Hire World Machine Artists

Find approved freelance CG artists & studios.
Results: 38

Prince M

Registered: 1 week ago

I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modelling Illustration Layout Lighting Look Development Motion Graphics Organic Modelling Post Production Retopology Sculpting Sketching Texture Baking UV Mapping

software

After Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Red Giant Suites Redshift Substance B2M Trapcode Unfold 3D Unreal Engine World Machine ZBrush

Daniel Q

Registered: 2 months ago

I'm a self-taught 2D/3D artist. I have experience in Modo, ZBrush, Corona (3ds Max), V-ray (for Modo), Mari, Keyshot, Marvelous Designer, Substance Painter, SpeedTree, World Machine, Nuke, Hitfilm Express, Adobe Photoshop, Adobe Illustrator and Adobe InDesign. I'm skilled in 3d modeling, 3d sculpting, lighting, texturing, uving, rendering, 3d visualization, 3d concept, illustration and photo manipulation. I can work from conception to completion.

skills

3D Modeling Architecture Visualization Art Direction Concept Art Hard Surface Modelling Illustration Lighting PBR Texturing Photo-manipulation Post Production Rendering Sculpting Texturing UV Mapping

software

Corona Renderer HitFilm Illustrator InDesign KeyShot MARI Marvelous Designer MODO NUKE Photoshop SpeedTree Substance Painter V-Ray World Machine ZBrush

Hakob P

Registered: 3 months ago

I have 6+ years experience in CG Industry. During this period I have acquired skills in different software packages and techniques. Using my knowledge and experience I can manage any task & solve any problem in this field. I have great passion for my profession so I'm always doing my best on any project.

skills

3D Modeling 3D Printing Architecture Visualization Concept Art Hard Surface Modelling Level Design Lighting PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Marvelous Designer Mudbox Photoshop Substance Painter V-Ray World Machine xNormal

Auleek L

Registered: 10 months ago

The team at Auleek aspire to create new, innovative, and increasingly engaging solutions by using the latest in computing technology. Our artists craft life-like visions of yet-unbuilt structures, spaces and products, enabling your audience to experience your vision. We provide highly specialized solutions in the areas of architectural visualization, Augmented and Virtual Reality solutions, virtual tours, interactive applications, Game Asset development, etc

skills

3D Modeling Architecture Visualization Hard Surface Modelling Level Design Look Development PBR Texturing Photogrammetry Retopology Texture Baking Texturing VR & AR

software

3ds Max After Effects Backburner CityEngine MARI Marmoset Toolbag Marvelous Designer Maya NUKE Photoshop Premiere Pro SpeedTree Substance B2M Substance Designer Substance Painter Unity Unreal Engine V-Ray Vue World Machine XNA xNormal ZBrush

Ty J

Registered: 10 months ago

3D Environment/Prop Artist for games and other real time applicatoins - Experience in all aspects of environment/prop creation - concept, blockout, high to low poly modeling/baking, texturing, lighting, LODs, material setup and integration, lightmaps, collision setup, etc. - Released games for console and PC

skills

3D Modeling Concept Design Decimation Hard Surface Modelling PBR Texturing Sculpting Texture Baking Texturing UV Mapping VR & AR

software

Maya SpeedTree Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrush

Diego M

Registered: 10 months ago

Hi! My name is Diego, I'm from Argentina. I have 15 years of experience as a professional 3D artist. I've worked in video games most of my career filling the roles of character artist, asset modeler, rigger, animator and environment artist. I'm a very good sculptor and texture artist, and I'm always using the latest pipeline. I work very fast. I've been working as freelance artist for the past 8 years and I'm always open to new contracts.

skills

3D Modeling 3D Printing Animation Art Direction Cloth Simulation Hard Surface Modelling Lighting Organic Modelling PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3D-Coat 3ds Max After Effects Blender CrazyBump KeyShot Marmoset Toolbag Marvelous Designer Mental Ray Photoshop Premiere Pro Substance Designer Substance Painter Unfold 3D Unity Unreal Engine V-Ray World Machine xNormal ZBrush

