Hire Unity Artists

Find approved freelance CG artists & studios.
Results: 249

Tanguy T

Registered: 4 days ago

Hi, I'm a french 3D generalist specialized more into texturing and environment. I'm more into AAA realistic renders but I can easily adapt to various styles if needed. I love to work with new people, on new projects. Let's work together!

skills

3D Modeling Art Direction Hard Surface Modelling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texturing

software

3ds Max Marmoset Toolbag Maya Photoshop SpeedTree Substance Designer Substance Painter TopoGun Unity Unreal Engine ZBrush

Javier B

Registered: 5 days ago

I am a young artist, experienced in video game asset creation and ready to do my best to learn as much as I can. Organization and effectiveness define me at work. I wake up every morning feeling extremely lucky for being able to turn my day by day hobby into my job, and that motivates me to achieve the best results. I am serious when I have to, but I love to laugh and be positive about things, you never know what life will bring you, so I am always eager to take it with the best possible attitude. So, if you like what you have seen so far, why not getting in touch?

skills

3D Modeling Decimation Hard Surface Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR

software

3ds Max Blender CryEngine Marmoset Toolbag Marvelous Designer Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine ZBrush

Roberto F

Registered: 2 weeks ago

I'm a 3d artist from Brasil. I've 10 plus years of experience and have worked on a diverse range of projects like: VR assets and characters 3d printing Character Rigging

skills

3D Modeling 3D Printing Cloth Simulation Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Marvelous Designer Photoshop Substance Painter Unity Unreal Engine ZBrush

Julien F

Registered: 2 weeks ago

I've always been passionate about 3D modeling and realistic rendering. My first core business is Web programming, but, as I am familiar with 3DSMax, Unity and other WebGL tools, I'm looking for others opportunities. It seems obvious to me that 3D experiences and Web applications are converging today, in some kinds of specific projects. I would be very glad in putting all my technical knowledge into your project.

skills

3D Modeling Architecture Visualization Post Production

software

3ds Max Agisoft BabylonJS Photoshop Rhino ThreeJS Unity V-Ray

Alexander R

Registered: 3 weeks ago

I am a self-motivated 3D Artist specializing in Hard Surface and Environment modeling. Maya is my primary modeling software where I'm able to create both high and low poly resolution assets.

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Texture Baking Texturing UV Mapping

software

Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Katerina L

Registered: 3 weeks ago

3D Artist with a focus more on character/creature pipeline.

skills

3D Modeling Animation Art Direction Organic Modelling PBR Texturing Rigging Sculpting Sketching Texturing UV Mapping VR & AR

software

3D-Coat Maya Unity Unreal Engine ZBrush

Luke S

Registered: 3 weeks ago

We are a team of young but gifted specialists with an enviable portfolio.Years of active work and continuous improvement brought us a lot of interesting projects, satisfied clients and invaluable experience. We understand the difference between good and bad design and we prefer the former to the latter one. We love our work and we believe it’s our greatest achievement.

skills

3D Modeling Animation Concept Art Concept Design Illustration Storyboarding VR & AR

software

3ds Max After Effects Blender Illustrator InDesign NUKE Photoshop Unity

Erick G

Registered: 3 weeks ago

I'm a 3D Artist with 7+ years in the videogame industry. I have experience working as an outsourcing artist with over 15 different companies including Blizzard, EA, Bioware, Capcom, SOE, and many others. I also have professional experience as a Lead Artist and Technical Artist as well. I focus on creating environments and props but also have some experience with characters. You can expect high-quality, professional 3D models from me, with clean topology and efficient UV mapping. I am flexible in adapting to different styles as needed. I am happy to provide my art portfolio upon request. Feel free to contact me if you have any job opportunities available!

skills

3D Modeling File Conversion Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max CrazyBump Marmoset Toolbag Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Josh S

