Hello my name is Bruno Macedo I'm Animator and Rigger 3D and I'm always improving my habilities in this area wich I like so much
3d modeler with 4+ years of experience inside the game industry. 2 games published, one of them on Steam. Skilled on character and prop modeling with practice integration for Unity 3d and Unreal 4.
skills
3D Modeling 3D Printing Digital Painting Facial Rigging Hair/Fur Grooming Hard Surface Modeling Level of Detail PBR Texturing Retopology Rigging Sculpting Texturing UV MappingI'm a 3D artist. My primary interest is game art.
skills
3D Modeling Animation Compositing Facial Rigging Hard Surface Modeling Organic Modeling Rendering Rigging Sculpting Skinning Texture Baking Texturing UV Mappingsoftware
Blender Houdini Marmoset Toolbag Photoshop Quixel Mixer Substance Designer Substance Painter Unity Unreal Engine ZBrushI am a highly skilled, professional and expert 2D & 3D generalist, having more than 6 years of experience in this digital field. You will get highest quality work under a fair budget and timeline. I am one stop solution to any kind of 2D & 3D work. You will surely want to work with me in future after seeing my performance.
skills
3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Augmented Reality Color Grading Decimation Facial Rigging File Conversion Graphic Design Hair/Fur Grooming Hard Surface Modeling Level Design Lighting Look Development Organic Modeling PBR Texturing Rendering Rigging Sculpting Shading Texture Baking Texturing UI Design UV Mapping Virtual Realitysoftware
3D-Coat 3ds Max 8th Wall Affinity Designer After Effects Alchemy AR.js Arnold AutoCAD Backburner Blender BodyPaint 3D Character Creator Cinema 4D CLO Corona Renderer Final Cut Pro HDR Light Studio Illustrator KeyShot Marvelous Designer Maya Oculus Medium Photoshop Premiere Pro Quixel Mixer RealFlow Redshift RizomUV Sketchfab SketchUp Substance Alchemist Substance Designer Substance Painter TopoGun Trapcode TurbulenceFD Twinmotion Unfold 3D Unreal Engine Unreal Studio V-Ray Vuforia XD ZBrushFreelance Character Artist
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3D Modeling Animation Art Direction Color Correction Color Grading Facial Rigging Illustration Integration Lighting Look Development PBR Texturing Rendering Retopology Rigging Sculpting Texturing UV MappingHi, how are you? My name is Brunno and I'm looking for a Job, I'm 21 years old and I graduated in Audiovisual Production in January this year, since then I worked with series and games. What I like to do most are environments, from modeling to post production, with my main focus being on textures. If you have a Job in which my profile fits, I would very much like to have an opportunity. Thank you for your attention.
skills
3D Modeling Animation Cloth Simulation Color Correction Color Grading Compositing Decimation Facial Rigging Hard Surface Modeling Lighting Look Development Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFXsoftware
3D-Coat After Effects Blender CrazyBump Marmoset Toolbag Maya Photoshop Premiere Pro Quixel DDO Quixel Mixer RealFlow Substance Alchemist Substance B2M Substance Designer Substance Painter V-Ray xNormal ZBrush3D Artist based in Brazil. Worked more than 7 years with 3D Modelling and 5 years with game developing. Specialized with Character Modelling and work as Generalist 3D Artist.
skills
3D Modeling Architectural Visualization Augmented Reality Cloth Simulation Color Correction Compositing Digital Painting Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Rigging Sculpting Shading Skinning Texture Baking Texturing Turntables UV Mapping Virtual RealityFor your project: I can make 3d lifelike or cartoon style characters, creatures or animals and bring them to life by animation or create short film
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3D Modeling Animation Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Facial Rigging Fluid Simulation Hair/Fur Grooming Lighting Organic Modeling Particle Effects PBR Texturing Rendering Rigging Sculpting Skinning Texture Baking Texturing UV Mapping VFXWith a background in post production, games, and themed entertainment, Ana has worked in multiple projects and art styles, making her adaptable to any situation. She is quick on her feet and has a passion for creating new worlds for others to enjoy and explore.
I am a passionate character artist who focuses on realistic characters. I'm also involved in concepting and look development! Contact me if you are interested working together!
skills
3D Modeling 3D Scanning Cloth Simulation Concept Art Concept Design Facial Rigging Graphic Design Hair Cards Illustration Organic Modeling PBR Texturing Retopology Sculpting Sketching Texturing UV Mappingsoftware
Marmoset Toolbag Marvelous Designer Maya Photoshop R3ds Wrap Substance Painter Unreal Engine ZBrushI'm an expert 3d Generalist, working on 3d modelling, asset development, particle creation and architectural visualization.
skills
3D Modeling 3D Printing Animation Architectural Visualization Art Direction Camera Tracking Color Correction Facial Rigging Hair/Fur Grooming Level of Detail Lighting Look Development Organic Modeling PBR Texturing Rendering Rigging Sculpting Shading Texturing UV MappingMe, Animator and Artist. I have over 15 years of experience as 3d Character Rigger and 3d Character Animator. I have worked in 3D VideoGames, 3D Animated feature film, commercial, direct to dvd, director of animated shorts as well as video game cinematics. I currently live in Ahmedabad where I worked as Freelance CG Supervisor | 3D Artist | 3D Animator at Aswaforce. Within my animation I try to give the best performance possible and deliver something that will move the viewer. Also, I have been working on my on personal animation and artistic expression. I'm highly motivated person, always willing to learn new skills and perfect current ones and share my knowledge with others. I'm very good as part of team and always willing to make compromise for sake of team. I don't like conflicts and I always chose to make peaceful solution to any conflict. I posses great general knowledge which give me ability to quickly adopt to any situation and project.
