Find approved freelance CG artists & studios.
Passionately driven in visual storytelling my entire life and was fortunate enough to have found and built a career focusing on everything 3D. I am creatively inspired by games, film, and motion graphics in real-time. Full spectrum of skill sets and constantly learning. I pride myself in being a well rounded up-to-date artist both in 2D and 3D; who can collaborate with a team or have and individual ability to translate ideas into reality. I am excited to see what the future brings. My skillset includes High Poly Sub-D Modeling, Low Poly Modeling, Processing and working with Scan Data and CAD, Texturing, Photogrammetry, Real-time Engine Stuff, Lighting, Environment Layout,
skills3D Modeling 3D Scanning Animation Camera Tracking Graphic Design Hard Surface Modeling Layout Lighting Look Development Motion Graphics Organic Modeling PBR Texturing Photogrammetry Post Production Python Scripting Rendering Sculpting Texture Baking Texturing Turntables UI Design UV Mapping VFX VR & AR
software3ds Max After Effects Marmoset Toolbag Maya Photoshop RealityCapture Substance Painter Unity Unreal Engine V-Ray ZBrush
3D Generalist & CG Artist - I craete /Photorealistic visualizations and animations of products, architecture and furniture/ Sculpting and PBR materials/ Virtual Reality optimized model
skills3D Modeling 3D Scanning Animation Architectural Visualization Cloth Simulation Compositing Lighting Particle Effects PBR Texturing Photogrammetry Photography Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VR 360
software3ds Max After Effects AutoCAD Corona Renderer DaVinci Resolve FumeFX Illustrator Iray Lightroom Marmoset Toolbag Marvelous Designer Phoenix FD PhotoScan Photoshop Quad Remesher Quixel Mixer Red Giant Suites Rhino RizomUV Sketchfab Substance Designer Substance Painter Trapcode V-Ray ZBrush
Hello! My name is Pradeep Kumar Prasad. I’m CG Generalist / 3D Artist with 8+ Years of Experience. A creative, enthusiastic, and open-minded with strong visualizing, artistic and designing skills.
skills3D Modeling Architectural Visualization Cloth Simulation File Conversion Graphic Design Lighting Look Development Organic Modeling PBR Texturing Photogrammetry Rendering Sculpting Texture Baking Texturing Turntables UV Mapping
software3ds Max After Effects Illustrator MARI Marvelous Designer Maya Photoshop Premiere Pro Substance Painter xNormal ZBrush
I have worked for various VFX film and series and Animated Series as an Asset having total Experience of 14 years and also have trained many artists for Asset development. My key strength is From Client brief to Client delivery of assets required for any Flim,Series or CG developments.
skills3D Modeling Architectural Visualization Decimation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Texturing Training UV Mapping
My production today is more focused on Masterplans and large area modeling for Unreal Engine and I have a lot of experience with modeling for the industry.
skills3D Modeling Architectural Visualization Camera Tracking Compositing Hard Surface Modeling PBR Texturing Photogrammetry Rendering UV Mapping
software3ds Max AutoCAD Blender FreeCAD Infraworks Photoshop Substance Painter Twinmotion Unreal Studio
Thanks for taking the time to consider my services, which is to help industry, broadcast, gaming, Archiviz with any visual 3D assets. I'm a 3D Designer, and worked using it in several kind of market since 2012, I'm friendly, professional and commited with the deadline. I've been working creating assets for games and VR industry. 3D Modeler PBR Texturing and Shading for game engines. Photography and post production.
skills3D Modeling Architectural Visualization Camera Tracking Cloth Simulation Digital Painting Hard Surface Modeling Lighting Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Photography Rendering Shading Texture Baking Texturing Turntables UV Mapping
software3ds Max Bitmap2Material Boujou Cinema 4D CrazyBump KeyShot Lightroom Lumion Marmoset Toolbag Marvelous Designer Megascans Mudbox Quixel DDO Quixel Mixer Substance Alchemist Substance B2M Substance Painter Unreal Engine Unreal Studio UV Packer
25 years as a professional 3D artist in Architectural Visualisation, animation, VFX, VR and TV commercials.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Color Correction Lighting Look Development Matte Painting Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Texture Baking Texturing Turntables UV Mapping VFX VR 360
software3ds Max Affinity Designer Backburner Blackmagic Fusion DaVinci Resolve Megascans Photoshop Redshift V-Ray
Generally speaking I am a 3D generalist. But due to my bachelors degree in architecture and urban planning I decided to specialize in the field of architectural visualization. Besides architectural visualization my second biggest field is product visualization. Other than that, if you have any objective invloving the design or rendering of 3d objects, that is not character related, hit me up and we will figure out how I can help you.
