I'm a 3d artist, working for 3 years in the Archiz market, working with others 3d software, using it according to the client’s need. I'm an Architect and Urbanist, ensuring the certainty of a good reading of the project cautiously and accurately, delivering to you the high-quality models and renderings without the slightest stress. My services: - Architectural visualization - 3D modeling & rendering - Furniture rendering for sales - Photorealistic renderings - Deliverable 3D model
I live in Sao Paolo - BR and I'm student of Art and Human Anatomy forever. Modeler and Sculptor 3D.
3D and 2D artist since 2009. Working in film industry and publicity.
A complete 3d artist and vídeo editor, knowledge on 3D poly by poly, sculpt, UV, texture and rendering :D and studying rigging (struggling but improving!)
Hello, my name is Amy, I have recently completed a Game Art course at University and am now looking to pursue a career as a 3D Artist.
Hello, My name is Corentin Lalouette, i'm a French Junior Artist. I'm on a second year of a bachelor of 2D/3D game art and on my freetime I do some 3D environment, traditionnal/digital illustration or environemental 3D
Passionate 3D Generalist, with 3 years of hands-on experience in full cycle of creation game ready environments, props, texture sets for various game engines and pipelines, concept art, lighting and animation. I am eager to take on jobs of any size and complexity and able to complete these to the highest standard whilst always ensuring deadlines are met. I possess vast knowledge of content creation techniques and experienced with a variety of industry standard authoring tools. I am able to adapt quickly to new development pipelines, art styles and team structures.
skills
3D Modeling Concept Art Concept Design Hard Surface Modeling Level Design Level of Detail Lighting PBR Texturing Rendering Retopology Rigging Sculpting Texturing UV Mappingsoftware
3ds Max CryEngine Fusion 360 Illustrator Marvelous Designer Maya Photoshop Quixel DDO Quixel Mixer SpeedTree Substance Designer Substance Painter Unity Unreal Engine V-Ray xNormal ZBrushI am a Full-time freelance 3D Artist. My main focus is characters but I have worked with Modeling/Lighting/Rendering for archviz and also modeling/texturing environments for games.
skills
3D Modeling 3D Printing Compositing Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV MappingI have been working with CGI for more than 10 years, my work is more focused on product image and internal scenes, I currently direct a team, and we make the final image from the concept with post-production already. I do from image to animation, I've done several studies, from models to real-time, I'm used to making models in High and finishing in low.
Hi I'm Nathan, I am 25. I started learning 3d when I was 11, I studied video game art for 4 years in the HEAJ school in Belgium, then I worked for 6 months at EnodoGames in Nice, France. 3 years ago I became free-lancer. I have done a few 3d assets for Dekogon. I animated short documentary films for the Tahitian television. I'm currently still learning to master vfx for cinema and I will direct my first cg featured musical video clip later this year.
skills
3D Modeling 3D Scanning Architectural Visualization Art Direction Cloth Simulation Fluid Simulation Hard Surface Modeling Integration Level Design Lighting Look Development Motion Graphics Organic Modeling Particle Effects PBR Texturing Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VFXsoftware
3ds Max After Effects Alchemy Bitmap2Material Blender Character Creator Cycles Eevee EmberGen Houdini Illustrator Marmoset Toolbag Maya Megascans Optix Photoshop Quixel Mixer RealityCapture Redshift Substance Alchemist Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrushI am specialized in the creation of 3D graphics and content with the knowledge of several workflows to develop high-quality and functional props optimized for videogames. Always able to adapt to new technologies and pipelines, self-driven, responsible, Team-worker, leadership, and deadline-oriented are some of my professional skills.
I am a self taught game 3D artist specializing in hard surface modeling particularly weapons, and props.I have a high understanding of realistic texturing and modeling I always aim for speed, quality, and precision. In order to improve my art, I constantly try out new things and techniques.
I'm a French Junior Artist in 3D
I’m an experienced artist and have worked on many acclaimed titles. I’ve experience working on game ready hard surface assets(both organic and inorganic)
3D Artist
skills
3D Modeling Art Direction Hard Surface Modeling PBR Texturing Texture Baking Texturing UV MappingPassionate 3d artist who passed a lot of AAA\AA\A\B Titles working as Level Designer\Environment\Props\Hardsurface and Character 3D Artisrt. Such projects as Control ( Team Lead 3D Artist on outsourcing), Cyberpunk 2077 (3D Tech optimization and optimization pipeline development on outsource), Borderlands 3 (3D Character Artist), Baldur's Gate 3 (Senior 3D Environement Artist in-house) working closely together with in-house team with big passion and resprect to feedback, trying to get as qualified stuff as possible. Also been working a lot with mobile VR apps as full stack level developer.
skills
3D Modeling Architectural Visualization Color Grading Decimation File Conversion Hard Surface Modeling Layout Level Design Level of Detail Lighting Look Development Organic Modeling PBR Texturing Python Scripting Retopology Sculpting Texture Baking Texturing Training UV Mappingsoftware
3D-Coat 3ds Max Blender Character Creator Houdini Marmoset Toolbag Maya Photoshop Substance Painter Unity Unreal Engine xNormal ZBrushI'm a 3D artist based in Rio de Janeiro looking for projects that I can contribute with my skills
skills
3D Modeling Cloth Simulation Decimation Hair Cards Hair/Fur Grooming Hard Surface Modeling Look Development Organic Modeling PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mappingsoftware
3ds Max After Effects MARI Marvelous Designer Maya Photoshop Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush3D Environment Artist with a number of titles (released and unannounced) within the games industry. I specialise in Environment production, world building, and prop creation - with a wealth of knowledge of a number of different pipelines for PC, Console, VR, and Mobile development.
Hello my Name is Daniel but you can just call me Dan i specialize in hard surface and prop modeling using 3ds max and Zbrush and substance painter for texturing
skills
3D Modeling Hard Surface Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mappingim a interior designer im living in turkey and I have been working as an architect for 6 years.
Passionate about 3D
My name is Denner Roberto and I work as 3d generalist in Belo Horizonte - Brazil. I have a degree in Computer Graphics from FUMEC university - Brazil (2015 - 2019) I am passionate about organic, hard surface modeling, and ilumination. I am new in the industry therefore open to learning oportunities!
i am garry work as a freelancer on the above technology which I mention in my skills.
software
3D GeniuX 3D-Coat 3Delight 3DEqualizer 3DEXCITE 3DExperience 3DF Zephyr 3ds Max Blender Cinema 4D Maya SolidWorks Unityskills
3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Augmented Reality Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting Hair Cards Hard Surface Modeling Illustration Integration Level Design Rendering Rigging3D Artist Generalist