Passionate 3D Generalist, with 3 years of hands-on experience in full cycle of creation game ready environments, props, texture sets for various game engines and pipelines, concept art, lighting and animation. I am eager to take on jobs of any size and complexity and able to complete these to the highest standard whilst always ensuring deadlines are met. I possess vast knowledge of content creation techniques and experienced with a variety of industry standard authoring tools. I am able to adapt quickly to new development pipelines, art styles and team structures.
My goal is look for innovate and efficient solutions to increase my ability to solve problems and choose the best techniques for each work situation.
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3D Modeling Animation Art Direction Augmented Reality Cloth Simulation Hard Surface Modeling Layout Level Design Lighting Look Development PBR Texturing Rendering Rigging Shading Texturing UV Mapping Virtual RealityHi I'm Nathan, I am 25. I started learning 3d when I was 11, I studied video game art for 4 years in the HEAJ school in Belgium, then I worked for 6 months at EnodoGames in Nice, France. 3 years ago I became free-lancer. I have done a few 3d assets for Dekogon. I animated short documentary films for the Tahitian television. I'm currently still learning to master vfx for cinema and I will direct my first cg featured musical video clip later this year.
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3D Modeling 3D Scanning Architectural Visualization Art Direction Cloth Simulation Fluid Simulation Hard Surface Modeling Integration Level Design Lighting Look Development Motion Graphics Organic Modeling Particle Effects PBR Texturing Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VFXsoftware
3ds Max After Effects Alchemy Bitmap2Material Blender Character Creator Cycles Eevee EmberGen Houdini Illustrator Marmoset Toolbag Maya Megascans Optix Photoshop Quixel Mixer RealityCapture Redshift Substance Alchemist Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrushA mid-level Environment artist with a soft spot for stylized worlds. Experienced in the creation of high quality 3D assets, textures and materials in the scope of creating immersive game environments. Focused under pressure, methodical & cheerful team player.
Passionate 3d artist who passed a lot of AAA\AA\A\B Titles working as Level Designer\Environment\Props\Hardsurface and Character 3D Artisrt. Such projects as Control ( Team Lead 3D Artist on outsourcing), Cyberpunk 2077 (3D Tech optimization and optimization pipeline development on outsource), Borderlands 3 (3D Character Artist), Baldur's Gate 3 (Senior 3D Environement Artist in-house) working closely together with in-house team with big passion and resprect to feedback, trying to get as qualified stuff as possible. Also been working a lot with mobile VR apps as full stack level developer.
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3D Modeling Architectural Visualization Color Grading Decimation File Conversion Hard Surface Modeling Layout Level Design Level of Detail Lighting Look Development Organic Modeling PBR Texturing Python Scripting Retopology Sculpting Texture Baking Texturing Training UV Mappingsoftware
3D-Coat 3ds Max Blender Character Creator Houdini Marmoset Toolbag Maya Photoshop Substance Painter Unity Unreal Engine xNormal ZBrushI am a Game Designer student and 3D/Environment artist, I can create high quality props with realistic textures and create environment for your project.
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Blender Godot Illustrator Marmoset Toolbag Megascans Photoshop Substance Painter Unity Unreal Engine ZBrushStylized Procedural ARTIST great at problem solving while delivering consistent style and optimization to game assets
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3D Modeling 3D Printing Cloth Simulation Decimation Level Design Level of Detail Retopology Sculpting Texture Baking Texturing UV Mappingsoftware
Houdinii am garry work as a freelancer on the above technology which I mention in my skills.
software
3D GeniuX 3D-Coat 3Delight 3DEqualizer 3DEXCITE 3DExperience 3DF Zephyr 3ds Max Blender Cinema 4D Maya SolidWorks Unityskills
3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Augmented Reality Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting Hair Cards Hard Surface Modeling Illustration Integration Level Design Rendering RiggingI'm a 3D Artist for 10 years. Now I'm specialized in Environment / Prop for games 🧠 I've worked for Tv Globo as a VFX artist so I have a 3d generalist background, currently I'm working with VR/AR/MR doing Environments and Props.