skills3D Modeling Architectural Visualization Concept Design Hard Surface Modeling PBR Texturing Photogrammetry Rendering Texturing UV Mapping VR & AR VR 360
Hi! I am Guilherme, but you may call me Guila. When i was a teenager, i would like to work with creative things.Then here i am. Working as an 3D artist is a realization. This is my 4th year working as 3D artist, and i love the way i learn every day. Everyday must be 1% of evolution. I am currently working on a AAA title, and i want to reach new horizons.
skills3D Modeling Architectural Visualization Cloth Simulation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Texture Baking Texturing UV Mapping
softwareMarmoset Toolbag Marvelous Designer Maya RizomUV Substance Painter Unity Unreal Engine ZBrush
I'm an Australian professional artist with 4 years of professional experience.
skills3D Modeling 3D Printing Hard Surface Modeling PBR Texturing Photogrammetry Retopology Rigging Sculpting Shading Texture Baking Texturing VR & AR
software3DF Zephyr KeyShot Marvelous Designer Maya Megascans Photoshop Quixel DDO RealityCapture Substance Designer Substance Painter Unity Unreal Engine ZBrush
Thanks for taking the time to consider our services. Threedeemee is a UK registered company # 09909792 and we are currently in the process of Research & Development for our core technology which is to help gaming industries and online retail with accurate avatars derived from their measurements but for the time being since we have all the tools and Softwares of the trade on the side we're also running an animation/video producing studio to generate some additional income. If you need help with any of your 2D, 3D or Visual Effects then my team of animators and I are more than happy to help you. We're friendly, professional and pride ourselves on guranteeing customer satisfaction and are looking to gather more testimonials for the time being.
skills3D Modeling 3D Printing 3D Scanning Animation Camera Tracking Cloth Simulation Concept Art Crowd Simulation Digital Painting Facial Rigging Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Layout Lighting MAXScript Mel Scripting Motion Capture Motion Graphics Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Python Scripting Rendering Rigging Rotoscoping Sculpting Shading Sketching Skinning Sound Design Storyboarding Texture Baking Texturing Training UV Mapping VFX VR & AR
We are a 3D Studio based in Bulgaria that specializes in the creation of Photorealistic 3D Models as well as photogrammetry, character creation, rigging & animation, scripting, and simulations. In order to create the best possible quality for our clients and customers, we have dedicated ourselves to constant learning, which we have been doing for the past 10 years. Our team of 3D artists is skilled, efficient and with a ton of experience. The most important thing for us is to first understand your needs and offer you solutions, so don't hesitate to contact us.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Compositing Concept Design Crowd Simulation Decimation Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Lighting MAXScript Organic Modeling Particle Effects PBR Texturing Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping
software3DF Zephyr 3ds Max After Effects Cinema 4D Marmoset Toolbag Marvelous Designer Maya Photoshop RealityCapture Substance Designer Substance Painter V-Ray ZBrush
Animzest Animation Studio is a highly experienced professional design studio which is strongly focused on the user experience approach. We’ve been cooperating with worldwide established brands and advertising agencies to build relationships.We do our work with great, hard and utmost to set our goal. We are able to creatively contribute to your project in any development stage Design, Art, Animation and Development.
skills3D Modeling 3D Printing Animation Architectural Visualization Camera Tracking Cloth Simulation Color Correction Compositing Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Sketching Skinning Sound Design Storyboarding Texture Baking Texturing Turntables UI Design UV Mapping VFX VR & AR VR 360
software3ds Max After Effects AutoCAD Blender Cinema 4D Corona Renderer Illustrator KeyShot Maya Mental Ray Photoshop RealFlow Redshift Substance Painter Unity V-Ray ZBrush
Professional 3D Modeler and Gamer experienced with 3DS Max, Maya, Houdini, Cinema 4D and Substance Painter. I like to work on Games and love to model High Tech/Sci-Fi Models, Cars Weapons Robots Space Ships are my favorites. Available for work on single projects or long term cooperation.
