I am a software specialist & Technical Artist with broad experience in CG asset creation for VR applications and asset optimization for the mobile platform. Professional CG artist/3D artist who is specialized in the creation of highly detailed CG artwork. Always enjoys using imagination to envision new ideas. Has a deep passion for arch-viz, artwork, VR, AR, and video game contents which is where most of the inspirations originate. Passionately mentors creative department teams and conducts technical training to industry professionals to surpass goals and client expectations. Enthusiastic and creative with exceptional flexibility and resourcefulness in recent technologies.
skills3D Modeling Architectural Visualization Augmented Reality Cloth Simulation Coding Hard Surface Modeling Level of Detail Mixed Reality PBR Texturing Photogrammetry Python Scripting Rendering Retopology Texture Baking UV Mapping Virtual Reality
software3ds Max ARCore ARKit Blender Corona Renderer CrazyBump Eevee HDR Light Studio Houdini Iray Marmoset Toolbag Marvelous Designer Megascans Meshmixer Meshroom MODO OpenGL Optix Photoshop Python Quad Remesher Quixel Mixer RealityCapture Simplygon SketchBook Sketchfab Substance Alchemist Substance B2M Substance Designer Substance Painter Unity Unreal Engine Unreal Studio UV Packer V-Ray xNormal
CG Artist with wide range of skills in various graphic environments. Over 10 years of experience in 3d as well as 2d graphic design. That mix of knowledge and experience let me freely create beautiful and unforgetable deisgns of any kind.
skills3D Modeling 3D Scanning Architectural Visualization Art Direction Cloth Simulation Compositing Graphic Design Hard Surface Modeling Lighting Organic Modeling PBR Texturing Photogrammetry Rendering Retopology Shading Texture Baking Texturing Turntables UV Mapping
software3ds Max Corona Renderer Illustrator Marmoset Toolbag Marvelous Designer Metashape Photoshop Rhino Sketchfab Substance Painter V-Ray xNormal ZBrush
Currently open for opportunities in the field of project management, leading a team, account management or senior art consultancy, art direction. I was upon until recent a Senior Digital Artist at 3DEXCITE (formerly Realtime Technology), a division of Dassault Systems. I was a Senior in the Retouch team, where I retouched backplates for automotive marketing images. Also on-location shoot support was added as a task, where I travel to the set on locations worldwide and retouch for high end photographers and art directors. My tasks encompass photorealisticly retouch automotive images, for high end print brochures, supervise projects and lead multiple teams toward a common goal: get the project done in time, while keeping in mind artist, management and client satisfaction. I possess good people management skills, leading projects with multiple artists to a tight deadline, with great end results. I have a wide knowledge of post-production for film and print, and am always eager to learn the latest techniques and softwares. Supervising the project and lead the team towards a positive outcome is my daily strive, as well as share knowledge to the junior artists, share my opinion with stakeholders and advise decision makers. I have a big interest in the future pipeline of VFX and retouch, and always look out for any tool that can get the tasks done more efficiently, as well as following the market and spot new trends in marketing and technology. In my spare time I have a huge passion for all things VFX, more specific in the Digital Environments domain, with softwares as Isotropix Clarisse, SpeedTree, Megascans, Substance, Nuke. Always eager to follow that next tutorial on compositing, lookdev, layout, shading, texturing, lighting, rendering, ... I eat VFX - breakdowns for breakfast
software3DEqualizer 3DEXCITE Clarisse Clarisse iFX DELTAGEN HDR Light Studio Lightroom MARI Megascans NUKE Photoshop Premiere Pro PTGui Quixel Mixer SpeedTree Vue
I am a creative and detail-oriented 3D environment artist with a First Class Degree for BA Game Art from Futureworks Manchester. I have a particular interest in realistic environments, but always look forward to working in different styles.
skills3D Modeling Cloth Simulation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping
softwareMarvelous Designer Maya Photoshop SpeedTree Substance Designer Substance Painter Unreal Engine World Machine ZBrush
We are a team with 50+ outstanding artists in China, which can offer architectural 3d rendering services, 3d modeling, 3d animation, Flythrough and Walkthrough. We provide information rich and photorealistic outputs within your budget. Our experts have successfully executed several International rendering projects and shipped across the globe. Not only we offer lucrative solutions, but also value-addition by guaranteeing efficiency and quality. Customer centric and process driven approach distinguish us from other outsourcing architecture 3d rendering companies. We create exceptional 3 Dimensional images with each object detail at affordable prices and to deliver them on time. We are providing services to Interior Designers & Decorators, Architects, Developers, Manufacturers in the top industries like Construction, Real Estate, Manufacturing, Retail, Building Product, Automotive and Education. We assist you in creating a photorealistic, information rich, detailed and true 3 dimensional models. We work closely with our offshore clients to add value and clearly illustrate their concept with photo-realistic modeling and rendering.
