Find approved freelance CG artists & studios.
I used Autodesk Maya as a hobby since 2002. I'm working with Blender now, and want to gain.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting Organic Modeling Particle Effects PBR Texturing Post Production Python Scripting Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Skinning Storyboarding Texturing UV Mapping VFX VR & AR
softwareBlender Cycles DaVinci Resolve FreeCAD Gimp Godot LuxCoreRender Maya Natron OpenGL Python Sculptris Unity Unreal Engine xNormal
Freelance generalist 3D artist, specialist in character art. https://www.artstation.com/luke_martins
skills3D Modeling Art Direction Cloth Simulation Concept Art Digital Painting Hair/Fur Grooming Hard Surface Modeling Illustration PBR Texturing Rendering Retopology Sculpting Sketching Texture Baking Texturing UV Mapping
3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360
software3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush
I have experience in both Unreal Engine and Unity having worked on various styles, genres, and platforms. With over 5 years of experience I have worked on various projects that include Mobile Games, Virtual and Augmented reality, Console, and Virtual Development Training Programs for the Department of Defense and Aviation industry. I can produce environments, props, and various assets that are low poly and game ready!
skills3D Modeling Art Direction Color Correction Concept Design Level Design Lighting PBR Texturing Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR
Currently I live in Riga (Latvia). I graduated from the Gerasimov Institute of Cinematography (VGIK, Moscow, Russia) in 2008. Having a degree in Animation and Computer Graphics Directing. I do 2D/3D graphics, animation, post-production and VFX, motion design, printing.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modeling Illustration Matchmoving Matte Painting Motion Capture Motion Graphics Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Rigging Rotoscoping Sculpting Shading Storyboarding Texturing UV Mapping VFX
software3ds Max After Effects Arnold ArtRage Blender Cinema 4D CorelDRAW Daz3D Fusion 360 Gimp Grasshopper Houdini Illustrator InDesign KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Metashape Mocha MODO Moi3D Mudbox NUKE Octane Render Photoshop Pixel Bender Premiere Pro Red Giant Suites Rhino Sculptris Substance Designer Substance Painter Toon Boom Harmony Toon Boom Storyboard Pro Trapcode Unity ZBrush
I am a Remote/Freelance Generalist artist having more than 12 years of experience in gaming/cinematic industry, having worked on wide range of platforms including Working on many different projects i have wide range of experience varying from realistic/semi realistic/stylized content development for game/cinematic art/ having experience at various level including Art direction, experienced artist, studio development, My most of the experience belongs to gaming industry as well as gaming cin
skills3D Modeling 3D Scanning Art Direction Cloth Simulation Concept Design Digital Painting Hard Surface Modeling Level Design Matte Painting Organic Modeling PBR Texturing Photo-manipulation Photogrammetry Post Production Retopology Sculpting Texture Baking Texturing UV Mapping
software3D-Coat 3ds Max Alias BodyPaint 3D Character Generator Cinema 4D CryEngine Daz3D Hair Farm HDR Light Studio HDR Shop KeyShot MARI Marvelous Designer Maya Mental Ray Metashape Sculptris Sketchfab SketchUp Substance Designer Substance Painter TopoGun Unity Unreal Engine UVLayout xNormal ZBrush
I am environment artist with a passion for textures that tell stories and objects that lend to the believably of a world.
skills3D Modeling Cloth Simulation Hard Surface Modeling Illustration Level Design Lighting Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
3D and VFX Generalist. www.danielmoyer.net
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Compositing Decimation File Conversion Fluid Simulation Hard Surface Modeling Level Design Lighting Matchmoving Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Storyboarding Texturing Training UV Mapping VFX VR & AR
software3ds Max After Effects Arnold Character Generator CrazyBump Flash Gimp Illustrator Maya Mental Ray Mudbox Photoshop Quad Cap Sculptris Sketchfab Source Substance B2M Substance Painter Unity Unwrella UVLayout V-Ray xNormal ZBrush
Illustration and 3d Modeling is my passion, I do a little animation too, I love character design and concept art. Always looking for exciting new creative adventures and challenges!
skills3D Modeling Animation Concept Art Digital Painting Hard Surface Modeling Illustration Retopology Sculpting Storyboarding Texturing UV Mapping
20 years of experience working with assets and character modeling, rig and animation. I also worked 4 years with the CGI pioneers at Randomcontrol, in the artistic field , developing the first gu/cpu hybrid render engine Arion. I have been a visual effects supervisor for tv commercials and film for 9 years.
I have several years of experience in sculpture and 3D modeling covering everything from photo-realistic to highly stylized characters and objects. My focus is on 3D printable objects like miniatures or collectibles, but I have experience in creating game-ready assets as well.
skills3D Modeling 3D Printing 3D Scanning Hard Surface Modeling Organic Modeling Photogrammetry Sculpting
Digital Imaginary Studios is a creative and outsourcing team commited to the creation of fun, fresh, colorfull and visually joyful artworks. We offer our services to the games industry, web and television, feature movies and education. We do 2d and 3d art and also 2d and 3d animations.
skills3D Modeling Animation Architectural Visualization Concept Art Concept Design Digital Painting Facial Rigging Hard Surface Modeling Illustration Lighting Matte Painting Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Sketching Texture Baking Texturing Turntables UV Mapping VR & AR VR 360
I have a background in traditional art (20 years) and in digital illustration (12 years). I am hired mostly for book covers, poster designs and placards. Right now I'm independent and working mostly on my own terms. If a project really sparks my interest, I'm available for freelance work.
Hi I am Shank Mehta, A CG generalist, having intermediate knowledge of all streams of 3d/2d animation, specializing in Hard Surface Modeling, Texturing and Lighting, Automotive modeling and rendering. Other interested areas are Character modeling and texturing. Have taught animation professionally for more than 6 years to hundreds of students. 13+ years of Industry experience, working on many software like 3ds Max, Maya, Zbrush, Mudbox, After Effects, Photoshop etc.
skills3D Modeling Animation Architectural Visualization Art Direction Digital Painting Hard Surface Modeling Illustration Lighting Matte Painting Motion Graphics Organic Modeling Rendering Rigging Sculpting Shading Storyboarding Texturing UV Mapping
I'm a CG Artist. I studied computer science for 6 years in Poland (programming of internet applications and computer networks). I specialized in hard surface modeling and sculpting. I create 3d models, animations, short films, games, architecture visualization and more.
skills3D Modeling 3D Scanning Animation Architectural Visualization Camera Tracking Color Correction Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modeling Lighting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX VR & AR VR 360
software3D-Coat 3ds Max After Effects Blender BodyPaint 3D Cinema 4D FumeFX Fusion 360 Houdini Marvelous Designer Maya Mental Ray Metashape Mocha NUKE Octane Render PFTrack Photoshop Premiere Pro Python Quixel DDO RealFlow RenderMan Sculptris SpeedTree Substance B2M Substance Designer Substance Painter TurbulenceFD Unreal Engine V-Ray ZBrush
skills3D Modeling Art Direction Concept Design Decimation Hard Surface Modeling Organic Modeling PBR Texturing Retopology Sketching Texture Baking Texturing UV Mapping