My name is Myriam Farraces García, I have the Master's Degree in Design and Creation of characters for videogames taught by Libel Studios, in which I have acquired advanced knowledge about High and low modeling, retopology and characterization of characters. In addition to taking courses in AulaTemática and courses on the Udemy platform. I am currently giving private lessons with the Odin3d.com platform to improve my skills and have a more complete professional profile.
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3D Modeling 3D Printing PBR Texturing Rendering Retopology Rigging Sculpting Texture Baking Texturing UV MappingHello, My name is Corentin Lalouette, i'm a French Junior Artist. I'm on a second year of a bachelor of 2D/3D game art and on my freetime I do some 3D environment, traditionnal/digital illustration or environemental 3D
Passionate 3D Generalist, with 3 years of hands-on experience in full cycle of creation game ready environments, props, texture sets for various game engines and pipelines, concept art, lighting and animation. I am eager to take on jobs of any size and complexity and able to complete these to the highest standard whilst always ensuring deadlines are met. I possess vast knowledge of content creation techniques and experienced with a variety of industry standard authoring tools. I am able to adapt quickly to new development pipelines, art styles and team structures.
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3D Modeling Concept Art Concept Design Hard Surface Modeling Level Design Level of Detail Lighting PBR Texturing Rendering Retopology Rigging Sculpting Texturing UV Mappingsoftware
3ds Max CryEngine Fusion 360 Illustrator Marvelous Designer Maya Photoshop Quixel DDO Quixel Mixer SpeedTree Substance Designer Substance Painter Unity Unreal Engine V-Ray xNormal ZBrushHello my name is Bruno Macedo I'm Animator and Rigger 3D and I'm always improving my habilities in this area wich I like so much
My goal is look for innovate and efficient solutions to increase my ability to solve problems and choose the best techniques for each work situation.
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3D Modeling Animation Art Direction Augmented Reality Cloth Simulation Hard Surface Modeling Layout Level Design Lighting Look Development PBR Texturing Rendering Rigging Shading Texturing UV Mapping Virtual RealityBorn in 1976 in Greece, I was a kid of the 80s Home Computer era owning Sinclair Spectrum, Atari ST and Amiga computers. That was when my interest in computer graphics began with Deluxe Paint and 3D Construction Kit. In 1992 I started working with 3D Studio (MS-DOS version), later with first versions of 3D MAX (Windows). I attended one of the first schools for 3D Graphics in Athens, Greece (1994-1997). From 1997 to 1999 I volunteered to serve my obligatory military service in Greek Special Forces as paratrooper. In 2000 I started freelancing in Athens as 3D Generalist doing 3D graphics and compositing using Alias|Wavefront Maya (v2.5) and Eyeon's Fusion on a Silicon Graphics 540 Visual Workstation. Since then I have worked on a big variety of projects, from 3D projection mappings, product and architectural visualization, 3D animated shorts, TV commercials, 3D tuition and video games, to which I have given emphasis the past 3-4 years of my career.
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3D Modeling Animation Art Direction Cloth Simulation Color Correction Color Grading Facial Rigging Fluid Simulation Hard Surface Modeling Lighting Organic Modeling PBR Texturing Photogrammetry Post Production Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mappingsoftware
3D-Coat 3DF Zephyr Affinity Designer Blackmagic Fusion Character Creator iClone Iray Marmoset Toolbag Marvelous Designer Maya Octane Render Photoshop RealFlow Substance Painter ZBrushI am a Game Designer student and 3D/Environment artist, I can create high quality props with realistic textures and create environment for your project.
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Blender Godot Illustrator Marmoset Toolbag Megascans Photoshop Substance Painter Unity Unreal Engine ZBrushHello, I'm Gabriel Reis, generalist and animator 3D artist, my main software is Blender since version 2.47 but I also master Zbrush, Substance painter and others. I've been in the market for a few years working mainly with realtime mobile, but I've done work of several types besides these. I hope we can close good deals together!
• 3d Student • Anatomical studies • Familiarity with Unity • Understanding of form, scale proportion and silhouette • Software: Blender, Substance Painter
hi i work very seriously and give my best to deliver the best of myself.
I am a 3D artist more focused on character creation, but if you are looking for simple resource creation, I can definitely deliver with the best quality possible. Skills: - High-poly modeling; - Low-poly modeling; - UV mapping; - PBR Texturing; - Rigging - 3d vizualization;
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3D Modeling Concept Design Hair Cards Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Rigging Sculpting Skinning Texture Baking Texturing UV Mappingi am garry work as a freelancer on the above technology which I mention in my skills.
software
3D GeniuX 3D-Coat 3Delight 3DEqualizer 3DEXCITE 3DExperience 3DF Zephyr 3ds Max Blender Cinema 4D Maya SolidWorks Unityskills
3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Augmented Reality Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting Hair Cards Hard Surface Modeling Illustration Integration Level Design Rendering Rigging3D and 2D Artist I am a 3D and 2D Artist with a very creative mind that lets me free my thoughts to achieve unique and stunning results. My career history includes working for companies for commercial purposes and also for works of art. I additionally have experience in the film industry working on an undisclosed video game-themed film, coordinating the artistic team. I use many different programs to develop 3D figures and architecture, and am constantly developing my skills in new tools in this field. I have extensive knowledge of games, cinema, art and other areas where 3D models are prominent. Additionally, I have pursued comic book style art in both physical and digital media. Having this dual skillset means that I can assist in any step in the conceptualization process. On top of this, I have graphic design experience both from my formal education and previous freelance work. Major Softwares Used: Zbrush 4r7 Substance Paint Adobe Photoshop 3ds Max Maya 3D-Coat Marmoset Toolbag 3
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3D Modeling Animation PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UV Mapping3d modeler with 4+ years of experience inside the game industry. 2 games published, one of them on Steam. Skilled on character and prop modeling with practice integration for Unity 3d and Unreal 4.
