

Houdini

I am are a 3D modeller, game design student and i have 4 games publisheds.

I am a self taught 3D Environment Artist with 3 years of experience developing games using Unreal Engine to render my scenes.

The Game Forger is a game studio focused on art and design outsourcing for Virtual Reality, Videogames and Tabletop Games. Our team have more than 15 years of experience in different fields of 3d production.

Hello, I'm Raphael, I am a 3D Artist specialized in 3D Stylized Models for Games, Animation, Level Design, and Architectural Visualisation. Working for more than 5 years in the 3D sector.

I have provided services in the marketing, literary, film, gaming and toy design industries, with skill sets including producing (Both live action and animation), writing/screenwriting (copy and narrative), 2D and 3D conceptual design, as well as photo realistic architectural/Archviz, character design and animation (I can emulate any animation style, Disney, 2D Anime, Photo Realistic 3D, you name it. I can also emulate the looks of hand drawn, cell shaded and watercolors), toy design and sculpting, illustration, editing, Practical SFX/VFX, Sound/Foley Design, Music Licensing, graphic and website design, identity branding and marketing.

I'm an Architect with keen interest in architectural and interior visualization. I am capable of handling architectural projects, Interior Projects , Furniture modeling as well as Product Modeling

Hello! I have skills in Hard-Surface modelling, uv mapping, retopology, and PBR texturing for PBR Prop Making. Beside that, i know how to do 3D rendering of archviz in 3DS Max and Corona, along with Real-Time archviz with Unreal Engine 4.

I Graduated from a Private College in 2018 where I majored in Graphic Design. I have been using Blender for 9 years on and off on a personal level. I am currently working on a 2d platformer using blender low poly 3d models and unity as the game engine. I am in the process of getting more familiar with C# Scripting to advance my knowledge in the game dev industry. I have been programming for a better part of 2 years now. I am able to read and debug C# code fairly quickly. Unity was very easy for me to pick up because of my experience with Blender3D.

I am a level designer based in greater Manchester. I've always had a huge passion for games and a hunger to learn more and more about them as I've grown over time. My taste in games spans far and wide and a large part of my joy comes from seeing the amazing work done within these projects and seeing if I can push myself to strive for the same quality too. I like to broaden and enhance my techniques regularly through this by overcoming arduous tasks with such affects as lighting, audio, mechanics, camera techniques, and various other ideas that aim to enhance the player experience like a large choice of arsenal or a form of enemy placement meticulously designed to give the player the freedom to choose to play the way they see fit. Multiplayer games were a large part of my childhood such as the Halo or Call Of Duty series but the dynamic and complex systems used to create a unique single player experience has always been something that's fascinated me too and it brings me joy to use this inspiration to create those same iconic memories and experiences that I too had as I developed in life.

skills

Level Design

software

Unity Unreal Engine