Hire Retopology Artists

Find approved freelance CG artists & studios.

Results: 558

3D artist, generalist focused on character modeling and dev look. CG experience since 2011. Personal interest in creating a career in art direction.

My name is Giovane Henriques I from Brazil Available for Freelance Remote Any questions: contactgiovane@gmail.com

My name is Gabriel Henrique and I’m 3D Artist living in Brazil. I've working almost 7 years with 3D as a generalist and my main focus is characters. I worked 1,6 years at Miagui Studio. Toolbox - 3DS Max, Maya, Zbrush, V-Ray, Corona, Arnold, Substance Painter, Mari, Photoshop, Marvelous Designer, Mudbox. I’m always open for new opportunities! Cheers! :)

Professional with extensive experience in digital art and traditional, CG generalist job as freelancer for several years running from advertising works, brand development, etc.. Illustrating even traditional and 3D animation,Architectural models, composition and motion graphics.

I am a 3D artist in love with games, anime and the whole geek universe, I started to create interest in the arts of small children, during my learning in the arts I was perfecting my skills in 3D to the point that I realized that 3D was the way that I should follow, nowadays I work a lot with characters of all types in 3D and scenarios in the most diverse formats and styles, but I also perfected myself in the creation of any type of 3D product, currently I live in São Paulo for over a decade and today I am located in the Republic living with my two children.

           The first time that saw a 3D program was in 2002, so after this moment decided wanted that for my live, so in 2007 started working as generalist modeler in an advertising game company. In between 2007 and 2012 all companies that worked had few peoples in production, often was responsable for all 3d models of the games also textures, rigging and some times rendering. After 2012 started some projects as freelance working with advertising companies making specifically modeling and texturing, so in 2014 started work in a governmental company as Forensic Artist where I've helped the Policy Department using the art to solve some cases, after some years I'm still helping them with some cases but just as sporadic work.           Today I am a 3d artist working as Freelancer who has good communication, good technical skills in all 3d areas, always looking for new projects that challenge my skillset, within a team that provides the opportunity to learn.

I am a 3D Character artist that has recently graduated from university and is looking for work.

Multi-talented and detail attentive Game Artist in both 2D and 3D designs. Willing to share my talents and technical knowledge in 3D modeling, Digital Sculpting, Texturing, 2D and 3D Animation, Conceptual and Graphic Design, and Traditional and Digital Arts. Main focus in character art and efficient at hard surface modeling, background in graphic design, illustration, and fine art.

Passionate Hard Surface / Weapon Artist with over five years of experience in producing high quality game assets for AAA titles.

Passionate 3d artist working in environments and props

I've been working in the animation industry for 11 years. I'm self-taught and a hard worker. I'm trying to improve my work every day with continuous practice.

I'm a passionate artist who wants to create and develop art that helps push the immersion of video games, films and any other forms of media/entertainment. To have the chance and opportunity to develop myself as an established freelance artist is an exciting prospect to work through CG Hero.

My name is Roni Aguiar, and I am a Character Modeler, I have experience with organic modeling, uv and texturing. I use to work with 3ds max, Zbrush, Photoshop, ornatrix, Substance Painter and Vray. but I'm open to learn new tools! I'm currently working

I have always been passionate about the arts, since I was a child I watched drawings and wanted to discover how they moved. Hence my curiosity and my search for knowledge, I studied design in schools like RedZero and Saga and since 2014 I work with design! Of course I wanted more, and I went looking for things I love to do, like working with the 3D world.

I have made some thinks for the moding community of connan exiles. Worked as a 3D Artist at Piterion GmbH in Germany on the VR Branch and Studied 3D Game Art at SAE Stuttgart Germany. Currently im looking to make my portfolio biger and gather expiriance as a Freelancer.

Game developer. Specialized in 3D modeling and PBR. Can create custom materials and models of varying styles. Also capable of more organic sculpting, hand-painted shading and skinning clothes to characters. If you work within Unity or Unreal, i can also setup full scenes with light, reflection probes and all. Renders can also be produced this way. Questions? Feel free to ask!

For 5 years I have been working as a freelancer in the areas of 3D modeling and related things. I provided services for small and large companies and also for indie groups, and I am pleased to know that I met the expectations of all of them. My principle is professionalism and dedication at work, being helpful to the customer and always maintaining quality and agility. Always respecting the delivery time and dialogue of both parties. I have experience in the following areas. - 3d modeling; - 3D Characters Modeling and Setup; - Detailed and realistic 3D modeling; - 3D Cartoon Modeling - UV mapping; - Retopology for Animation; - Games production;

Designing immersive environments rich in storytelling that allow the game to reach the next level in visual and gameplay quality is what I crave. Feel free to contact me.

Organic modeling Hard surface, uv mapping PBR textures and statues for printing. I am 33 years old working at 5 market.

Autodesk Maya & 3ds Max; * Low & High poly modelling * Retopology * Spline modelling * Efficient uvw unwrapping * Texture baking ZBrush; * Low & High poly modelling * Sculpting Quixel Suite; * Creating realistic PBR texture in DDO * Creating normal map in NDO Substance Painter; * Creating realistic PBR texture * Light map bakeing 3D Coat; * Hand-painting stylized & painting texture maps directly on the UV * Exporting texture maps to Photoshop Photoshop; * Texture painting * Illustration drawing * Vector drawing * Image editing Marvelous; *Create simulated clothing and fabric