skills
3D Modeling Animation Architectural Visualization Augmented Reality Facial Rigging Hard Surface Modeling Lighting Look Development Mixed Reality PBR Texturing Rendering Retopology Rigging Skinning Texture Baking Texturing UV Mapping Virtual Realitysoftware
3ds Max Maya Mudbox Photoshop Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine V-Ray xNormal ZBrushyears of experience, working for games studio and advertising campaigns. For the past 8 years I have been working with 3D modeling, and animation for sturtps. During this period I participated in projects such as: android games, VR, VA, animations 2 and 3D, design of toys and protudos, and prototypes for 3D printing. https://www.artstation.com/claudineimachado
I work as a 3D Artist for 8 years, I have skills with several software, including my skills: 3D modeling, 3D animation, digital painting, traditional drawing, sculpture, image vectorization, image processing, video editing, 2D animation, game development and motion. Workflow: Blender / Zbrush / Photoshop / Illustrator / CorelDraw / Marvelous designer / After Effects / Premiere.
skills
3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging Graphic Design Hard Surface Modeling Illustration Level Design Level of Detail Lighting Motion Graphics Organic Modeling Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Training UV Mapping VFXHola, soy un artista de Rigging. Comenzando en el hermoso mundo del 3D y estoy realmente emocionado de trabajar en tu proyecto.
software
MayaRESUMÉ I am a Visual Artist / Designer focusing on digital, 3D, Motion Graphics, Video / Cinema, Post-production. I've been working as CG generalist/ Motion Designer and Art director since 2007.
skills
3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Color Grading Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Skinning Storyboarding Texture Baking Texturing Turntables UV Mapping VFX Virtual Reality VR 360Hi! My name is Jonatas Ribeiro and I have worked as a 3D rigger for about two and a half years. I would like to share some information about my work and say that I am available for freelance jobs involving rigging in maya. Please, let me know if you have interest in work with me. Cheers!
software
MayaHire me for you 3d & graphic design work ! - Pre- production work
skills
3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Color Correction Facial Rigging File Conversion Graphic Design Hard Surface Modeling Lighting Look Development Matte Painting Organic Modeling PBR Texturing Photo-manipulation Post Production Retopology Rigging Sculpting Shading Skinning Sound Design Storyboarding Texture Baking Texturing UV MappingI have been working in the field for 8 years. I have worked on projects for major brands and I am currently modeling and equipping characters. I have vast knowledge in Substance Painter and Digital Painting. I appreciate art and am passionate about what I do.
skills
3D Modeling Animation Cloth Simulation Digital Painting Facial Rigging Hard Surface Modeling PBR Texturing Rendering Retopology Rigging Sculpting UV MappingI have been using 3d programs as a hobby since 2002. I want to work and gain skills now.
skills
3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting Organic Modeling Particle Effects PBR Texturing Post Production Python Scripting Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Skinning Storyboarding Texturing UV Mapping VFX Virtual Realitysoftware
Blender Cycles DaVinci Resolve FreeCAD Gimp Godot LuxCoreRender Maya Natron OpenGL Python Sculptris Unity Unreal Engine xNormalWith nearly twenty years of experience as a graphic designer, illustrator and 3d artist, I started my career as a character artist a few years ago in the indie world. I specialized in creating models for video games and VR experiences, working in particular for Dreamscape Immersive. I manage everything from concept art to finished and rigged product.
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3D Modeling Concept Art Facial Rigging Hard Surface Modeling Organic Modeling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UV Mappingcg generalist with more than 10 years experience
I am a 3d game artist with over 7 years of experience in gaming industry.
skills
3D Modeling Animation Digital Painting Facial Rigging Hair Cards Hard Surface Modeling Lighting PBR Texturing Rendering Retopology Rigging Sculpting Skinning Texture Baking Texturing Turntables UV Mappingsoftware
3ds Max Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter Unity V-Ray ZBrush3D generalist. Specialized in Character Design for Games, Animation, Film, Illustration. 2-D and 3D Illustrator. Graphic Designer specialized in brands, packaging. Motion Graphics.
skills
3D Modeling Animation Architectural Visualization Art Direction Compositing Concept Art Concept Design Digital Painting Facial Rigging Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Lighting Organic Modeling Post Production Rendering Retopology Rigging Sculpting Sketching Texturing UV MappingBeing in CG business for over eighteen years has made me familiar with almost every aspect of the job. Although my main specialty is animate and character rig and setup, I know enough about modeling, texturing, lighting and rendering to get the job done.
skills
3D Modeling Animation Cloth Simulation Facial Rigging Layout Motion Capture PBR Texturing Rendering Rigging Sculpting Texture Baking Texturing UV Mappingsoftware
3ds Max After Effects Corona Renderer Marvelous Designer Maya Photoshop Premiere Pro Substance Painter Unreal Engine ZBrush