Hire Photography Artists

Find approved freelance CG artists & studios.

Results: 27

If you are looking for a 3D Artist able to deliver on time and with quality, I am the person you need. I'm a fully qualified Architect/3D Artist commited to deliver great products and always looking for client's positive feedbacks. I will do my best to bring your ideas and designs to life and earn a 5 start rating from you. My experience in the whole process of creating beautiful images from 2d drawings to the final post-production allows me to accommodate any request you might have in terms of architectural illustration and design. Feel free to get in touch to have any further information.

Thanks for taking the time to consider my services, which is to help industry, broadcast, gaming, Archiviz with any visual 3D assets. I'm a 3D Designer, and worked using it in several kind of market since 2012, I'm friendly, professional and commited with the deadline. I've been working creating assets for games and VR industry. 3D Modeler PBR Texturing and Shading for game engines. Photography and post production.

I am 3D & concept artist . I'm a artist with 7+ years of digital painting and Video game character design , poster photography experience.

My name is Neeraj Jast. I'm a designer specialized in Architecture visualization and modeling.

I provide services related to a 3d modelling, texturing, rigging and rendering of characters/assets and clothing. My choice of software is: Maya, ZBrush, MarvelousDesigner, Mari, Substance Painter, Marmoset and KeyShot. Surely, I have a good knowledge of Adobe Photoshop . I have an experience with creating 3d characters for Unreal Engine.

start up company looking for any kind projects focusing in 3d modeling/design 3d characters vfx/motion design, music video 3d projects

Thanks for taking the time to consider our services. Threedeemee is a UK registered company # 09909792 and we are currently in the process of Research & Development for our core technology which is to help gaming industries and online retail with accurate avatars derived from their measurements but for the time being since we have all the tools and Softwares of the trade on the side we're also running an animation/video producing studio to generate some additional income. If you need help with any of your 2D, 3D or Visual Effects then my team of animators and I are more than happy to help you. We're friendly, professional and pride ourselves on guranteeing customer satisfaction and are looking to gather more testimonials for the time being.

Specialising in Compositing. I have experience working on feature film, TV series, music video and short film projects. I have been provided with excellent reference from VFX facilty 2D Supervisor/Compositor and director of film which has substantial amount of visual effects provided recommendation.

• 10+ years experience in multimedia projects. • Bachelor of Technology (B.Tech.), IT | 2010 @ UNISUL (Brasil). • Teaching experience in Digital Photography, 3D, Video Editing and Motion Graphics. • CEO and Founder of Cosmo Mídias Studio. Passionate about art and technology, blending among themselves. My goal is making your ideas become true imagery. Perfectionism, productivity and attention to details are some of our skills. Please don't hesitate to drop us a message for consulting or our portfolio. We can achieve great things by working together. Júlio P. CEO Cosmo Midias

Hi.I m Burak.I was born in 1992. I met 3D in 2008. I have been in 3D professionaly since 2016.I am good with human anatomy and still learning. I have pretty much enough knowledge of rigging aswell. I m drawing traditionally since I started holding pen. I am landscape and portrait photographer. So I have good composition and lighting skills. I m also a musician.I use FL studio for my animations if necessary. I m currently looking for freelance remote work.I can consider if there s a full-time job abroad which fits my needs.

My name is Adam Kenyon and I am a freelance 3D Environment and Props artist, currently working at Ghost Story Games (formerly known as Irrational Games who made Bioshock). I also previously worked for Turbulent Designs working on Microsoft Flight and Train simulators. I studied a BSc (Hons) in Computer Games Technologies at the University of Portsmouth, specialising as a 3D environment artist. I am mostly self-taught and my primary specialties are modelling, texturing, sculpting and environmental design. My whole life has been based around computer game entertainment and I am very passionate about what I do. Before University education, I attended Fareham College, where I studied GCSE Photography and BTEC Art & Design, continuing on my studies, I had also achieved a BTEC in I.T.

3D artist with a Game Art master's degree and 3 years of pro exprience in real-time 3D graphics, I specialize both in stylized, cute, low-poly art and realistic, high-poly art.

17 years experience working in 3D animation for feature films, television, and commercials. Credits include Spiderman: Into the Spiderverse, Spiderman: Far From Home, Hotel Transylvania 1 & 2, Edge of Tomorrow. I've also created the 3d graphic packages for the Primetime and Daytime Emmy Awards, Grammy Awards, Tonys, and CMAs and for the NFL, MLB, and NBA.

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

3D Modeler and Character Artist looking for new professional challenges and increasing responsibility. Adept at bringing new life to existing characters and environments. Has excellent drawing and anatomy skills, design aesthetic, as well as an attention to detail that brings a unique vision to the creative process. Openminded collaborator that loves creating great things. Self-motivated problem solver. Has also worked as a Graphic Designer for many years. Worked with and managed projects for numerous clients in various industries, especially the Manufacturing and Veterinary industries. Managed the creative pipeline from drafting estimates, managing vendors. and overseeing the completed project. —West Richins

My name is Orhun Evcimen. I'm 14 years experienced illustrator and 3D generalist. In 2005 i'm graduated from Dokuz Eylul University Fine Arts Faculty department of Graphic Design (Bachelor Degree). Then i started to work as a junior graphic designer along one year in local advertise agencies in Izmir. At the end of one year i decided to go to Istanbul for being a CG generalist. I worked one year in İstanbul. During this process, I produced freelance 2d/3d animations and graphic design works. Then i had to go back to Izmir because of personal reasons. Since 2008 I'm living and working in Izmir as vector illustrator and 3d artist. For one year i switched to the game industry and working as low poly 3d modeler and texture artist.

3D Character Artist

I am a professional 3d artist with over 7 years of experience in the game and entertainment industry. I do specialize in character work but can easily adapt and feel the needs of a generalist. I can make assets for games, animation, and digital sculpting for collectibles and table top figures.