Hi, my name is Shakira, I am a Junior Game Artist, wanting to specialize in Environment Design and Asset Production. I'd love to make my first experiences as a freelance artist so don't hesitate to message me if you are interested in my work. I'm looking forward to hear from you ^^
I am a creative and detail-oriented 3D environment artist with a First Class Degree for BA Game Art from Futureworks Manchester. I have a particular interest in realistic environments, but always look forward to working in different styles.
skills3D Modeling Cloth Simulation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping
softwareMarvelous Designer Maya Photoshop SpeedTree Substance Designer Substance Painter Unreal Engine World Machine ZBrush
We are a team with 50+ outstanding artists in China, which can offer architectural 3d rendering services, 3d modeling, 3d animation, Flythrough and Walkthrough. We provide information rich and photorealistic outputs within your budget. Our experts have successfully executed several International rendering projects and shipped across the globe. Not only we offer lucrative solutions, but also value-addition by guaranteeing efficiency and quality. Customer centric and process driven approach distinguish us from other outsourcing architecture 3d rendering companies. We create exceptional 3 Dimensional images with each object detail at affordable prices and to deliver them on time. We are providing services to Interior Designers & Decorators, Architects, Developers, Manufacturers in the top industries like Construction, Real Estate, Manufacturing, Retail, Building Product, Automotive and Education. We assist you in creating a photorealistic, information rich, detailed and true 3 dimensional models. We work closely with our offshore clients to add value and clearly illustrate their concept with photo-realistic modeling and rendering.
skills3D Modeling Animation Architectural Visualization Color Correction Hair/Fur Grooming Lighting MAXScript Photogrammetry Rendering Rotoscoping Sculpting Texturing VFX Virtual Reality VR 360
I am a highly results-driven, self-motivated, resourceful 3D aritst, with an ability to successfully translate desired moods, messages, concepts, and underdeveloped ideas into high class CG imagery. With 13 years experience in the CG, games and VR industry, have completed a number of successful AAA and mobile game titles. Experienced in a variety of production pipelines and well versed in high to low poly modelling and digital sculpting. Experienced working in and contributing to a creative environment alongside designers and coders. Possess the ability to see the big picture and continually develop new and inspiring approaches to a project.
skills3D Modeling Art Direction Cloth Simulation Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV Mapping Virtual Reality
software3ds Max Knald Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Quixel DDO Quixel Mixer R3ds Wrap Shotgun Substance Designer Substance Painter Unity Unreal Engine World Machine xNormal ZBrush
Committed and conscientious artist committed to developing his technical skills and creative vision. Holds a Master’s in Games Design and thrives in the environment in which games are made; excels under the pressure required to deliver and generate projects to tight deadlines, works excellently within teams and displays a robust work ethic and willingness to go above and beyond to ensure the execution of high-quality projects. Skilled in environment and asset design, creating polished and optimized 3D sets, architectural visualization, the construction and animation of in-game scenes.
skills3D Modeling Hard Surface Modeling Layout Level Design Lighting Organic Modeling PBR Texturing Rendering Sculpting Texture Baking UV Mapping Virtual Reality
software3ds Max Marmoset Toolbag Megascans Photoshop Quixel DDO Quixel Mixer Substance Designer Substance Painter Unreal Engine World Machine xNormal ZBrush
Freelance artist open to opportunities. Relatively new to the industry, but passionate, responsible and very hard-working. Some of my projects can be found here: https://www.artstation.com/gumenas
skills3D Modeling Concept Art Digital Painting Hair/Fur Grooming Hard Surface Modeling Lighting Matte Painting Organic Modeling Particle Effects PBR Texturing Photo-manipulation Rendering Sculpting Shading Texture Baking Texturing UV Mapping
I'm currently working as an Environment Artist at NGD Studios in Buenos Aires, Argentina. The main focuses of attention in my day to day are Substance Designer materials, Unreal shaders, scenes set dressing, modeling and texturing.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Sculpting Shading Texture Baking Texturing Training UV Mapping
3D environment Artist with professional experiences in the industry.