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3D Modeling Animation Architectural Visualization Augmented Reality Cloth Simulation Fluid Simulation Hair Cards Hair/Fur Grooming Hard Surface Modeling Level Design Level of Detail Lighting Look Development Mixed Reality Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VFX Virtual Reality WebAR WebXRsoftware
3ds Max Corona Renderer FumeFX Maya Photoshop Substance Designer Substance Painter Unreal Engine V-Ray ZBrushI am a highly skilled, professional and expert 2D & 3D generalist, having more than 6 years of experience in this digital field. You will get highest quality work under a fair budget and timeline. I am one stop solution to any kind of 2D & 3D work. You will surely want to work with me in future after seeing my performance.
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3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Augmented Reality Color Grading Decimation Facial Rigging File Conversion Graphic Design Hair/Fur Grooming Hard Surface Modeling Level Design Lighting Look Development Organic Modeling PBR Texturing Rendering Rigging Sculpting Shading Texture Baking Texturing UI Design UV Mapping Virtual Realitysoftware
3D-Coat 3ds Max 8th Wall Affinity Designer After Effects Alchemy AR.js Arnold AutoCAD Backburner Blender BodyPaint 3D Character Creator Cinema 4D CLO Corona Renderer Final Cut Pro HDR Light Studio Illustrator KeyShot Marvelous Designer Maya Oculus Medium Photoshop Premiere Pro Quixel Mixer RealFlow Redshift RizomUV Sketchfab SketchUp Substance Alchemist Substance Designer Substance Painter TopoGun Trapcode TurbulenceFD Twinmotion Unfold 3D Unreal Engine Unreal Studio V-Ray Vuforia XD ZBrushI am are a 3D modeller, game design student and i have 4 games publisheds.
I am a self taught 3D Environment Artist with 3 years of experience developing games using Unreal Engine to render my scenes.
Interested in challenging problems.
I'm game developer and Mechatronic engineer
I'm an architect who is interested in computer graphic design and CGI.
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3D Modeling Animation Architectural Visualization Art Direction Color Correction Concept Art Concept Design Crowd Simulation Graphic Design Hard Surface Modeling Level Design Lighting Motion Graphics Photography Post Production Rendering Sketching Texture Baking Texturing UV Mapping Virtual RealityThe Game Forger is a game studio focused on art and design outsourcing for Virtual Reality, Videogames and Tabletop Games. Our team have more than 15 years of experience in different fields of 3d production.
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3D Modeling Animation Concept Art Illustration Level Design PBR Texturing Sculpting Texturing Training Virtual RealityI am a dedicated and driven artist and 3D generalist, with passion for art, games and photogrammetry. I a m intuitive and resourceful and have excellent eye for detail. A passion for creation of visually stunning 3D environments.
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3D Modeling Animation Architectural Visualization Cloth Simulation Coding Compositing Hair/Fur Grooming Hard Surface Modeling Layout Level Design Level of Detail Lighting Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Skinning Texture Baking Texturing Training Turntables UV Mappingsoftware
3DF Zephyr Blender KeyShot Marmoset Toolbag Marvelous Designer Maya Meshroom Photoshop Substance Designer Substance Painter Unity ZBrush3D environment artist with one year of experience. Shipped two titles. Experience working in every part of the game pipeline.
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3D Modeling Art Direction Color Grading Compositing Hard Surface Modeling Level Design Lighting PBR Texturing Retopology Texturing UV Mappingsoftware
Blender Marmoset Toolbag Maya Photoshop Quixel Mixer Substance Designer Substance Painter Unity Unreal Engine ZBrushHello, I'm Raphael, I am a 3D Artist specialized in 3D Stylized Models for Games, Animation, Level Design, and Architectural Visualisation. Working for more than 5 years in the 3D sector.
