Hire Facial Rigging Artists

Find approved freelance CG artists & studios.
Results: 96

Harish K

Registered: 1 week ago

i am a senior level graphic designer and 3d artist working from more than past 20 years in this field., and having 99% completion with highest rating followup due to my quality of work and timely updates , messages, and discussions on task infos. and working with all types of products, from industrial to gaming , medical , interior exterior architectural and game assets., 3drendering, 3dmodeling, animation , and all graphic works

skills

3D Modeling 3D Printing 3D Scanning Animation Facial Rigging Hard Surface Modelling Lighting

software

3ds Max After Effects Maya

Alex M

Registered: 1 week ago

I'm a technical 3D artist/animator, with experience creating interactive animated content for global clients. My key areas of interest include rigging, modeling and animation. I'm proficient at using Maya, including using mel script and python. Over the past year, my experience has included: - Creating 3D learning assets for a global medical institute. - Animating laboratory simulations for an Ivy league university. - Rigging characters for adverts and short films.

skills

3D Modeling Animation Facial Rigging Rigging

software

Arnold Maya Python

Ivan E

Registered: 1 week ago

For the past few years, I have been co-founder and technical director of Pixelation Studios. I specialize in the production of cartoons, cinematics, teasers, etc. In addition to my leadership work I continued to develop my personal skills, mostly 3D rigging, texturing, rendering and compositing.

skills

3D Modeling Animation Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modelling Lighting Look Development Mel Scripting PBR Texturing Rendering Rigging Sculpting Shading Skinning Texturing

software

Maya Substance Designer Substance Painter

Kevin T

Registered: 1 week ago

Thanks for taking the time to consider our services. Threedeemee is a UK registered company # 09909792 and we are currently in the process of Research & Development for our core technology which is to help gaming industries and online retail with accurate avatars derived from their measurements but for the time being since we have all the tools and Softwares of the trade on the side we're also running an animation/video producing studio to generate some additional income. If you need help with any of your 2D, 3D or Visual Effects then my team of animators and I are more than happy to help you. We're friendly, professional and pride ourselves on guranteeing customer satisfaction and are looking to gather more testimonials for the time being.

skills

3D Modeling 3D Printing 3D Scanning Animation Camera Tracking Cloth Simulation Concept Art Crowd Simulation Digital Painting Facial Rigging Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Lighting MAXScript Mel Scripting Motion Capture Motion Graphics Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Python Scripting Rendering Rigging Rotoscoping Sculpting Shading Sketching Skinning Sound Design Storyboarding Texture Baking Texturing Training UV Mapping VFX VR & AR

software

3ds Max After Effects AutoCAD Maya Unity Unreal Engine Yeti ZBrush

Tornado S

Registered: 3 weeks ago

We are a 3D Studio based in Bulgaria that specializes in the creation of Photorealistic 3D Models as well as photogrammetry, character creation, rigging & animation, scripting, and simulations. In order to create the best possible quality for our clients and customers, we have dedicated ourselves to constant learning, which we have been doing for the past 10 years. Our team of 3D artists is skilled, efficient and with a ton of experience. The most important thing for us is to first understand your needs and offer you solutions, so don't hesitate to contact us.

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Crowd Simulation Decimation Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting MAXScript Organic Modelling Particle Effects PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Texture Baking Texturing Turntables UV Mapping

software

3DF Zephyr 3ds Max Cinema 4D Marvelous Designer Maya Photoshop RealityCapture Substance Designer Substance Painter ZBrush

Himanshu J

Registered: 3 weeks ago

Animzest Animation Studio is a highly experienced professional design studio which is strongly focused on the user experience approach. We’ve been cooperating with worldwide established brands and advertising agencies to build relationships.We do our work with great, hard and utmost to set our goal. We are able to creatively contribute to your project in any development stage Design, Art, Animation and Development.

skills

3D Modeling 3D Printing Animation Architecture Visualization Camera Tracking Cloth Simulation Color Correction Compositing Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Sketching Skinning Sound Design Storyboarding Texture Baking Texturing Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects AutoCAD Blender Cinema 4D Corona Renderer Illustrator KeyShot Maya Mental Ray Photoshop RealFlow Redshift Substance Painter Unity V-Ray ZBrush

Kroftle S

Registered: 3 weeks ago

Kroftle is a boutique studio that offers high-end CG Asset Development services and state-of-the-art visual imagery for all types of digital products like full length animated films, high quality hybrid films, video game cinematics, TV commercials, DVD series and much more. www.kroftlestudios.com

skills

3D Modeling Architecture Visualization Facial Rigging Hair/Fur Grooming Hard Surface Modelling Look Development Organic Modelling PBR Texturing Rigging Shading Texture Baking Texturing

software

MARI Maya Photoshop SpeedTree Substance Designer Substance Painter

Tomas L

Registered: 3 weeks ago

PERSONAL SUMMARY Motivated and passionate 3D Artist with a proven ability to develop high quality, life like models as well as having a solid understanding of game art and flow processes. Possessing the artistic expertise and technical ability required to work closely with designers to create visually stunning content that will intensify game playability. Also having extensive knowledge of everything related to 3D computer graphics and a knack of quickly understanding a projects mission, vision and values. Presently looking for a suitable vacancy and an opportunity to work with a team of qualified, diverse individuals who will help to develop my experience and career. CAREER HISTORY Freelance 3D Artist \ Generalist - May 2010 - Present working closely with customers to provide creative design expertise and solutions for gaming and any other 3D projects. Contributing to art design concepts, character models, hard surfaced models and enhancing the “look and feel” additionally rigging, skinning and animating. EXPERIENCE Comprehensive understanding of publishing software, including 3D and video, design & develop graphics in multiple formats. Experience of game developing from start to finish. Experience of advertisement video making. Up to date with the latest 3D trends. Powerful modelling skills, especially hard surface Objects. Rigging, Skinning, and Animating models, characters. CORE QUALIFICATIONS • Broad experience in model and texture development • Excellent knowledge of gaming trends and fields • Extensive understanding of variety of pipelines and tools • Outstanding proficiencies in concept drawing, VFX, advanced modelling • Strong adaptability to new trends and software • High skills in coordinating with 3D artistic teams for projects as required Creative solutions Character, Level design, props modelling and optimizations full flow: Modelling, Sculpting, Re-topology, UV-unwrapping, Map baking, Texturing, Rigging, Lighting and more…

skills

3D Modeling Animation Architecture Visualization Camera Tracking Facial Rigging Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Skinning Texture Baking Texturing UV Mapping VR & AR

software

After Effects Marmoset Toolbag Maya PFTrack PhotoScan Photoshop Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush

Edgar S

Registered: 1 month ago

My name is Edgar, I present to you a CG service. We create everything related to 3D. I have a portfolio on my page. For more details, write to me in the chat, I will be happy to answer your questions

skills

3D Modeling 3D Printing Animation Concept Art Facial Rigging Hard Surface Modelling Level Design Organic Modelling PBR Texturing Rendering Sculpting Texturing

software

3ds Max Maya Substance Painter Unity Unreal Engine ZBrush

Martin J

Registered: 3 months ago

I'm 3D Freelance animator with 5 years of animation in Blender. I'm specialized in characters/objects/camera animation. I also do complex human rigging and start to perform motion capture.

skills

Animation Facial Rigging Motion Capture Rigging

software

Blender

Mohamed M

Registered: 3 months ago

I"m Blender 3D artist since 2013, i do mostly character modeling, rigging and animation i do product visualization as well beside 3D architecture visualization i like to be open mind and clear

skills

3D Modeling Animation Architecture Visualization Facial Rigging Rendering Rigging Sketching Texture Baking

software

Blender

Kalabak S

Registered: 3 months ago

A company of 3D professionals with extensive experience in the 3D modeling, rigging, animation and rendering market for games, advertising, 3D printing and other activities involving this area. We are ready to make your projects a reality!

skills

3D Modeling 3D Printing Animation Architecture Visualization Digital Painting Facial Rigging File Conversion Hard Surface Modelling Level Design Lighting Organic Modelling PBR Texturing Photo-manipulation Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UI Design UV Mapping

software

Blender GameMaker Studio KeyShot Maya Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine

özgün Z

Registered: 3 months ago

Hi, i'm from İstanbul, Turkey. Since 1998 i'm working for hundreds of 2d, 3d and live-action projects as producer, director, vfx artist, vfx supervisor, freelancer and developer.

skills

3D Modeling Compositing Facial Rigging Hard Surface Modelling Lighting Look Development Mel Scripting Python Scripting Rendering Retopology Rigging Shading UV Mapping

software

After Effects Arnold Maya Mudbox Redshift Substance Painter ZBrush

Alexander V

Registered: 4 months ago

Services in the field of 3D modeling, visualization, animation, 3D printing, CNC. Delivery of projects compatible with popular 3D modeling packages, Unity, Unreal Engine and / or ready for 3D printing, processing on CNC systems.

skills

3D Modeling 3D Printing Animation Architecture Visualization Cloth Simulation Color Correction Compositing Concept Design Facial Rigging Hard Surface Modelling Lighting Motion Graphics Organic Modelling Particle Effects PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing

software

Blender Gimp

Cagatay G

Registered: 4 months ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Rafael S

Registered: 5 months ago

i'm a 3D Character rigger, and i working with 3D maya. i'm from Brazil, São Paulo, any question, my email is rkendyshiva@gmail.com. Thank you. My portfolio link: kendyshiva.tumblr.com

skills

Facial Rigging Rigging

software

Maya Photoshop

Roberto F

Registered: 5 months ago

I'm a 3d artist from Brasil. I've 10 plus years of experience and have worked on a diverse range of projects like: VR assets and characters 3d printing Character Rigging

skills

3D Modeling 3D Printing Cloth Simulation Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Marvelous Designer Photoshop Substance Painter Unity Unreal Engine ZBrush

Registered: 5 months ago

I started as a professional 3d artist at 2006. My experiences include but not limited to: VFX and 3d animation for advertisements, Architectural renderings, modelling animation for AR-VR applications, modelling and animation for real time virtual maintenance trainer systems. modelling for simulation systems., modelling and an animation on short films made in unreal engine 4.

skills

3D Modeling Animation Facial Rigging Hard Surface Modelling MAXScript Organic Modelling Particle Effects PBR Texturing Rendering Retopology Rigging Texture Baking Texturing UV Mapping

software

3ds Max Arnold Mental Ray Photoshop SpeedTree Substance Designer Substance Painter Unreal Engine V-Ray

Lachlan D

Registered: 6 months ago

A passionate and enthusiastic artist who gets excited, talking, playing and making games and dedicated himself to further exploring and developing his skill set. Off hours are usually spent wondering if there really is a dragon in the dungeon or working on his next project. As proven by my ability to meet critical deadlines as a 2D Generalist at  Iron Guardian Games, I have the reliability and drive needed to achieve  as an 3D Artist. Furthermore, I have the adaptability to find  practical solutions for technical projects as demonstrated in my role as  the Character Artist at Glitch Productions 

skills

3D Modeling 3D Printing Animation Cloth Simulation Concept Art Facial Rigging PBR Texturing Retopology Rigging Sculpting Sketching Texture Baking Texturing UV Mapping

software

3D-Coat Marvelous Designer Maya Photoshop Substance Painter Unity Unreal Engine xNormal ZBrush