Hire Texture Baking Artists

Find approved freelance CG artists & studios.

Results: 638

Greetings, I'm Akshay Kumar, a 3D Hardsurface - Environment - Prop artist who has worked on multiple AA and AAA games, individuals, companies and outsourcing studios too. Creation of high quality AAA hardsurface props, environments and weapons is my expertise. Thanks for reading! Cheers!

I am a Full-time freelance 3D Artist. My main focus is characters but I have worked with Modeling/Lighting/Rendering for archviz and also modeling/texturing environments for games.

Hi I'm Nathan, I am 25. I started learning 3d when I was 11, I studied video game art for 4 years in the HEAJ school in Belgium, then I worked for 6 months at EnodoGames in Nice, France. 3 years ago I became free-lancer. I have done a few 3d assets for Dekogon. I animated short documentary films for the Tahitian television. I'm currently still learning to master vfx for cinema and I will direct my first cg featured musical video clip later this year.

A mid-level Environment artist with a soft spot for stylized worlds. Experienced in the creation of high quality 3D assets, textures and materials in the scope of creating immersive game environments. Focused under pressure, methodical & cheerful team player.

I am a self taught game 3D artist specializing in hard surface modeling particularly weapons, and props.I have a high understanding of realistic texturing and modeling I always aim for speed, quality, and precision. In order to improve my art, I constantly try out new things and techniques.

Passionate 3d artist who passed a lot of AAA\AA\A\B Titles working as Level Designer\Environment\Props\Hardsurface and Character 3D Artisrt. Such projects as Control ( Team Lead 3D Artist on outsourcing), Cyberpunk 2077 (3D Tech optimization and optimization pipeline development on outsource), Borderlands 3 (3D Character Artist), Baldur's Gate 3 (Senior 3D Environement Artist in-house) working closely together with in-house team with big passion and resprect to feedback, trying to get as qualified stuff as possible. Also been working a lot with mobile VR apps as full stack level developer.

Born in 1976 in Greece, I was a kid of the 80s Home Computer era owning Sinclair Spectrum, Atari ST and Amiga computers. That was when my interest in computer graphics began with Deluxe Paint and 3D Construction Kit. In 1992 I started working with 3D Studio (MS-DOS version), later with first versions of 3D MAX (Windows). I attended one of the first schools for 3D Graphics in Athens, Greece (1994-1997). From 1997 to 1999 I volunteered to serve my obligatory military service in Greek Special Forces as paratrooper. In 2000 I started freelancing in Athens as 3D Generalist doing 3D graphics and compositing using Alias|Wavefront Maya (v2.5) and Eyeon's Fusion on a Silicon Graphics 540 Visual Workstation. Since then I have worked on a big variety of projects, from 3D projection mappings, product and architectural visualization, 3D animated shorts, TV commercials, 3D tuition and video games, to which I have given emphasis the past 3-4 years of my career.

Nikhil Kedige - 22 I am a 3D Environment/Prop artist , I have 3 years of 3D modelling & texturing experience, with a strong interest in creating environments with an intense story element. I am experienced in the creation of high quality 3D assets, textures, materials, modular sets, and more to a modern game standard.

Hello my Name is Daniel but you can just call me Dan i specialize in hard surface and prop modeling using 3ds max and Zbrush and substance painter for texturing

Hello, I'm Gabriel Reis, generalist and animator 3D artist, my main software is Blender since version 2.47 but I also master Zbrush, Substance painter and others. I've been in the market for a few years working mainly with realtime mobile, but I've done work of several types besides these. I hope we can close good deals together!

Hi! My name is Danieli. I am a freelance 3D artist, I work with realistic models and cartoons.

Hi! My name is Marcelo Barth and I'm a 3D Character Artist focused on Stylized Art! Sculpting, modeling and texturing are my main skills.

My name is Denner Roberto and I work as 3d generalist in Belo Horizonte - Brazil. I have a degree in Computer Graphics from FUMEC university - Brazil (2015 - 2019) I am passionate about organic, hard surface modeling, and ilumination. I am new in the industry therefore open to learning oportunities!

Stylized Procedural ARTIST great at problem solving while delivering consistent style and optimization to game assets

software

Houdini
3D Artist

Hi! My name is David Danji. I’m a 3D Artist from Novi Sad, Serbia. I studied at the Faculty of Technical Sciences at the University of Novi Sad, where I received a Bachelor’s Degree in Computer Graphics and a Master’s Degree in Digital Design in Architecture. Some of my specialties as a 3D artist include 3D Modeling, PBR Texturing, UV mapping, Lighting, Rendering, 3D Product Visualizations & Architectural Visualizations and Photogrammetry. I have basic knowledge in: Programming in C# and Java, 2D/3D Animation, Video Editing, Augmented Reality, Web Design and Photography. My main softwares are 3ds Max (V-Ray & Corona), Adobe Photoshop, Adobe Lightroom, Agisoft Photoscan, Microsoft Office. I also have skills in softwares such as Marmoset Toolbag, Adobe After Effects, Unity, Rhinoceros & Grasshopper.

Game Artist

3D artist focusing on game resource development.: modeler, UV mapping, texture painting, texture baking. I have some specific courses in technical drawing and another in artistic drawing, but I am currently taking 3D art courses (modeling, texture, UV, lighting, shading and rendering), segment I want to specialize.

3D and 2D Artist I am a 3D and 2D Artist with a very creative mind that lets me free my thoughts to achieve unique and stunning results. My career history includes working for companies for commercial purposes and also for works of art. I additionally have experience in the film industry working on an undisclosed video game-themed film, coordinating the artistic team. I use many different programs to develop 3D figures and architecture, and am constantly developing my skills in new tools in this field. I have extensive knowledge of games, cinema, art and other areas where 3D models are prominent. Additionally, I have pursued comic book style art in both physical and digital media. Having this dual skillset means that I can assist in any step in the conceptualization process. On top of this, I have graphic design experience both from my formal education and previous freelance work. Major Softwares Used: Zbrush 4r7 Substance Paint Adobe Photoshop 3ds Max Maya 3D-Coat Marmoset Toolbag 3