3D Artist with over 5 years of study in VFX compositing, specialized in live-action feature films. Keen to learn new softwares and to easily adjust to production pipeline, I am an excellent team player with great crew supporting skills. My objective is to continue to improve my 3D and film production workflow, connecting with others through fine art and continue to polish my creative skills.
skills3D Modeling Animation Camera Tracking Compositing Fluid Simulation Matchmoving Particle Effects Post Production Rendering VFX
Currently open for opportunities in the field of project management, leading a team, account management or senior art consultancy, art direction. I was upon until recent a Senior Digital Artist at 3DEXCITE (formerly Realtime Technology), a division of Dassault Systems. I was a Senior in the Retouch team, where I retouched backplates for automotive marketing images. Also on-location shoot support was added as a task, where I travel to the set on locations worldwide and retouch for high end photographers and art directors. My tasks encompass photorealisticly retouch automotive images, for high end print brochures, supervise projects and lead multiple teams toward a common goal: get the project done in time, while keeping in mind artist, management and client satisfaction. I possess good people management skills, leading projects with multiple artists to a tight deadline, with great end results. I have a wide knowledge of post-production for film and print, and am always eager to learn the latest techniques and softwares. Supervising the project and lead the team towards a positive outcome is my daily strive, as well as share knowledge to the junior artists, share my opinion with stakeholders and advise decision makers. I have a big interest in the future pipeline of VFX and retouch, and always look out for any tool that can get the tasks done more efficiently, as well as following the market and spot new trends in marketing and technology. In my spare time I have a huge passion for all things VFX, more specific in the Digital Environments domain, with softwares as Isotropix Clarisse, SpeedTree, Megascans, Substance, Nuke. Always eager to follow that next tutorial on compositing, lookdev, layout, shading, texturing, lighting, rendering, ... I eat VFX - breakdowns for breakfast
software3DEqualizer 3DEXCITE Clarisse Clarisse iFX DELTAGEN HDR Light Studio Lightroom MARI Megascans NUKE Photoshop Premiere Pro PTGui Quixel Mixer SpeedTree Vue
3D Artist, Graphic Designer, Video Editor & Motion Graphics. Films and Publicity Production.
skills3D Modeling Animation Compositing Graphic Design Hard Surface Modeling Motion Graphics Particle Effects Post Production Rendering
3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX Virtual Reality VR 360
software3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush
We specialize in highly detailed models, taking into account practical engineering aspects of the design. We come from an aerospace engineering backgrounds so it is easy for us to add well thought out details which will sell the concept! We do most of our work in Modo but can translate to any other platform! Our Artists are responsive and easy to work with and we try to not to have egos! Give us "both barrels" with your criticism and we'll make sure you are completely satisfied!
skills3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Decimation Digital Painting File Conversion Hard Surface Modeling Illustration Layout Lighting Motion Graphics PBR Texturing Rendering Retopology Sculpting Sketching Sound Design Texture Baking Texturing Turntables UV Mapping VFX Virtual Reality
Building up a solid foundation with 10 years of experience within the CGI digital media sector, working for some of the best brands in the world. From Digital Print, Online Automotive Configurators, Interactive Training Animations to Architectural Visualisations and Product Imagery.
The team at Auleek aspire to create new, innovative, and increasingly engaging solutions by using the latest in computing technology. We provide highly specialized solutions in the areas of architectural visualization, 3D modelling, Augmented and Virtual Reality solutions. https://www.auleek.com/portfolio/
skills3D Modeling Architectural Visualization Hard Surface Modeling Level Design Look Development PBR Texturing Photogrammetry Retopology Texture Baking Texturing Virtual Reality
My name is Jordi Alavedra, I'm a highly qualified 3D Generalist with 8 years of experience, specialized in modeling and texturing. I have been working for 3 years in London on commercials and films. I also have an experienced background due to working on several high profile projects during 5 years in Barcelona and Madrid.
skills3D Modeling Hard Surface Modeling Lighting Look Development Organic Modeling Rendering Sculpting Shading Texturing Turntables UV Mapping
My name is Dimitri A.Elevit Place of birth Madrid Spain with current residence in Barcelona. I am currently a consultant for an advertising company and as a professional freelance in Digital Art and Design. Some of the design software I use are: VueXtream, Cinema 4D, Poser ,Daz Studio, Painter, Photoshop.
I primarily work in CAD but have good workflows for round tripping CAD data through most 3D applications. Lots of experience in renewable energy, oil and gas, subsea and large scale project visualization.
softwareCinema 4D Clarisse iFX Form-Z Fusion 360 HDR Light Studio Maxwell Render Metashape MODO PlantFactory SharkCad Pro Substance Designer Substance Painter Vue ZBrush
Freelance 3D artist with experience in character and creature asset production, shading, lighting and compositing for the entertainment industry for both AAA feature films and television shows.
skills3D Modeling Architectural Visualization Compositing Hair/Fur Grooming Hard Surface Modeling Lighting Organic Modeling Rendering Shading Texturing
CHIARI 3D Animation Studio is a dynamic and passionate 3D studio based near Perpignan in France. Founded in 2000 by Julien Chiari, We produce 3D images and broadcast animations for international customers and for various projects: 3D Animation for Commercial Animation, Entertainment Animation, Post Production, Character Animation, computer games and Special Effects.
skills3D Modeling Animation Architectural Visualization Compositing Hard Surface Modeling Lighting Particle Effects Rendering Rigging UV Mapping VFX
I have been a freelancer for 3 years working in both high and low poly modeling for games and animation. I have a passion for both modelling, digital sculpting, retopology and texturing. Skills - Interpret and follow concept guidelines and aesthetics - Solve eventual concept problems - High polygon modelling - retopology work - Game model production and optimization - Detail and Overall Texture Mapping - PBR Texturing - Clean and reconstruct 3D scan meshes and textures - Optimize and
skills3D Modeling 3D Printing Architectural Visualization Compositing Hard Surface Modeling Illustration Organic Modeling PBR Texturing Photo-manipulation Post Production Rendering Retopology Rigging Sculpting Texturing UV Mapping
Graduate of the art Institute, I have been a 3D Generalist working mainly with props and environments professionally for 3 years now, working with products such as games, simulators, VR, and interactive displays. I have had quite a few VR contracts lately, allowing me to work with companies like Google, The Rogue Initiative, OSSOvr, RalphVR, and more! I have experience with Unreal 4/Unity. I am able to script within Unreal.
skills3D Modeling Hard Surface Modeling Level Design Lighting Organic Modeling Rendering Texturing UV Mapping Virtual Reality
Unfortunately, there is not enough portfolio work for us to determine that you have the high-quality standard we are looking for. Some of your work shows a lot of promise (such as the electric guitar and some interior renderings).