I am a Senior CGI artist with an eye for creative details, passionate for building assets from scratch and has got opportunities to work extensively in Modeling and Texturing. During the course of my career, I have had the privilege of working on projects from the early stages of Pre-Production to final delivery. Even though, I have held senior positions in the past I am still very eager to work just as an artist, and nothing excites me more than delivering the best quality product. If you need an experienced artist who is dependable and can deliver quality work, please get in touch.
skills3D Modeling Augmented Reality Cloth Simulation Hard Surface Modeling Level of Detail Lighting Organic Modeling PBR Texturing Rendering Sculpting Texturing UV Mapping Virtual Reality
Passionate 3D Generalist, with 3 years of hands-on experience in full cycle of creation game ready environments, props, texture sets for various game engines and pipelines, concept art, lighting and animation. I am eager to take on jobs of any size and complexity and able to complete these to the highest standard whilst always ensuring deadlines are met. I possess vast knowledge of content creation techniques and experienced with a variety of industry standard authoring tools. I am able to adapt quickly to new development pipelines, art styles and team structures.
skills3D Modeling Concept Art Concept Design Hard Surface Modeling Level Design Level of Detail Lighting PBR Texturing Rendering Retopology Rigging Sculpting Texturing UV Mapping
software3ds Max CryEngine Fusion 360 Illustrator Marvelous Designer Maya Photoshop Quixel DDO Quixel Mixer SpeedTree Substance Designer Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush
Hi there! I am a 3d Artist open for work.Im a self taught artist and i always find ways to improve myself and achieve my end goal. Art as a whole is a huge part of my life and i always try to think outside of the box. 80lv Profile : https://80.lv/RFP/p/boban-lazarevski 80lv Interview : https://80.lv/articles/wwii-frequency-meter-hard-surface-modeling-in-maya-and-zbrush/
Greetings, I'm Akshay Kumar, a 3D Hardsurface - Environment - Prop artist who has worked on multiple AA and AAA games, individuals, companies and outsourcing studios too. Creation of high quality AAA hardsurface props, environments and weapons is my expertise. Thanks for reading! Cheers!
skills3D Modeling Architectural Visualization Cloth Simulation Color Correction Decimation Hard Surface Modeling Level of Detail Lighting PBR Texturing Rendering Sculpting Shading Texture Baking Texturing UV Mapping
softwareAfter Effects Fusion 360 Illustrator Lightroom Marmoset Toolbag Marvelous Designer Maya Megascans Photoshop Quixel Mixer RizomUV SpeedTree Substance Designer Substance Painter Unfold 3D Unreal Engine ZBrush
I am a Full-time freelance 3D Artist. My main focus is characters but I have worked with Modeling/Lighting/Rendering for archviz and also modeling/texturing environments for games.
skills3D Modeling 3D Printing Compositing Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV Mapping
My goal is look for innovate and efficient solutions to increase my ability to solve problems and choose the best techniques for each work situation.
skills3D Modeling Animation Art Direction Augmented Reality Cloth Simulation Hard Surface Modeling Layout Level Design Lighting Look Development PBR Texturing Rendering Rigging Shading Texturing UV Mapping Virtual Reality
Hi I'm Nathan, I am 25. I started learning 3d when I was 11, I studied video game art for 4 years in the HEAJ school in Belgium, then I worked for 6 months at EnodoGames in Nice, France. 3 years ago I became free-lancer. I have done a few 3d assets for Dekogon. I animated short documentary films for the Tahitian television. I'm currently still learning to master vfx for cinema and I will direct my first cg featured musical video clip later this year.
skills3D Modeling 3D Scanning Architectural Visualization Art Direction Cloth Simulation Fluid Simulation Hard Surface Modeling Integration Level Design Lighting Look Development Motion Graphics Organic Modeling Particle Effects PBR Texturing Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VFX
software3ds Max After Effects Alchemy Bitmap2Material Blender Character Creator Cycles Eevee EmberGen Houdini Illustrator Marmoset Toolbag Maya Megascans Optix Photoshop Quixel Mixer RealityCapture Redshift Substance Alchemist Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrush
A mid-level Environment artist with a soft spot for stylized worlds. Experienced in the creation of high quality 3D assets, textures and materials in the scope of creating immersive game environments. Focused under pressure, methodical & cheerful team player.
skills3D Modeling 3D Printing Level Design Lighting Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
I am a self taught game 3D artist specializing in hard surface modeling particularly weapons, and props.I have a high understanding of realistic texturing and modeling I always aim for speed, quality, and precision. In order to improve my art, I constantly try out new things and techniques.