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3D Modeling 3D Printing Digital Painting Facial Rigging Hair/Fur Grooming Hard Surface Modeling Level of Detail PBR Texturing Retopology Rigging Sculpting Texturing UV MappingI'm a 3D artist. My primary interest is game art.
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3D Modeling Animation Compositing Facial Rigging Hard Surface Modeling Organic Modeling Rendering Rigging Sculpting Skinning Texture Baking Texturing UV Mappingsoftware
Blender Houdini Marmoset Toolbag Photoshop Quixel Mixer Substance Designer Substance Painter Unity Unreal Engine ZBrushI am a highly skilled, professional and expert 2D & 3D generalist, having more than 6 years of experience in this digital field. You will get highest quality work under a fair budget and timeline. I am one stop solution to any kind of 2D & 3D work. You will surely want to work with me in future after seeing my performance.
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3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Augmented Reality Color Grading Decimation Facial Rigging File Conversion Graphic Design Hair/Fur Grooming Hard Surface Modeling Level Design Lighting Look Development Organic Modeling PBR Texturing Rendering Rigging Sculpting Shading Texture Baking Texturing UI Design UV Mapping Virtual Realitysoftware
3D-Coat 3ds Max 8th Wall Affinity Designer After Effects Alchemy AR.js Arnold AutoCAD Backburner Blender BodyPaint 3D Character Creator Cinema 4D CLO Corona Renderer Final Cut Pro HDR Light Studio Illustrator KeyShot Marvelous Designer Maya Oculus Medium Photoshop Premiere Pro Quixel Mixer RealFlow Redshift RizomUV Sketchfab SketchUp Substance Alchemist Substance Designer Substance Painter TopoGun Trapcode TurbulenceFD Twinmotion Unfold 3D Unreal Engine Unreal Studio V-Ray Vuforia XD ZBrushrising 3D artist, passionate about 3D art, with a focus on always evolving
I am a Design graduate and I work as a freelance 3D artist. My abilities are modeling, retopology, rigger and texturing.
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3D Modeling Animation Art Direction Compositing Graphic Design Hard Surface Modeling Illustration Layout Lighting Particle Effects PBR Texturing Retopology Rigging Sculpting Texturing UV Mappingsoftware
After Effects Blender Cinema 4D Cineware Illustrator Marmoset Toolbag Photoshop Substance Painter ZBrushI'm a 3D artist with 6 years of experience. I'm specialized in modeling and look development of characters, assets and environments for animation.
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3D Modeling 3D Printing Compositing Hair/Fur Grooming Hard Surface Modeling Illustration Lighting Look Development PBR Texturing Rendering Retopology Rigging Sculpting Shading Skinning Texturing Turntables UV Mappingsoftware
3ds Max After Effects Arnold Houdini KeyShot Marmoset Toolbag Maya Photoshop Redshift Substance Painter Unity Unreal Engine V-Ray ZBrushI am a beginner in this freelancing area but every day I am learning more in this virtual world, to show my way so far
- I am an enthusiastic, talented, entirely self-taught 3D artist, and I have been developing and improving my skills for many years; - I am highly motivated, and am seeking a job in 3D artwork, primarily in developing characters/ assets for animation and games; - I am currently based in Paraiba, Brazil, my actual situation allows me to move to your location or work remotely; Skills: - high/low-poly modeling (characters, environment, props, etc.) - UV mapping/ Bake - Texturing - Basic Rigging/ Animation - Rendering - Unreal Softwares: - 3Ds Max, Zbrush, Photohop, Substance Painter, Marmoset Toolbag, Unreal, Marveous Designer
Freelance Character Artist
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3D Modeling Animation Art Direction Color Correction Color Grading Facial Rigging Illustration Integration Lighting Look Development PBR Texturing Rendering Retopology Rigging Sculpting Texturing UV MappingHi, how are you? My name is Brunno and I'm looking for a Job, I'm 21 years old and I graduated in Audiovisual Production in January this year, since then I worked with series and games. What I like to do most are environments, from modeling to post production, with my main focus being on textures. If you have a Job in which my profile fits, I would very much like to have an opportunity. Thank you for your attention.
skills
3D Modeling Animation Cloth Simulation Color Correction Color Grading Compositing Decimation Facial Rigging Hard Surface Modeling Lighting Look Development Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFXsoftware
3D-Coat After Effects Blender CrazyBump Marmoset Toolbag Maya Photoshop Premiere Pro Quixel DDO Quixel Mixer RealFlow Substance Alchemist Substance B2M Substance Designer Substance Painter V-Ray xNormal ZBrush