Registered: 3 weeks ago

I'm a passionate Art Generalist that has 6+ year experience in creating art on various different styles and mediums. Having working commercially, I've worked on shipped titles with major IPs such as: Mattel, Dreamworks, Bandai Namco, SYFY. I'm very versatile in production and are able to jump between art roles. I have a strong grasp of games and art aesthetics while being able to work swiftly. Feel free to contact me to talk about how I can help you with your project. Portfolio: https://blackleaf.artstation.com/

skills

3D Modeling Animation Art Direction Concept Art Concept Design Illustration Level Design Lighting Particle Effects Storyboarding Texture Baking Texturing UI Design UV Mapping VFX

software

3ds Max Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Lachlan D

Registered: 4 weeks ago

A passionate and enthusiastic artist who gets excited, talking, playing and making games and dedicated himself to further exploring and developing his skill set. Off hours are usually spent wondering if there really is a dragon in the dungeon or working on his next project. As proven by my ability to meet critical deadlines as a 2D Generalist at  Iron Guardian Games, I have the reliability and drive needed to achieve  as an 3D Artist. Furthermore, I have the adaptability to find  practical solutions for technical projects as demonstrated in my role as  the Character Artist at Glitch Productions 

skills

3D Modeling 3D Printing Animation Cloth Simulation Concept Art Facial Rigging PBR Texturing Retopology Rigging Sculpting Sketching Texture Baking Texturing UV Mapping

software

3D-Coat Marvelous Designer Maya Photoshop Substance Painter Unity Unreal Engine xNormal ZBrush

Joseph H

Registered: 4 weeks ago

I am primarily a 3D Environment Artist with a budding enthusiasm for creating visually pleasing and technically sound environmental assets. Whilst also having a natural mindset for problem solving I also enjoy Technical Artist and VFX artist practices. These include creating various assets such as C# scripts, material shaders, animations, particle systems and VFX to enhance the created environmental assets and overall visuals in engine.

skills

3D Modeling Decimation Hard Surface Modelling Lighting Particle Effects PBR Texturing Sculpting UV Mapping

software

Marmoset Toolbag Maya Photoshop Substance Painter Unity ZBrush

Ace L

Registered: 4 weeks ago

I have been working with 3D artwork for over 2 years. I am self-taught in this field, proving I am driven and passionate in my creative pursuits. I have worked with companies to help provide them with their vision. In my projects for Network Nirvana and subsequently, Seapickle Studios, I employed skills such as 3D modeling, sculpting, texturing, keyframe animation, compositing, and artistic theory. In my free time, I enjoy painting and drawing which aids me in making my 3D artwork more compositionally sound and artistically advanced.

skills

3D Modeling Compositing Compositing Lighting Motion Graphics Organic Modelling Particle Effects PBR Texturing Photogrammetry Post Production Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping VFX

software

Blender HitFilm Photoshop RetopoFlow Substance Painter Unity ZBrush

Viqhaas M

Registered: 1 month ago

Very enthusiastic 3D character artist with a passion and drive for creating 3D. Be it Game ready models or VFX ready models, i have the skills and experience. Learning more everyday and will be learning for years to come. Everything below is hyperlinked, if your viewer doesn't support links there are also links at the bottom of this page.

skills

3D Modeling Hard Surface Modelling Look Development Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VR & AR

software

Arnold KeyShot Marmoset Toolbag Maya Substance Painter Unity Unreal Engine xNormal ZBrush

Don E

Registered: 1 month ago

Experience miniature sculptor for 3D printing and character artist for real time characters. Worked on a variety of styles from Disney and Fortnite to Smooshy Mushy and Marvel/DC. Previous work for Architecture Visualization in VR. I'm familiar with the entire Unity pipeline from art to code.

skills

3D Modeling 3D Printing Architecture Visualization Hard Surface Modelling Organic Modelling PBR Texturing Python Scripting Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3D-Coat Blender Marmoset Toolbag Maya MODO OpenGL Python Substance Designer Substance Painter Unity ZBrush

Scott R

Registered: 1 month ago

3D generalist with 3+ years freelance experience. Shipped prototype games on Android platform with knowledge of engines such as Unity, Unreal Engine, Unreal Studio and Amazon Lumberyard. Good knowledge of Augmented and Virtual Reality systems and new formats such as Apple Quick look and ARkit as well as Google ARcore. High standard of rendering in engines such as Blender Cycles, Maya's Arnold and Redshift respectively as well as interactive rendering in engines such as iRay. Skills include: Game Development Product Design Architecture Viz Animation Product Visualisation

skills

3D Modeling Architecture Visualization Decimation PBR Texturing Photogrammetry Rendering Texturing VR & AR

software

Arnold Blender Knald Marmoset Toolbag Maya Substance Painter Unity Unreal Engine Unreal Studio