skills3D Modeling Animation Architectural Visualization Color Correction Hair/Fur Grooming Lighting MAXScript Photogrammetry Rendering Rotoscoping Sculpting Texturing VFX Virtual Reality VR 360
Passionately driven in visual storytelling my entire life and was fortunate enough to have found and built a career focusing on everything 3D. I am creatively inspired by games, film, and motion graphics in real-time. Full spectrum of skill sets and constantly learning. I pride myself in being a well rounded up-to-date artist both in 2D and 3D; who can collaborate with a team or have and individual ability to translate ideas into reality. I am excited to see what the future brings. My skillset includes High Poly Sub-D Modeling, Low Poly Modeling, Processing and working with Scan Data and CAD, Texturing, Photogrammetry, Real-time Engine Stuff, Lighting, Environment Layout,
skills3D Modeling 3D Scanning Animation Camera Tracking Graphic Design Hard Surface Modeling Layout Lighting Look Development Motion Graphics Organic Modeling PBR Texturing Photogrammetry Post Production Python Scripting Rendering Sculpting Texture Baking Texturing Turntables UI Design UV Mapping VFX Virtual Reality
software3ds Max After Effects Marmoset Toolbag Maya Photoshop RealityCapture Substance Painter Unity Unreal Engine V-Ray ZBrush
3D Generalist & CG Artist - I craete /Photorealistic visualizations and animations of products, architecture and furniture/ Sculpting and PBR materials/ Virtual Reality optimized model
skills3D Modeling 3D Scanning Animation Architectural Visualization Cloth Simulation Compositing Lighting Particle Effects PBR Texturing Photogrammetry Photography Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VR 360
software3ds Max After Effects AutoCAD Corona Renderer DaVinci Resolve FumeFX Illustrator Iray Lightroom Marmoset Toolbag Marvelous Designer Phoenix FD PhotoScan Photoshop Quad Remesher Quixel Mixer Red Giant Suites Rhino RizomUV Sketchfab Substance Designer Substance Painter Trapcode V-Ray ZBrush
Hello! My name is Pradeep Kumar Prasad. I’m CG Generalist / 3D Artist with 8+ Years of Experience. A creative, enthusiastic, and open-minded with strong visualizing, artistic and designing skills.
skills3D Modeling Architectural Visualization Cloth Simulation File Conversion Graphic Design Lighting Look Development Organic Modeling PBR Texturing Photogrammetry Rendering Sculpting Texture Baking Texturing Turntables UV Mapping
software3ds Max After Effects Illustrator MARI Marvelous Designer Maya Photoshop Premiere Pro Substance Painter xNormal ZBrush
I have worked for various VFX film and series and Animated Series as an Asset having total Experience of 14 years and also have trained many artists for Asset development. My key strength is From Client brief to Client delivery of assets required for any Flim,Series or CG developments.
skills3D Modeling Architectural Visualization Decimation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Texturing Training UV Mapping
My production today is more focused on Masterplans and large area modeling for Unreal Engine and I have a lot of experience with modeling for the industry.
skills3D Modeling Architectural Visualization Camera Tracking Compositing Hard Surface Modeling PBR Texturing Photogrammetry Rendering UV Mapping
software3ds Max AutoCAD Blender FreeCAD Infraworks Photoshop Substance Painter Twinmotion Unreal Studio
Thanks for taking the time to consider my services, which is to help industry, broadcast, gaming, Archiviz with any visual 3D assets. I'm a 3D Designer, and worked using it in several kind of market since 2012, I'm friendly, professional and commited with the deadline. I've been working creating assets for games and VR industry. 3D Modeler PBR Texturing and Shading for game engines. Photography and post production.
skills3D Modeling Architectural Visualization Camera Tracking Cloth Simulation Digital Painting Hard Surface Modeling Lighting Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Photography Rendering Shading Texture Baking Texturing Turntables UV Mapping
software3ds Max Bitmap2Material Boujou Cinema 4D CrazyBump KeyShot Lightroom Lumion Marmoset Toolbag Marvelous Designer Megascans Mudbox Quixel DDO Quixel Mixer Substance Alchemist Substance B2M Substance Painter Unreal Engine Unreal Studio UV Packer
25 years as a professional 3D artist in Architectural Visualisation, animation, VFX, VR and TV commercials.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Color Correction Lighting Look Development Matte Painting Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Texture Baking Texturing Turntables UV Mapping VFX VR 360
software3ds Max Affinity Designer Backburner Blackmagic Fusion DaVinci Resolve Megascans Photoshop Redshift V-Ray
Generally speaking I am a 3D generalist. But due to my bachelors degree in architecture and urban planning I decided to specialize in the field of architectural visualization. Besides architectural visualization my second biggest field is product visualization. Other than that, if you have any objective invloving the design or rendering of 3d objects, that is not character related, hit me up and we will figure out how I can help you.
skills3D Modeling Architectural Visualization Concept Design Hard Surface Modeling PBR Texturing Photogrammetry Rendering Texturing UV Mapping Virtual Reality VR 360
Hi! I am Guilherme, but you may call me Guila. When i was a teenager, i would like to work with creative things.Then here i am. Working as an 3D artist is a realization. This is my 4th year working as 3D artist, and i love the way i learn every day. Everyday must be 1% of evolution. I am currently working on a AAA title, and i want to reach new horizons.
skills3D Modeling Architectural Visualization Cloth Simulation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Texture Baking Texturing UV Mapping
softwareMarmoset Toolbag Marvelous Designer Maya RizomUV Substance Painter Unity Unreal Engine ZBrush
I'm an Australian professional artist with 4 years of professional experience.
skills3D Modeling 3D Printing Hard Surface Modeling PBR Texturing Photogrammetry Retopology Rigging Sculpting Shading Texture Baking Texturing Virtual Reality
software3DF Zephyr KeyShot Marvelous Designer Maya Megascans Photoshop Quixel DDO RealityCapture Substance Designer Substance Painter Unity Unreal Engine ZBrush
Thanks for taking the time to consider our services. Threedeemee is a UK registered company # 09909792 and we are currently in the process of Research & Development for our core technology which is to help gaming industries and online retail with accurate avatars derived from their measurements but for the time being since we have all the tools and Softwares of the trade on the side we're also running an animation/video producing studio to generate some additional income. If you need help with any of your 2D, 3D or Visual Effects then my team of animators and I are more than happy to help you. We're friendly, professional and pride ourselves on guranteeing customer satisfaction and are looking to gather more testimonials for the time being.
skills3D Modeling 3D Printing 3D Scanning Animation Camera Tracking Cloth Simulation Concept Art Crowd Simulation Digital Painting Facial Rigging Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Layout Lighting MAXScript Mel Scripting Motion Capture Motion Graphics Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Python Scripting Rendering Rigging Rotoscoping Sculpting Shading Sketching Skinning Sound Design Storyboarding Texture Baking Texturing Training UV Mapping VFX Virtual Reality
We are a 3D Studio based in Bulgaria that specializes in the creation of Photorealistic 3D Models as well as photogrammetry, character creation, rigging & animation, scripting, and simulations. In order to create the best possible quality for our clients and customers, we have dedicated ourselves to constant learning, which we have been doing for the past 10 years. Our team of 3D artists is skilled, efficient and with a ton of experience. The most important thing for us is to first understand your needs and offer you solutions, so don't hesitate to contact us.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Compositing Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Level Design Lighting Matte Painting MAXScript Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping
software3DF Zephyr 3ds Max After Effects Cinema 4D Marmoset Toolbag Marvelous Designer Maya Photoshop Procreate RealityCapture Substance Designer Substance Painter V-Ray ZBrush
Animzest Animation Studio is a highly experienced professional design studio which is strongly focused on the user experience approach. We’ve been cooperating with worldwide established brands and advertising agencies to build relationships.We do our work with great, hard and utmost to set our goal. We are able to creatively contribute to your project in any development stage Design, Art, Animation and Development.
skills3D Modeling 3D Printing Animation Architectural Visualization Camera Tracking Cloth Simulation Color Correction Compositing Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Sketching Skinning Sound Design Storyboarding Texture Baking Texturing Turntables UI Design UV Mapping VFX Virtual Reality VR 360
software3ds Max After Effects AutoCAD Blender Cinema 4D Corona Renderer Illustrator KeyShot Maya Mental Ray Photoshop RealFlow Redshift Substance Painter Unity V-Ray ZBrush
Professional 3D Modeler and Gamer experienced with 3DS Max, Maya, Houdini, Cinema 4D and Substance Painter. I like to work on Games and love to model High Tech/Sci-Fi Models, Cars Weapons Robots Space Ships are my favorites. Available for work on single projects or long term cooperation.
software3ds Max Cinema 4D Houdini Marmoset Toolbag Maya Metashape Photoshop Substance Painter ZBrush
I am a 3D character artist with a solid understanding of anatomy and developing characters for 3d Printing. Over the course of my 5-year career, I've developed a skill set directly relevant to the 3D Modeler role, including • 3D modeling and 3D printing. • Character Modeling & Sculpting in Zbrush • -3d photoscan cleanup • Make a 3D printed figurine • create 3d models from the reference • Retopology , Texturing , …
Specialising in Compositing. I have experience working on feature film, TV series, music video and short film projects. I have been provided with excellent reference from VFX facilty 2D Supervisor/Compositor and director of film which has substantial amount of visual effects provided recommendation.
software3DEqualizer 3ds Max Arnold Maya Meshroom Mudbox NUKE Photoshop Premiere Pro RenderMan Shotgun V-Ray
A designer, 3D artist and 🤓 that enjoys and creates all forms of visual design, be it polygons, pixels, algorithms or analog. I have over a decade of Digital Design and CG experience.
skills3D Modeling 3D Printing Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Layout Lighting Look Development Matchmoving Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX Virtual Reality VR 360
software3D-Coat 3ds Max After Effects AutoCAD Cinema 4D Illustrator KeyShot Marmoset Toolbag Marvelous Designer Moi3D Octane Render Phoenix FD PhotoScan Photoshop Premiere Pro Quixel DDO RealFlow Redshift Substance Painter Unity Unreal Engine V-Ray ZBrush
Since I was young, I've had two great passions: cars and computers. As a child, I spent hours tinkering with the 3D models from car games, altering their look and their textures so I could give them my personal touch. Because of that, I decided to leave my home country -Spain- at the age of 17 to do a degree in Automotive Design at Coventry University. During my four years at Coventry, I got involved in 3D modelling as I considered it a very powerful design tool. First I took a course on Autodesk Alias & VRED which helped me understand the principles of good vehicle modelling, and after that, completed a two year postgraduate course on 3D Modelling, Animation and Visual Effects with Maya and Houdini in Madrid. Currently I am looking for opportunities to take my skills and my passion to a professionaly environment, ideally in a position as a 3D Vehicle Artist.
I want to make a living working 3D. I do everything you want from scratch. I try to push my limits every day! Im an artist who never stop trying to improve i can offer perfect photorealistic 3D renders and animations. I mostly use Blender, Adobe Suite and UE4 in my projects but i always seek for ways to enhance my workflow.
skills3D Modeling Animation Architectural Visualization Camera Tracking Cloth Simulation Compositing Concept Art Concept Design Crowd Simulation Fluid Simulation Hard Surface Modeling PBR Texturing Photogrammetry Rendering Rigging Rotoscoping Sculpting Shading Texturing UV Mapping VFX Virtual Reality
I am a Material/Texture and Environment Artist and above all I really love to create materials with Substance Designer, I like really everything about this tool and I am fascinated by the process of analyzing a material, gather reference and creating it procedurally. Additionally I really like to texture Assets and create environmental assets both architectural and organic. Creating an environment is more than "just" creating the assets and textures for me, I have a strong interest in level design and environmental storytelling. Therefore knowing how the assets will be used and what the story of the location the assets are meant for is, is essential because it influences what the asset will and can be in the end, how it looks, how it will be textured and so on. I am currently teaching Substance Designer and Game Art (Unity, real-time lighting, Substance Painter, performance, etc.) at the Salzburg University of Applied Sciences. Being a passionate gamer myself, I am a big fan of RPG's and would be really happy if I could be part of a devoted and interesting team which makes great games. I am also always open to work outside of my comfort zone to learn new things and increase my skill set as an artist.
skills3D Modeling Architectural Visualization Level Design Lighting Mel Scripting PBR Texturing Photogrammetry Sculpting Texture Baking Texturing UV Mapping