Find approved freelance CG artists & studios.
Registered: 1 month ago
I have been working in these different fields of computer graphics for 10 years
software123D 3ds Max Arion Arnold ArtCAM AutoCAD CorelDRAW Corona Renderer CrazyBump Flow Design FumeFX Hair Farm HDR Light Studio KeyShot Lumion Marmoset Toolbag Marvelous Designer Megascans Mudbox Ornatrix xNormal ZBrush
skills3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting MAXScript Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Sculpting Shading Sketching Texture Baking Texturing Training UV Mapping VFX VR & AR VR 360
Registered: 10 months ago
Experienced 3D Technical Artist/Modeler with a demonstrated history of working in the Simulation & Training, Virtual Reality and Augmented Reality industries. Skilled in Unity, Unreal Engine, 3DS Max, Adobe Photoshop and many more.
skills3D Modeling Animation Architecture Visualization Decimation File Conversion Hard Surface Modelling Lighting MAXScript Rendering Rigging Texture Baking Texturing UV Mapping VR & AR
software3ds Max After Effects Blender MODO Photoshop SketchUp SpeedTree Unity Unreal Engine V-Ray xNormal ZBrush
Registered: 11 months ago
Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).
skills3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360
software3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Bifrost Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush
Registered: 1 year ago
We specialize in creating highly detailed 3D models for movies, animation, architectural visualization and product presentations
skills3D Modeling Architecture Visualization Digital Painting Hard Surface Modelling Lighting MAXScript Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Turntables UV Mapping
software3ds Max CrazyBump KeyShot Maya Photoshop V-Ray
Registered: 1 year ago
I've been working as a freelancer since 2011 and I'm a Generalist who has done many different jobs in CG: from concept to modeling, from scripting to rigging , from tracking to compositing... I'm also an experienced instructor in several fields of CG. I really like to learn and I love a challenge.
skills3D Modeling Camera Tracking Compositing Lighting MAXScript Organic Modelling Rigging Texturing VFX
software3ds Max FumeFX Houdini NUKE Photoshop V-Ray ZBrush
Registered: 1 year ago
My name is Ahmed Shalaby and i am character TD , i'm interested in technical issues of 3D and how to make animators lives much more easier. My knowledge includes basically 3dsMax ,MXS , Maya , MEL and python. Developing Rigs and animation solutions is a passion to me.
software3ds Max Maya
skillsAnimation Facial Rigging MAXScript Mel Scripting Python Scripting Rigging
Registered: 2 years ago
3D Techical Artist with 9 years of experience in 3D graphics and video games. Main software: Unreal Engine, 3ds Max and Substance Painter. I’m constantly learning, researching new techniques and technologies in order to improve quality, speed and efficiency of my services. Great project management skills with deep technical understanding. Started my 3D & GameDev journey back in 2010. when I was modding the S.T.A.L.K.E.R. game.
skills3D Modeling 3D Printing Animation Architecture Visualization Cloth Simulation Compositing Decimation File Conversion Hard Surface Modelling Level Design Lighting MAXScript Organic Modelling PBR Texturing Photo-manipulation Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables UV Mapping VR & AR VR 360
software3ds Max Corona Renderer Marmoset Toolbag Marvelous Designer Mental Ray Photoshop Premiere Pro Quixel DDO Substance B2M Substance Designer Substance Painter Unreal Engine V-Ray xNormal