I have provided services in the marketing, literary, film, gaming and toy design industries, with skill sets including producing (Both live action and animation), writing/screenwriting (copy and narrative), 2D and 3D conceptual design, as well as photo realistic architectural/Archviz, character design and animation (I can emulate any animation style, Disney, 2D Anime, Photo Realistic 3D, you name it. I can also emulate the looks of hand drawn, cell shaded and watercolors), toy design and sculpting, illustration, editing, Practical SFX/VFX, Sound/Foley Design, Music Licensing, graphic and website design, identity branding and marketing.
skills3D Modeling Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Color Grading Concept Art Concept Design Digital Painting Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Look Development Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Sound Design Storyboarding Texturing VFX
softwareAfter Effects Animate Blackmagic Fusion Blender Character Creator Cinema 4D Cycles DaVinci Resolve Daz3D Eevee Elements 4D FiberMesh FumeFX Fuse CC Fusion 360 Gimp Houdini iClone Illustrator InDesign InstaLOD Iray KeyShot Lightroom LightWave Lumion Marmoset Toolbag Megascans MotionBuilder Octane Render Photoshop Poser Premiere Pro Quixel Mixer RealFlow Red Giant Suites Redshift Sketchfab SketchUp Substance Alchemist Substance B2M Substance Designer Substance Painter Trapcode TurbulenceFD Twinmotion UNIGINE Engine Unreal Engine Unreal Studio Vegas Pro ZBrush
Hello, my name is samuel and I am a freelance 3D artist from the UK. I have 6 years of experience of creating visuals using various software's (mainly Blender + Cycles). For the past 3 years I have been running my business, Adaptive Pixel, as a platform to handle my freelance work. My Technical skills: - Blender 3D modelling/texturing/rigging/animation/rendering/compositing - Unity Game art - Photoshop I've been in higher education up to the Masters level in 3D design and my undergraduate is in game development with a focus on the art. I like to create lots of things in 3D ranging from buildings and decorations to characters and animations. You can find some of my works in my portfolio which is hosted here. I'm always open to discussing things from projects to the weather (I live in Scotland so its raining 90% of the time) so feel free to message me.
software3D GeniuX 3ds Max After Effects ArtCAM AutoCAD Blender Character Animator Character Generator Cinema 4D Illustrator Maya Photoshop ZBrush
My name is Helder Darlem and I have been working for 24 years with computer animation and 3D illustration in the areas of Advertising, Architecture, cinema, Product Design, Games, Engineering and Cinema. I have technical knowledge in Architecture and Engineering. I am proactive, communicative and creative. I do everything with a lot of enthusiasm and involvement. I find it easy to communicate and deal with staff, sharing my knowledge with others.
skills3D Modeling 3D Printing Animation Architectural Visualization Camera Tracking Illustration Lighting Particle Effects PBR Texturing Rendering UV Mapping VR 360 WebAR
I have a vast experience in Multimedia, I have been working in this industry for more than 10 years now. I have worked for many happy clients.
skills3D Modeling 3D Scanning Animation Architectural Visualization Augmented Reality Camera Tracking Color Correction Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Lighting Matchmoving PBR Texturing Photo-manipulation Photography Sculpting Shading Texture Baking Texturing Training Turntables UV Mapping Virtual Reality
I'm Technical 3D Artist / Generalist. Mostly I work with real-time 3D computer graphics but non-realtime 3D rendering is usual for me too. As a 3D generalist, I'm familiar with a big number of technologies/approaches and software in the world of 3D graphics. From the classical 3D Modeling/Texturing and visualization to the Game Design and Game Art. Below you can examine full list of technologies and software, that I have experience with. ● 3D Modeling (Maya, Blender) ● 3D Sculpting (Pixologic Zbrush) ● 3D Visualization — composition and scene lightning setup (Marmoset Toolbag, keyshot) ● Texture coordinates parameterization / Unwrap UVW (Maya, Blender, Rizom-Lab) ● Texturing PBR/non-PBR (Substance Painter, Adobe Photoshop) ● Post-production (Adobe Photoshop)
skills3D Modeling Decimation Hard Surface Modeling Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping
I'm a 3d Generalist, working on 3d modelling, asset development, particle creation and architectural visualization.
skills3D Modeling 3D Printing Architectural Visualization Camera Tracking Color Correction Lighting Look Development Organic Modeling PBR Texturing Rendering Shading Texturing UV Mapping
Hi, my name is Carol Fiorito, I'm 23 years old and graduated in Graphic Design from the FMU institution, but soon after I finished college I discovered my passion for 3D modeling and Texture, and I've been studying it until today.
