Find approved freelance CG artists & studios.
Experienced 3d artist with a vision. total experience 5 years. Things love to do Environment props vehicle weapons and products.
skills3D Modeling Architectural Visualization Art Direction Hard Surface Modeling Level Design Lighting Look Development PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
software3ds Max KeyShot MARI Marmoset Toolbag Substance Alchemist Substance B2M Substance Designer Substance Painter Unity Unreal Engine ZBrush
I am 3d designer Skill in Autodesk 3ds max ,marvelous designer , Adob photoshop ,Maxon Cinema4D, substance painter &designer Skill in V-Ray and Corona and Redshift rendering engine.
I am a 3D character artist for games, with training in areas such as 3D modelling and sculpting, retopology, UV creation, texture baking, hand-painted and PBR texture creation, hair creation. Knowledgeable of current development pipelines and industry-standard tools. Portfolio: www.artstation.com/delyorra
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Rigging Sculpting Skinning Texture Baking Texturing UV Mapping
software3ds Max Marmoset Toolbag Marvelous Designer Maya Photoshop Substance B2M Substance Painter Unreal Engine ZBrush
3D Generalist with 2 years of experience in VFX company Past few months focused on procedural texturing Masters degree in Architecture
I am a creative and detail-oriented 3D environment artist with a First Class Degree for BA Game Art from Futureworks Manchester. I have a particular interest in realistic environments, but always look forward to working in different styles.
skills3D Modeling Cloth Simulation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping
softwareMarvelous Designer Maya Photoshop SpeedTree Substance Designer Substance Painter Unreal Engine World Machine ZBrush
I have completed my master of arts in video game development from Birmingham city university. During my master's, I worked on a PS4 project as a 3D prop artist. I understand the art pipeline and PBR workflow require for any 3D game asset. I am a passionate and dedicated person and know both stylized(handpainted) and realistic artstyle. During my free time, I do watch any art tutorial or play games. Recently, I have participated in a Metroidvania game jam to learn and test my knowledge in the Unity game engine for one month. You can refer my artstation link for more details:- https://www.artstation.com/nikhila1310
skills3D Modeling Look Development PBR Texturing Post Production Rendering Texture Baking Texturing UV Mapping
A young Graphic Designer student and 3d artist, enthusiastic about modeling, texturing, lighting and rendering!
skills3D Modeling Cloth Simulation Graphic Design Hard Surface Modeling Look Development PBR Texturing Photography Texturing
A highly motivated and self driven artists who is more than eager To push the creative boundaries in game art and 3D art.
skills3D Modeling 3D Scanning Concept Art PBR Texturing Rendering Texture Baking Texturing UV Mapping
Phil Craigie - 3d Artist Current Position - Freelance 3d Artist Gameloft - February 2012 - April 2018 (6 years 3 months) Senior 3d Artist Freelance 3d Artist - July 2011 - February 2012 (8 months) 3d Artist THQ Digital - February 2010 - July 2011 (1 year 6 months) 3d Artist THQ - 2006 - February 2010 (4 years 2 months) 3d Artist Brain in a Jar - 2005 - 2006 (2 years) 3d Track Artist Liquid Development - 2005 - 2006 (2 years) Freelance Artist -- Released Games -- Asphalt Xtreme - Gameloft Disney Magic Kingdoms - Gameloft Gods of Rome (iOS, Android) Gameloft Asphalt Overdrive (iOS) Gameloft Asphalt 8 : Airborne (iOS) Gameloft Real Football 2013 (iOS) Gameloft Motorsport Simulator Motorsport Industry Jungle Kartz (Wii) Brain in a Jar Warhammer 40k Kill Team (PSN/XBLA) THQ Digital UK Red Faction : Battlegounds (PSN/XBLA) THQ Digital UK Juiced 2 : Hot Import Nights (Multi-Format) THQ/Juice Games Juiced : Eliminator (PSP) THQ Noble Racing (Playstation 2) Brain in a Jar Civilization IV (PC) Fireaxis Games Truck Racing 2 (Playstation 2) Brain in a Jar Golden age of Racing (Playstation 2/PC/Wii) Brain in a Jar -- Publications -- 3ds Max Bible (Featured artwork) 3d World Magazine (Featured artwork) -- Qualifications –- 3DS MAX Level 3 & 4 NCFE. Microsoft Windows XP Support Specialist Certified. Computer Networking and Installation HNC. Computer Installation & Maintenance City & Guilds. Autocad City & Guilds Basic and Advanced (2d and Isometric Engineering Drawing) -- Software used -- Autodesk 3ds Max Adobe Photoshop Zbrush Substance Painter Substance Designer Substance Alchemist Materialize UE4
As a progressive professional with Autodesk Maya (level experienced), 3DS Max (level skillful), Blender (level skillful), Substance Painted (level experienced), Substance Designer (autodidact), Zbrush (level skillful), Marvelous Designer (level skillful), Unreal Engine (level skillful) and Photoshop (level experienced), I believe I can contribute my strengths and proficiency in collaboration toward your team efforts. I have enhanced communication abilities and cultivated a reputation as a major contributor through innovation and motivation skills. My innovation, people-centric nature and eagerness to please have afforded me excellent interpersonal skills. I am a collaborative team player always searching for opportunities to impart valuable insights.