Minh Hoang L

Registered: 1 month ago

Full Name : Lieu Minh Hoang Day of Birth: 02/May/1986 Nation: Viet Nam Languages: Vietnamese, English Phone: 0908 059515 Skype: lieuminhhoang Mail: minhhoang.lieu@gmail.com You can see my Portfolio in Google Drive link, or contact me with skype, gmail. - 2006: I started work as a CG Trainee Artist at Sparx Animation Studio, and after do some files in Igor Project, modeling, texturing, rigging props, sets, environments, - You can see link here: https://www.imdb.com/title/tt0465502/?ref_=fn_al_tt_2 - 2007-2010: I worked as a CG Artist, modeling, texture, rigging some project as: FairyTales Fights, Madagascar TV Series Test Project, DisneyToon Planes Test Project, Tom & Jerry 3D Test Project. - 09/2010: Sparx closed - 2011: I reworked in Virtuos Sparx Studio https://sparx.com/en/sparx-moves-new-saigon-studio - 2012: Worked project Hand Painted, Disney Epic Mickey 2 – The Power of Two, skinning in Generator Rex Project. - 2013 – 2014: Worked on Zorro: The Chronicles TV Series Test Project - Make all blendshape for Zorro Character - 2015: Worked in Hand Painted MapleStory 2, Puzzle Fighter, Hit Squash - 2016: Worked with Hand Painted Project, Chimera Angry Bird Evolution - 2017 – 2018: Worked on Season 04, Star Wars Rebel - This is my profile in IMDb https://www.imdb.com/name/nm9384371/?ref_=nv_sr_1?ref_=nv_sr_1 - List character I modeling, texturing: - Baron Valen Rudor B - Bo Katan A - Cikatro Vizago B - Clone Trooper Rex B - Ephraim Bridge B - Imperial Commander Office AvA - Imperial Tank Commander - Jai Kell B - Krennic A - Lothal Kid A - Lothal Tundra Landscape - Loth Bat - Mandalorian Eldar Warrior Male BvA - Mandalorian Visszla Warrior Male Ava - Palpatine A - Palpatine Chancellor - PoeA - Tiber Saxon A - Tristan Wren B - Vanee A - XWing Pilot Male A

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing Training UV Mapping

software

3ds Max Arnold Iray Marmoset Toolbag Marvelous Designer Maya Mental Ray Photoshop Stingray Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Ryan J

Registered: 1 month ago

I am a 3D Modeller and Animator currently working as a 3D Artist in Manchester. I specialise in Maya, ZBrush and the Adobe Creative suite. I have worked on a number of creative interdisciplinary projects both as a student and a professional including work with Xploro and Creamfields. I am organised, punctual and above all passionate about my profession.

skills

3D Modeling Animation Hard Surface Modelling Organic Modelling Sculpting Texturing UV Mapping

software

After Effects Maya Photoshop Substance Painter Unity ZBrush

Ilja A

Registered: 1 month ago

Game artist and aspiring indie gamedev

skills

3D Modeling Mel Scripting Rigging UV Mapping

software

Maya Photoshop Substance Designer Unity

Farzad M

Registered: 1 month ago

am a professional digital artist with 11 years experience in iran . I specialize in 3D Rendering ,modeling,texturing, shading, concept design and digital illustration. I am also very passionate about traditional styles of art including drawing and painting as I feel these skills are the fundamentals of any great digital artist.

skills

3D Modeling Architecture Visualization Cloth Simulation Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting Look Development Organic Modelling Particle Effects PBR Texturing Photography Post Production Rendering Shading Sketching Texturing UV Mapping VR & AR VR 360

software

3ds Max After Effects Arnold Blender Corona Renderer FumeFX Lumion Maxwell Render Octane Render Phoenix FD Photoshop Redshift SketchUp SpeedTree Substance Designer Substance Painter Unfold 3D Unity V-Ray ZBrush

Andrey K

Registered: 2 months ago

I am a Lead 3D Artist of art department in young company BeVisioned. I have strong skills in creating 3d stuff for video/VR/AR games and applications. My big experience in work with Unity developers makes it easy enough for me to organize all procceses in one pipeline for me. There are whole team of 2d/3d artists, Unity developers and game designer behind me so feel free to let me cover any steps of project production - from idea to finale stage.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting Texturing UV Mapping VR & AR VR 360

software

3ds Max Blender Maya Photoshop Substance Painter Unfold 3D Unity ZBrush