3D artist focused on environments for games and animations.
skills3D Modeling Animation Color Correction Color Grading Concept Art Concept Design Digital Painting Hard Surface Modeling Illustration Look Development Organic Modeling PBR Texturing Photo-manipulation Rendering Rigging Shading Texturing
Hello, This is Ahsan Mujahid 3D Artist/ 3D Game Artist, currently working with Intech Studio as Art Lead, interested in All kind of Art related projects, i have 8 years of experience in industry. Love to do different Artwork passionate for explore new things. and love to accept new challenges.
skills3D Modeling Art Direction Lighting Photography Post Production Rendering Texture Baking Texturing UI Design
Brazilian in love with video games and sculpture, and I try to put all that love in all the works that I participate.
skills3D Modeling 3D Printing Art Direction Concept Art Decimation Look Development Retopology Sculpting Shading Texturing UV Mapping
My name is Cleiton and I'm from Brazil but currently studying Game Design in Portugal at Polytechnic Institute of Bragança - IPB (EsACT-IPB) My portifolio: https://www.artstation.com/kleytowmoreira
Hello! I have skills in Hard-Surface modelling, uv mapping, retopology, and PBR texturing for PBR Prop Making. Beside that, i know how to do 3D rendering of archviz in 3DS Max and Corona, along with Real-Time archviz with Unreal Engine 4.
skills3D Modeling Architectural Visualization Hard Surface Modeling Look Development PBR Texturing Rendering Retopology Texture Baking UV Mapping
software3ds Max Blender Corona Renderer Marmoset Toolbag Quixel Mixer Substance Painter Unreal Engine
I am a software specialist & Technical Artist with broad experience in CG asset creation for VR applications and asset optimization for the mobile platform. Professional CG artist/3D artist who is specialized in the creation of highly detailed CG artwork. Always enjoys using imagination to envision new ideas. Has a deep passion for arch-viz, artwork, VR, AR, and video game contents which is where most of the inspirations originate. Passionately mentors creative department teams and conducts technical training to industry professionals to surpass goals and client expectations. Enthusiastic and creative with exceptional flexibility and resourcefulness in recent technologies.
skills3D Modeling Architectural Visualization Augmented Reality Cloth Simulation Coding Hard Surface Modeling Level of Detail Mixed Reality PBR Texturing Photogrammetry Python Scripting Rendering Retopology Texture Baking UV Mapping Virtual Reality
software3ds Max ARCore ARKit Blender Corona Renderer CrazyBump Eevee HDR Light Studio Houdini Iray Marmoset Toolbag Marvelous Designer Megascans Meshmixer Meshroom MODO OpenGL Optix Photoshop Python Quad Remesher Quixel Mixer RealityCapture Simplygon SketchBook Sketchfab Substance Alchemist Substance B2M Substance Designer Substance Painter Unity Unreal Engine Unreal Studio UV Packer V-Ray xNormal
3D artist that is proficient with high poly and low poly workflows. Have experience with realistic(PBR) and Stylized (PBR and painted textures) art styles. I enjoy making Fantasy and Sci-fi models, but i am always willing to learn by stepping out of my comfort zone.
skills3D Modeling 3D Printing Digital Painting Hard Surface Modeling Organic Modeling PBR Texturing Sculpting Texturing UV Mapping
I am a 3D Artist with preference in Modeling, Painting, Texture and Loodev. My focus is on the entertainment industry in the creation of Asset, Character and Prop. With a little experience in Archiviz I am constantly learning with PBR and Handpaint texture workflow used by industry and studio standards. I love what I do!