I have provided services in the marketing, literary, film, gaming and toy design industries, with skill sets including producing (Both live action and animation), writing/screenwriting (copy and narrative), 2D and 3D conceptual design, as well as photo realistic architectural/Archviz, character design and animation (I can emulate any animation style, Disney, 2D Anime, Photo Realistic 3D, you name it. I can also emulate the looks of hand drawn, cell shaded and watercolors), toy design and sculpting, illustration, editing, Practical SFX/VFX, Sound/Foley Design, Music Licensing, graphic and website design, identity branding and marketing.
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3D Modeling Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Color Grading Concept Art Concept Design Digital Painting Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Look Development Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Sound Design Storyboarding Texturing VFXsoftware
After Effects Animate Blackmagic Fusion Blender Character Creator Cinema 4D Cycles DaVinci Resolve Daz3D Eevee Elements 4D FiberMesh FumeFX Fuse CC Fusion 360 Gimp Houdini iClone Illustrator InDesign InstaLOD Iray KeyShot Lightroom LightWave Lumion Marmoset Toolbag Megascans MotionBuilder Octane Render Photoshop Poser Premiere Pro Quixel Mixer RealFlow Red Giant Suites Redshift Sketchfab SketchUp Substance Alchemist Substance B2M Substance Designer Substance Painter Trapcode TurbulenceFD Twinmotion UNIGINE Engine Unreal Engine Unreal Studio Vegas Pro ZBrushI'm an Architect with keen interest in architectural and interior visualization. I am capable of handling architectural projects, Interior Projects , Furniture modeling as well as Product Modeling
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3D Modeling Architectural Visualization Cloth Simulation Color Correction Color Grading Hard Surface Modeling Level Design Level of Detail Lighting PBR Texturing Rendering Texturing UV Mappingsoftware
3ds Max AutoCAD Corona Renderer Enscape LumenRT Lumion Marvelous Designer Photoshop SketchUp Substance B2M Substance Designer Substance Painter V-RayHello! I have skills in Hard-Surface modelling, uv mapping, retopology, and PBR texturing for PBR Prop Making. Beside that, i know how to do 3D rendering of archviz in 3DS Max and Corona, along with Real-Time archviz with Unreal Engine 4.
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3D Modeling Architectural Visualization Hard Surface Modeling Level Design Lighting Look Development PBR Texturing Rendering Retopology Texture Baking Texturing UV Mappingsoftware
3ds Max Blender Corona Renderer Marmoset Toolbag Quixel Mixer SketchUp Substance Painter Unreal EnginePassionate 3d Generalist with more than 6 years of experience
I Graduated from a Private College in 2018 where I majored in Graphic Design. I have been using Blender for 9 years on and off on a personal level. I am currently working on a 2d platformer using blender low poly 3d models and unity as the game engine. I am in the process of getting more familiar with C# Scripting to advance my knowledge in the game dev industry. I have been programming for a better part of 2 years now. I am able to read and debug C# code fairly quickly. Unity was very easy for me to pick up because of my experience with Blender3D.
I am a level designer based in greater Manchester. I've always had a huge passion for games and a hunger to learn more and more about them as I've grown over time. My taste in games spans far and wide and a large part of my joy comes from seeing the amazing work done within these projects and seeing if I can push myself to strive for the same quality too. I like to broaden and enhance my techniques regularly through this by overcoming arduous tasks with such affects as lighting, audio, mechanics, camera techniques, and various other ideas that aim to enhance the player experience like a large choice of arsenal or a form of enemy placement meticulously designed to give the player the freedom to choose to play the way they see fit. Multiplayer games were a large part of my childhood such as the Halo or Call Of Duty series but the dynamic and complex systems used to create a unique single player experience has always been something that's fascinated me too and it brings me joy to use this inspiration to create those same iconic memories and experiences that I too had as I developed in life.
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Level Design