Find approved freelance CG artists & studios.
My name is Gabriel Henrique and I’m 3D Artist living in Brazil. I've working almost 7 years with 3D as a generalist and my main focus is characters. I worked 1,6 years at Miagui Studio. Toolbox - 3DS Max, Maya, Zbrush, V-Ray, Corona, Arnold, Substance Painter, Mari, Photoshop, Marvelous Designer, Mudbox. I’m always open for new opportunities! Cheers! :)
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texturing UV Mapping
I work in all of the finalizing-part of distance education courses. Including editing, animation, VFX (Chroma Key), texts and audio. I've also worked in design at a agency focused on social media.
Professional with extensive experience in digital art and traditional, CG generalist job as freelancer for several years running from advertising works, brand development, etc.. Illustrating even traditional and 3D animation,Architectural models, composition and motion graphics.
skills3D Modeling Animation Architectural Visualization Art Direction Digital Painting Graphic Design Hard Surface Modeling Look Development Motion Graphics Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX
The first time that saw a 3D program was in 2002, so after this moment decided wanted that for my live, so in 2007 started working as generalist modeler in an advertising game company. In between 2007 and 2012 all companies that worked had few peoples in production, often was responsable for all 3d models of the games also textures, rigging and some times rendering. After 2012 started some projects as freelance working with advertising companies making specifically modeling and texturing, so in 2014 started work in a governmental company as Forensic Artist where I've helped the Policy Department using the art to solve some cases, after some years I'm still helping them with some cases but just as sporadic work. Today I am a 3d artist working as Freelancer who has good communication, good technical skills in all 3d areas, always looking for new projects that challenge my skillset, within a team that provides the opportunity to learn.
RESUMÉ I am a Visual Artist / Designer focusing on digital, 3D, Motion Graphics, Video / Cinema, Post-production. I'm working as CG generalist/ Motion Designer and Art director since 2007.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Color Grading Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Skinning Storyboarding Texture Baking Texturing Turntables UV Mapping VFX VR & AR VR 360
Passionate Hard Surface / Weapon Artist with over five years of experience in producing high quality game assets for AAA titles.
A veteran 3D Artist with 13+ years of experience creating game art. Contributed to various AAA projects as Environment Artist, and as Vehicle/Hard-surface Artist. Have experience working in-house, outsource and freelance. I'm passionate about game dev, and always strive to learn and improve.
4+ years of experience as 3D Generalist, focused in lighting and look development. I've worked as 3D generalist in the main series of Mono Animation "Pilar", in the soap opera "Carinha de Anjo" from SBT, one of the biggest tv networks of Brazil, and as compositor of "The Microadventures of Tito & Muda" from Copa Studio, the studio that brought Jorel's Brother and Haunted Tales for Wicked Kids. Now I'm working in a animated feature film called Forbidden World.
skills3D Modeling Hard Surface Modeling Lighting Look Development Rendering Shading Texturing UV Mapping
software3ds Max After Effects Arnold Corona Renderer Maya NUKE Ornatrix Photoshop Redshift Substance Painter V-Ray ZBrush
My name is Roni Aguiar, and I am a Character Modeler, I have experience with organic modeling, uv and texturing. I use to work with 3ds max, Zbrush, Photoshop, ornatrix, Substance Painter and Vray. but I'm open to learn new tools! I'm currently working
skills3D Modeling 3D Printing Hair/Fur Grooming Look Development Organic Modeling Post Production Rendering Retopology Texturing UV Mapping
Passionately driven in visual storytelling my entire life and was fortunate enough to have found and built a career focusing on everything 3D. I am creatively inspired by games, film, and motion graphics in real-time. Full spectrum of skill sets and constantly learning. I pride myself in being a well rounded up-to-date artist both in 2D and 3D; who can collaborate with a team or have and individual ability to translate ideas into reality. I am excited to see what the future brings. My skillset includes High Poly Sub-D Modeling, Low Poly Modeling, Processing and working with Scan Data and CAD, Texturing, Photogrammetry, Real-time Engine Stuff, Lighting, Environment Layout,
skills3D Modeling 3D Scanning Animation Camera Tracking Graphic Design Hard Surface Modeling Layout Lighting Look Development Motion Graphics Organic Modeling PBR Texturing Photogrammetry Post Production Python Scripting Rendering Sculpting Texture Baking Texturing Turntables UI Design UV Mapping VFX VR & AR
software3ds Max After Effects Marmoset Toolbag Maya Photoshop RealityCapture Substance Painter Unity Unreal Engine V-Ray ZBrush
I work with the designer for about thirty years, freehand drawing of advanced 3D modeling, currently I specialized in developing from characters to games, from conception to basic animation, I have been committed to evolve my knowledge to a better approach in this area. I am open to experience and the willingness to new opportunities. Love what I don't really consider with work but rather a fun one, that's why I'm without pre-searching for news on the subject.
skills3D Modeling Animation Digital Painting Illustration PBR Texturing Photo-manipulation Rigging Sculpting UV Mapping
Hello, I'm Louise: Freelance 3D retail designer. I'm a big believer in the power of retail experience. That's why I'm passionate about creating expressive environments, developing positive connections with brands and making that experience memorable. Specialities include: Retail, interior and experiential design, POS design and 3D visualisation. I have over 10 years' agency experience working with both brands and retailers. Please find more examples of my work on my website: lgdesign.co.uk
For 5 years I have been working as a freelancer in the areas of 3D modeling and related things. I provided services for small and large companies and also for indie groups, and I am pleased to know that I met the expectations of all of them. My principle is professionalism and dedication at work, being helpful to the customer and always maintaining quality and agility. Always respecting the delivery time and dialogue of both parties. I have experience in the following areas. - 3d modeling; - 3D Characters Modeling and Setup; - Detailed and realistic 3D modeling; - 3D Cartoon Modeling - UV mapping; - Retopology for Animation; - Games production;
skills3D Modeling Concept Design Organic Modeling Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
3D Generalist & CG Artist - I craete /Photorealistic visualizations and animations of products, architecture and furniture/ Sculpting and PBR materials/ Virtual Reality optimized model
skills3D Modeling 3D Scanning Animation Architectural Visualization Cloth Simulation Compositing Lighting Particle Effects PBR Texturing Photogrammetry Photography Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VR 360
software3ds Max After Effects AutoCAD Corona Renderer DaVinci Resolve FumeFX Illustrator Iray Lightroom Marmoset Toolbag Marvelous Designer Phoenix FD PhotoScan Photoshop Quad Remesher Quixel Mixer Red Giant Suites Rhino RizomUV Sketchfab Substance Designer Substance Painter Trapcode V-Ray ZBrush
Designing immersive environments rich in storytelling that allow the game to reach the next level in visual and gameplay quality is what I crave. Feel free to contact me.
skills3D Modeling Compositing Hard Surface Modeling Level Design Look Development Organic Modeling PBR Texturing Retopology Sculpting Texturing Turntables UV Mapping
Hi, I am Rahul from India, I have been doing freelance work since last 5 years, in past, I have worked for studios that focus on interactive architecture project but recently I have moved towards making game assets, I love playing video games and, love making them. working in big games studios is my dream hope someday it will come true.