Find approved freelance CG artists & studios.
I'm a passionate artist who wants to create and develop art that helps push the immersion of video games, films and any other forms of media/entertainment. To have the chance and opportunity to develop myself as an established freelance artist is an exciting prospect to work through CG Hero.
skills3D Modeling Hard Surface Modeling Layout Level Design Lighting PBR Texturing Rendering Retopology Texturing
softwareArnold CrazyBump Gimp Marmoset Toolbag Maya Mudbox Photoshop Premiere Pro Substance Painter Unity Unreal Engine xNormal ZBrush
I work with 2D design for over 3 years and I have been studying 3D modeling and 2D art for 5 years. I want to help them in works in the areas of 2D and 3D art (modeling).
skills3D Modeling Graphic Design PBR Texturing Photo-manipulation Rendering Texture Baking Texturing UV Mapping
Passionately driven in visual storytelling my entire life and was fortunate enough to have found and built a career focusing on everything 3D. I am creatively inspired by games, film, and motion graphics in real-time. Full spectrum of skill sets and constantly learning. I pride myself in being a well rounded up-to-date artist both in 2D and 3D; who can collaborate with a team or have and individual ability to translate ideas into reality. I am excited to see what the future brings. My skillset includes High Poly Sub-D Modeling, Low Poly Modeling, Processing and working with Scan Data and CAD, Texturing, Photogrammetry, Real-time Engine Stuff, Lighting, Environment Layout,
skills3D Modeling 3D Scanning Animation Camera Tracking Graphic Design Hard Surface Modeling Layout Lighting Look Development Motion Graphics Organic Modeling PBR Texturing Photogrammetry Post Production Python Scripting Rendering Sculpting Texture Baking Texturing Turntables UI Design UV Mapping VFX VR & AR
software3ds Max After Effects Marmoset Toolbag Maya Photoshop RealityCapture Substance Painter Unity Unreal Engine V-Ray ZBrush
Game developer. Specialized in 3D modeling and PBR. Can create custom materials and models of varying styles. Also capable of more organic sculpting, hand-painted shading and skinning clothes to characters. If you work within Unity or Unreal, i can also setup full scenes with light, reflection probes and all. Renders can also be produced this way. Questions? Feel free to ask!
skills3D Modeling Hard Surface Modeling Lighting Organic Modeling PBR Texturing Retopology Skinning Texture Baking Texturing UV Mapping
I'm an experienced Game Developer having 2 years of experience in the field of: - Game Development for iOS, Windows and Mac using Unity3d - 3D Modelling & 3D Animation using Blender - 2D Graphics, Designing & Sketching I am very passionate, hard working and honest individual. I am a good time keeper and am always willing to learn new skills. I am friendly, helpful and polite, always filled with curiosity and passion for work. I'm able to work independently in busy environments and also within a team setting.
Designing immersive environments rich in storytelling that allow the game to reach the next level in visual and gameplay quality is what I crave. Feel free to contact me.
skills3D Modeling Compositing Hard Surface Modeling Level Design Look Development Organic Modeling PBR Texturing Retopology Sculpting Texturing Turntables UV Mapping
I am a highly results-driven, self-motivated, resourceful 3D aritst, with an ability to successfully translate desired moods, messages, concepts, and underdeveloped ideas into high class CG imagery. With 13 years experience in the CG, games and VR industry, have completed a number of successful AAA and mobile game titles. Experienced in a variety of production pipelines and well versed in high to low poly modelling and digital sculpting. Experienced working in and contributing to a creative environment alongside designers and coders. Possess the ability to see the big picture and continually develop new and inspiring approaches to a project.
skills3D Modeling Art Direction Cloth Simulation Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV Mapping VR & AR
software3ds Max Knald Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Quixel DDO Quixel Mixer R3ds Wrap Shotgun Substance Designer Substance Painter Unity Unreal Engine World Machine xNormal ZBrush
I am extremely enthusiastic about working on creative projects, as I am looking to build experience, improve and contribute to something exciting. Completed my BSc Audio Production course in April 2020. Strong knowledge of several DAW’s including Pro Tools, Logic, Reaper and Ableton. A working understanding of middleware programs such as Wwise and Fmod. Experience in field recording and utilising live recording techniques to capture high quality sound. Able to confidently navigate game engines such as Unity. A background in music composition and able to play several instruments.
Hello! Thanks for checking my profile! My name is Leonardo, and I'm a brazilian 3D artist and game developer about to become an undergraduate in Graphic Design, currently looking for freelance jobs. My specialties are the creation of props for games and sculpting.
skills3D Modeling Coding Compositing Graphic Design Hard Surface Modeling Lighting PBR Texturing Rendering Retopology Sculpting Shading Texturing UV Mapping
Indie game developer
skills3D Modeling Coding Hard Surface Modeling Level Design Lighting PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
3D Artist, Graphic Designer, Video Editor & Motion Graphics. Films and Publicity Production.
skills3D Modeling Animation Compositing Graphic Design Hard Surface Modeling Motion Graphics Particle Effects Post Production Rendering
I used Autodesk Maya as a hobby since 2002. I'm working with Blender now, and want to gain.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting Organic Modeling Particle Effects PBR Texturing Post Production Python Scripting Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Skinning Storyboarding Texturing UV Mapping VFX VR & AR
softwareBlender Cycles DaVinci Resolve FreeCAD Gimp Godot LuxCoreRender Maya Natron OpenGL Python Sculptris Unity Unreal Engine xNormal
Senior 3d artist specializing on character, creature and prop creation. Creative and capable for fast working process, with good grasp for adapting for new features and tools for working pipeline. An achievement driven, responsible individual who is comitted to his work. Have skills for creating game assets and objects for 3d printing
skills3D Modeling 3D Printing Animation Architectural Visualization Color Correction Decimation Hard Surface Modeling Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Skinning Texturing UV Mapping
Hello, my name is Mariélio Rodrigues Fernandes. I have a degree in mathematics and a postgraduate degree in physics, but for a while I stopped teaching and started to develop a startup focused on freelance projects in 3D modeling and graphic arts. I have many experiences with industrial construction, architectural and character projects. I have training and experience in the areas of geometry and topology. Recently, I am working as a 3D artist and producer of web content.
I'm a video game artist with over 7 years of experience in this gaming industry. I've first hand knowledge of game art production pipelines. I've worked on many gaming project spanning many platforms and various genres. I can get your concept from start to finish and ready to implement in your game. I'm open to VFX and architectural rendering projects as well. Thanks for reading.
skills3D Modeling Animation Architectural Visualization Hard Surface Modeling PBR Texturing Rendering Sculpting Texture Baking Texturing UV Mapping VFX VR & AR
software3ds Max Blender Maya Photoshop Substance Designer Substance Painter Unity Unreal Engine ZBrush
Generally speaking I am a 3D generalist. But due to my bachelors degree in architecture and urban planning I decided to specialize in the field of architectural visualization. Besides architectural visualization my second biggest field is product visualization. Other than that, if you have any objective invloving the design or rendering of 3d objects, that is not character related, hit me up and we will figure out how I can help you.
skills3D Modeling Architectural Visualization Concept Design Hard Surface Modeling PBR Texturing Photogrammetry Rendering Texturing UV Mapping VR & AR VR 360
I'm a proactive brazilian 3D artist. My expertise is designing characters and props for games. Worked in games, cinematics, AR, VR and documentary.
skills3D Modeling 3D Printing Hard Surface Modeling Lighting Look Development Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
Hi, my name is Pablo 3D Generalist and animator Freelancer Software: Cinema 4D, Substance Painter, Octane Render, After Effects and Photoshop Contact: email@example.com +55 16 98808-7556
skills3D Modeling Animation Art Direction Cloth Simulation Compositing Digital Painting Fluid Simulation Hair/Fur Grooming Lighting Look Development PBR Texturing Post Production Rendering Retopology Sound Design
software3ds Max After Effects Cinema 4D Octane Render Photoshop RealFlow Substance Painter Unity Vegas Pro
Bringing more than ten years of experience with working with a wide variety of games with leading game companies. I am a founder and creative director of game art outsourcing studio, Wrinit games www.wrinit.com
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR
Hi everyone. I'm an 3D Artist, specialist in hard surface modelling.
skills3D Modeling Animation Art Direction Facial Rigging Hard Surface Modeling Level Design PBR Texturing Rendering Retopology Rigging Texture Baking Texturing UV Mapping
Hello my name is Lucas, I'm an 3D Generalist Artist, I have three years of experience doind modeling, texturing, look-dev, and lighting. Check out my portfolio, thanks!
skills3D Modeling Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
ABOUT ME I am a skilled 3D artist that focuses on creating high-end 3D assets, environments and characters with over 2 years experience working with Zbrush, Maya, Substance painter, 3DS Max and Unity Engine. - Highly skilled using Photoshop and Zbrush. - Participated in 2020 Game jam. - Advanced Skilled in Maya and 3DS Max. - Created several 3d assets.
skills3D Modeling Concept Art Concept Design Digital Painting PBR Texturing Retopology Texture Baking Texturing
I'm a veteran video game industry professional with over 20 years experience and several AAA titles under my belt.
skills3D Modeling Architectural Visualization Hard Surface Modeling Texture Baking Texturing UV Mapping