Hire Level Design Artists

Find approved freelance CG artists & studios.
Results: 110

Akram E

Registered: 6 days ago

I'm a self taught Artist that i love and enjoy what I'm doing. My hole life was build with art because my father is an artist too and i learned a lot of stuff from him for more than 20 years (Traditional Art). And after that i searched for more and i learned 3d Designing and Digital Art for more than 7 Years of experiences . And Video Games inspired me to get all Those skills because i started play them sense i was 4 years old. and my concept is "Difference is the key of the beauty" .

skills

3D Modeling 3D Printing Concept Art Fluid Simulation Hard Surface Modelling Level Design Particle Effects Rendering Rigging Sculpting Shading Sketching Texturing Turntables

software

3ds Max Blender KeyShot Marvelous Designer Maya Photoshop Substance Painter V-Ray ZBrush

Cagatay G

Registered: 6 days ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Agisoft Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Ricardo A

Registered: 1 week ago

I'm a 3D artist with the experience of working in the game industry for 5 years with a few games realeased. Most of my job was based on making Hard-Surface assets, which is my strongest skill. Lately I worked in several racing games, being responsible for the creation of some vehicles from scratch, from modelling, texturing and implementation on the engine. In these past years, I have worked in different things besides 3D modelling, including Level Design, Technical Art and VFX. Portfolio: https://www.artstation.com/ricardoalb

skills

3D Modeling Hard Surface Modelling Level Design PBR Texturing Retopology Texture Baking Texturing

software

3ds Max CrazyBump Marmoset Toolbag Maya Photoshop Substance Designer Substance Painter Unity Unreal Engine xNormal

Tacitto M

Registered: 2 weeks ago

I'm Tacitto Mariano and I'm a 3D Artist with a degree in Game Design. I have experience creating 3D environments and props for games and visualizations. Hard Surface it's my principal skill.

skills

3D Modeling Level Design Texturing

software

Blender Photoshop Substance Painter Unity ZBrush

Kyle S

Registered: 1 month ago

Enthusiastic 3D artist with expereience developing assets as a freelancer for various indie game projects. Also have worked on different VR projects for clients such as an musuem exhibition and VR gam assets.

skills

3D Modeling Level Design PBR Texturing Sculpting UV Mapping

software

Maya Mudbox Substance Designer Substance Painter Unreal Engine ZBrush

Josh S

Registered: 1 month ago

I'm a passionate Art Generalist that has 6+ year experience in creating art on various different styles and mediums. Having working commercially, I've worked on shipped titles with major IPs such as: Mattel, Dreamworks, Bandai Namco, SYFY. I'm very versatile in production and are able to jump between art roles. I have a strong grasp of games and art aesthetics while being able to work swiftly. Feel free to contact me to talk about how I can help you with your project. Portfolio: https://blackleaf.artstation.com/

skills

3D Modeling Animation Art Direction Concept Art Concept Design Illustration Level Design Lighting Particle Effects Storyboarding Texture Baking Texturing UI Design UV Mapping VFX

software

3ds Max Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Vukasin G

Registered: 1 month ago

I am passionate, self-motivated, hard surface and environment modeler. My experience in industry begins at 2008. In the beginning i was working in TV/movie productions, later as freelancer I was involved in different projects such as 3D game props design, 3D modeling and animation for some brands and companies. In 2013. few friends and i opened SMM studio and start the horror/survival game Evil Never Sleeps. I was doing props and environment art, texturing, but game is currently on hold, i'm now freelancer, so need to move on with my career. Ready to help and fight deadlines :)

skills

3D Modeling Hard Surface Modelling Level Design PBR Texturing Texture Baking Texturing UV Mapping

software

Maya Mudbox Photoshop Substance Painter Unreal Engine xNormal

Jonathan D

Registered: 1 month ago

My name is Jonathan Doorenbosch and I am a game developer with 5+ years of experience in various fields of the game industry. I am comfortable with the entire game development pipeline from my experience solo developing my own arcade inspired multiplayer shooter game in Unity3D, as well as lead art roles across 3 shipped games. Proficient in PBR materials, lighting, texture art, you name it. I have worked as a character and prop artist, to designer all the way to animations and am comfortable programming with c#.

skills

3D Modeling Animation Color Correction Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Level Design Lighting Organic Modelling Particle Effects PBR Texturing Sculpting Texture Baking Texturing UI Design UV Mapping VFX

software

Blender Gimp Maya Photoshop Substance Designer Substance Painter Unity xNormal ZBrush

Hakob P

Registered: 3 months ago

I have 6+ years experience in CG Industry. During this period I have acquired skills in different software packages and techniques. Using my knowledge and experience I can manage any task & solve any problem in this field. I have great passion for my profession so I'm always doing my best on any project.

skills

3D Modeling 3D Printing Architecture Visualization Concept Art Hard Surface Modelling Level Design Lighting PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Marvelous Designer Mudbox Photoshop Substance Painter V-Ray World Machine xNormal

Gilmar J

Registered: 3 months ago

Ola sou deficiente auditivo, falo em libras, sou design de produto e design de veiculos. Trabalho com blender 3d e 3ds max renderizadores como cycles, vray e keyshot. Tamb[em trabalho com marvelous designer, design de roupas e camas.

