Find approved freelance CG artists & studios.
My name is Giovane Henriques I from Brazil Available for Freelance Remote Any questions: email@example.com
skills3D Modeling 3D Printing Hard Surface Modeling PBR Texturing Rendering Retopology Shading Texture Baking Texturing UV Mapping
My name is Gabriel Henrique and I’m 3D Artist living in Brazil. I've working almost 7 years with 3D as a generalist and my main focus is characters. I worked 1,6 years at Miagui Studio. Toolbox - 3DS Max, Maya, Zbrush, V-Ray, Corona, Arnold, Substance Painter, Mari, Photoshop, Marvelous Designer, Mudbox. I’m always open for new opportunities! Cheers! :)
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texturing UV Mapping
Professional with extensive experience in digital art and traditional, CG generalist job as freelancer for several years running from advertising works, brand development, etc.. Illustrating even traditional and 3D animation,Architectural models, composition and motion graphics.
skills3D Modeling Animation Architectural Visualization Art Direction Digital Painting Graphic Design Hard Surface Modeling Look Development Motion Graphics Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX
I am a 3D artist in love with games, anime and the whole geek universe, I started to create interest in the arts of small children, during my learning in the arts I was perfecting my skills in 3D to the point that I realized that 3D was the way that I should follow, nowadays I work a lot with characters of all types in 3D and scenarios in the most diverse formats and styles, but I also perfected myself in the creation of any type of 3D product, currently I live in São Paulo for over a decade and today I am located in the Republic living with my two children.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Compositing Facial Rigging Hard Surface Modeling Level Design Lighting Organic Modeling Particle Effects PBR Texturing Rendering Retopology Rigging Sculpting Texturing Training UV Mapping VFX
Multi-talented and detail attentive Game Artist in both 2D and 3D designs. Willing to share my talents and technical knowledge in 3D modeling, Digital Sculpting, Texturing, 2D and 3D Animation, Conceptual and Graphic Design, and Traditional and Digital Arts. Main focus in character art and efficient at hard surface modeling, background in graphic design, illustration, and fine art.
skills3D Modeling Animation Concept Art Concept Design Digital Painting Graphic Design Hard Surface Modeling Illustration Organic Modeling PBR Texturing Retopology Sculpting Sketching Texture Baking Texturing
RESUMÉ I am a Visual Artist / Designer focusing on digital, 3D, Motion Graphics, Video / Cinema, Post-production. I'm working as CG generalist/ Motion Designer and Art director since 2007.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Color Grading Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Skinning Storyboarding Texture Baking Texturing Turntables UV Mapping VFX VR & AR VR 360
Passionate Hard Surface / Weapon Artist with over five years of experience in producing high quality game assets for AAA titles.
I'm a passionate artist who wants to create and develop art that helps push the immersion of video games, films and any other forms of media/entertainment. To have the chance and opportunity to develop myself as an established freelance artist is an exciting prospect to work through CG Hero.
skills3D Modeling Hard Surface Modeling Layout Level Design Lighting PBR Texturing Rendering Retopology Texturing
softwareArnold CrazyBump Gimp Marmoset Toolbag Maya Mudbox Photoshop Premiere Pro Substance Painter Unity Unreal Engine xNormal ZBrush
4+ years of experience as 3D Generalist, focused in lighting and look development. I've worked as 3D generalist in the main series of Mono Animation "Pilar", in the soap opera "Carinha de Anjo" from SBT, one of the biggest tv networks of Brazil, and as compositor of "The Microadventures of Tito & Muda" from Copa Studio, the studio that brought Jorel's Brother and Haunted Tales for Wicked Kids. Now I'm working in a animated feature film called Forbidden World.
skills3D Modeling Hard Surface Modeling Lighting Look Development Rendering Shading Texturing UV Mapping
software3ds Max After Effects Arnold Corona Renderer Maya NUKE Ornatrix Photoshop Redshift Substance Painter V-Ray ZBrush
I have made some thinks for the moding community of connan exiles. Worked as a 3D Artist at Piterion GmbH in Germany on the VR Branch and Studied 3D Game Art at SAE Stuttgart Germany. Currently im looking to make my portfolio biger and gather expiriance as a Freelancer.