Passionate 3d artist who passed a lot of AAA\AA\A\B Titles working as Level Designer\Environment\Props\Hardsurface and Character 3D Artisrt. Such projects as Control ( Team Lead 3D Artist on outsourcing), Cyberpunk 2077 (3D Tech optimization and optimization pipeline development on outsource), Borderlands 3 (3D Character Artist), Baldur's Gate 3 (Senior 3D Environement Artist in-house) working closely together with in-house team with big passion and resprect to feedback, trying to get as qualified stuff as possible. Also been working a lot with mobile VR apps as full stack level developer.
skills3D Modeling Architectural Visualization Color Grading Decimation File Conversion Hard Surface Modeling Layout Level Design Level of Detail Lighting Look Development Organic Modeling PBR Texturing Python Scripting Retopology Sculpting Texture Baking Texturing Training UV Mapping
software3D-Coat 3ds Max Blender Character Creator Houdini Marmoset Toolbag Maya Photoshop Substance Painter Unity Unreal Engine xNormal ZBrush
Born in 1976 in Greece, I was a kid of the 80s Home Computer era owning Sinclair Spectrum, Atari ST and Amiga computers. That was when my interest in computer graphics began with Deluxe Paint and 3D Construction Kit. In 1992 I started working with 3D Studio (MS-DOS version), later with first versions of 3D MAX (Windows). I attended one of the first schools for 3D Graphics in Athens, Greece (1994-1997). From 1997 to 1999 I volunteered to serve my obligatory military service in Greek Special Forces as paratrooper. In 2000 I started freelancing in Athens as 3D Generalist doing 3D graphics and compositing using Alias|Wavefront Maya (v2.5) and Eyeon's Fusion on a Silicon Graphics 540 Visual Workstation. Since then I have worked on a big variety of projects, from 3D projection mappings, product and architectural visualization, 3D animated shorts, TV commercials, 3D tuition and video games, to which I have given emphasis the past 3-4 years of my career.
skills3D Modeling Animation Art Direction Cloth Simulation Color Correction Color Grading Facial Rigging Fluid Simulation Hard Surface Modeling Lighting Organic Modeling PBR Texturing Photogrammetry Post Production Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping
software3D-Coat 3DF Zephyr Affinity Designer Blackmagic Fusion Character Creator iClone Iray Marmoset Toolbag Marvelous Designer Maya Octane Render Photoshop RealFlow Substance Painter ZBrush
Nikhil Kedige - 22 I am a 3D Environment/Prop artist , I have 3 years of 3D modelling & texturing experience, with a strong interest in creating environments with an intense story element. I am experienced in the creation of high quality 3D assets, textures, materials, modular sets, and more to a modern game standard.
skills3D Modeling Hard Surface Modeling PBR Texturing Sculpting Texture Baking Texturing UV Mapping
I am a versatile 3D artist for games. My strengths are prop and material creation, level layout and set dressing in Unreal Engine and building master materials for game workflows in Unreal Engine. Projects: Ashen Ashen: Nightstorm Isle Path of Exile Path of Exile 2
I'm 3D Generalist and my biggest skills are modeling, texture painter, lookdev and lighting.
skills3D Modeling Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
I'm a 3D artist based in Rio de Janeiro looking for projects that I can contribute with my skills
skills3D Modeling Cloth Simulation Decimation Hair Cards Hair/Fur Grooming Hard Surface Modeling Look Development Organic Modeling PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
software3ds Max After Effects MARI Marvelous Designer Maya Photoshop Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush
Hello my Name is Daniel but you can just call me Dan i specialize in hard surface and prop modeling using 3ds max and Zbrush and substance painter for texturing
skills3D Modeling Hard Surface Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping
Hello, I'm Gabriel Reis, generalist and animator 3D artist, my main software is Blender since version 2.47 but I also master Zbrush, Substance painter and others. I've been in the market for a few years working mainly with realtime mobile, but I've done work of several types besides these. I hope we can close good deals together!
skills3D Modeling Animation Augmented Reality Cloth Simulation Fluid Simulation Hair Cards Hair/Fur Grooming Hard Surface Modeling Organic Modeling Particle Effects PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX
Hi, my name is Carol Fiorito, I'm 23 years old and graduated in Graphic Design from the FMU institution, but soon after I finished college I discovered my passion for 3D modeling and Texture, and I've been studying it until today.
skills3D Modeling Animation Compositing Lighting PBR Texturing Post Production Rendering Texturing UV Mapping
softwareAffinity Designer Blender Cineware After Effects Photoshop Substance Designer Substance Painter Unreal Engine ZBrush
Hello..... 🖖🏼 I've been a mechanical designer for 27 years, with extensive experience in 3D, which provided me with excellent bases to work in this branch of 3D art. I have been dedicated for the last 4 years to develop quality work and I care very much for the smallest details of each project. My focus is hard surface modeling, realistic props and vehicles. Great satisfaction to meet you. Peace 🙏🏼
skills3D Modeling Compositing Hard Surface Modeling Lighting PBR Texturing Photo-manipulation Post Production Rendering Retopology Texturing UV Mapping
softwareAutoCAD Blender CATIA Creo Illustrator KeyShot Photoshop SketchUp Solid Edge SolidWorks Substance Painter
I am a 3D artist Focused on Grooming(Xgen, Yeti and Houdini) and Lookdevelopment (Texturing, Sculpting, Shading). Currently working Full time as Freelance Artist. Senior Level Professional with 5 years of Experience in VFX and Advertising Industry and also scratching the surface on realtime. Constant Learning person of industry workflow.
Hi! My name is Marcelo Barth and I'm a 3D Character Artist focused on Stylized Art! Sculpting, modeling and texturing are my main skills.
skills3D Modeling Art Direction Look Development PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping