I’m a Brighton-based freelance 3D artist, passionate about creating high-quality and unique characters through the marriage of artistic and technical aspects. I love telling stories through the creation of a single frame. I am most excited when I'm continuously pushing the boundaries of my artwork, implimenting new techniques, and exploring the endless possibilities of where my imagination can take me. I’m excellent at facial modelling, sculpting expressions, anatomical accuracy, capturing realism, and producing characters with personality and charm that vary in style.
skills3D Modeling 3D Printing Art Direction Concept Art Concept Design Level of Detail Lighting Organic Modeling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Texturing UV Mapping
I am 3D Character Modeler and Texture artist, Im as much artistic than technical, I enjoy creating both Character and hard surface environments. My solid understanding of human anatomy and 3D space I believe my skill set and diverse background in visual arts make me both a good candidate and a good fit for any 3d modeling position. I am comfortable learning new software and taking on tough challenges.
skills3D Modeling Cloth Simulation Hair/Fur Grooming Hard Surface Modeling Look Development Organic Modeling PBR Texturing Post Production Retopology Sculpting Shading Texture Baking Texturing Training UV Mapping
softwareArnold Illustrator Marvelous Designer Maya NUKE Photoshop Redshift Substance B2M Substance Painter ZBrush
Hello! I am a designer by graduation and artist by nature. Since I was a child, I enjoyed experimenting with various forms of art and this is reflected in my multi-disciplinary skills today. 3D environment, 2D and 3D illustrations, photography, sculpture, lettering, crafts in general … These are some things I ventured into the art world. What can I do for you: 3D environments 3D modeling Lighting/Rendering/Texturing 3D and 2D illustration Graphic Design (branding, logo, social media posts..)
skills3D Modeling Graphic Design Illustration Lighting Look Development PBR Texturing Rendering Sculpting Texturing
softwareArnold Blender Cycles Illustrator Maya Photoshop Substance Designer Substance Painter ZBrush
My name is Gonzalo, I´m Junior 3d modeler- texture artist (use Maya, Substance Painter, Zbrush, xGen, Photoshop, Marmoset Toolbag). I´ve worked as a freelancer since November last year. Now I´m working as a freelancer for a production company for children's TV shows on Youtube.
skills3D Modeling Hair/Fur Grooming Hard Surface Modeling PBR Texturing Rendering Sculpting Shading Texture Baking Texturing
Q U A L I F I C A T I O N S A N D S K I L L S Excellent Creative Mind, Innovative and Inventive Ideas Great Communication, Coordination and Organizational Skills. Distinguished Analytical and Critical Thinking Skills. Working Knowledge of Design Software such as Maya, Mari, ZBrush, Headus UV Layout, VRay, Adobe Photoshop, Substance Painter, Adobe After Effect, Nuke, Marvelous Designer, Quixel Bridge, Quixel Mixer, Unreal Engine, Marmoset Toolbag, Arnold Render. High Level of Proficiency in Maya, Mari, Substance Painter, VRay, Adobe Photoshop, Zbrush, Quixel Bridge, Arnold Render, Quixel Mixer, Nuke, Adobe After Effect, Unreal Engine, Marmoset Toolbag. Intermediate Knowledge of Headus UV Layout, Marvelous Designer.
skills3D Modeling Hard Surface Modeling Look Development Organic Modeling PBR Texturing Rendering Texturing UV Mapping VFX
softwareAfter Effects Arnold MARI Marmoset Toolbag Marvelous Designer Maya NUKE Photoshop Substance Painter UVLayout ZBrush
hello, I am Avijit Moulick. i am 3d artist. i like to create high quality 3d model and texture with photostatic render . thanks
skills3D Modeling Hard Surface Modeling Lighting PBR Texturing Rendering Sculpting Texturing UV Mapping
software3ds Max Arnold KeyShot Marmoset Toolbag Maya Photoshop Redshift Substance Painter Unreal Engine V-Ray ZBrush
3D Generalist with 2 years of experience in VFX company Past few months focused on procedural texturing Masters degree in Architecture
Nuke Compositer at NDP - New Dimension Productions
software3ds Max After Effects Arnold Cinema 4D Corona Renderer Illustrator Marvelous Designer Maya Mocha NUKE Photoshop Premiere Pro RealFlow
My name is Benabdelkader walid and I am a freelance 3D Artist generalist specialized in shading, lighting and look dev and modeling. I started my career in 2008 and became a member of the great team at pixel one studio in tunisia for 4 years. In 2011 I decided to start freelancing as I was keen to explore other companies. I began as a 3D generalist but now I focus more on lighting and shading. I am very passionate about creating beautiful pictures and understanding how to translate the look of the real world into VFX. I hope you enjoy my portfolio and if you like don’t hesitate to contact me.
