Hire Zbrush Artists

Find approved freelance CG artists & studios.
Results: 738

Israel T

Registered: 2 days ago

I'm a 3d modeler with experience making assets for games and general real-time animations. I have just over 3 years of experience in the industry and I'm looking for exciting projects.

skills

3D Modeling

software

Blender Photoshop Substance Painter ZBrush

Justin L

Registered: 3 days ago

3D Environment Artist for game design and VR applications. Began my 3D Artist journey in February of 2017 as a full-time self-taught artist and just recently finished up a 5-month internship in Los Angeles with a studio that specializes in recreating iconic moments in history for virtual reality applications to be used for educational purposes. As an environment artist, I was involved in the process of creating realistic low-poly 3D props and environmental assets for historic environments and matching them as accurately as possible to the real-life versions using an extensive guide of reference images from that time period produced by the research team. Looking to continue my professional pursuit towards game design and/or VR-related applications!

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Texturing UV Mapping VR & AR

software

Maya Photoshop Substance Painter Unreal Engine ZBrush

McKay M

Registered: 4 days ago

Animation & Game Development graduate. I was educated as a 3D Generalist and have a wide range of skills. I am very agreeable and easy to work with. I am creative and thrive at projects where I can exercise my creativity not only through my art but through problem solving as well. I am an excellent bridge of both the artistic and technical ends of the production pipeline.

skills

3D Modeling Animation Hard Surface Modelling Organic Modelling PBR Texturing Python Scripting Retopology Rigging Sculpting Texturing UI Design UV Mapping VFX

software

After Effects Houdini Illustrator Marmoset Toolbag Maya Photoshop Sketchfab SpeedTree Substance Designer Substance Painter Toon Boom Animate Unity ZBrush

Rhys O

Registered: 4 days ago

I have two years experience working in the industry and have worked on mobile and AAA assets and environments. My main area of focus is props but I also do Environment work.

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Photoshop Quixel DDO Substance Designer Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Jon Kristoffer C

Registered: 4 days ago

I am Jon Kristoffer T. Crucis a graduate from De La Salle-College of Saint Benilde. I finished Bachelor of Arts in Digital Filmmaking and also finished Professional Diploma in 3D Animation Production in the same school. I am one of the few Autodesk Maya Certified Professional in the Philippines and a former Autodesk Maya Instructor, former Autodesk Student Ambassador and currently an Autodesk Expert Alumni.

skills

3D Modeling Compositing Hard Surface Modelling Lighting PBR Texturing Photo-manipulation Rendering Texturing UV Mapping

software

After Effects Houdini Maya Photoshop Premiere Pro RizomUV Substance Designer Substance Painter ZBrush

Nikita A

Registered: 1 week ago

I have worked on creating game, AR, VR ready assets for different platforms for a couple of years now. So i know how to bake textures and make a good use of uv space. I mainly specialize on hardsurface modeling but also familiar with sculpting and animation.

skills

3D Modeling Animation Retopology Rigging Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Blender Fusion 360 Marvelous Designer Photoshop Substance Painter ZBrush

Sushil S

Registered: 1 week ago

Hi! My name is Sushil Suryavanshi. I believe that every 3D Model, Prop or Environment has a story to tell, and together put emotions for the Viewers who see it. So i just love doing that for the both, Professional and Personal Work. I’m a CG Artist having 5 years of experience, specializing in Modeling, Texturing and Shading. I also have a good knowledge of Lighting and Look Development. Currently I am Working as a Freelance Environment/Prop Artist.

skills

3D Modeling Lighting Look Development Shading Texturing

software

Maya Photoshop Redshift Substance Painter V-Ray ZBrush

Tarun S

Registered: 1 week ago

I am a professional 3D modeler,nearly 12 years of industry experience,i am passionate for 3D hard surface modeling,I preffered to use maya application.

skills

3D Modeling UV Mapping

software

Maya Photoshop ZBrush

Akram E

Registered: 1 week ago

I'm a self taught Artist that i love and enjoy what I'm doing. My hole life was build with art because my father is an artist too and i learned a lot of stuff from him for more than 20 years (Traditional Art). And after that i searched for more and i learned 3d Designing and Digital Art for more than 7 Years of experiences . And Video Games inspired me to get all Those skills because i started play them sense i was 4 years old. and my concept is "Difference is the key of the beauty" .

skills

3D Modeling 3D Printing Concept Art Fluid Simulation Hard Surface Modelling Level Design Particle Effects Rendering Rigging Sculpting Shading Sketching Texturing Turntables

software

3ds Max Blender KeyShot Marvelous Designer Maya Photoshop Substance Painter V-Ray ZBrush

Cagatay G

Registered: 1 week ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Agisoft Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Giancarlo D

Registered: 2 weeks ago

Hey there :) my name is Giancarlo Di Dino, since 2016 i work for games and films. i follow my vision to become a great 3d artist to help other people and companies to realize their visions. feel free to contact me! i am sure we can help each other

skills

3D Modeling Animation Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping

software

Arnold Maya Photoshop Substance Painter ZBrush

Henry B

Registered: 2 weeks ago

Hello my name is Henry I create 3D Environments and Props for video games.