skills3D Modeling Hard Surface Modeling Level Design PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
softwareArnold Maya Photoshop Substance Alchemist Substance Designer Substance Painter Unreal Engine ZBrush
Passionately driven in visual storytelling my entire life and was fortunate enough to have found and built a career focusing on everything 3D. I am creatively inspired by games, film, and motion graphics in real-time. Full spectrum of skill sets and constantly learning. I pride myself in being a well rounded up-to-date artist both in 2D and 3D; who can collaborate with a team or have and individual ability to translate ideas into reality. I am excited to see what the future brings. My skillset includes High Poly Sub-D Modeling, Low Poly Modeling, Processing and working with Scan Data and CAD, Texturing, Photogrammetry, Real-time Engine Stuff, Lighting, Environment Layout,
skills3D Modeling 3D Scanning Animation Camera Tracking Graphic Design Hard Surface Modeling Layout Lighting Look Development Motion Graphics Organic Modeling PBR Texturing Photogrammetry Post Production Python Scripting Rendering Sculpting Texture Baking Texturing Turntables UI Design UV Mapping VFX VR & AR
software3ds Max After Effects Marmoset Toolbag Maya Photoshop RealityCapture Substance Painter Unity Unreal Engine V-Ray ZBrush
Game developer. Specialized in 3D modeling and PBR. Can create custom materials and models of varying styles. Also capable of more organic sculpting, hand-painted shading and skinning clothes to characters. If you work within Unity or Unreal, i can also setup full scenes with light, reflection probes and all. Renders can also be produced this way. Questions? Feel free to ask!
skills3D Modeling Hard Surface Modeling Lighting Organic Modeling PBR Texturing Retopology Skinning Texture Baking Texturing UV Mapping
3d artist, 10 years commercial experience. Live action /vfx integration, product animation, 3d modelling, architectural visuals.
skills3D Modeling Animation Architectural Visualization Fluid Simulation Hard Surface Modeling Lighting Matchmoving Particle Effects Rendering Rigging Shading Texturing Turntables UV Mapping VFX
3D Character and prop artist willing to undertake your challenge! :D
skills3D Modeling Cloth Simulation Hair/Fur Grooming Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Sculpting UV Mapping
3D Environment Artist/ Modeller who recently finished studying BA(Hons) Games Design at Futureworks School of Media
skills3D Modeling Art Direction Decimation Digital Painting Graphic Design Hard Surface Modeling PBR Texturing Retopology Shading Texture Baking Texturing Turntables UV Mapping
softwareBlender Maya Photoshop Premiere Pro Sketchfab Substance Designer Substance Painter Unreal Engine
Designing immersive environments rich in storytelling that allow the game to reach the next level in visual and gameplay quality is what I crave. Feel free to contact me.
skills3D Modeling Compositing Hard Surface Modeling Level Design Look Development Organic Modeling PBR Texturing Retopology Sculpting Texturing Turntables UV Mapping
I am a highly results-driven, self-motivated, resourceful 3D aritst, with an ability to successfully translate desired moods, messages, concepts, and underdeveloped ideas into high class CG imagery. With 13 years experience in the CG, games and VR industry, have completed a number of successful AAA and mobile game titles. Experienced in a variety of production pipelines and well versed in high to low poly modelling and digital sculpting. Experienced working in and contributing to a creative environment alongside designers and coders. Possess the ability to see the big picture and continually develop new and inspiring approaches to a project.
skills3D Modeling Art Direction Cloth Simulation Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV Mapping VR & AR
software3ds Max Knald Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Quixel DDO Quixel Mixer R3ds Wrap Shotgun Substance Designer Substance Painter Unity Unreal Engine World Machine xNormal ZBrush
Hi, my name is Erika and I am a recent graduate in Game Art. I create 3D models for props and environments. Specialising in stylized handpainted textures, aiming for the World of Warcraft look, I have also started in the last year to design the props I create.
skills3D Modeling Concept Design Hard Surface Modeling Retopology Sculpting Texture Baking Texturing UV Mapping