Hire Maya Artists

Find approved freelance CG artists & studios.
Results: 587

James C

Registered: 12 hours ago

Digital sculptor for 3D printable products.

skills

3D Printing 3D Scanning Digital Painting Sculpting

software

KeyShot Maya Netfabb Photoshop ZBrush

Wei Jun A

Registered: 5 days ago

Hi, My name is Ang Wei Jun. Curently, I am a full time 3D Animator working in games studio. Previously i was working in a TVC post production house as 2D/ 3D artist, worked on matte-painting, concept art for TVC project as well. Please visit the link below to see more art works of mine. My personal 2D artwork: http://weijun-art.blogspot.com My latest 3d showreel: https://vimeo.com/332850509 My email: ang_weijun5633@hotmail.com Thank you, look forward to hearing from you.

skills

3D Modeling Animation Art Direction Concept Art Concept Design Digital Painting Illustration Matte Painting Motion Graphics Rendering Rigging Sketching Texturing

software

3ds Max Maya Unreal Engine ZBrush

Gowtham A

Registered: 1 week ago

I have spent the last 4 years in motion capture Industry. The work at Imagistack Software and Apple Arts Studio was very project driven, with variable staffing levels required to meet the demand, bit I remained part of the core team due to the high quality of my work, and my willingness to put in the extra effort when required, to meet tight deadline. Being a fast learner, I was able to quickly pick up new software packages and systems, and now have extensive knowledge in the industry, especially in the techniques required to generate 3D motion capture. I am proficient in using PC, Linux and Mac OS platforms.

software

Maya MotionBuilder

skills

Motion Capture

Justas V

Registered: 1 week ago

I always pay attention to details, quality and textures are one of my favorites to work on. \/ 3 years of work experience with big team in Lithuanian national television "LRT" working in live TV shows as 3D and graphic designer. As well as working with real time render and virtual reality in live television streaming. \/ As for now, I am successfully working as a freelancer 3D modeler for more than two year at "Uraga" and "Okta" studios. \/ Almost all of the works in my portfolio are made on my free time, as most of the projects that I have been working with are not allowed to share.

skills

3D Modeling Animation PBR Texturing Texture Baking Texturing VFX

software

After Effects Marmoset Toolbag Maya Phoenix FD Photoshop Premiere Pro Redshift Substance Designer Substance Painter ZBrush

Felipe A

Registered: 1 week ago

My name is Felipe Almeida De Abreu, I'm an 3D realtime environment artist from Brazil. I'm a self taught artist, I do freelance for a living.

skills

3D Modeling Architecture Visualization Lighting PBR Texturing Texture Baking Texturing UV Mapping

software

Blender Marmoset Toolbag Marvelous Designer Maya SpeedTree Substance Designer Substance Painter Unreal Engine ZBrush

Dziugas U

Registered: 1 week ago

3D artist who is able to create game ready models with required poly count, style.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Texture Baking Texturing

software

Maya Photoshop Substance Designer Substance Painter ZBrush

Thi T

Registered: 1 week ago

Start 3D artist from 2012 at Janpanese 3D game outsourcing, then work CGI VFX for TVC as freenlancer, now I focus on modeling for game and movie

skills

3D Modeling PBR Texturing Rendering Rigging Texturing

software

3D-Coat Blender Cinema 4D Maya Photoshop Substance Painter ZBrush

Kyle S

Registered: 1 week ago

Enthusiastic 3D artist with expereience developing assets as a freelancer for various indie game projects. Also have worked on different VR projects for clients such as an musuem exhibition and VR gam assets.

skills

3D Modeling Level Design PBR Texturing Sculpting UV Mapping

software

Maya Mudbox Substance Designer Substance Painter Unreal Engine ZBrush

Aleksei K

Registered: 1 week ago

Primary skills · Python programming, creating pipeline tools. · Autodesk Maya lighting and render setup (Deadline, Renderman, V-Ray, Redshift, Mental Ray) · Shading (Renderman, V-Ray, Redshift, Mental Ray) · Autodesk Maya modeling, UV mapping · Texturing (Substance Painter, Zbrush, Photoshop) · Basic skills of compositing (Nuke, After Effects) · Work with Unreal Engine (also blueprints).

skills

3D Modeling Architecture Visualization Art Direction Fluid Simulation Lighting Look Development Organic Modelling Rendering Shading Texturing Turntables VFX

software

Maya Photoshop Redshift RizomUV Substance Painter V-Ray ZBrush

Alexander R

Registered: 2 weeks ago

I am a self-motivated 3D Artist specializing in Hard Surface and Environment modeling. Maya is my primary modeling software where I'm able to create both high and low poly resolution assets.

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Texture Baking Texturing UV Mapping

software

Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Nirmal C

Registered: 2 weeks ago

hello sir i'm nirmal from india and i am looking for more 3D project work so.... here its my work link.. Instagram : https://www.instagram.com/psa3d_studio/ Blog : http://photosketchart3d.blogspot.com/ Artstation : https://www.artstation.com/nirmal_chauhan linkedin : https://www.linkedin.com/in/nirmal-chauhan/ i'm glad if i work for you.. 3d Artist(modeler,texuring, and sculptor) CG generalist -Specialties: modeling,texuring,/Animation-charecter,Camera -Artistic skill sets including modelling,sculpting and texuring: advance skill sets in MAYA,Zbrush,Moudbox and Photoshop. -Experience in 3d gaming studio modeling and texuring. -Reputation quality and speed: superiors and colleagues refereed to him as an artist who is reliable in meeting deadline without compromising quality. -Proficient with: MAYA/3Ds Max/Vray/Mental-ray/After Effect/Photoshop/Audition/Fusion.

skills

3D Modeling Color Correction Compositing Hard Surface Modelling Organic Modelling Retopology Sculpting Texturing

software

3D-Coat 3ds Max After Effects KeyShot Maya Mudbox Photoshop ZBrush

Hellen A

Registered: 2 weeks ago

Hi! My name is Hellen Amirati, I am a freelance digital sculptor from Brazil. I have interest in collectibles toys, miniatures and Digital Sculpting.

skills

3D Modeling 3D Printing Retopology Sculpting Texturing

software

Maya Substance Painter ZBrush

Katerina L

Registered: 2 weeks ago

3D Artist with a focus more on character/creature pipeline.

skills

3D Modeling Animation Art Direction Organic Modelling PBR Texturing Rigging Sculpting Sketching Texturing UV Mapping VR & AR

software

3D-Coat Maya Unity Unreal Engine ZBrush

Giovane R

Registered: 2 weeks ago

I'm a Junior Environment Artist, currently working as a freelancer. I enjoy mechanical design and rendering as well as game-ready environment and prop work, I'm becoming increasingly interested in industrial design and concepting so you may also see some of my explorations into that now and then. Feel free to contact me any time with freelance asset creation or design opportunities, for a more detailed look at my Artstation or LinkedIn.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Shading Texturing Turntables UV Mapping

software

Arnold KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Redshift Substance B2M Substance Designer Substance Painter ZBrush

Abhinav P

Registered: 2 weeks ago

I have a great knowledge of the above softwares. I am easy to work with and complete my projects on deadline. Your satisfaction is what matters to me the most. I would love to work with you!

skills

3D Modeling Animation Camera Tracking Compositing Matchmoving Motion Graphics Rendering Rotoscoping Texturing UV Mapping VFX

software

3ds Max After Effects Maya NUKE Photoshop

Soumen M

Registered: 2 weeks ago

Hi I Want to show my interest and skill sets as an Environment Artist and Props artist at your organization as a Freelance Artist job role . I have six years Plus of gaming experience for many AAA title games of many reputed clients. Please Have a look on my Profile and let me know what else information is needed for further communication. Previously I have worked for BATMAN ARKHAM KNIGHT (Rocksteady Studios), Days Gone (Sony’s Bend Studio),Walking Dead (STARBREEZE Studios), Prey (Arkane Studios),Forza Horrizon 3 (Microsoft Studios), Dead island 2, Team Sonic Racing (SEGA) , Little Big Planet 4(Currently Working) Etc. My Portfolio link is bellow. Please have a look on them and let me know. https://www.artstation.com/artist/soumenaish http://soumenchandramandal.blogspot.in/ soumenpmandal@gmail.com Thanks And Regards Soumen +91 7887996409

skills

3D Modeling Hard Surface Modelling PBR Texturing Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Maya Photoshop Substance Painter TopoGun Unreal Engine xNormal ZBrush

Yash S

Registered: 3 weeks ago

I am a 3d animator and I would love to serve you as an animation artist.

skills

3D Modeling Animation PBR Texturing Storyboarding

software

Blender Gimp Maya Substance Designer Substance Painter

Erick G

Registered: 3 weeks ago

I'm a 3D Artist with 7+ years in the videogame industry. I have experience working as an outsourcing artist with over 15 different companies including Blizzard, EA, Bioware, Capcom, SOE, and many others. I also have professional experience as a Lead Artist and Technical Artist as well. I focus on creating environments and props but also have some experience with characters. You can expect high-quality, professional 3D models from me, with clean topology and efficient UV mapping. I am flexible in adapting to different styles as needed. I am happy to provide my art portfolio upon request. Feel free to contact me if you have any job opportunities available!

skills

3D Modeling File Conversion Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max CrazyBump Marmoset Toolbag Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Josh S

Registered: 3 weeks ago

I'm a passionate Art Generalist that has 6+ year experience in creating art on various different styles and mediums. Having working commercially, I've worked on shipped titles with major IPs such as: Mattel, Dreamworks, Bandai Namco, SYFY. I'm very versatile in production and are able to jump between art roles. I have a strong grasp of games and art aesthetics while being able to work swiftly. Feel free to contact me to talk about how I can help you with your project. Portfolio: https://blackleaf.artstation.com/

skills

3D Modeling Animation Art Direction Concept Art Concept Design Illustration Level Design Lighting Particle Effects Storyboarding Texture Baking Texturing UI Design UV Mapping VFX

software

3ds Max Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Lachlan D

Registered: 3 weeks ago

A passionate and enthusiastic artist who gets excited, talking, playing and making games and dedicated himself to further exploring and developing his skill set. Off hours are usually spent wondering if there really is a dragon in the dungeon or working on his next project. As proven by my ability to meet critical deadlines as a 2D Generalist at  Iron Guardian Games, I have the reliability and drive needed to achieve  as an 3D Artist. Furthermore, I have the adaptability to find  practical solutions for technical projects as demonstrated in my role as  the Character Artist at Glitch Productions 

skills

3D Modeling 3D Printing Animation Cloth Simulation Concept Art Facial Rigging PBR Texturing Retopology Rigging Sculpting Sketching Texture Baking Texturing UV Mapping

software

3D-Coat Marvelous Designer Maya Photoshop Substance Painter Unity Unreal Engine xNormal ZBrush

Tanguy D

Registered: 3 weeks ago

With 25 years of game industry experience, I have acquired a wide range of skills, from concept art through assets production and team management, to running my own game studio. Started in France, at Cryo in 1994 ("Hardline"), then Silmarils in 1995 ("Deus") and back to Cryo in 1996 ("Barb Wire", "Atlantis"...). In 1997, moved to the UK to work at Simtex on "XLR8". Joined Argonaut in 1998 as a Senior Artist on "Malice", then Lead Artist on "I-Ninja". Also contributed to "Catwoman", as well as various prototypes including "Narnia", "Mission Impossible", "Harry Potter" etc... Lead Artist at Kuju from 2005 on various titles including "M.A.C.H.", "Nucleus" and "Geometry Wars Galaxies". Between 2007 and 2011, Art Director at doublesix, involved in PS3/Xbox 360 projects: "Burn, Zombie Burn", "South Park: let's go tower defense play", "Top Gun", "Who wants to be a millionaire", "Strike Suit Zero" and "All Zombies Must Die!", as well as iOS games. Art Director at Echo Peak between March and August 2012. Started up Atom Republic in 2012, leading to Atom Universe in 2014.

skills

3D Modeling Art Direction Concept Art Hard Surface Modelling Illustration Look Development Organic Modelling Sculpting Sketching Storyboarding Texturing

software

3ds Max Blender Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Netfabb Photoshop Premiere Pro Substance Painter

Joseph H

Registered: 3 weeks ago

I am primarily a 3D Environment Artist with a budding enthusiasm for creating visually pleasing and technically sound environmental assets. Whilst also having a natural mindset for problem solving I also enjoy Technical Artist and VFX artist practices. These include creating various assets such as C# scripts, material shaders, animations, particle systems and VFX to enhance the created environmental assets and overall visuals in engine.

skills

3D Modeling Decimation Hard Surface Modelling Lighting Particle Effects PBR Texturing Sculpting UV Mapping

software

Marmoset Toolbag Maya Photoshop Substance Painter Unity ZBrush