software3ds Max Blender KeyShot Marvelous Designer Maya Photoshop Substance Designer Substance Painter Unreal Engine ZBrush
I am an 3D artist that is interested in in exploring various styles of art. I am confident working with Maya, ZBrush, as well as game engines such as UE4. I have a passion for creating natural and organic environments set in fantasy worlds. I’ve done a few projects outside of university, I have worked on competitions and small fan projects - recently I’ve also been working hard on a pirate themed project for Grads in Games: Search for a Star competition. I enjoy discussing and solving problems as part of a team. I am a fast learner and have always had the drive to improve my artistic and technical skills. My degree has equipped me with a good understanding of the industry standard pipeline and I am ready to take on the next challenge.
skills3D Modeling Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
3D artist, generalist focused on character modeling and dev look. CG experience since 2011. Personal interest in creating a career in art direction. thiagots.artstation.com
skills3D Modeling 3D Printing Compositing Concept Art Digital Painting Hair/Fur Grooming Hard Surface Modeling Illustration Look Development Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
softwareBlender Cinema 4D KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter V-Ray ZBrush
My name is Giovane Henriques I from Brazil Available for Freelance Remote. Any questions: firstname.lastname@example.org
skills3D Modeling 3D Printing Hard Surface Modeling PBR Texturing Rendering Retopology Shading Texturing UV Mapping
My name is Gabriel Henrique and I’m 3D Artist living in Brazil. I've working almost 7 years with 3D as a generalist and my main focus is characters. I worked 1,6 years at Miagui Studio. Toolbox - 3DS Max, Maya, Zbrush, V-Ray, Corona, Arnold, Substance Painter, Mari, Photoshop, Marvelous Designer, Mudbox. I’m always open for new opportunities! Cheers! :)
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texturing UV Mapping
Professional with extensive experience in digital art and traditional, CG generalist job as freelancer for several years running from advertising works, brand development, etc.. Illustrating even traditional and 3D animation,Architectural models, composition and motion graphics.
skills3D Modeling Animation Architectural Visualization Art Direction Digital Painting Graphic Design Hard Surface Modeling Look Development Motion Graphics Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX
I am a 3D artist in love with games, anime and the whole geek universe, I started to create interest in the arts of small children, during my learning in the arts I was perfecting my skills in 3D to the point that I realized that 3D was the way that I should follow, nowadays I work a lot with characters of all types in 3D and scenarios in the most diverse formats and styles, but I also perfected myself in the creation of any type of 3D product, currently I live in São Paulo for over a decade and today I am located in the Republic living with my two children.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Compositing Facial Rigging Hard Surface Modeling Level Design Lighting Organic Modeling Particle Effects PBR Texturing Rendering Retopology Rigging Sculpting Texturing Training UV Mapping VFX
The first time that saw a 3D program was in 2002, so after this moment decided wanted that for my live, so in 2007 started working as generalist modeler in an advertising game company. In between 2007 and 2012 all companies that worked had few peoples in production, often was responsable for all 3d models of the games also textures, rigging and some times rendering. After 2012 started some projects as freelance working with advertising companies making specifically modeling and texturing, so in 2014 started work in a governmental company as Forensic Artist where I've helped the Policy Department using the art to solve some cases, after some years I'm still helping them with some cases but just as sporadic work. Today I am a 3d artist working as Freelancer who has good communication, good technical skills in all 3d areas, always looking for new projects that challenge my skillset, within a team that provides the opportunity to learn.
Multi-talented and detail attentive Game Artist in both 2D and 3D designs. Willing to share my talents and technical knowledge in 3D modeling, Digital Sculpting, Texturing, 2D and 3D Animation, Conceptual and Graphic Design, and Traditional and Digital Arts. Main focus in character art and efficient at hard surface modeling, background in graphic design, illustration, and fine art.
skills3D Modeling Animation Concept Art Concept Design Digital Painting Graphic Design Hard Surface Modeling Illustration Organic Modeling PBR Texturing Retopology Sculpting Sketching Texture Baking Texturing