I am a software specialist & Technical Artist with broad experience in CG asset creation for VR applications and asset optimization for the mobile platform. Professional CG artist/3D artist who is specialized in the creation of highly detailed CG artwork. Always enjoys using imagination to envision new ideas. Has a deep passion for arch-viz, artwork, VR, AR, and video game contents which is where most of the inspirations originate. Passionately mentors creative department teams and conducts technical training to industry professionals to surpass goals and client expectations. Enthusiastic and creative with exceptional flexibility and resourcefulness in recent technologies.
skills3D Modeling Architectural Visualization Augmented Reality Cloth Simulation Coding Hard Surface Modeling Level of Detail Mixed Reality PBR Texturing Photogrammetry Python Scripting Rendering Retopology Texture Baking UV Mapping Virtual Reality
software3ds Max ARCore ARKit Blender Corona Renderer CrazyBump Eevee HDR Light Studio Houdini Iray Marmoset Toolbag Marvelous Designer Megascans Meshmixer Meshroom MODO OpenGL Optix Photoshop Python Quad Remesher Quixel Mixer RealityCapture Simplygon SketchBook Sketchfab Substance Alchemist Substance B2M Substance Designer Substance Painter Unity Unreal Engine Unreal Studio UV Packer V-Ray xNormal
I Graduated from a Private College in 2018 where I majored in Graphic Design. I have been using Blender for 9 years on and off on a personal level. I am currently working on a 2d platformer using blender low poly 3d models and unity as the game engine. I am in the process of getting more familiar with C# Scripting to advance my knowledge in the game dev industry. I have been programming for a better part of 2 years now. I am able to read and debug C# code fairly quickly. Unity was very easy for me to pick up because of my experience with Blender3D.
Multi-talented and detail attentive Game Artist in both 2D and 3D designs. Willing to share my talents and technical knowledge in 3D modeling, Digital Sculpting, Texturing, 2D and 3D Animation, Conceptual and Graphic Design, and Traditional and Digital Arts. Main focus in character art and efficient at hard surface modeling, background in graphic design, illustration, and fine art.
skills3D Modeling Animation Concept Art Concept Design Digital Painting Graphic Design Hard Surface Modeling Illustration Organic Modeling PBR Texturing Retopology Sculpting Sketching Texture Baking Texturing
I'm a passionate artist who wants to create and develop art that helps push the immersion of video games, films and any other forms of media/entertainment. To have the chance and opportunity to develop myself as an established freelance artist is an exciting prospect to work through CG Hero.
skills3D Modeling Hard Surface Modeling Layout Level Design Lighting PBR Texturing Rendering Retopology Texturing
softwareArnold CrazyBump Gimp Marmoset Toolbag Maya Mudbox Photoshop Premiere Pro Substance Painter Unity Unreal Engine xNormal ZBrush
I am a Industrial designer and I work with 3D in different areas.
skills3D Modeling 3D Printing Architectural Visualization Compositing Look Development Matte Painting Organic Modeling PBR Texturing Rendering Sculpting Sketching Texture Baking Texturing
I work since 2007 with 3D modeling, architectural visualization, video tracking for insertion of 3D elements and animations for products.
skills3D Modeling Animation Architectural Visualization Camera Tracking Compositing Fluid Simulation Hard Surface Modeling Illustration Lighting PBR Texturing Photography Rendering Sculpting Texture Baking Texturing VFX Virtual Reality
software3ds Max After Effects AutoCAD Blender Boujou CorelDRAW Corona Renderer CrazyBump Marvelous Designer Phoenix FD Photoshop Substance Painter UNIGINE Engine V-Ray ZBrush
Thanks for taking the time to consider my services, which is to help industry, broadcast, gaming, Archiviz with any visual 3D assets. I'm a 3D Designer, and worked using it in several kind of market since 2012, I'm friendly, professional and commited with the deadline. I've been working creating assets for games and VR industry. 3D Modeler PBR Texturing and Shading for game engines. Photography and post production.
skills3D Modeling Architectural Visualization Camera Tracking Cloth Simulation Digital Painting Hard Surface Modeling Lighting Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Photography Rendering Shading Texture Baking Texturing Turntables UV Mapping
software3ds Max Bitmap2Material Boujou Cinema 4D CrazyBump KeyShot Lightroom Lumion Marmoset Toolbag Marvelous Designer Megascans Mudbox Quixel DDO Quixel Mixer Substance Alchemist Substance B2M Substance Painter Unreal Engine Unreal Studio UV Packer
Senior 3d artist specializing on character, creature and prop creation. Creative and capable for fast working process, with good grasp for adapting for new features and tools for working pipeline. An achievement driven, responsible individual who is comitted to his work. Have skills for creating game assets and objects for 3d printing
skills3D Modeling 3D Printing Animation Architectural Visualization Color Correction Decimation Hard Surface Modeling Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Skinning Texturing UV Mapping
I'm an architect and 3d artist. I work in 3d furniture and interior design fields. I specialize in 3Ds max, V-ray, Photoshop, photography and etc. I could create real 3d furniture models (classic, modern and official furniture) and architectural design with high quality. I also work in other fields like Catalog design, and photography about my experiences. I'd like to work freelance with other places in the world with the best prices and quality. Furthermore, I experienced remote work with other countries that you could see in my portfolio. Best regards,
skills3D Modeling Architectural Visualization Graphic Design Hard Surface Modeling Lighting Organic Modeling Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
Trying to make use of my Talent and Passion in Game Art 😊 Pls do, Check my Portfolio & Artstation, Behance Page to see my works.
skills3D Modeling Graphic Design Hard Surface Modeling Illustration Lighting PBR Texturing Photo-manipulation Rendering Retopology Sketching Texture Baking Texturing UV Mapping
I'm a veteran video game industry professional with over 20 years experience and several AAA titles under my belt.