Frederic F

Registered: 11 months ago

I'm Freelance 3D Senior Environment artist, 35 years old living in France. I created my self employment job in 2012, I 've got the the chance to work on outstanding AAA title, like Bioshock Infinite, Kinect sport Rivals, Armored Warfare, Agent of Mayhem ... My skills : - I Can adapt to all art style. - Graybox / modular asset design / Blueprint UE4 - LowPoly hardsurface and Organic - HighPoly modeling / zbrush - PBR texturing substance Painter / designer. - Shader UE4 + Profiling

skills

3D Modeling Architecture Visualization Decimation Hard Surface Modelling Level Design Lighting Organic Modelling Particle Effects PBR Texturing Retopology Sculpting Texture Baking Texturing VR & AR

software

3ds Max CryEngine Illustrator Maya Photoshop Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrush

Zoran L

Registered: 11 months ago

I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4. I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well. Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.

skills

3D Modeling Animation Art Direction Concept Art Concept Design Decimation Facial Rigging Hard Surface Modelling Level Design Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UI Design UV Mapping

software

3ds Max After Effects CrazyBump CryEngine Fusion 360 Gimp Godot Illustrator Iray KeyShot Knald Maya Megascans MODO Mudbox Photoshop Quixel DDO TopoGun Unfold 3D Unity Unreal Engine World Machine xNormal ZBrush

Jordi A

Registered: 1 year ago

My name is Jordi Alavedra, I'm a highly qualified 3D Generalist with 8 years of experience, specialized in modeling and texturing. I have been working for 3 years in London on commercials and films. I also have an experienced background due to working on several high profile projects during 5 years in Barcelona and Madrid.

skills

3D Modeling Hard Surface Modelling Lighting Look Development Organic Modelling Rendering Sculpting Shading Texturing Turntables UV Mapping

software

3ds Max After Effects Arnold MARI Maya Mental Ray NUKE V-Ray Vue World Machine ZBrush

Moslem T

Registered: 1 year ago

My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _10+ Years of professional experience.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking UV Mapping

software

3ds Max Agisoft Arnold KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Mental Ray Metashape Moi3D Mudbox Photoshop Redshift Softimage SpeedTree Substance Designer Substance Painter TopoGun UDK Unfold 3D Unity Unreal Engine UVLayout V-Ray World Machine xNormal ZBrush

Jai Kishan S

Registered: 1 year ago

Game Artist / Digital Sculptor /3D Artist/architecture visualizer Freelancer.

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing

software

3D-Coat 3ds Max KeyShot Marvelous Designer Maya Substance Designer Substance Painter V-Ray World Machine xNormal ZBrush

Maxime G

Registered: 1 year ago

Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Bifrost Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush

3DMStudio M

Registered: 1 year ago

Hi! We are a group of design and 3d art professionals who are willing to provide the best service and quality for any 3d modeling, rendering or animation project. We specialize in architecture, industrial/mechanical design projects,

skills

3D Modeling Animation Architecture Visualization Lighting PBR Texturing Rendering Texturing Turntables UV Mapping VR & AR VR 360

software

After Effects Artlantis CrazyBump KeyShot Lumion Maya Photoshop Premiere Pro Rhino SketchUp SolidWorks Substance B2M Thea Render Trapcode Unfold 3D V-Ray World Machine ZBrush

Lee C

Registered: 1 year ago

My name is Lee Church and I'm a 3D Artist with 10+ years of experience working in the games industry. I've previously worked for Ubisoft Toronto, Warner Brothers, Bioware, THQ and Microsoft, as well as providing freelance services to various studios

skills

3D Modeling Hard Surface Modelling Look Development PBR Texturing Sculpting Texturing Training

software

3ds Max Megascans Photoshop Substance Painter UDK Unity World Machine xNormal ZBrush