software

3ds Max Blender KeyShot Marvelous Designer Substance Painter

skills

Level Design

André Felipe

Registered: 3 months ago

I have been an Environment Artist for games for about 3 years now, with experience ranging from realistic work to stylized and cartoony styles. I have deep knowledge of the High to low poly workflow and other very prime real-time workflow skills. I have made models for proprietary engine implementation as well as Unity and Unreal. I hope to be of use in your project!!

skills

3D Modeling Art Direction Level Design PBR Texturing Sculpting Texture Baking

software

Blender Marmoset Toolbag Maya Substance Painter Unity Unreal Engine ZBrush

Peterson D

Registered: 3 months ago

I'm 3d Artist with 3 years experience on vfx and game industry. In 2016 I’ve started my first game called “Catch the Thief If you can!” and acquired a lot of experience. I’m available for freelance work and full-time opportunities.

skills

3D Modeling Hard Surface Modelling Level Design PBR Texturing Texturing UV Mapping

software

3ds Max Blender Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Niels D

Registered: 4 months ago

I'm an Environment, Prop, and Texture Artist that has 4 years experience in game development. I've worked on lots of projects from animated films to VR games. I have excellent PBR Texturing skills, and am outstanding at modeling and sculpting as well. I'm a self-starter and am very good under pressure. I also have a lot of experience working with other artists and making sure to maintain the vision and direction of the project. I'm available for remote work and ready to get started anytime.

skills

3D Modeling Hard Surface Modelling Level Design PBR Texturing Retopology Sculpting Sketching Texturing UV Mapping

software

Houdini Marmoset Toolbag Maya Photoshop Substance Designer Substance Painter

James B

Registered: 5 months ago

Hello I am James Blackwell and I am a 3D General Artist. I have a passion for creating 3D assets and applying them to real-time Engines. As someone who is Technically and Artistically minded, I also work to create tools for use on projects to improve time and efficiency.

skills

3D Modeling 3D Printing Architecture Visualization Hard Surface Modelling Level Design PBR Texturing Rendering Retopology Sculpting Texture Baking

software

Blender Photoshop RetopoFlow Substance Designer Substance Painter Unity Unreal Engine ZBrush

JVelasco

Registered: 5 months ago

KIRARITO was founded in 2014 and provides the biggest and most comprehensive art outsourcing service for game development, which is now used by more than 80% of major game publishers in Japan. We are based in Tokyo and in San Francisco, and have the most skilled directors and artists standing ready to work on your project. Our fields of work includes 2D design, UI/UX solutions, Production focused 3D, Video Games focused 3D, Augmented Reality and Virtual Reality projects.

skills

3D Modeling 3D Printing Animation Compositing Concept Art Concept Design Facial Rigging Fluid Simulation Hair/Fur Grooming Illustration Level Design Lighting Look Development Mel Scripting Motion Graphics PBR Texturing Python Scripting Rigging Sculpting Texturing UI Design UV Mapping VR & AR

software

3D-Coat 3ds Max After Effects Arnold Blender Houdini Illustrator MARI Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Shotgun Substance Painter Unity Unreal Engine ZBrush

Ogi S

Registered: 5 months ago

My experience lies in: 3D prop and environment creation, hard-surface modeling and level design. I offer UI/UX design as well.

skills

3D Modeling Art Direction Hard Surface Modelling Level Design PBR Texturing Texture Baking Texturing UI Design UV Mapping

software

3ds Max Photoshop Substance Painter Unity

HappyLittleCloud

Registered: 5 months ago

We are a small 3D Art company based in Ireland. We create 3D models, textures (PBR and non-PBR) and photorealistic rendering for Games, Animation, Arch-Viz, Product Design and more. With over 7 years of modeling experience in Games and Product Design/Industrial Design, we specialise in creating both realistic and stylised 3D models and textures. The company consists of 2 people. We are also fully qualified in Game Design and Interactive Media with 1st Class Honours Degrees

skills

3D Modeling Architecture Visualization Hard Surface Modelling Level Design PBR Texturing Rendering Retopology Texture Baking Texturing UI Design UV Mapping VR & AR

software

3ds Max Arnold CrazyBump Marmoset Toolbag Photoshop Substance Designer Substance Painter Unity Unreal Engine V-Ray xNormal

Eric H

Registered: 7 months ago

I have a solid background and education in 3D modeling, texturing, lighting, compositing, and rendering with a specialization in environments, props, product design, and vfx. For the last three years I have also become advanced in motion graphics. I have a professional background in graphic design and web design & development as well.

skills

3D Modeling Architecture Visualization Art Direction Compositing Hard Surface Modelling Illustration Level Design Lighting Motion Graphics Particle Effects PBR Texturing Photo-manipulation Rendering Retopology Rigging Texturing VFX

software

3D-Coat After Effects Dimension GameMaker Studio Illustrator InDesign Marmoset Toolbag Maya Muse NUKE Photoshop Premiere Pro Sketchfab Substance B2M Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush