Hire Retopology Artists

Find approved freelance CG artists & studios.
Results: 461

Mostafa S

Registered: 5 days ago

I am a 3D Artist based in Egypt, I have worked as 3d Artist for more than 5 years. During this period I gained experience in different areas of 3d graphics application. Now I have good experience in product modelling and rendering, unwrapping, texturing,Retopology, Low poly Game assets and 3d print designing. In my work I use: - Autodesk Maya - Zbrush - Substance Painter - Adobe Photoshop - Chaos Group Vray - Arnold - 3D coat - Marmoset Toolbag I’m a fast learner, I pay attention to details, I have never missed an agreed upon deadline and I am always doing my best to make sure that my client is happy and satisfied. Because of that, I may not be the fastest designer here, but my dedication to details and quality will be the right option for the growth of both you and your business.

skills

3D Modeling 3D Printing Hard Surface Modelling Lighting PBR Texturing Rendering Retopology Shading Texture Baking Texturing UV Mapping

software

Arnold Marmoset Toolbag Maya Photoshop Substance Painter V-Ray ZBrush

Gabriele D

Registered: 1 week ago

Dynamic and motivated 3D Artist, with a demonstrated background of computer games and production. Specializing in advanced 3D modelling/sculpting, organic/hard surface, and Creation of high-quality assets including main characters, player gear and civilians.

skills

3D Modeling Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Post Production Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

Arnold KeyShot MARI Marmoset Toolbag Maya Substance Painter Unreal Engine xNormal ZBrush

Joao S

Registered: 1 week ago

Hello, my name is Joao Lacerda, I'm a 3D Artist with close to ten years of professional experience, using CGI and painting techniques to create story-telling illustrations, beautiful VR scenes, realistic and cartoon characters for all kinds of media.

skills

3D Modeling Art Direction Cloth Simulation Look Development Organic Modelling Rendering Retopology Rigging Sculpting Shading Skinning Texturing

software

Blender Marvelous Designer Maya Photoshop Substance Painter ZBrush

Mohammad S

Registered: 1 week ago

Hi Currently I am working as a Lead 3D modeler in a Local company Named Auleek Ltd. I have over 10 years of experience 3d modeling and texturing sector. Working pipeline Zbrush, Maya, 3d Studio max, keyshot, Photoshop and Illustrator . Speciality: Modeling: hard surface, engine, mechanical, sci-fi concept, props, furniture Texturing: manual/procedural texturing/PBR using Photoshop/Quixel. Presentaion: Present the model perfectly with the help of keyshot/photoshop/Marmoset

skills

3D Modeling Concept Design Decimation Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking

software

3ds Max Illustrator KeyShot Knald Marmoset Toolbag Maya Photoshop Quixel DDO Unfold 3D xNormal ZBrush

Tornado S

Registered: 1 week ago

We are a 3D Studio based in Bulgaria that specializes in the creation of Photorealistic 3D Models as well as photogrammetry, character creation, rigging & animation, scripting, and simulations. In order to create the best possible quality for our clients and customers, we have dedicated ourselves to constant learning, which we have been doing for the past 10 years. Our team of 3D artists is skilled, efficient and with a ton of experience. The most important thing for us is to first understand your needs and offer you solutions, so don't hesitate to contact us.

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Crowd Simulation Decimation Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting MAXScript Organic Modelling Particle Effects PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Texture Baking Texturing Turntables UV Mapping

software

3DF Zephyr 3ds Max Cinema 4D Marvelous Designer Maya Photoshop RealityCapture Substance Designer Substance Painter ZBrush

Himanshu J

Registered: 2 weeks ago

Animzest Animation Studio is a highly experienced professional design studio which is strongly focused on the user experience approach. We’ve been cooperating with worldwide established brands and advertising agencies to build relationships.We do our work with great, hard and utmost to set our goal. We are able to creatively contribute to your project in any development stage Design, Art, Animation and Development.

skills

3D Modeling 3D Printing Animation Architecture Visualization Camera Tracking Cloth Simulation Color Correction Compositing Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Sketching Skinning Sound Design Storyboarding Texture Baking Texturing Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects AutoCAD Blender Cinema 4D Corona Renderer Illustrator KeyShot Maya Mental Ray Photoshop RealFlow Redshift Substance Painter Unity V-Ray ZBrush

Tomas L

Registered: 2 weeks ago

PERSONAL SUMMARY Motivated and passionate 3D Artist with a proven ability to develop high quality, life like models as well as having a solid understanding of game art and flow processes. Possessing the artistic expertise and technical ability required to work closely with designers to create visually stunning content that will intensify game playability. Also having extensive knowledge of everything related to 3D computer graphics and a knack of quickly understanding a projects mission, vision and values. Presently looking for a suitable vacancy and an opportunity to work with a team of qualified, diverse individuals who will help to develop my experience and career. CAREER HISTORY Freelance 3D Artist \ Generalist - May 2010 - Present working closely with customers to provide creative design expertise and solutions for gaming and any other 3D projects. Contributing to art design concepts, character models, hard surfaced models and enhancing the “look and feel” additionally rigging, skinning and animating. EXPERIENCE Comprehensive understanding of publishing software, including 3D and video, design & develop graphics in multiple formats. Experience of game developing from start to finish. Experience of advertisement video making. Up to date with the latest 3D trends. Powerful modelling skills, especially hard surface Objects. Rigging, Skinning, and Animating models, characters. CORE QUALIFICATIONS • Broad experience in model and texture development • Excellent knowledge of gaming trends and fields • Extensive understanding of variety of pipelines and tools • Outstanding proficiencies in concept drawing, VFX, advanced modelling • Strong adaptability to new trends and software • High skills in coordinating with 3D artistic teams for projects as required Creative solutions Character, Level design, props modelling and optimizations full flow: Modelling, Sculpting, Re-topology, UV-unwrapping, Map baking, Texturing, Rigging, Lighting and more…

skills

3D Modeling Animation Architecture Visualization Camera Tracking Facial Rigging Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Skinning Texture Baking Texturing UV Mapping VR & AR

software

After Effects Marmoset Toolbag Maya PFTrack PhotoScan Photoshop Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush

BERNARD C

Registered: 3 weeks ago

I am a 3D character artist with a solid understanding of anatomy and developing characters for 3d Printing. Over the course of my 5-year career, I've developed a skill set directly relevant to the 3D Modeler role, including • 3D modeling and 3D printing. • Character Modeling & Sculpting in Zbrush • -3d photoscan cleanup • Make a 3D printed figurine • create 3d models from the reference • Retopology , Texturing , …

skills

3D Modeling 3D Printing 3D Scanning Photogrammetry Retopology Sculpting

software

ZBrush

ANOMA A

Registered: 3 weeks ago

Currently living in Brazil, I perform low poly 3d modeling for games, and I do PBR texturing, I also have a lot of interest in creating 3d environments always seeking learning and also looking for opportunity to demonstrate my knowledge as a modeler. My complete portfolio is through www.therookies.co/guilrocha

skills

3D Modeling Organic Modelling PBR Texturing Retopology UV Mapping

software

Blender Gimp Substance Painter

Victor C

Registered: 4 weeks ago

I am a passionate 3D character artist working in the game development field. Along the last years I have been working on AAA and indie projects. I am skilled at modeling, sculpting, texturing, lighting and shading for games and cinematics as well as 3d printing. You can check my portfolio on: https://www.artstation.com/exordine

skills

3D Modeling 3D Printing Illustration Lighting Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Sketching Texturing

software

3ds Max Marmoset Toolbag Marvelous Designer Maya Ornatrix Substance Painter xNormal ZBrush

Vinoth K

Registered: 1 month ago

This is Vinoth having passion for a 3D modeling for over the years and has 3+ years of experience. By my passion, I learn How to Model and sculpt for games and production. I like to face and solve some unknown challenges. It helps me to learn and know some sort of skillsets and the ability to find the solution.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Rigging Sculpting Texturing UV Mapping

software

3D-Coat Blender Maya Premiere Pro Substance Painter TopoGun ZBrush

Claudiu T

Registered: 1 month ago

Senior 3D Character Artist, with over 15 years experience working in the gaming and animation industry.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Shotgun Substance Painter TopoGun ZBrush

Alexsandro R

Registered: 1 month ago

3D Character Artist Looking for full time, contract or freelance.

skills

3D Modeling Retopology Sculpting Texture Baking Texturing Turntables UV Mapping

software

Marmoset Toolbag Marvelous Designer Maya Substance Painter Unreal Engine ZBrush

Danilo D

Registered: 1 month ago

My name is Danilo Donanzam I'm 30 years old I'm a 3D artist I live in Sao Paulo, a few years ago I started my career as a Character Artist, for me it was always a dream to work in this area, today I am a freelancer and was lucky to be recognized by my I work for two small international game companies I worked as a Character artist and his projects, I also serve as a teacher in a school in the city where I live teaching and presenting the increasingly present game market in the country; I am always looking for new opportunities, professional partners to exchange experience and new challenges, my goal is to improve my art and knowledge to reach the largest companies in the industry to contribute in the best way possible with my work.

skills

3D Modeling 3D Printing Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Photo-manipulation Retopology Shading Texture Baking

software

Maya Photoshop Substance Painter xNormal ZBrush

Gael K

Registered: 1 month ago

I am Gael Kerchenbaum, freelance creature, and character artist. I'm currently available and always looking for freelance contracts as a modeler/texture artist specialized in creatures. You can contact me with this email: gael.kerchenbaum@gmail.com Be sure to check my other artworks on my artstation page: https://www.artstation.com/artist/gaelkerchy You can also add me to your Linkedin contacts: https://www.linkedin.com/in/gaelkerchenbaum/ I hope to work with you and be part of your amazing journey.

skills

3D Modeling 3D Printing Concept Art Look Development Organic Modelling PBR Texturing Rendering Retopology Texturing Training UV Mapping

software

Arnold MARI Maya NUKE ZBrush

Mihail L

Registered: 1 month ago

My name is Mihail Lupu and currently I am working at Gameloft. I'm a 3D artist specialized in character/environment design, modeling/texturing and material development for games, cinematics and films. I'm always interested in working on new projects. With a strong traditional art background i have the ability to follow concept art very closely, to be a part of the art direction team and have the capacity to adapt to any given visual style. If you like my work and want to be part as a freelancer for your projects, feel free to contact me.

skills

3D Modeling Hard Surface Modelling Layout Look Development MAXScript Organic Modelling PBR Texturing Rendering Retopology Sculpting VFX VR & AR

software

3ds Max After Effects Corona Renderer Fusion 360 Knald Marvelous Designer Maya R3ds Wrap Redshift RizomUV Substance Painter xNormal ZBrush

Miguel P

Registered: 1 month ago

My name is Miguel Paes, I'm a 3D generalist, more focused on character area. I recently worked with Microsoft and some Xbox Studios companies for unreleased games and others already announced. Currently i'm working as a freelancer.

skills

3D Modeling Art Direction Hard Surface Modelling Organic Modelling Retopology Texture Baking Texturing

software

Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Mohamed H

Registered: 1 month ago

My name is Mohamed Hesham,Founder of “CG StudioX” which is store specialized in selling 3D Models and doing Various Freelance 3D Project for many Clients. I have skills in (3D Modeling-2D Media -Organic Sculpting -Shading,Lighting and Rendering-Unwrapping clean UV's, texturing and texture painting-Haveing experience in 3DsMax, Maya, ZBrush,V-ray, Mari, 3D Coat, Topogun, Photoshop, Illustrator, Marvelous Designer, Substance Painter, Marmoset Toolbag , Quixel Suite, Keyshot,UVLayout,Knald,redshift.), My store https://www.cgtrader.com/cg-studiox

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Knald Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter TopoGun UVLayout ZBrush

Miguel A

Registered: 1 month ago

Hi my name is luiz miguel I'm 19 years old and my dream is to be a 3D modeler. >Knowledge in 3D modeling. - Composition (environment modelling / Level Design) - Objects modelling (props, for all meshes purposes) >I have knowledge -Maya -Substance Painter -Zbrush -Photoshop -Marmoset Toolbag

skills

3D Modeling Architecture Visualization Decimation Hard Surface Modelling Level Design PBR Texturing Rendering Retopology Texturing Turntables

software

Marmoset Toolbag Maya Photoshop Sketchfab Substance Painter Unreal Engine ZBrush

Ayoub H

Registered: 1 month ago

Hey ! I'm 3D artist with over 7 years of experience , i started to learn 3ds max when i Was 12 years in other way i'm self learner , also 3d field is a part of my life i Doing every 3d task with a lot of passion and love , i workded with some local Vfx studio as a 3d modeler , try to work on full time with 3 different companies Last year but i back to freelancer cause i feel like im the boss of my self , Always try to learn something new to make my workflow more accurate and Fast cause i believe in if the knowledge is a power learning is the super power After a period of search i find cg hero like a great place to improve my freelancer career and also i will do my best to make it goes higher by provide A professional work . Best regards Ayoub hamideche .

skills

3D Modeling 3D Printing Hard Surface Modelling Post Production Rendering Retopology UV Mapping

software

3ds Max AutoCAD HDR Light Studio Illustrator Lumion Marvelous Designer Photoshop Substance Painter V-Ray ZBrush

Barış M

Registered: 1 month ago

I have been working in digital art for 15 years. I specialized in character modeling, 3d sculpting, solid object modeling and texturing. During my work, I focused on 2D and 3D animation, motion graphics, and concept designs. I am experienced in organic modeling (human, animal, creature) and solid modeling in Zbrush. At Zbrush, I worked on painting and texture creation, retopology, and optimization for game models. I am experienced in realistic texturing, PBR texturing, and export operations for game engines with Substance painter. I am experienced in 3D modeling and preparation for 3D printing. I am experienced in preparing and installing 3D models on Sketchfab platform. I made high-quality 3D-based illustrations for desktop publishing. With all these skills, I promise high customer satisfaction.

skills

3D Modeling 3D Printing Animation Concept Art Concept Design Decimation Digital Painting Hard Surface Modelling Illustration Lighting Motion Graphics Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Turntables UV Mapping VR 360

software

After Effects Illustrator Marmoset Toolbag Marvelous Designer MODO Photoshop Sketchfab Substance Painter ZBrush

Enrique M

Registered: 2 months ago

I'm a digital artist pasinated by 3D modelling and texturing for videogames, looking for profesional skills and experience adquisition.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Texturing UV Mapping

software

Arnold Marmoset Toolbag Maya Photoshop Substance Painter TopoGun ZBrush