Hire Cryengine Artists

Find approved freelance CG artists & studios.
Results: 31

Marvin T

Registered: 1 month ago

The first time I touched a 3D Program I was only eleven years old. From this moment I was infected. As soon as I was able to buy my own PC I practiced and soon started to modifiy Games. Then I got my feet into the Industry at Keen Games, working as a 3D Artist on several titles from handheld to mobile and AAA Games. After almost eight years I figured it is time to try my own business as a Freelance Environment & Texture Artist.

skills

3D Modeling Architecture Visualization Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR VR 360

software

3ds Max Bitmap2Material Blender CryEngine InDesign KeyShot Marmoset Toolbag Maya Megascans Photoshop Redshift Sketchfab Substance B2M Substance Designer Substance Painter UDK Unity Unreal Engine xNormal ZBrush

Yogesh M

Registered: 1 month ago

I am Yogesh from India. I own a small studio, We are team of 4 artist. We have 18+ years of combined experience in 3d Modeling, Texturing and rigging

skills

3D Modeling PBR Texturing Rigging Sculpting

software

3D-Coat 3ds Max CryEngine Maya Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Cagatay G

Registered: 3 months ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Javier B

Registered: 3 months ago

I am a young artist, experienced in video game asset creation and ready to do my best to learn as much as I can. Organization and effectiveness define me at work. I wake up every morning feeling extremely lucky for being able to turn my day by day hobby into my job, and that motivates me to achieve the best results. I am serious when I have to, but I love to laugh and be positive about things, you never know what life will bring you, so I am always eager to take it with the best possible attitude. So, if you like what you have seen so far, why not getting in touch?

skills

3D Modeling Decimation Hard Surface Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR

software

3ds Max Blender CryEngine Marmoset Toolbag Marvelous Designer Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine ZBrush

Daniel Q

Registered: 9 months ago

Daniel Quaresma is a Motion Designer/CG Artist based in João Pessoa-PB. Its CGI history, Motion Designer and Vídeo Editing, shows its conscious, but perfectionist approach. Daniel is nourished by his passion in understanding the nuances of Art and Motion. whereas yourself an "eternal student", eager to build even more foundation on your professional career, are always looking for the best way to imagine new ideas and gain new experiences.

skills

3D Modeling Animation Architecture Visualization Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging File Conversion Fluid Simulation Hard Surface Modelling Illustration Lighting Motion Graphics Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX

software

3ds Max After Effects Blender Cinema 4D CrazyBump CryEngine Dimension GameMaker Studio Gimp Houdini Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Red Giant Suites SpeedTree Substance Designer Substance Painter Trapcode Unity Unreal Engine UVLayout

Vanya P

Registered: 10 months ago

Hello. I'm a 2D/3D artist . Love to make art, create digital art/concepts/characters/enviroments/illustratios I like to take requests and implement them. Finish bachelor : "Design of Children’s Environment" and master level : "Computer games" at National Academy of Arts - Sofia. My last jobs was like 3d environment artist in Ubisoft Sofia and 3D Generalist-Artist in SnapshotGames

skills

3D Modeling Concept Art Concept Design Digital Painting Illustration Retopology Texturing

software

3ds Max Anvil CryEngine Gimp KeyShot Marmoset Toolbag MODO Photoshop Substance B2M Substance Painter Unity ZBrush

Ross M

Registered: 1 year ago

I'm an Environment Artist currently working in the games industry. I specialise in 3D modelling using Blender, PBR texturing with Quixel Suite, Substance Painter and Substance Designer as well as environment creation using Unreal Engine 4.

skills

3D Modeling Architecture Visualization Digital Painting Hard Surface Modelling Lighting Organic Modelling PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max After Effects Blender CrazyBump CryEngine GameMaker Studio Illustrator Lumberyard Marmoset Toolbag Maya Megascans Moi3D Mudbox Photoshop Premiere Pro Quixel DDO RetopoFlow Sketchfab Substance B2M Substance Designer Substance Painter TopoGun Unreal Engine UVLayout xNormal ZBrush

Carlos V

Registered: 1 year ago

I'm a Game developer and a 3D Artist, specialized in Character modelling for games with years of experience also in Props and Hard-Surface modelling. I have a positive attitude, proactive, I love new challenges and I always work on improving myself.

skills

3D Modeling Architecture Visualization Art Direction Photo-manipulation Training UV Mapping

software

3D-Coat 3ds Max Blender CrazyBump CryEngine HDR Light Studio KeyShot Marmoset Toolbag Marvelous Designer Maya Mischief Quixel DDO Substance B2M Substance Painter Unity Unreal Engine ZBrush

Santosh K

Registered: 1 year ago

Led by a team of passionate and talented artists and professionals, Plan B Studios delivers high quality 3D services to help bring our clients’ visions to life. We’re proud of our excellent track record of creating engaging and state of the art 3D contents through a combination of traditional techniques and modern technologies. Discover some of the projects we’ve worked on and see how our qualified and experienced 3D Outsource Studio can take your project to the next level.

skills

3D Modeling Art Direction Hard Surface Modelling PBR Texturing Rendering Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3D-Coat 3ds Max Blender CryEngine KeyShot Marmoset Toolbag Maya Photoshop Quixel DDO Shotgun SketchUp Substance Painter Unfold 3D xNormal ZBrush

Frederic F

Registered: 1 year ago

I'm Freelance 3D Senior Environment artist, 35 years old living in France. I created my self employment job in 2012, I 've got the the chance to work on outstanding AAA title, like Bioshock Infinite, Kinect sport Rivals, Armored Warfare, Agent of Mayhem ... My skills : - I Can adapt to all art style. - Graybox / modular asset design / Blueprint UE4 - LowPoly hardsurface and Organic - HighPoly modeling / zbrush - PBR texturing substance Painter / designer. - Shader UE4 + Profiling

skills

3D Modeling Architecture Visualization Decimation Hard Surface Modelling Level Design Lighting Organic Modelling Particle Effects PBR Texturing Retopology Sculpting Texture Baking Texturing VR & AR

software

3ds Max CryEngine Illustrator Maya Photoshop Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrush

Darryl B

Registered: 1 year ago

I am a 3D game artist with 4 years of experience working in the game industry, Most of my experience was involved with the Call of Duty franchise. My strengths are in hard surface and organic modeling; ranging from weapons, vehicles and various props.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Texture Baking Texturing UV Mapping

software

3ds Max CryEngine Substance Painter Unreal Engine ZBrush

Zoran L

Registered: 1 year ago

I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4. I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well. Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.

skills

3D Modeling Animation Art Direction Concept Art Concept Design Decimation Facial Rigging Hard Surface Modelling Level Design Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UI Design UV Mapping

software

3ds Max After Effects CrazyBump CryEngine Fusion 360 Gimp Godot Illustrator Iray KeyShot Knald Maya Megascans MODO Mudbox Photoshop Quixel DDO TopoGun Unfold 3D Unity Unreal Engine World Machine xNormal ZBrush

Hemant D

Registered: 1 year ago

I am a Remote/Freelance Generalist artist having more than 12 years of experience in gaming/cinematic industry, having worked on wide range of platforms including Working on many different projects i have wide range of experience varying from realistic/semi realistic/stylized content development for game/cinematic art/ having experience at various level including Art direction, experienced artist, studio development, My most of the experience belongs to gaming industry as well as gaming cin

skills

3D Modeling 3D Scanning Art Direction Cloth Simulation Concept Design Digital Painting Hard Surface Modelling Level Design Matte Painting Organic Modelling PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat 3ds Max Alias BodyPaint 3D Character Generator Cinema 4D CryEngine Daz3D Hair Farm HDR Light Studio HDR Shop KeyShot MARI Marvelous Designer Maya Mental Ray Metashape Metashape Sculptris Sketchfab SketchUp Substance Designer Substance Painter TopoGun Unity Unreal Engine UVLayout xNormal ZBrush

Maxime G

Registered: 1 year ago

Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush

software_tools

Bifrost

Abid B

Registered: 1 year ago

My name is Abid Becirevic and I am a freelance 3d environment artist that works for both AAA(Outsourcing) and indie. Little about me: Started with the 3D environment art when I was only 15 years old.Got my first freelance gig for a small studio when I was 17,and at 19 signed my first full time contract. For the full time I have a year experience(in house AA quality game). For freelance I never stopped since 17 and almost 3 years of experience,and clients all over the world What do I do? Everything necessary for environments like: 1. Making game ready models(High poly,Low poly,Baking,Texturing,Uv unwrapping,Making my Materials). 2.Lighting a scene in engine(both static and dynamic lights) 3.Level design. 4.Blockout. 5.Shaders. So all in all everything needed for environment artist. What programs do I use and know to use? 1.Any open source engine(Unreal engine 4,Cry Engine 5,Unity 5,Marmoset toolbag) 2.Blender 3d for modeling 3.Substance painter,Substance designer,Substance alchemist,photoshop and quixel mixer for texturing 4.Zbrush sculpting 5.World Creator for open worlds 6.Speedtree 7.Marvelous designer 8.Experience with preforce,github,gitbash and plastic for remote work

skills

3D Modeling Hard Surface Modelling Level Design Lighting PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

Blender CryEngine Knald Marmoset Toolbag Marvelous Designer Photoshop Substance B2M Substance Designer Substance Painter Unity Unreal Engine ZBrush

Kevin W

Registered: 2 years ago

we offer support for any and all art related needs in games, interactive and VR sectors. Having worked on over 80 IPs in the last 8 years (and for over a decade before that working in house for studios like Activision, EA, Sony and more), we bring a wide range of knowledge and expertise to our clients. We know pipeline & method in and out, can assist you in building one catered to your project needs, and have never gone over budget or missed a milestone.