skills3D Modeling Hard Surface Modeling Level Design Lighting Organic Modeling Particle Effects PBR Texturing Photogrammetry UV Mapping Virtual Reality
softwareMaya Photoshop SpeedTree Substance B2M Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrush
I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.
skills3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modeling Illustration Layout Lighting Look Development Motion Graphics Organic Modeling PBR Texturing Post Production Rendering Retopology Sculpting Sketching Texture Baking UV Mapping
softwareAfter Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Quixel DDO Red Giant Suites Redshift Substance B2M Substance Painter Trapcode Unfold 3D Unreal Engine World Machine ZBrush
I've been in this business for 11 years. organic, mechanical, architecture, character, hard surface, environment, level design. briefly this is my professional hobby.
skills3D Modeling Animation Cloth Simulation Concept Art Concept Design Digital Painting Hard Surface Modeling Level Design Organic Modeling PBR Texturing Photo-manipulation Retopology Sculpting Sketching Texture Baking Texturing UV Mapping
I'm an Environment & Prop Artist working on upcoming AAA games for PC, Xbox & PS4.
skills3D Modeling 3D Printing 3D Scanning Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping Virtual Reality
software3ds Max After Effects Bitmap2Material Blender Houdini KeyShot LumenRT Lumion Marmoset Toolbag Marvelous Designer Maya Metashape Mudbox PhotoScan Photoshop PlantFactory Quixel DDO RealityCapture Simplygon SpeedTree Substance B2M Substance Designer Substance Painter TopoGun Unreal Engine World Machine xNormal ZBrush
Creative Artist with 19 years of experience in the Entertainment field. Passionate about developing content with accuracy and artistic skill that meets or exceeds my clients expectations.
skills3D Modeling 3D Printing Animation Architectural Visualization Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting Facial Rigging File Conversion Hard Surface Modeling Illustration Lighting Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Training Turntables UI Design UV Mapping
I'm a self-taught 2D/3D artist. I have experience in Modo, ZBrush, Corona (3ds Max), V-ray (for Modo), Mari, Keyshot, Marvelous Designer, Substance Painter, SpeedTree, World Machine, Nuke, Hitfilm Express, Adobe Photoshop, Adobe Illustrator and Adobe InDesign. I'm skilled in 3d modeling, 3d sculpting, lighting, texturing, uving, rendering, 3d visualization, 3d concept, illustration and photo manipulation. I can work from conception to completion.
skills3D Modeling Architectural Visualization Art Direction Concept Art Hard Surface Modeling Illustration Lighting PBR Texturing Photo-manipulation Post Production Rendering Sculpting Texturing UV Mapping
I have 6+ years experience in CG Industry. During this period I have acquired skills in different software packages and techniques. Using my knowledge and experience I can manage any task & solve any problem in this field. I have great passion for my profession so I'm always doing my best on any project.
skills3D Modeling 3D Printing Architectural Visualization Concept Art Hard Surface Modeling Level Design Lighting PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping Virtual Reality
My Name is Obrad Atlija I am a young motivated 3d Artist and Freelancer. If you need some help at projects, contact me.
