Hire Hard Surface-modeling Artists

Find approved freelance CG artists & studios.

Results: 889

3D Artist focused in sculpture and hard surface modeling Currently available for commissioned works. Mid level professional with 3 years of experience


MODO Photoshop ZBrush
3D Artist

I am a freelance 3D modeler with 3+ years of experience in creating 3D models for video games and animations. I can adapt to different job requirements and deliver products on time, as well as give the customer updates on current progress and receive live feedback. I have a strong passion for CG, mainly using Blender and Substance Painter, but I do have experience in Zbrush as well. I currently reside in the state of Maryland, and do freelance jobs remotely.

I am a Senior CGI artist with an eye for creative details, passionate for building assets from scratch and has got opportunities to work extensively in Modeling and Texturing. During the course of my career, I have had the privilege of working on projects from the early stages of Pre-Production to final delivery. Even though, I have held senior positions in the past I am still very eager to work just as an artist, and nothing excites me more than delivering the best quality product. If you need an experienced artist who is dependable and can deliver quality work, please get in touch.

Hello! My name's Lucas and i'm from Brazil. I've graduated in 2020 (Design and Development of Digital Games Course, in PUC- SP). I have experience in softwares like Zbrush, Blender, Maya, Substance Painter, Unity, Photoshop. I'm new to this website, I used to work on workana but there wasn't so much 3D projects there.

Passionate 3D Generalist, with 3 years of hands-on experience in full cycle of creation game ready environments, props, texture sets for various game engines and pipelines, concept art, lighting and animation. I am eager to take on jobs of any size and complexity and able to complete these to the highest standard whilst always ensuring deadlines are met. I possess vast knowledge of content creation techniques and experienced with a variety of industry standard authoring tools. I am able to adapt quickly to new development pipelines, art styles and team structures.

Hi there! I am a 3d Artist open for work.Im a self taught artist and i always find ways to improve myself and achieve my end goal. Art as a whole is a huge part of my life and i always try to think outside of the box.

Greetings, I'm Akshay Kumar, a 3D Hardsurface - Environment - Prop artist who has worked on multiple AA and AAA games, individuals, companies and outsourcing studios too. Creation of high quality AAA hardsurface props, environments and weapons is my expertise. Thanks for reading! Cheers!

Quite artistic by nature, got me into 3d modeling 5 years ago, and here I am now, doing cool 3d stuff.

My goal is look for innovate and efficient solutions to increase my ability to solve problems and choose the best techniques for each work situation.

I have been working with CGI for more than 10 years, my work is more focused on product image and internal scenes, I currently direct a team, and we make the final image from the concept with post-production already. I do from image to animation, I've done several studies, from models to real-time, I'm used to making models in High and finishing in low.

Hi I'm Nathan, I am 25. I started learning 3d when I was 11, I studied video game art for 4 years in the HEAJ school in Belgium, then I worked for 6 months at EnodoGames in Nice, France. 3 years ago I became free-lancer. I have done a few 3d assets for Dekogon. I animated short documentary films for the Tahitian television. I'm currently still learning to master vfx for cinema and I will direct my first cg featured musical video clip later this year.

I am specialized in the creation of 3D graphics and content with the knowledge of several workflows to develop high-quality and functional props optimized for videogames. Always able to adapt to new technologies and pipelines, self-driven, responsible, Team-worker, leadership, and deadline-oriented are some of my professional skills.

Passionate 3d artist who passed a lot of AAA\AA\A\B Titles working as Level Designer\Environment\Props\Hardsurface and Character 3D Artisrt. Such projects as Control ( Team Lead 3D Artist on outsourcing), Cyberpunk 2077 (3D Tech optimization and optimization pipeline development on outsource), Borderlands 3 (3D Character Artist), Baldur's Gate 3 (Senior 3D Environement Artist in-house) working closely together with in-house team with big passion and resprect to feedback, trying to get as qualified stuff as possible. Also been working a lot with mobile VR apps as full stack level developer.

Born in 1976 in Greece, I was a kid of the 80s Home Computer era owning Sinclair Spectrum, Atari ST and Amiga computers. That was when my interest in computer graphics began with Deluxe Paint and 3D Construction Kit. In 1992 I started working with 3D Studio (MS-DOS version), later with first versions of 3D MAX (Windows). I attended one of the first schools for 3D Graphics in Athens, Greece (1994-1997). From 1997 to 1999 I volunteered to serve my obligatory military service in Greek Special Forces as paratrooper. In 2000 I started freelancing in Athens as 3D Generalist doing 3D graphics and compositing using Alias|Wavefront Maya (v2.5) and Eyeon's Fusion on a Silicon Graphics 540 Visual Workstation. Since then I have worked on a big variety of projects, from 3D projection mappings, product and architectural visualization, 3D animated shorts, TV commercials, 3D tuition and video games, to which I have given emphasis the past 3-4 years of my career.

Nikhil Kedige - 22 I am a 3D Environment/Prop artist , I have 3 years of 3D modelling & texturing experience, with a strong interest in creating environments with an intense story element. I am experienced in the creation of high quality 3D assets, textures, materials, modular sets, and more to a modern game standard.

3D Environment Artist with a number of titles (released and unannounced) within the games industry. I specialise in Environment production, world building, and prop creation - with a wealth of knowledge of a number of different pipelines for PC, Console, VR, and Mobile development.

Hello my Name is Daniel but you can just call me Dan i specialize in hard surface and prop modeling using 3ds max and Zbrush and substance painter for texturing

Extensive experience in image editing and manipulation, 3D hard surface skills and 2D 3 3D animation.

Hello, I'm Gabriel Reis, generalist and animator 3D artist, my main software is Blender since version 2.47 but I also master Zbrush, Substance painter and others. I've been in the market for a few years working mainly with realtime mobile, but I've done work of several types besides these. I hope we can close good deals together!

Hello..... 🖖🏼 I've been a mechanical designer for 27 years, with extensive experience in 3D, which provided me with excellent bases to work in this branch of 3D art. I have been dedicated for the last 4 years to develop quality work and I care very much for the smallest details of each project. My focus is hard surface modeling, realistic props and vehicles. Great satisfaction to meet you. Peace 🙏🏼

I am a 3D artist Focused on Grooming(Xgen, Yeti and Houdini) and Lookdevelopment (Texturing, Sculpting, Shading). Currently working Full time as Freelance Artist. Senior Level Professional with 5 years of Experience in VFX and Advertising Industry and also scratching the surface on realtime. Constant Learning person of industry workflow.