skills

3D Modeling PBR Texturing Sculpting Texturing

software

3D-Coat Maya Photoshop Substance Designer Substance Painter ZBrush

Danny T

Registered: 2 weeks ago

I love what I do and that translates to a strong work ethic, enthusiasm, amenable to learning and team first attitude. My strong proficiency with 3DS Max, Maya, Zbrush, knowledge of texturing and optimization, my attention to detail, my experience and knowledge working high and low poly will make me a perfect fit for your team.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Retopology Sculpting Sketching Texture Baking Texturing UV Mapping VR & AR

software

3D-Coat 3ds Max Blender Marmoset Toolbag Maya Photoshop Sketchfab SpeedTree Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush

Prince M

Registered: 2 weeks ago

I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modelling Illustration Layout Lighting Look Development Motion Graphics Organic Modelling Post Production Retopology Sculpting Sketching Texture Baking UV Mapping

software

After Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Red Giant Suites Redshift Substance B2M Trapcode Unfold 3D Unreal Engine World Machine ZBrush

Giuliano L

Registered: 2 weeks ago

Well rounded 3D Artist with over 15 years experience with 3D graphics and with more than 10 years experience in the Games Industry.

skills

3D Modeling Hard Surface Modelling Lighting PBR Texturing Photogrammetry Rendering Retopology Shading Texture Baking Texturing UV Mapping

software

3ds Max Agisoft Fusion 360 HDR Shop Illustrator Marmoset Toolbag Marvelous Designer Photoshop Substance Designer Substance Painter TopoGun Unity UVLayout V-Ray xNormal ZBrush

West R

Registered: 2 weeks ago

3D Modeler and Character Artist looking for new professional challenges and increasing responsibility. Adept at bringing new life to existing characters and environments. Has excellent drawing and anatomy skills, design aesthetic, as well as an attention to detail that brings a unique vision to the creative process. Openminded collaborator that loves creating great things. Self-motivated problem solver. Has also worked as a Graphic Designer for many years. Worked with and managed projects for numerous clients in various industries, especially the Manufacturing and Veterinary industries. Managed the creative pipeline from drafting estimates, managing vendors. and overseeing the completed project. —West Richins

skills

3D Modeling Animation Art Direction Color Correction Compositing Concept Design Illustration Lighting Motion Graphics Organic Modelling Photography Rendering Retopology Shading Texturing Training UI Design UV Mapping

software

After Effects Arnold CorelDRAW Illustrator InDesign KeyShot Maya Mental Ray Photoshop Premiere Pro SketchBook Substance Painter ZBrush

Francisco Javier S

Registered: 2 weeks ago

Passionate about 3D looking for job offers to contribute what companies can and have contacts for future jobs

skills

3D Modeling Retopology Sculpting UV Mapping

software

Blender KeyShot Marmoset Toolbag Maya Unreal Engine xNormal ZBrush

Tacitto M

Registered: 3 weeks ago

I'm Tacitto Mariano and I'm a 3D Artist with a degree in Game Design. I have experience creating 3D environments and props for games and visualizations. Hard Surface it's my principal skill.

skills

3D Modeling Level Design Texturing

software

Blender Photoshop Substance Painter Unity ZBrush

Irini M

Registered: 3 weeks ago

I'm a Digital Sculptor and a 2D animator with over 6 years of experience.

skills

3D Modeling Animation Motion Graphics

software

After Effects ZBrush

Mike A

Registered: 3 weeks ago

I am Mike Avramis, Digital Sculptor with over ten years of experience as a 3D Artist. ⠀ My background is in 3D modeling, sculpting, motion graphics, compositing and⠀ animation for TV, film & mobile games.⠀ ⠀ I have worked with studios such as IXOR VFX where I led a team of artists to two national Gold Ermis Awards for a mobile game. I also played a key role in productions for brands like Vodafone, Hellman's, Cosmote, Pizza Hut and others. ⠀ ⠀ My biggest passions are games, movies, comics and I love creating characters from different universes. I spent my free time studying human anatomy, learning traditional sculpting and taking commission work, creating characters for 3D print and resin casting.⠀ ⠀ For the past three years, I have been working for Para Bellum Wargames⠀ as a Character and Creature Artist, creating miniatures for mass production⠀ with plastic injection moulding for the game Conquest - The Last Argument of Kings.⠀ ⠀ I am always interested in a new challenge. ⠀ Reach out to mikeavramis@gmail.com to connect!

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Hard Surface Modelling Organic Modelling Retopology Sculpting UV Mapping

software

3D-Coat 3ds Max KeyShot Marvelous Designer Maya Photoshop ZBrush

Berker Y

Registered: 3 weeks ago

My name is Berker Yanyalı. Was born on Feb 1985 in Bursa. I graduated from paint department faculty of fine arts in Turkey. Since then im working professionally as a 3D Artist. Working on character and environment modeling, texturing, design for games, films and cartoon movies

skills

3D Modeling Hard Surface Modelling Organic Modelling Retopology Texturing

software

Marvelous Designer Maya Quixel DDO Substance Painter Unity Unreal Engine xNormal ZBrush