skills3D Modeling Architectural Visualization Hard Surface Modeling Texture Baking Texturing UV Mapping
Olá, meu nome é Esdras, tenho 38 anos, sou casado e um filho.Designer há 9 anos, adoro o que faço.Objetivo, rápido e direto, trabalho em equipe, sempre respeitando o ponto de vista do grupo. Super criativa, postura profissional, rápida resolução de problemas sob pressão, persistência, essas são uma das minhas qualidades. Conhecimento aprofundado da modelagem em geral nas áreas orgânica e não orgânica. Game designer, ambiente e personagens, efeitos fx. Criação de modelo virtual como; stands para feiras, super mercados, lojas e casas. Designer de interiores virtual, designer de móveis e peças decorativas, animações em VR, designer de ambientes 3D surrealistas e desenhos animados. Modelagem para impressão 3D, processamento digital de imagens, preparação de imagens para área gráfica, web, fotografia e outras áreas que exigem imagens.
I'm currently working as an Environment Artist at NGD Studios in Buenos Aires, Argentina. The main focuses of attention in my day to day are Substance Designer materials, Unreal shaders, scenes set dressing, modeling and texturing.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Sculpting Shading Texture Baking Texturing Training UV Mapping
3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX Virtual Reality VR 360
software3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush
I'm a 3D artist with the experience of working in the game industry for 5 years with a few games realeased. Most of my job was based on making Hard-Surface assets, which is my strongest skill. Lately I worked in several racing games, being responsible for the creation of some vehicles from scratch, from modelling, texturing and implementation on the engine. In these past years, I have worked in different things besides 3D modelling, including Level Design, Technical Art and VFX.
skills3D Modeling Hard Surface Modeling Level Design PBR Texturing Retopology Texture Baking Texturing
I've been in this business for 11 years. organic, mechanical, architecture, character, hard surface, environment, level design. briefly this is my professional hobby.
skills3D Modeling Animation Cloth Simulation Concept Art Concept Design Digital Painting Hard Surface Modeling Level Design Organic Modeling PBR Texturing Photo-manipulation Retopology Sculpting Sketching Texture Baking Texturing UV Mapping
I'm a 3D Artist with 7+ years in the videogame industry. I have experience working as an outsourcing artist with over 15 different companies including Blizzard, EA, Bioware, Capcom, SOE, and many others. I also have professional experience as a Lead Artist and Technical Artist as well. I focus on creating environments and props but also have some experience with characters. You can expect high-quality, professional 3D models from me, with clean topology and efficient UV mapping. I am flexible in adapting to different styles as needed. I am happy to provide my art portfolio upon request. Feel free to contact me if you have any job opportunities available!
skills3D Modeling File Conversion Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
I am a 3D artist by trade who specialises in modelling and texturing both in high and low poly and these last years I have worked on character and environment creation. I usually draw my own concept art to define my final work. I really enjoy creating 3d printable miniatures or little assets for Wargames and environments. Having been fortunate enough to study and work as a freelancer, I have accumulated a variety of experiences and skills.
I have 10 years of experience making impressive 3d models and 3d textures and a range of services, enter my website and you can see my work, my best presentation. web page Portfolio https://linktr.ee/4reich.studio
skills3D Modeling 3D Printing Animation Architectural Visualization Color Correction Hard Surface Modeling Illustration Layout Lighting Look Development Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables
Creative Artist with 19 years of experience in the Entertainment field. Passionate about developing content with accuracy and artistic skill that meets or exceeds my clients expectations.
skills3D Modeling 3D Printing Animation Architectural Visualization Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting Facial Rigging File Conversion Hard Surface Modeling Illustration Lighting Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Training Turntables UI Design UV Mapping
I have been working in these different fields of computer graphics for 10 years
software123D 3ds Max Arion Arnold ArtCAM AutoCAD CorelDRAW Corona Renderer CrazyBump Flow Design FumeFX Hair Farm HDR Light Studio KeyShot Lumion Marmoset Toolbag Marvelous Designer Megascans Mudbox Ornatrix Photoshop RizomUV Sculptris Substance Painter Unfold 3D Unwrella V-Ray xNormal ZBrush
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Lighting MAXScript Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Training UV Mapping VFX Virtual Reality VR 360
Am a 3d generalist currently working in a mobile games company, have been freelancing for around 5 years now, experienced in modeling, texturing and rendering.
skills3D Modeling Animation Hair/Fur Grooming Hard Surface Modeling Illustration Rendering Retopology Sculpting Texturing UV Mapping
Hello, my name is Sandeep. I am a full-time Freelance 3d artist. I work based on client's specific needs. Always updating myself with the latest news and articles from the field I'm working on. Please get in touch with me to discuss further. Regards, Sandeep.
skills3D Modeling Animation Architectural Visualization Concept Art PBR Texturing Photo-manipulation Rendering Sculpting Texturing
We are a small 3D Art company based in Ireland. We create 3D models, textures (PBR and non-PBR) and photorealistic rendering for Games, Animation, Arch-Viz, Product Design and more. With over 7 years of modeling experience in Games and Product Design/Industrial Design, we specialise in creating both realistic and stylised 3D models and textures. The company consists of 2 people. We are also fully qualified in Game Design and Interactive Media with 1st Class Honours Degrees
skills3D Modeling Architectural Visualization Hard Surface Modeling Level Design PBR Texturing Rendering Retopology Texture Baking Texturing UI Design UV Mapping Virtual Reality
3d Artist with more than 5 years experience in gaming industry, I can do complex models from start to finish.
skills3D Modeling Hard Surface Modeling PBR Texturing Retopology Texture Baking Texturing UV Mapping