skills

3D Modeling Animation Architecture Visualization Art Direction Cloth Simulation Concept Art Digital Painting Facial Rigging File Conversion Hard Surface Modelling Illustration Level Design Motion Capture Organic Modelling Particle Effects PBR Texturing Post Production Retopology Rigging Sculpting Storyboarding Texture Baking Texturing UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects CryEngine Gamebryo Hair Farm HeroEngine Illustrator KeyShot Lumberyard Marmoset Toolbag Marvelous Designer Maya MotionBuilder Mudbox OGRE OpenGL Photoshop Premiere Pro Python Quixel DDO SketchBook Sketchfab Substance Designer Substance Painter TopoGun Unity Unreal Engine ZBrush

Keith B

Registered: 2 years ago

I am a Freelance 3D Artist/Digital Artist with more than 10 years of Industry experience creating Environments, Weapons, Vehicles and Props in the Video Game Industry. I have shipped 5 AAA Titles as well as worked on numerous Freelance Projects. I am skilled at Hard Surface Modelling and Organic Modeling. I create both realistic and stylized models. I have a background in Architecture and Mechanical Drafting. I 2D/3D Animate and Rig and I create UI elements. I create Motion Graphics using AE.

skills

3D Modeling 3D Printing Animation Architecture Visualization Compositing Digital Painting Hard Surface Modelling Motion Capture Motion Graphics Organic Modelling PBR Texturing Photo-manipulation Retopology Rigging Texture Baking Texturing UV Mapping VR & AR VR 360

software

3D-Coat 3ds Max After Effects CrazyBump CryEngine Daz3D Flash Illustrator KeyShot Marmoset Toolbag Maya Megascans MODO MotionBuilder Mudbox OpenGL Photoshop Quixel DDO Substance Painter UDK Unreal Engine V-Ray xNormal ZBrush

AtomSwitch

Registered: 2 years ago

Atom Switch provides art and development outsourcing for Apps and Games. 10+ years of Game Industry experience, 6+ years freelance and outsource experience. App publishing experience on Steam, Google Play, and iOS App Store.

skills

3D Modeling Art Direction Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Level Design Particle Effects PBR Texturing Photo-manipulation Retopology Sketching Texture Baking Texturing UV Mapping

software

3ds Max After Effects CryEngine Illustrator InDesign Marmoset Toolbag Muse Photoshop Substance Designer Substance Painter Unity Unreal Engine

Alejandro K

Registered: 2 years ago

Designer with experience and in-depth knowledge of design in large scale productions. Profound knowledge and advanced skills in 3D design, game development, graphic design and web design. Highly proficient in 3D software, 2D software and toolsets.

skills

3D Modeling Animation Architecture Visualization Art Direction Concept Art Concept Design Digital Painting File Conversion Hard Surface Modelling Illustration Level Design Lighting Look Development Motion Graphics Organic Modelling PBR Texturing Rendering Sculpting Sketching Storyboarding Texturing UI Design UV Mapping VR & AR

software

3ds Max After Effects ArtRage CryEngine Illustrator KeyShot Maxwell Render Phoenix FD Photoshop Premiere Pro SketchUp Substance Painter Unity Unreal Engine

PropGarden

Registered: 2 years ago

We are a Michigan based company with a small team of artists. We work specifically for Game Engines. With over 10+ years combined experience we would love to assist you on your next project.

skills

3D Modeling Animation Architecture Visualization Art Direction Lighting PBR Texturing Texture Baking

software

After Effects CryEngine Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Premiere Pro Quixel DDO Substance Designer Substance Painter Unity Unreal Engine ZBrush

Terry H

Registered: 2 years ago

I am a game artist whose main focus is in Environments, Environment Props, and Technical Art. In an attempt to create living, breathing environments, I work with color and light as well as distinct surface properties to create environments that express character and mood. Having worked on major game franchises and high profile movie/game projects, I am very familiar with what is required to ship a AAA game on time.

skills

3D Modeling Architecture Visualization PBR Texturing Texturing Training UV Mapping

software

3ds Max CrazyBump CryEngine Frostbite Iray KeyShot Knald Photoshop Substance B2M Substance Designer Substance Painter Unreal Engine xNormal ZBrush

Robert S

Registered: 2 years ago

Im a senior environment artist with 9 years industry experience. Ive worked for studios such as Crytek on titles such as Crysis 3 and Ryse: S0n of Rome. and most recently Cloud Imperium Games working on their huge space MMO, Star Citizen. Im proficient with Unreal engine and Cryengine and able to pick up new technologies and workflows very quickly.

skills

3D Modeling Hard Surface Modelling Lighting Organic Modelling PBR Texturing Sculpting Texture Baking Texturing UV Mapping

software

3ds Max CrazyBump CryEngine KeyShot Lumberyard Marmoset Toolbag Photoshop Quixel DDO Substance B2M Substance Designer Substance Painter Unreal Engine World Machine xNormal ZBrush