My name is Giovane Henriques I from Brazil Available for Freelance Remote. Any questions: firstname.lastname@example.org
skills3D Modeling 3D Printing Hard Surface Modeling PBR Texturing Rendering Retopology Shading Texturing UV Mapping
My name is Gabriel Henrique and I’m 3D Artist living in Brazil. I've working almost 7 years with 3D as a generalist and my main focus is characters. I worked 1,6 years at Miagui Studio. Toolbox - 3DS Max, Maya, Zbrush, V-Ray, Corona, Arnold, Substance Painter, Mari, Photoshop, Marvelous Designer, Mudbox. I’m always open for new opportunities! Cheers! :)
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texturing UV Mapping
Professional with extensive experience in digital art and traditional, CG generalist job as freelancer for several years running from advertising works, brand development, etc.. Illustrating even traditional and 3D animation,Architectural models, composition and motion graphics.
skills3D Modeling Animation Architectural Visualization Art Direction Digital Painting Graphic Design Hard Surface Modeling Look Development Motion Graphics Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX
I'm a passionate artist who wants to create and develop art that helps push the immersion of video games, films and any other forms of media/entertainment. To have the chance and opportunity to develop myself as an established freelance artist is an exciting prospect to work through CG Hero.
skills3D Modeling Hard Surface Modeling Layout Level Design Lighting PBR Texturing Rendering Retopology Texturing
softwareArnold CrazyBump Gimp Marmoset Toolbag Maya Mudbox Photoshop Premiere Pro Substance Painter Unity Unreal Engine xNormal ZBrush
4+ years of experience as 3D Generalist, focused in lighting and look development. I've worked as 3D generalist in the main series of Mono Animation "Pilar", in the soap opera "Carinha de Anjo" from SBT, one of the biggest tv networks of Brazil, and as compositor of "The Microadventures of Tito & Muda" from Copa Studio, the studio that brought Jorel's Brother and Haunted Tales for Wicked Kids. Now I'm working in a animated feature film called Forbidden World.
skills3D Modeling Hard Surface Modeling Lighting Look Development Rendering Shading Texturing UV Mapping
software3ds Max After Effects Arnold Corona Renderer Maya NUKE Ornatrix Photoshop Redshift Substance Painter V-Ray ZBrush
I have made some thinks for the moding community of connan exiles. Worked as a 3D Artist at Piterion GmbH in Germany on the VR Branch and Studied 3D Game Art at SAE Stuttgart Germany. Currently im looking to make my portfolio biger and gather expiriance as a Freelancer.
skills3D Modeling Hard Surface Modeling Level Design PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
softwareArnold Maya Photoshop Substance Alchemist Substance Designer Substance Painter Unreal Engine ZBrush
Hello, My name is Maykon Gomes I live in the city of São Paulo, Brazil. I am a 3d artist focused on realistic / stylized characters. The workflow that is normally stored is: zbrush, substance painter, maya or blender to perform retopology, lighting and also to render, whether with arnold, vray, cycles or eva and also has knowledge with photoshop to perform post-production .
skills3D Modeling 3D Printing 3D Scanning Concept Art Concept Design Decimation Hair Cards Hair/Fur Grooming PBR Texturing Sculpting Shading Sketching Texture Baking Texturing
softwareArnold Blender Cycles Marmoset Toolbag Maya Photoshop Substance Painter Unreal Engine xNormal ZBrush
3d artist, 10 years commercial experience. Live action /vfx integration, product animation, 3d modelling, architectural visuals.
skills3D Modeling Animation Architectural Visualization Compositing Fluid Simulation Hard Surface Modeling Lighting Matchmoving Particle Effects Rendering Rigging Shading Texturing Turntables UV Mapping VFX
softwareAfter Effects Arnold KRAKATOA Maya NUKE RealFlow Shave and a Haricut Substance Painter V-Ray
I am VFX artist/ 3D Generalist with experience of 5 years.
skills3D Modeling 3D Scanning Architectural Visualization Compositing Hair/Fur Grooming Lighting Look Development PBR Texturing Photo-manipulation Post Production Rendering Retopology Texturing UV Mapping VFX
Hello! My name is Bruno Marzochi and I'm a 3D Modeler. My passion is modeling environments and characters in 3D but I also enjoy lighting, shading, drawing and animating in 3D. I work in several 3D modeling processes such as modeling for animation, video games and 3D printing, retopology, UV opening, texturing, lighting and rendering. My Goal: Work on interesting projects within a passionate team. To grow artistically and share my passion and my knowledge with my colleagues.
skills3D Modeling 3D Printing Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Texturing UV Mapping
softwareArnold Blender Cycles KeyShot Marmoset Toolbag Marvelous Designer Photoshop Substance Painter xNormal ZBrush
Indie game developer
skills3D Modeling Coding Hard Surface Modeling Level Design Lighting PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
Hire me for you 3d & graphic design work ! - Pre- production work
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Color Correction Facial Rigging File Conversion Graphic Design Hard Surface Modeling Lighting Look Development Matte Painting Organic Modeling PBR Texturing Photo-manipulation Post Production Retopology Rigging Sculpting Shading Skinning Sound Design Storyboarding Texture Baking Texturing UV Mapping