Hire Fluid Simulation Artists

Find approved freelance CG artists & studios.
Results: 40

Guillaume D

Registered: 2 weeks ago

I want to make a living working 3D. I do everything you want from scratch. I try to push my limits every day! Im an artist who never stop trying to improve i can offer perfect photorealistic 3D renders and animations. I mostly use Blender, Adobe Suite and UE4 in my projects but i always seek for ways to enhance my workflow.

skills

3D Modeling Animation Architecture Visualization Camera Tracking Cloth Simulation Compositing Concept Art Crowd Simulation Fluid Simulation Hard Surface Modelling PBR Texturing Photogrammetry Rendering Rigging Rotoscoping Sculpting Shading Texturing VFX VR & AR

software

After Effects Blender Photoshop

Marc T

Registered: 3 weeks ago

Im a 16 year old german boy. Im started with Blender about 1 year ago, I experimented with Houdini and had a one week job, where I worked with C4D. Over the course of this year, 3D and Blender particulary became my passion.

skills

3D Modeling Animation Architecture Visualization Compositing Fluid Simulation Hair/Fur Grooming Motion Capture Motion Graphics PBR Texturing Rendering Sculpting

software

Blender Cinema 4D Houdini

Akram E

Registered: 2 months ago

I'm a self taught Artist that i love and enjoy what I'm doing. My hole life was build with art because my father is an artist too and i learned a lot of stuff from him for more than 20 years (Traditional Art). And after that i searched for more and i learned 3d Designing and Digital Art for more than 7 Years of experiences . And Video Games inspired me to get all Those skills because i started play them sense i was 4 years old. and my concept is "Difference is the key of the beauty" .

skills

3D Modeling 3D Printing Concept Art Fluid Simulation Hard Surface Modelling Level Design Particle Effects Rendering Rigging Sculpting Shading Sketching Texturing Turntables

software

3ds Max Blender KeyShot Marvelous Designer Maya Photoshop Substance Painter V-Ray ZBrush

Cagatay G

Registered: 2 months ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Aleksei K

Registered: 3 months ago

Primary skills 路 Python programming, creating pipeline tools. 路 Autodesk Maya lighting and render setup (Deadline, Renderman, V-Ray, Redshift, Mental Ray) 路 Shading (Renderman, V-Ray, Redshift, Mental Ray) 路 Autodesk Maya modeling, UV mapping 路 Texturing (Substance Painter, Zbrush, Photoshop) 路 Basic skills of compositing (Nuke, After Effects) 路 Work with Unreal Engine (also blueprints).

skills

3D Modeling Architecture Visualization Art Direction Fluid Simulation Lighting Look Development Organic Modelling Rendering Shading Texturing Turntables VFX

software

Maya Photoshop Redshift RizomUV Substance Painter V-Ray ZBrush

Farzad M

Registered: 4 months ago

am a professional digital artist with 11 years experience in iran . I specialize in 3D Rendering ,modeling,texturing, shading, concept design and digital illustration. I am also very passionate about traditional styles of art including drawing and painting as I feel these skills are the fundamentals of any great digital artist.

skills

3D Modeling Architecture Visualization Cloth Simulation Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting Look Development Organic Modelling Particle Effects PBR Texturing Photography Post Production Rendering Shading Sketching Texturing UV Mapping VR & AR VR 360

software

3ds Max After Effects Arnold Blender Corona Renderer FumeFX Lumion Maxwell Render Octane Render Phoenix FD Photoshop Redshift SketchUp SpeedTree Substance Designer Substance Painter Unfold 3D Unity V-Ray ZBrush

Majid S

Registered: 6 months ago

3D modeler, animator, vfx worker with Maya and mobile application developer with Unity3D. you can see a sample video from my modeling, rigging and animation works at this link: https://youtu.be/LSYMw9O_iyI

skills

3D Modeling Animation Facial Rigging Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Particle Effects PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UV Mapping VFX VR & AR

software

3ds Max Arnold Cinema 4D Maya Unity

JVelasco

Registered: 7 months ago

KIRARITO was founded in 2014 and provides the biggest and most comprehensive art outsourcing service for game development, which is now used by more than 80% of major game publishers in Japan. We are based in Tokyo and in San Francisco, and have the most skilled directors and artists standing ready to work on your project. Our fields of work includes 2D design, UI/UX solutions, Production focused 3D, Video Games focused 3D, Augmented Reality and Virtual Reality projects.

skills

3D Modeling 3D Printing Animation Compositing Concept Art Concept Design Facial Rigging Fluid Simulation Hair/Fur Grooming Illustration Level Design Lighting Look Development Mel Scripting Motion Graphics PBR Texturing Python Scripting Rigging Sculpting Texturing UI Design UV Mapping VR & AR

software

3D-Coat 3ds Max After Effects Arnold Blender Houdini Illustrator MARI Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Shotgun Substance Painter Unity Unreal Engine ZBrush

Daniel B

Registered: 7 months ago

You need 3D Animation or a 3D Model or High Quality Product Renderings or some VFX work. I'd love to help You out with Your Project, If You have a question, please contact me: skype : daniel-brok if You want to check my recent work and skills, please visite my Portfolio Site: db3d.de -3D Animation and rendering -from 3d modeling/sculpting, texturing, shading, lighting to final Product Render -low and high poly modeling for animation, print or real time -creating content for realtime

skills

3D Modeling Animation Camera Tracking Compositing Fluid Simulation Hard Surface Modelling Lighting Look Development Motion Graphics PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing VFX

software

3D-Coat Affinity Designer MODO NUKE Octane Render Sketchfab Softimage Substance Painter ZBrush

Mariano R

Registered: 7 months ago

Hello im a 3D artist specialized in modeling texturing and shading any kind of models, character, assets, environments. I work many years as a 3D generalist in a studio called Kamikaze studio here in mexico and actually Im CG freelancer in videogame industry as character artist.

skills

3D Modeling 3D Scanning Concept Art Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting Look Development Matte Painting PBR Texturing Sculpting UV Mapping VFX

software

3ds Max After Effects Arnold FumeFX KeyShot KRAKATOA Metashape Ornatrix Phoenix FD Photoshop RealFlow RealityCapture Substance Painter V-Ray ZBrush

Julia A

Registered: 8 months ago

I鈥檓 a part of a creative service agency WOW-HOW - a one stop shop for all your digital content, from 2D and 3D art/animation to video editing and post-production! I'd dare to say we are lords of animation and as much as masters of creative view! Here you can find our latest showreel https://youtu.be/ZpzSsTIpZY0

skills

3D Modeling Animation Architecture Visualization Cloth Simulation Color Correction Compositing Concept Art Concept Design Facial Rigging Fluid Simulation Hard Surface Modelling Illustration Lighting Motion Capture Motion Graphics Organic Modelling Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing UV Mapping VFX

software

3ds Max After Effects Cinema 4D Flash Illustrator Maya Mocha Photoshop Shotgun SilhouetteFX Toon Boom Harmony V-Ray ZBrush

Alex H

Registered: 8 months ago

3D / Concept Artist specialized in character and hard surface modelling, sculpting, texturing and concepting. I usually workon hard surface shapes but from time to time I enjoy a lot organic modelling and sketching. Available for contact over skype/ discord/ mail for consultations. I usually focus on large projects but am open to any kind of freelancing or contracts on site. Here is my portfolio : https://www.artstation.com/alexhagen

skills

3D Modeling Concept Art Concept Design Digital Painting Fluid Simulation Hard Surface Modelling Illustration Lighting Motion Graphics Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Texture Baking Texturing UV Mapping

software

After Effects Cinema 4D Marvelous Designer Maya Sketchfab Substance Designer Substance Painter TopoGun Unfold 3D Unreal Engine ZBrush

Daniel Q

Registered: 9 months ago

Daniel Quaresma is a Motion Designer/CG Artist based in Jo茫o Pessoa-PB. Its CGI history, Motion Designer and V铆deo Editing, shows its conscious, but perfectionist approach. Daniel is nourished by his passion in understanding the nuances of Art and Motion. whereas yourself an "eternal student", eager to build even more foundation on your professional career, are always looking for the best way to imagine new ideas and gain new experiences.

skills

3D Modeling Animation Architecture Visualization Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging File Conversion Fluid Simulation Hard Surface Modelling Illustration Lighting Motion Graphics Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX

software

3ds Max After Effects Blender Cinema 4D CrazyBump CryEngine Dimension GameMaker Studio Gimp Houdini Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Red Giant Suites SpeedTree Substance Designer Substance Painter Trapcode Unity Unreal Engine UVLayout

Ali H

Registered: 10 months ago

BaselineFX is a creative team experienced in modern media content creation, Visual Effects and 3D Animation. We are an integrated team of highly creative and technical artists with over 10 years of professional working experience in the industry. Our vision is to provide high quality services at a competitive pricing point. Please watch our reel at the link below (Pass: bfxshwrl2018)

skills

Animation Fluid Simulation Lighting Look Development VFX

software

Arnold Houdini Maya NUKE PFTrack Redshift V-Ray

Andrius

Registered: 10 months ago

We are Creatives, Storytellers, Producers - a team dedicated to collaborate with visionaries, brands, production companies & agencies from all over the world to create outstanding content. Organized team with passion to make an impact with action.

skills

3D Modeling Animation Art Direction Camera Tracking Color Correction Compositing Concept Art Crowd Simulation Facial Rigging Fluid Simulation Hard Surface Modelling Lighting Organic Modelling Particle Effects PBR Texturing Post Production Rendering Rigging Shading Texture Baking Texturing UV Mapping VFX VR & AR

software

3D-Coat 3ds Max After Effects Arnold Blender Hair Farm Houdini KeyShot MARI Marmoset Toolbag Maya Octane Render Photoshop Redshift Softimage Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush

Ajlan A

Registered: 10 months ago

I am an independently functioning 3D/2D generalist, mainly specializing on Character Design and Development. I have over 20 years of production experience having worked on numerous TVC's, Feature films productions. I am also a trained classical 2D animator, character designer and Illustrator.

skills

3D Modeling Animation Architecture Visualization Art Direction Cloth Simulation Compositing Concept Art Concept Design Digital Painting Facial Rigging Fluid Simulation Hard Surface Modelling Illustration Particle Effects PBR Texturing

software

3D-Coat After Effects Arnold ArtRage Blender Cinema 4D Houdini Marmoset Toolbag Marvelous Designer Photoshop SketchBook Substance Designer Substance Painter

Phang K

Registered: 1 year ago

We are Voodoo Visual. We are a Singapore-based production house with a team of artists specializing in 3D visual effects and animation. The services we provide: - Character design and development - Assets creation (3D modeling & texturing) - Shading, look development - Rigging - 3D animation - VFX (water simulation, particle effects, cloth simulation, fire etc.) - Lighting and rendering - Compositing Here is a link to our website: http://voodoo-visual.com/

skills

3D Modeling Animation Facial Rigging Fluid Simulation Look Development Motion Graphics VFX

software

3ds Max After Effects FumeFX

Rafael S

Registered: 1 year ago

I'm a 3d artist/ Graphic designer. I work on variety of projects, creating: - Visualizations and Production assets, with sub-d and mid poly class A quality surfaces. - Custom 3d models for 3d printing, prototyping, mould making/ manufacturing. - Custom 3d game assets for Unreal Engine, Unity and other engines.

skills

3D Modeling 3D Printing Architecture Visualization Decimation File Conversion Fluid Simulation Hard Surface Modelling Lighting Organic Modelling Particle Effects PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VFX VR & AR VR 360

software

3ds Max Blender Cinema 4D Photoshop Substance Painter Unfold 3D xNormal ZBrush