Greetings, I'm Akshay Kumar, a 3D Hardsurface - Environment - Prop artist who has worked on multiple AA and AAA games, individuals, companies and outsourcing studios too. Creation of high quality AAA hardsurface props, environments and weapons is my expertise. Thanks for reading! Cheers!
skills3D Modeling Architectural Visualization Cloth Simulation Color Correction Decimation Hard Surface Modeling Level of Detail Lighting PBR Texturing Rendering Sculpting Shading Texture Baking Texturing UV Mapping
softwareAfter Effects Fusion 360 Illustrator Lightroom Marmoset Toolbag Marvelous Designer Maya Megascans Photoshop Quixel Mixer RizomUV SpeedTree Substance Designer Substance Painter Unfold 3D Unreal Engine ZBrush
I am a Full-time freelance 3D Artist. My main focus is characters but I have worked with Modeling/Lighting/Rendering for archviz and also modeling/texturing environments for games.
skills3D Modeling 3D Printing Compositing Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV Mapping
Hi I'm Nathan, I am 25. I started learning 3d when I was 11, I studied video game art for 4 years in the HEAJ school in Belgium, then I worked for 6 months at EnodoGames in Nice, France. 3 years ago I became free-lancer. I have done a few 3d assets for Dekogon. I animated short documentary films for the Tahitian television. I'm currently still learning to master vfx for cinema and I will direct my first cg featured musical video clip later this year.
skills3D Modeling 3D Scanning Architectural Visualization Art Direction Cloth Simulation Fluid Simulation Hard Surface Modeling Integration Level Design Lighting Look Development Motion Graphics Organic Modeling Particle Effects PBR Texturing Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VFX
software3ds Max After Effects Alchemy Bitmap2Material Blender Character Creator Cycles Eevee EmberGen Houdini Illustrator Marmoset Toolbag Maya Megascans Optix Photoshop Quixel Mixer RealityCapture Redshift Substance Alchemist Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrush
A mid-level Environment artist with a soft spot for stylized worlds. Experienced in the creation of high quality 3D assets, textures and materials in the scope of creating immersive game environments. Focused under pressure, methodical & cheerful team player.
skills3D Modeling 3D Printing Level Design Lighting Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
I am a self taught game 3D artist specializing in hard surface modeling particularly weapons, and props.I have a high understanding of realistic texturing and modeling I always aim for speed, quality, and precision. In order to improve my art, I constantly try out new things and techniques.
Passionate 3d artist who passed a lot of AAA\AA\A\B Titles working as Level Designer\Environment\Props\Hardsurface and Character 3D Artisrt. Such projects as Control ( Team Lead 3D Artist on outsourcing), Cyberpunk 2077 (3D Tech optimization and optimization pipeline development on outsource), Borderlands 3 (3D Character Artist), Baldur's Gate 3 (Senior 3D Environement Artist in-house) working closely together with in-house team with big passion and resprect to feedback, trying to get as qualified stuff as possible. Also been working a lot with mobile VR apps as full stack level developer.
skills3D Modeling Architectural Visualization Color Grading Decimation File Conversion Hard Surface Modeling Layout Level Design Level of Detail Lighting Look Development Organic Modeling PBR Texturing Python Scripting Retopology Sculpting Texture Baking Texturing Training UV Mapping
software3D-Coat 3ds Max Blender Character Creator Houdini Marmoset Toolbag Maya Photoshop Substance Painter Unity Unreal Engine xNormal ZBrush
Born in 1976 in Greece, I was a kid of the 80s Home Computer era owning Sinclair Spectrum, Atari ST and Amiga computers. That was when my interest in computer graphics began with Deluxe Paint and 3D Construction Kit. In 1992 I started working with 3D Studio (MS-DOS version), later with first versions of 3D MAX (Windows). I attended one of the first schools for 3D Graphics in Athens, Greece (1994-1997). From 1997 to 1999 I volunteered to serve my obligatory military service in Greek Special Forces as paratrooper. In 2000 I started freelancing in Athens as 3D Generalist doing 3D graphics and compositing using Alias|Wavefront Maya (v2.5) and Eyeon's Fusion on a Silicon Graphics 540 Visual Workstation. Since then I have worked on a big variety of projects, from 3D projection mappings, product and architectural visualization, 3D animated shorts, TV commercials, 3D tuition and video games, to which I have given emphasis the past 3-4 years of my career.
skills3D Modeling Animation Art Direction Cloth Simulation Color Correction Color Grading Facial Rigging Fluid Simulation Hard Surface Modeling Lighting Organic Modeling PBR Texturing Photogrammetry Post Production Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping
software3D-Coat 3DF Zephyr Affinity Designer Blackmagic Fusion Character Creator iClone Iray Marmoset Toolbag Marvelous Designer Maya Octane Render Photoshop RealFlow Substance Painter ZBrush
Nikhil Kedige - 22 I am a 3D Environment/Prop artist , I have 3 years of 3D modelling & texturing experience, with a strong interest in creating environments with an intense story element. I am experienced in the creation of high quality 3D assets, textures, materials, modular sets, and more to a modern game standard.
skills3D Modeling Hard Surface Modeling PBR Texturing Sculpting Texture Baking Texturing UV Mapping
I'm 3D Generalist and my biggest skills are modeling, texture painter, lookdev and lighting.
skills3D Modeling Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
I'm a 3D artist based in Rio de Janeiro looking for projects that I can contribute with my skills
skills3D Modeling Cloth Simulation Decimation Hair Cards Hair/Fur Grooming Hard Surface Modeling Look Development Organic Modeling PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
software3ds Max After Effects MARI Marvelous Designer Maya Photoshop Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush
Hello my Name is Daniel but you can just call me Dan i specialize in hard surface and prop modeling using 3ds max and Zbrush and substance painter for texturing
skills3D Modeling Hard Surface Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping
Hello, I'm Gabriel Reis, generalist and animator 3D artist, my main software is Blender since version 2.47 but I also master Zbrush, Substance painter and others. I've been in the market for a few years working mainly with realtime mobile, but I've done work of several types besides these. I hope we can close good deals together!
skills3D Modeling Animation Augmented Reality Cloth Simulation Fluid Simulation Hair Cards Hair/Fur Grooming Hard Surface Modeling Organic Modeling Particle Effects PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX
Hi! My name is Marcelo Barth and I'm a 3D Character Artist focused on Stylized Art! Sculpting, modeling and texturing are my main skills.
skills3D Modeling Art Direction Look Development PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
My name is Denner Roberto and I work as 3d generalist in Belo Horizonte - Brazil. I have a degree in Computer Graphics from FUMEC university - Brazil (2015 - 2019) I am passionate about organic, hard surface modeling, and ilumination. I am new in the industry therefore open to learning oportunities!
skills3D Modeling Hard Surface Modeling Integration PBR Texturing Rendering Retopology Texture Baking Texturing VFX
Hi! My name is David Danji. I’m a 3D Artist from Novi Sad, Serbia. I studied at the Faculty of Technical Sciences at the University of Novi Sad, where I received a Bachelor’s Degree in Computer Graphics and a Master’s Degree in Digital Design in Architecture. Some of my specialties as a 3D artist include 3D Modeling, PBR Texturing, UV mapping, Lighting, Rendering, 3D Product Visualizations & Architectural Visualizations and Photogrammetry. I have basic knowledge in: Programming in C# and Java, 2D/3D Animation, Video Editing, Augmented Reality, Web Design and Photography. My main softwares are 3ds Max (V-Ray & Corona), Adobe Photoshop, Adobe Lightroom, Agisoft Photoscan, Microsoft Office. I also have skills in softwares such as Marmoset Toolbag, Adobe After Effects, Unity, Rhinoceros & Grasshopper.
skills3D Modeling 3D Scanning Animation Architectural Visualization Augmented Reality Coding Lighting PBR Texturing Photogrammetry Photography Post Production Rendering Texture Baking Texturing UV Mapping
software3ds Max After Effects ARCore Bitmap2Material Corona Renderer CrazyBump Lightroom Marmoset Toolbag PhotoScan Photoshop Rhino Substance Designer Substance Painter Unity V-Ray
3D artist focusing on game resource development.: modeler, UV mapping, texture painting, texture baking. I have some specific courses in technical drawing and another in artistic drawing, but I am currently taking 3D art courses (modeling, texture, UV, lighting, shading and rendering), segment I want to specialize.
skills3D Modeling Concept Art Hard Surface Modeling Lighting Rendering Retopology Texture Baking Texturing UV Mapping
3D and 2D Artist I am a 3D and 2D Artist with a very creative mind that lets me free my thoughts to achieve unique and stunning results. My career history includes working for companies for commercial purposes and also for works of art. I additionally have experience in the film industry working on an undisclosed video game-themed film, coordinating the artistic team. I use many different programs to develop 3D figures and architecture, and am constantly developing my skills in new tools in this field. I have extensive knowledge of games, cinema, art and other areas where 3D models are prominent. Additionally, I have pursued comic book style art in both physical and digital media. Having this dual skillset means that I can assist in any step in the conceptualization process. On top of this, I have graphic design experience both from my formal education and previous freelance work. Major Softwares Used: Zbrush 4r7 Substance Paint Adobe Photoshop 3ds Max Maya 3D-Coat Marmoset Toolbag 3
skills3D Modeling Animation PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UV Mapping
I'm a 3D Artist for 10 years. Now I'm specialized in Environment / Prop for games 🧠 I've worked for Tv Globo as a VFX artist so I have a 3d generalist background, currently I'm working with VR/AR/MR doing Environments and Props.
skills3D Modeling Animation Architectural Visualization Augmented Reality Cloth Simulation Fluid Simulation Hair Cards Hair/Fur Grooming Hard Surface Modeling Level Design Level of Detail Lighting Look Development Mixed Reality Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VFX Virtual Reality WebAR WebXR
software3ds Max Corona Renderer FumeFX Maya Photoshop Substance Designer Substance Painter Unreal Engine V-Ray ZBrush
I'm a University Lecturer and Freelance 3D Artist
skills3D Modeling Hard Surface Modeling Level of Detail Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping Virtual Reality
software3ds Max After Effects Blender Fusion 360 KeyShot Marmoset Toolbag Maya Moi3D Photoshop Quixel DDO Quixel Mixer Substance Designer Substance Painter Unreal Engine World Machine ZBrush
I'm a 3D artist. My primary interest is game art.
skills3D Modeling Animation Compositing Facial Rigging Hard Surface Modeling Organic Modeling Rendering Rigging Sculpting Skinning Texture Baking Texturing UV Mapping
softwareBlender Houdini Marmoset Toolbag Photoshop Quixel Mixer Substance Designer Substance Painter Unity Unreal Engine ZBrush
I am a highly skilled, professional and expert 2D & 3D generalist, having more than 6 years of experience in this digital field. You will get highest quality work under a fair budget and timeline. I am one stop solution to any kind of 2D & 3D work. You will surely want to work with me in future after seeing my performance.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Augmented Reality Color Grading Decimation Facial Rigging File Conversion Graphic Design Hair/Fur Grooming Hard Surface Modeling Level Design Lighting Look Development Organic Modeling PBR Texturing Rendering Rigging Sculpting Shading Texture Baking Texturing UI Design UV Mapping Virtual Reality
software3D-Coat 3ds Max 8th Wall Affinity Designer After Effects Alchemy AR.js Arnold AutoCAD Backburner Blender BodyPaint 3D Character Creator Cinema 4D CLO Corona Renderer Final Cut Pro HDR Light Studio Illustrator KeyShot Marvelous Designer Maya Oculus Medium Photoshop Premiere Pro Quixel Mixer RealFlow Redshift RizomUV Sketchfab SketchUp Substance Alchemist Substance Designer Substance Painter TopoGun Trapcode TurbulenceFD Twinmotion Unfold 3D Unreal Engine Unreal Studio V-Ray Vuforia XD ZBrush
3D Generalist, Game Designer, Indie Developer, and Freelancer. Game assets, Architectural Props, 3D Illustrations and more.
skills3D Modeling Cloth Simulation Hard Surface Modeling Lighting Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping
softwareArnold Aseprite Blender CorelDRAW Cycles DaVinci Resolve Eevee Illustrator MagicaVoxel Marmoset Toolbag Maya Megascans Photoshop Quixel Mixer Sketchfab Substance Painter Unreal Engine ZBrush