I am a 3D character artist with a solid understanding of anatomy and developing characters for 3d Printing. Over the course of my 5-year career, I've developed a skill set directly relevant to the 3D Modeler role, including • 3D modeling and 3D printing. • Character Modeling & Sculpting in Zbrush • -3d photoscan cleanup • Make a 3D printed figurine • create 3d models from the reference • Retopology , Texturing , …
Specialising in Compositing. I have experience working on feature film, TV series, music video and short film projects. I have been provided with excellent reference from VFX facilty 2D Supervisor/Compositor and director of film which has substantial amount of visual effects provided recommendation.
software3DEqualizer 3ds Max Arnold Maya Meshroom Mudbox NUKE Photoshop Premiere Pro RenderMan Shotgun V-Ray
A designer, 3D artist and 🤓 that enjoys and creates all forms of visual design, be it polygons, pixels, algorithms or analog. I have over a decade of Digital Design and CG experience.
skills3D Modeling 3D Printing Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Layout Lighting Look Development Matchmoving Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360
Since I was young, I've had two great passions: cars and computers. As a child, I spent hours tinkering with the 3D models from car games, altering their look and their textures so I could give them my personal touch. Because of that, I decided to leave my home country -Spain- at the age of 17 to do a degree in Automotive Design at Coventry University. During my four years at Coventry, I got involved in 3D modelling as I considered it a very powerful design tool. First I took a course on Autodesk Alias & VRED which helped me understand the principles of good vehicle modelling, and after that, completed a two year postgraduate course on 3D Modelling, Animation and Visual Effects with Maya and Houdini in Madrid. Currently I am looking for opportunities to take my skills and my passion to a professionaly environment, ideally in a position as a 3D Vehicle Artist.
I want to make a living working 3D. I do everything you want from scratch. I try to push my limits every day! Im an artist who never stop trying to improve i can offer perfect photorealistic 3D renders and animations. I mostly use Blender, Adobe Suite and UE4 in my projects but i always seek for ways to enhance my workflow.
skills3D Modeling Animation Architectural Visualization Camera Tracking Cloth Simulation Compositing Concept Art Crowd Simulation Fluid Simulation Hard Surface Modeling PBR Texturing Photogrammetry Rendering Rigging Rotoscoping Sculpting Shading Texturing VFX VR & AR
I am a Material/Texture and Environment Artist and above all I really love to create materials with Substance Designer, I like really everything about this tool and I am fascinated by the process of analyzing a material, gather reference and creating it procedurally. Additionally I really like to texture Assets and create environmental assets both architectural and organic. Creating an environment is more than "just" creating the assets and textures for me, I have a strong interest in level design and environmental storytelling. Therefore knowing how the assets will be used and what the story of the location the assets are meant for is, is essential because it influences what the asset will and can be in the end, how it looks, how it will be textured and so on. I am currently teaching Substance Designer and Game Art (Unity, real-time lighting, Substance Painter, performance, etc.) at the Salzburg University of Applied Sciences. Being a passionate gamer myself, I am a big fan of RPG's and would be really happy if I could be part of a devoted and interesting team which makes great games. I am also always open to work outside of my comfort zone to learn new things and increase my skill set as an artist.
skills3D Modeling Architectural Visualization Level Design Lighting Mel Scripting PBR Texturing Photogrammetry Sculpting Texture Baking Texturing UV Mapping
High profile Senior 3d genaralist. More of 14 year working in advertising, TV, and movies.
skills3D Modeling Animation Cloth Simulation Decimation Fluid Simulation Hard Surface Modeling Lighting Look Development Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Shading Texturing UV Mapping VFX
softwareArnold Blender Houdini MARI Maya Megascans Photoshop Redshift RizomUV Substance Painter UVLayout ZBrush
The first time I touched a 3D Program I was only eleven years old. From this moment I was infected. As soon as I was able to buy my own PC I practiced and soon started to modifiy Games. Then I got my feet into the Industry at Keen Games, working as a 3D Artist on several titles from handheld to mobile and AAA Games. After almost eight years I figured it is time to try my own business as a Freelance Environment & Texture Artist.
skills3D Modeling Architectural Visualization Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR VR 360
I'm currently working as an Environment Artist at NGD Studios in Buenos Aires, Argentina. The main focuses of attention in my day to day are Substance Designer materials, Unreal shaders, scenes set dressing, modeling and texturing.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Sculpting Shading Texture Baking Texturing Training UV Mapping
17 years experience working in 3D animation for feature films, television, and commercials. Credits include Spiderman: Into the Spiderverse, Spiderman: Far From Home, Hotel Transylvania 1 & 2, Edge of Tomorrow. I've also created the 3d graphic packages for the Primetime and Daytime Emmy Awards, Grammy Awards, Tonys, and CMAs and for the NFL, MLB, and NBA.
skills3D Modeling Animation Art Direction Layout Photo-manipulation Photogrammetry Photography Rotoscoping Texturing VR 360
3D environment Artist with professional experiences in the industry.
skills3D Modeling Hard Surface Modeling Level Design Lighting Organic Modeling Particle Effects PBR Texturing Photogrammetry UV Mapping VR & AR
softwareMaya Photoshop SpeedTree Substance B2M Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrush