Hire Texture Baking Artists

Find approved freelance CG artists & studios.
Results: 423

Shubham K

Registered: 6 days ago

Hi, my name is Shubham Kumar . I have Experience in Video Games ,Outsource Industry . I have worked on games such as - 1- Mortal Kombat 11 (Cinematic , in Game Assets ) 2- The Outer Worlds (Main Player Ship, Creature fur ) 3- MXGP (bike Customization parts ) 4- 3 more projects under NDA . My Portfolio - https://www.artstation.com/shubham01

skills

3D Modeling Hard Surface Modelling Level Design Lighting PBR Texturing Texture Baking Texturing

software

3ds Max Maya Quixel DDO Unity Unreal Engine ZBrush

Dilip J

Registered: 1 week ago

I have a total experience of 6 years in the Gaming Industry. I have worked on many titles and have knowledge of various game modeling software. my Key Projects • Forza Horizon 3: Playground (Environment) • Sony i20 – Spiderman • Prey • War Of tanks • Bethesda (Vehicles) • The walking dead • CrossFire Looking forward to your reply. Portfolio Link: http: //dilipartworld.blogspot.in/ https://www.artstation.com/dilipjangid kind regards Dilip jangid

skills

3D Modeling Hard Surface Modelling PBR Texturing Sculpting Texture Baking Texturing UV Mapping

software

Maya Photoshop Substance Painter ZBrush

Rodolpho C

Registered: 2 weeks ago

I am a student of 3D modeling looking to become a environment artist. I have been studying for a year and a half about Blender, Substance designer and painter.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

Blender Photoshop Substance Designer Substance Painter

Santiago P

Registered: 3 weeks ago

3D character artist currently working on PVZ: Battle for Neighborville

skills

3D Modeling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat 3ds Max Marmoset Toolbag Maya Substance Painter UVLayout ZBrush

Dominik U

Registered: 3 weeks ago

I am a Material/Texture and Environment Artist and above all I really love to create materials with Substance Designer, I like really everything about this tool and I am fascinated by the process of analyzing a material, gather reference and creating it procedurally. Additionally I really like to texture Assets and create environmental assets both architectural and organic. Creating an environment is more than "just" creating the assets and textures for me, I have a strong interest in level design and environmental storytelling. Therefore knowing how the assets will be used and what the story of the location the assets are meant for is, is essential because it influences what the asset will and can be in the end, how it looks, how it will be textured and so on. I am currently teaching Substance Designer and Game Art (Unity, real-time lighting, Substance Painter, performance, etc.) at the Salzburg University of Applied Sciences. Being a passionate gamer myself, I am a big fan of RPG's and would be really happy if I could be part of a devoted and interesting team which makes great games. I am also always open to work outside of my comfort zone to learn new things and increase my skill set as an artist.

skills

3D Modeling Architecture Visualization Level Design Lighting Mel Scripting PBR Texturing Photogrammetry Sculpting Texture Baking Texturing UV Mapping

software

Houdini Maya Substance Designer Substance Painter Unity Unreal Engine ZBrush

Kem Y

Registered: 3 weeks ago

Specializing in 3D Environment Art. Materials, Lighting & Terrain.

skills

3D Modeling Decimation PBR Texturing Retopology Texture Baking Texturing

software

Anvil Maya Photoshop Substance Designer Substance Painter Unity Unreal Engine

Mohamed M

Registered: 3 weeks ago

I"m Blender 3D artist since 2013, i do mostly character modeling, rigging and animation i do product visualization as well beside 3D architecture visualization i like to be open mind and clear

skills

3D Modeling Animation Architecture Visualization Facial Rigging Rendering Rigging Sketching Texture Baking

software

Blender

Burak G

Registered: 3 weeks ago

Hi.I m Burak.I was born in 1992. I met 3D in 2008. I have been in 3D professionaly since 2016.I am good with human anatomy and still learning. I have pretty much enough knowledge of rigging aswell. I m drawing traditionally since I started holding pen. I am landscape and portrait photographer. So I have good composition and lighting skills. I m also a musician.I use FL studio for my animations if necessary. I m currently looking for freelance remote work.I can consider if there s a full-time job abroad which fits my needs.

skills

3D Modeling 3D Printing 3D Scanning Animation Cloth Simulation Color Correction Compositing Hard Surface Modelling Lighting Organic Modelling PBR Texturing Photo-manipulation Photography Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat 3ds Max After Effects Blender Marvelous Designer Maya Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Emir Sinan G

Registered: 3 weeks ago

I'm an interior architect / 3D artist living in Bursa, Turkey. I create architectural visualisations, 3D assets for printing and game engines. I'm interested in open source technologies, chess and video games!

skills

3D Modeling 3D Printing Architecture Visualization Compositing Lighting PBR Texturing Rendering Shading Texture Baking Texturing

software

3ds Max AutoCAD Blender Photoshop SketchUp Substance Designer Substance Painter Unity Unreal Engine V-Ray

Jason G

Registered: 3 weeks ago

Edmonton based environment artist working in the games Industry. I have a focused interest in substance designer to empower my dynamic realtime pipelines. With my experience working in AAA, indie, and VR game development I bring a flexible and highly focused series of workflows to teams that share my dedication/passion for game development.

skills

3D Modeling PBR Texturing Texture Baking Texturing

software

Maya Substance Designer Substance Painter Unreal Engine

Adam K

Registered: 3 weeks ago

My name is Adam Kenyon and I am a freelance 3D Environment and Props artist, currently working at Ghost Story Games (formerly known as Irrational Games who made Bioshock). I also previously worked for Turbulent Designs working on Microsoft Flight and Train simulators. I studied a BSc (Hons) in Computer Games Technologies at the University of Portsmouth, specialising as a 3D environment artist. I am mostly self-taught and my primary specialties are modelling, texturing, sculpting and environmental design. My whole life has been based around computer game entertainment and I am very passionate about what I do. Before University education, I attended Fareham College, where I studied GCSE Photography and BTEC Art & Design, continuing on my studies, I had also achieved a BTEC in I.T.

skills

3D Modeling Organic Modelling PBR Texturing Photography Sculpting Texture Baking Texturing

software

3ds Max Photoshop Substance B2M Substance Designer Substance Painter Unity Unreal Engine ZBrush

Marvin T

Registered: 3 weeks ago

The first time I touched a 3D Program I was only eleven years old. From this moment I was infected. As soon as I was able to buy my own PC I practiced and soon started to modifiy Games. Then I got my feet into the Industry at Keen Games, working as a 3D Artist on several titles from handheld to mobile and AAA Games. After almost eight years I figured it is time to try my own business as a Freelance Environment & Texture Artist.

skills

3D Modeling Architecture Visualization Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR VR 360

software

3ds Max Bitmap2Material Blender CryEngine InDesign KeyShot Marmoset Toolbag Maya Megascans Photoshop Redshift Sketchfab Substance B2M Substance Designer Substance Painter UDK Unity Unreal Engine xNormal ZBrush

Angel F

Registered: 3 weeks ago

I'm currently working as an Environment Artist at NGD Studios in Buenos Aires, Argentina. The main focuses of attention in my day to day are Substance Designer materials, Unreal shaders, scenes set dressing, modeling and texturing.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Sculpting Shading Texture Baking Texturing Training UV Mapping

software

3ds Max Bitmap2Material CrazyBump Marmoset Toolbag Marvelous Designer Maya Megascans Metashape PhotoScan Photoshop RealityCapture SpeedTree Substance B2M Substance Designer Substance Painter Unreal Engine World Machine xNormal ZBrush

Stirling D

Registered: 4 weeks ago

I am a 3D Character Artist living in Los Angeles. I specialize in organic sculpting and real-time characters for video games. I love video games and I love creating the immersive worlds and characters that go into them!

skills

3D Modeling Decimation Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat Marmoset Toolbag Maya Photoshop Substance Painter Unreal Engine ZBrush

Kalabak S

Registered: 1 month ago

A company of 3D professionals with extensive experience in the 3D modeling, rigging, animation and rendering market for games, advertising, 3D printing and other activities involving this area. We are ready to make your projects a reality!

skills

3D Modeling 3D Printing Animation Architecture Visualization Digital Painting Facial Rigging File Conversion Hard Surface Modelling Level Design Lighting Organic Modelling PBR Texturing Photo-manipulation Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UI Design UV Mapping

software

Blender GameMaker Studio KeyShot Maya Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine

Anna Z

Registered: 1 month ago

A graduate from Shuya Branch of Ivanovo State University with a Bachelor's Degree in Fine Art. My ideal would be to further my skills in the Game Industryl. I have interest in becoming a Prop or Environment Artist. I can do quite a bit of the art pipeline. On the 3D side I can Model, UV Map, Texture and set up assets for game engines. Also I really enjoy to work with UE4. Of course, I'm ok with PBR workflow. My biggest strength is in my 3D art (especially PBR texturing). On teams, I am great at ensuring 3D art is game ready and understand how to implement them into the game engines. I've attended college of traditional art, and learned a lot of my skills there.

skills

3D Modeling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

Marmoset Toolbag Marvelous Designer Maya Substance Designer Substance Painter Unreal Engine ZBrush

Alexander V

Registered: 2 months ago

Services in the field of 3D modeling, visualization, animation, 3D printing, CNC. Delivery of projects compatible with popular 3D modeling packages, Unity, Unreal Engine and / or ready for 3D printing, processing on CNC systems.

skills

3D Modeling 3D Printing Animation Architecture Visualization Cloth Simulation Color Correction Compositing Concept Design Facial Rigging Hard Surface Modelling Lighting Motion Graphics Organic Modelling Particle Effects PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing

software

Blender Gimp

Edson K

Registered: 2 months ago

3D Character Artist focused in organic/hard surface modeling and texture painting for props, characters and creatures. Currently available for commissioned works. Entry to mid level experience, mainly in games field with indie projects for mobile and pc

skills

3D Modeling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

Blender Marmoset Toolbag Maya Pro Tools Substance Painter Unity Unreal Engine ZBrush

Rhys O

Registered: 2 months ago

I have two years experience working in the industry and have worked on mobile and AAA assets and environments. My main area of focus is props but I also do Environment work.

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Photoshop Quixel DDO Substance Designer Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Yousef C

Registered: 2 months ago

I'm a freelance game artist who's been 3d modelling since 2010, I think my portfolio should speak for itself when it comes to the quality of work I can put out, for better or for worse :)

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Texture Baking Texturing

software

Blender Photoshop Substance Painter

Nikita A

Registered: 2 months ago

I have worked on creating game, AR, VR ready assets for different platforms for a couple of years now. I mainly specialize on hardsurface modeling but im also familiar with sculpting and animation.

skills

3D Modeling Animation Retopology Rigging Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Blender Fusion 360 Marvelous Designer Photoshop Substance Painter ZBrush

Tanu G

Registered: 2 months ago

My work is a manifestation of an everyday life cutting across a simplicity of a lamp post, minion or perhaps an abandoned house; to a more complex embodiment of non-existent mythical characters and fictional environment. I am quintessential 3D-Texture artist in my 12 years journey of animation and I like to stroke colors and try to bring out different shades and life to my work. I have worked for studios like Technicolor India, Xentrix Studios, Prana Studios, Tata Elxi as a senior Texturing Artist. In past 12 years, I have worked on various exciting assignments challenging my professional knowledge on the subject matter that helped me enhance my professional repertoire. My inputs are in realistic, semi realistic, cartoonish, and CG texturing of characters, environmental props and other valuable assets for international project Movies: Villain, The Feral, Ice age, Planes I (Disney), Planes II (Disney), Blood, Tinker bell and the pirate fairy, Tiker Bell and the Legend of the Neverbeast, Saving Santa, Kadamban (Tamil). TV Series: Ramayana, Lego series, Epic series, Maya the bee , Delloite, Ashoka, Being Zieth 3D Cartoon series, Huntik, Tom and Jerry, Toads and Diamond, Puss In Boots, Golden Bird, Everything’s Rosie (the hit series on CBeebies – Season 2 for VNS Entertainment, UK), Kung Fu Panda, Back at the Barnyard, Bubble Guppies, The Penguins of Madagascar. Gaming Projects: Concept Car Racing, Lysander, B29, Real Life Game Development, Schumpeters Gale, Shamengo, Fido dido, Spore. Other Projects: Leospad (an ipad application) Marvel Super Heroes 4D - Short movie (Only released at Madame Tussauds) Green Lantern – CG Animated Series Pilot Project Planetsheen – CG Animated Series Pilot Project Explorer Girls – CG Animated Series Pilot Project With AMD Ryzen 7 1700 / 8 core processors, NVIDIA GeForce GTX 1080 Ti graphic cards, 32GB RAM, and the most advanced render engines I deliver High quality outputs to partners within timelines. I am hopeful that you find my work interesting and we can team up for some exciting new / existing projects that you are working upon for collaboration. I assure you of my best possible services to cater to the demanding timelines that this industry adheres to.

software

MARI Marmoset Toolbag Maya Photoshop Substance Painter

skills

PBR Texturing Texture Baking Texturing