Hi! My name is Rafael de Freitas. I worked in a indie game development studio as 3D generalist artist, creating full scenarios, characters, assets, monsters, creatures and more. Recently opened my own business, focusing in 3D modeling and I'm searching for one of those experiences that changes lives inside this amazing art area!
skills3D Modeling 3D Scanning Cloth Simulation Hard Surface Modeling PBR Texturing Photogrammetry Photography Rendering Retopology Sculpting Skinning Texture Baking Texturing UV Mapping
Hi, how are you? My name is Brunno and I'm looking for a Job, I'm 21 years old and I graduated in Audiovisual Production in January this year, since then I worked with series and games. What I like to do most are environments, from modeling to post production, with my main focus being on textures. If you have a Job in which my profile fits, I would very much like to have an opportunity. Thank you for your attention.
skills3D Modeling Animation Cloth Simulation Color Correction Color Grading Compositing Decimation Facial Rigging Hard Surface Modeling Lighting Look Development Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX
software3D-Coat After Effects Blender CrazyBump Marmoset Toolbag Maya Photoshop Premiere Pro Quixel DDO Quixel Mixer RealFlow Substance Alchemist Substance B2M Substance Designer Substance Painter V-Ray xNormal ZBrush
3d artist from Macedonia working in the cgi and vfx industry for more than 10 years. I have classic art training in high school and university as a sculptor, and have a strong interest and experience in all aspects of cgi workflow
skills3D Modeling 3D Printing Art Direction Compositing Hair/Fur Grooming Lighting Look Development Organic Modeling Rendering Retopology Sculpting Texture Baking Texturing UV Mapping VFX
softwareArnold Character Creator DaVinci Resolve MARI Maya NUKE Photoshop Substance Painter UVLayout V-Ray xNormal ZBrush
More than a decade working in the fields of the 3D game industry for various projects... https://anyvel.wixsite.com/portfolio
skills3D Modeling 3D Scanning Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV Mapping
3D Artist based in Brazil. Worked more than 7 years with 3D Modelling and 5 years with game developing. Specialized with Character Modelling and work as Generalist 3D Artist.
skills3D Modeling Architectural Visualization Augmented Reality Color Correction Compositing Digital Painting Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Rigging Sculpting Shading Skinning Texture Baking Texturing Turntables UV Mapping Virtual Reality
Self-taught concept and 3D artist familiar with all stages of asset production. Currently works as a Lead Technical Artist for a small indie startup. Looking for additional work opportunities.
skills3D Modeling Art Direction Coding Concept Art Hard Surface Modeling Organic Modeling Retopology Rigging Sculpting Texturing UV Mapping
I'm a 3D artist with a focus in video game art and especially characters, with 3 years of experience working on multiple games.
skills3D Modeling 3D Printing Animation Hair/Fur Grooming Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping
software3ds Max Marmoset Toolbag Marvelous Designer Maya RizomUV Substance Designer Substance Painter ZBrush
A 3D artist specialized in characters, working in the games industry for 6 years delivering high quality fully optmized models for realtime use.
skills3D Modeling Concept Art Concept Design Digital Painting Hard Surface Modeling Level of Detail Organic Modeling PBR Texturing Retopology Rigging Sculpting Sketching Skinning Texture Baking Texturing UV Mapping
software3ds Max KeyShot Marvelous Designer Maya Photoshop Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush
I am a dedicated and driven artist and 3D generalist, with passion for art, games and photogrammetry. I a m intuitive and resourceful and have excellent eye for detail. A passion for creation of visually stunning 3D environments.
skills3D Modeling Animation Architectural Visualization Cloth Simulation Coding Compositing Hair/Fur Grooming Hard Surface Modeling Layout Level Design Level of Detail Lighting Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Skinning Texture Baking Texturing Training Turntables UV Mapping
software3DF Zephyr Blender KeyShot Marmoset Toolbag Marvelous Designer Maya Meshroom Photoshop Substance Designer Substance Painter Unity ZBrush
I am a pro-active artist with a huge passion for videogames, and I am proficient in both Autodesk Maya and 3DS Max, skilled with hard surface modelling, and knowledgeable of the importance of good topology and UVs. Also capable of using my initiative to solve problems, along with being a good team player.
skills3D Modeling Animation Concept Art Graphic Design Hair Cards Hard Surface Modeling Illustration Lighting Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photography Rendering Retopology Rigging Sculpting Shading Sketching Texturing UI Design UV Mapping
software3ds Max Bitmap2Material Fuse CC Marmoset Toolbag Maya Mudbox Photoshop Sculptris Substance B2M Substance Painter Unity Unreal Engine xNormal ZBrush
3D environment artist with one year of experience. Shipped two titles. Experience working in every part of the game pipeline.
skills3D Modeling Art Direction Color Grading Compositing Hard Surface Modeling Level Design Lighting PBR Texturing Retopology Texturing UV Mapping
softwareBlender Marmoset Toolbag Maya Photoshop Quixel Mixer Substance Designer Substance Painter Unity Unreal Engine ZBrush
3D Artist, game dev and lowpoly lover. I love stylized arts and handpainted stuff. I worked 2 years at BitCake Studios doing 3d environments, props and characters for their games in Unity. I'm learning UE4 and Unity to improve my skills on the game development area.
skills3D Modeling Animation Concept Art Digital Painting Hard Surface Modeling Illustration PBR Texturing Rendering Retopology Rigging Sculpting Shading Sketching Skinning Storyboarding Texture Baking Texturing Turntables UV Mapping
With a background in post production, games, and themed entertainment, Ana has worked in multiple projects and art styles, making her adaptable to any situation. She is quick on her feet and has a passion for creating new worlds for others to enjoy and explore.
skills3D Modeling Animation Concept Art Concept Design Facial Rigging Graphic Design Hard Surface Modeling Layout Level of Detail Look Development Motion Graphics Organic Modeling PBR Texturing Post Production Retopology Rigging Sculpting Skinning Texturing
I am a 3d Artist and Texture Artist with over 15 years modeling experience. I work in the field of Animation, Games and 3D Print.
skills3D Modeling 3D Printing Cloth Simulation PBR Texturing Photogrammetry Retopology Sculpting Texturing
I am a passionate character artist who focuses on realistic characters. I'm also involved in concepting and look development! Contact me if you are interested working together!
skills3D Modeling 3D Scanning Cloth Simulation Concept Art Concept Design Facial Rigging Graphic Design Hair Cards Illustration Organic Modeling PBR Texturing Retopology Sculpting Sketching Texturing UV Mapping
softwareMarmoset Toolbag Marvelous Designer Maya Photoshop R3ds Wrap Substance Painter Unreal Engine ZBrush
A conceptual, passionate and creative professional with over 5 years' experience in the game and film industry with a focus on 3D characters. An expert at translating ideas into visual communications, possessing a natural sense of creative intuition that aids in the development of interesting and intriguing concepts through to project completion. An effective team leader implanting process structures aiding the delivery of outstanding visual communications.
skills3D Modeling Animation Cloth Simulation Hair Cards Hair/Fur Grooming Retopology Rigging Sculpting Shading Skinning Texturing
software3ds Max Marmoset Toolbag Marvelous Designer Maya Substance Painter Unity Unreal Engine ZBrush
Stylised character artist for games. I can model props as well. I have experience in the full pipeline for producing game-ready characters and props with respect to efficient rendering.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Retopology Rigging Sculpting Shading Skinning Texture Baking Texturing UV Mapping
software3D-Coat 3ds Max Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter Unreal Engine xNormal ZBrush
Hello my name is Bruno I am 26 years old, I am passionate about games and production, I am from Santo André-SP, I am a 3d modeler of characters and assets for the environment, I work in an independent studio, but I am looking for new challenges, and I believe that I will add the team and learn a lot too, I have experience working with: 3dsMax, Maya, Zbrush, Substance painter, Photoshop, Marmoset e Unreal 4 . Thank you for your attention, Kind regards
skills3D Modeling 3D Printing Art Direction Compositing Hair Cards Organic Modeling PBR Texturing Rendering Retopology Rotoscoping Texture Baking Texturing UV Mapping
I'm a 3D Artist that specialises in creating Characters and Creatures.
skills3D Modeling 3D Printing Animation Coding MAXScript Organic Modeling PBR Texturing Python Scripting Rendering Retopology Rigging Sculpting Texturing Training UV Mapping
I have provided services in the marketing, literary, film, gaming and toy design industries, with skill sets including producing (Both live action and animation), writing/screenwriting (copy and narrative), 2D and 3D conceptual design, as well as photo realistic architectural/Archviz, character design and animation (I can emulate any animation style, Disney, 2D Anime, Photo Realistic 3D, you name it. I can also emulate the looks of hand drawn, cell shaded and watercolors), toy design and sculpting, illustration, editing, Practical SFX/VFX, Sound/Foley Design, Music Licensing, graphic and website design, identity branding and marketing.
skills3D Modeling Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Color Grading Concept Art Concept Design Digital Painting Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Look Development Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Sound Design Storyboarding Texturing VFX
softwareAfter Effects Animate Blackmagic Fusion Blender Character Creator Cinema 4D Cycles DaVinci Resolve Daz3D Eevee Elements 4D FiberMesh FumeFX Fuse CC Fusion 360 Gimp Houdini iClone Illustrator InDesign InstaLOD Iray KeyShot Lightroom LightWave Lumion Marmoset Toolbag Megascans MotionBuilder Octane Render Photoshop Poser Premiere Pro Quixel Mixer RealFlow Red Giant Suites Redshift Sketchfab SketchUp Substance Alchemist Substance B2M Substance Designer Substance Painter Trapcode TurbulenceFD Twinmotion UNIGINE Engine Unreal Engine Unreal Studio Vegas Pro ZBrush
I have good experience in modeling techniques, I maintain good topology and grid uniformity, and I also have a good understanding of the proportions of the model.
I'm Technical 3D Artist / Generalist. Mostly I work with real-time 3D computer graphics but non-realtime 3D rendering is usual for me too. As a 3D generalist, I'm familiar with a big number of technologies/approaches and software in the world of 3D graphics. From the classical 3D Modeling/Texturing and visualization to the Game Design and Game Art. Below you can examine full list of technologies and software, that I have experience with. ● 3D Modeling (Maya, Blender) ● 3D Sculpting (Pixologic Zbrush) ● 3D Visualization — composition and scene lightning setup (Marmoset Toolbag, keyshot) ● Texture coordinates parameterization / Unwrap UVW (Maya, Blender, Rizom-Lab) ● Texturing PBR/non-PBR (Substance Painter, Adobe Photoshop) ● Post-production (Adobe Photoshop)
skills3D Modeling Decimation Hard Surface Modeling Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping