Find approved freelance CG artists & studios.
Nuke Compositer at NDP - New Dimension Productions
software3ds Max After Effects Arnold Cinema 4D Corona Renderer Illustrator Marvelous Designer Maya Mocha NUKE Photoshop Premiere Pro RealFlow
A young Graphic Designer student and 3d artist, enthusiastic about modeling, texturing, lighting and rendering!
skills3D Modeling Cloth Simulation Graphic Design Hard Surface Modeling Look Development PBR Texturing Photography Texturing
I'm an animator with broad experience working as a 3d animator and motion graphics animator. Worked for brands in Canada, Spain and Argentina.
skills3D Modeling Animation Color Correction Color Grading Digital Painting Graphic Design Matte Painting Motion Graphics Rendering Rigging
I work in all of the finalizing-part of distance education courses. Including editing, animation, VFX (Chroma Key), texts and audio. I've also worked in design at a agency focused on social media.
Professional with extensive experience in digital art and traditional, CG generalist job as freelancer for several years running from advertising works, brand development, etc.. Illustrating even traditional and 3D animation,Architectural models, composition and motion graphics.
skills3D Modeling Animation Architectural Visualization Art Direction Digital Painting Graphic Design Hard Surface Modeling Look Development Motion Graphics Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX
Over 8 years experience in motion graphics, video mapping, concept art, interactive installations and VR/AR. Feel free to contact me with any kind of project. Thank you!
I'm a passionate artist who wants to create and develop art that helps push the immersion of video games, films and any other forms of media/entertainment. To have the chance and opportunity to develop myself as an established freelance artist is an exciting prospect to work through CG Hero.
skills3D Modeling Hard Surface Modeling Layout Level Design Lighting PBR Texturing Rendering Retopology Texturing
softwareArnold CrazyBump Gimp Marmoset Toolbag Maya Mudbox Photoshop Premiere Pro Substance Painter Unity Unreal Engine xNormal ZBrush
3D Environment Artist/ Modeller who recently finished studying BA(Hons) Games Design at Futureworks School of Media
skills3D Modeling Art Direction Decimation Digital Painting Graphic Design Hard Surface Modeling PBR Texturing Retopology Shading Texture Baking Texturing Turntables UV Mapping
softwareBlender Maya Photoshop Premiere Pro Sketchfab Substance Designer Substance Painter Unreal Engine
I am a highly results-driven, self-motivated, resourceful 3D aritst, with an ability to successfully translate desired moods, messages, concepts, and underdeveloped ideas into high class CG imagery. With 13 years experience in the CG, games and VR industry, have completed a number of successful AAA and mobile game titles. Experienced in a variety of production pipelines and well versed in high to low poly modelling and digital sculpting. Experienced working in and contributing to a creative environment alongside designers and coders. Possess the ability to see the big picture and continually develop new and inspiring approaches to a project.
skills3D Modeling Art Direction Cloth Simulation Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV Mapping VR & AR
software3ds Max Knald Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Quixel DDO Quixel Mixer R3ds Wrap Shotgun Substance Designer Substance Painter Unity Unreal Engine World Machine xNormal ZBrush
I am VFX artist/ 3D Generalist with experience of 5 years.
skills3D Modeling 3D Scanning Architectural Visualization Compositing Hair/Fur Grooming Lighting Look Development PBR Texturing Photo-manipulation Post Production Rendering Retopology Texturing UV Mapping VFX
Hello! My name is Pradeep Kumar Prasad. I’m CG Generalist / 3D Artist with 8+ Years of Experience. A creative, enthusiastic, and open-minded with strong visualizing, artistic and designing skills.
skills3D Modeling Architectural Visualization Cloth Simulation File Conversion Graphic Design Lighting Look Development Organic Modeling PBR Texturing Photogrammetry Rendering Sculpting Texture Baking Texturing Turntables UV Mapping
software3ds Max After Effects Illustrator MARI Marvelous Designer Maya Photoshop Premiere Pro Substance Painter xNormal ZBrush
Hire me for you 3d & graphic design work ! - Pre- production work
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Color Correction Facial Rigging File Conversion Graphic Design Hard Surface Modeling Lighting Look Development Matte Painting Organic Modeling PBR Texturing Photo-manipulation Post Production Retopology Rigging Sculpting Shading Skinning Sound Design Storyboarding Texture Baking Texturing UV Mapping
I just recently finished working on the new Spongebob feature animation movie, at Mikros Animation Montreal. Prior to that I worked at MPC Montreal as a Lighting Artist, and I have 6 years of industry experience both in film and commercials, all around. I have experience in Maya and Katana, and Shotgun, also proficient in Arnold, Renderman and Redshift render engines. Here are my demoreel links. https://vimeo.com/306081994 https://vimeo.com/390681328 > password: jra_vfx
skills3D Modeling Compositing Hair/Fur Grooming Lighting Look Development Matchmoving Motion Graphics PBR Texturing Rendering
3D Artist, Graphic Designer, Video Editor & Motion Graphics. Films and Publicity Production.
skills3D Modeling Animation Compositing Graphic Design Hard Surface Modeling Motion Graphics Particle Effects Post Production Rendering
I am a recent graduate from 3dsense Media School in Singapore studying Game Art and specializing in Game Animation. I hope to gain more industry experience through CGHero's jobs and hopefully one day to be able to work in a reputable studio.
My name is Matheus, I am 23 years old. I started on Graphic Design when I was 16, since then, I tried to improve in every aspect and learning all by myself Photoshop, Illustrator, After Effects, Premiere, etc. When I reached 19, I discovered the 3D world and got passionate for it, since then I used a variety of programs like Blender, Cinema 4D, Maya and the one which I use at the moment, 3DS Max and Corona Renderer as render engine. I have experience working both locally and remotely, with short deadlines and under pressure, at first I might be a little shy but always trying to improve and find ways to make my work more efficient.
skills3D Modeling Hard Surface Modeling Motion Graphics Post Production Rendering Retopology Shading
I provide services related to a 3d modelling, texturing, rigging and rendering of characters/assets and clothing. My choice of software is: Maya, ZBrush, MarvelousDesigner, Mari, Substance Painter, Marmoset and KeyShot. Surely, I have a good knowledge of Adobe Photoshop . I have an experience with creating 3d characters for Unreal Engine.
skills3D Modeling 3D Printing Animation Architectural Visualization Color Correction Matchmoving Matte Painting Motion Graphics Organic Modeling Photography Rendering Retopology Rotoscoping VFX
My name is Miqueias Silva and work with creation for more than 10 year. I'm graduated in Multmedia Production by Faculdade Impacta de Tecnologia. I have experience in branding development. concept art, character design, modeling, digital sculpture and illustration. I love creating things, concepts and characters. I hope I can to live on it
skills3D Modeling Art Direction Concept Art Concept Design Digital Painting Hard Surface Modeling Illustration Organic Modeling Sculpting
software3ds Max After Effects Arnold Illustrator InDesign Maya Mental Ray Photoshop Premiere Pro ZBrush
I work with rendering, architectural visualization, organic and hard surface modeling, texturing, rigging and skinning, programming and implementing characters in graphics engines for games.
skills3D Modeling Architectural Visualization Concept Art Decimation Hard Surface Modeling Organic Modeling Rendering Retopology Rigging Sculpting Skinning Texture Baking Texturing UV Mapping
software3ds Max After Effects Illustrator Marmoset Toolbag Maya Photoshop Premiere Pro SketchBook Substance Painter Unreal Engine V-Ray ZBrush
Being in CG business for over eighteen years has made me familiar with almost every aspect of the job. Although my main specialty is animate and character rig and setup, I know enough about modeling, texturing, lighting and rendering to get the job done.
skills3D Modeling Animation Cloth Simulation Facial Rigging Layout Motion Capture PBR Texturing Rendering Rigging Sculpting Texture Baking Texturing UV Mapping
software3ds Max After Effects Corona Renderer Marvelous Designer Maya Photoshop Premiere Pro Substance Painter Unreal Engine ZBrush
start up company looking for any kind projects focusing in 3d modeling/design 3d characters vfx/motion design, music video 3d projects
skills3D Modeling Animation Architectural Visualization Facial Rigging Motion Graphics Particle Effects Photo-manipulation Photography Post Production Rendering
I started my career as a freelance video editor capturing and editing advertising material for the internet, in the edition that I realized that I really loved animation. From video editing I went to motion design, 2D cut-out animation, frame-by-frame until I finally reached 3D animation, and since then I have been working as an Animator, Rigger and Teacher for 7 years. During this time I developed animations for games and commercials, and currently I work as a CG Supervisor
softwareAfter Effects Animate Audition Illustrator Maya Photoshop Premiere Pro Shotgun Simplygon Toon Boom Harmony Unreal Engine
Hi everyone. I'm an 3D Artist, specialist in hard surface modelling.
skills3D Modeling Animation Art Direction Facial Rigging Hard Surface Modeling Level Design PBR Texturing Rendering Retopology Rigging Texture Baking Texturing UV Mapping