Hire Sculptris Artists

Find approved freelance CG artists & studios.

Results: 18

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

I have experience in both Unreal Engine and Unity having worked on various styles, genres, and platforms. With over 5 years of experience I have worked on various projects that include Mobile Games, Virtual and Augmented reality, Console, and Virtual Development Training Programs for the Department of Defense and Aviation industry. I can produce environments, props, and various assets that are low poly and game ready!

I am a Remote/Freelance Generalist artist having more than 12 years of experience in gaming/cinematic industry, having worked on wide range of platforms including Working on many different projects i have wide range of experience varying from realistic/semi realistic/stylized content development for game/cinematic art/ having experience at various level including Art direction, experienced artist, studio development, My most of the experience belongs to gaming industry as well as gaming cin

3D Character Artist

Illustration and 3d Modeling is my passion, I do a little animation too, I love character design and concept art. Always looking for exciting new creative adventures and challenges!

20 years of experience working with assets and character modeling, rig and animation. I also worked 4 years with the CGI pioneers at Randomcontrol, in the artistic field , developing the first gu/cpu hybrid render engine Arion. I have been a visual effects supervisor for tv commercials and film for 9 years.

I have several years of experience in sculpture and 3D modeling covering everything from photo-realistic to highly stylized characters and objects. My focus is on 3D printable objects like miniatures or collectibles, but I have experience in creating game-ready assets as well.

Digital Imaginary Studios is a creative and outsourcing team commited to the creation of fun, fresh, colorfull and visually joyful artworks. We offer our services to the games industry, web and television, feature movies and education. We do 2d and 3d art and also 2d and 3d animations.

I have a background in traditional art (20 years) and in digital illustration (12 years). I am hired mostly for book covers, poster designs and placards. Right now I'm independent and working mostly on my own terms. If a project really sparks my interest, I'm available for freelance work.

i'm 3D modeler in 3dsmax and i work with UVLayoout and Corona render. i'm Specified in furniture modeling and making high detailed models.

3D Character Artist

Hi I am Shank Mehta, A CG generalist, having intermediate knowledge of all streams of 3d/2d animation, specializing in Hard Surface Modeling, Texturing and Lighting, Automotive modeling and rendering. Other interested areas are Character modeling and texturing. Have taught animation professionally for more than 6 years to hundreds of students. 13+ years of Industry experience, working on many software like 3ds Max, Maya, Zbrush, Mudbox, After Effects, Photoshop etc.