skills3D Modeling Compositing Hard Surface Modeling Level Design Organic Modeling PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping
software3ds Max After Effects Arnold Blender Cinema 4D Clarisse Corona Renderer CrazyBump CryEngine Flash Frostbite FumeFX Fusion 360 Gimp Houdini Illustrator InDesign Iray KATANA KeyShot Knald Lumberyard MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mental Ray Mudbox NUKE Photoshop Toon Boom Animate Toon Boom Producer TopoGun UDK Unity Unreal Engine Unreal Studio UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush
The team at Auleek aspire to create new, innovative, and increasingly engaging solutions by using the latest in computing technology. We provide highly specialized solutions in the areas of architectural visualization, 3D modelling, Augmented and Virtual Reality solutions. https://www.auleek.com/portfolio/
skills3D Modeling Architectural Visualization Hard Surface Modeling Level Design Look Development PBR Texturing Photogrammetry Retopology Texture Baking Texturing Virtual Reality
3D Environment/Prop Artist for games and other real time applicatoins - Experience in all aspects of environment/prop creation - concept, blockout, high to low poly modeling/baking, texturing, lighting, LODs, material setup and integration, lightmaps, collision setup, etc. - Released games for console and PC
skills3D Modeling Concept Design Decimation Hard Surface Modeling PBR Texturing Sculpting Texture Baking Texturing UV Mapping Virtual Reality
Hi! My name is Diego, I'm from Argentina. I have 15 years of experience as a professional 3D artist. I've worked in video games most of my career filling the roles of character artist, asset modeler, rigger, animator and environment artist. I'm a very good sculptor and texture artist, and I'm always using the latest pipeline. I work very fast. I've been working as freelance artist for the past 8 years and I'm always open to new contracts.
skills3D Modeling 3D Printing Animation Art Direction Cloth Simulation Hard Surface Modeling Lighting Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping Virtual Reality
I’m looking to provide services in high-end product design, cinematic, advertising and media directed asset creation. As a freelancer, I've worked on different projects for individuals as well as companies, varying in complexity and requirements. Usually working on: - 3d product visualizations and animations. - 3d modeling for 3d printing, prototyping, mould making/manufacturing. - Creating custom 3d game assets for Unreal Engine, Unity and other engines. Skills: • Polygonal/Sub-d modeling, sculpting, retopology • UV mapping, PBR texturing • Product Design • 3d Product Visualization • Animation • Rigging (bone and pose morph) • Facial Motion Capture • Other
skills3D Modeling 3D Printing 3D Scanning Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Color Grading Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Level of Detail Lighting Look Development Matte Painting MAXScript Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Python Scripting Rendering Retopology Rigging Sculpting Shading Sketching Skinning Texture Baking Texturing Turntables UI Design UV Mapping VFX VR 360
software3ds Max After Effects ArchiCAD Arnold AutoCAD BIM 360 Bitmap2Material Blender BodyPaint 3D Cinema 4D Cineware After Effects Cineware Illustrator Corona Renderer Cycles Daz3D Fusion 360 HDR Light Studio Houdini Illustrator InDesign Inventor Iray KeyShot Lightroom MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans MeshLab Meshmixer Meshroom MODO MotionBuilder Mudbox Navisworks Netfabb NUKE Octane Render Oculus Medium OpenGL Ornatrix PhotoModeler PhotoScan Photoshop Poser Premiere Pro Python Quad Remesher Quixel DDO Quixel Mixer RealFlow RealityCapture ReCap Red Giant Suites Redshift RenderMan RetopoFlow Revit Rhino RizomUV Sketchfab SketchUp Smoke SolidWorks Spark AR Studio SpeedTree Substance Alchemist Substance B2M Substance Designer Substance Painter ThreeJS TopoGun Trapcode TurbulenceFD UDK Unfold 3D Unity Unreal Engine Unreal Studio UV Packer UVLayout V-Ray Vectorworks Vegas Pro Vehicle Tracking Visualize VRED World Machine xNormal ZBrush
I'm Freelance 3D Senior Environment artist, 35 years old living in France. I created my self employment job in 2012, I 've got the the chance to work on outstanding AAA title, like Bioshock Infinite, Kinect sport Rivals, Armored Warfare, Agent of Mayhem ... My skills : - I Can adapt to all art style. - Graybox / modular asset design / Blueprint UE4 - LowPoly hardsurface and Organic - HighPoly modeling / zbrush - PBR texturing substance Painter / designer. - Shader UE4 + Profiling
skills3D Modeling Architectural Visualization Decimation Hard Surface Modeling Level Design Lighting Organic Modeling Particle Effects PBR Texturing Retopology Sculpting Texture Baking Texturing Virtual Reality