Hire Arnold Artists

Find approved freelance CG artists & studios.
Results: 148

özgün Z

Registered: 6 days ago

Hi, i'm from İstanbul, Turkey. Since 1998 i'm working for hundreds of 2d, 3d and live-action projects as producer, director, vfx artist, vfx supervisor, freelancer and developer.

skills

3D Modeling Compositing Facial Rigging Hard Surface Modelling Lighting Look Development Mel Scripting Python Scripting Rendering Retopology Rigging Shading UV Mapping

software

After Effects Arnold Maya Mudbox Redshift Substance Painter ZBrush

Cagatay G

Registered: 1 month ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Agisoft Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Giancarlo D

Registered: 1 month ago

Hey there :) my name is Giancarlo Di Dino, since 2016 i work for games and films. i follow my vision to become a great 3d artist to help other people and companies to realize their visions. feel free to contact me! i am sure we can help each other

skills

3D Modeling Animation Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping

software

Arnold Maya Photoshop Substance Painter ZBrush

Prince M

Registered: 1 month ago

I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modelling Illustration Layout Lighting Look Development Motion Graphics Organic Modelling Post Production Retopology Sculpting Sketching Texture Baking UV Mapping

software

After Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Red Giant Suites Redshift Substance B2M Trapcode Unfold 3D Unreal Engine World Machine ZBrush

West R

Registered: 1 month ago

3D Modeler and Character Artist looking for new professional challenges and increasing responsibility. Adept at bringing new life to existing characters and environments. Has excellent drawing and anatomy skills, design aesthetic, as well as an attention to detail that brings a unique vision to the creative process. Openminded collaborator that loves creating great things. Self-motivated problem solver. Has also worked as a Graphic Designer for many years. Worked with and managed projects for numerous clients in various industries, especially the Manufacturing and Veterinary industries. Managed the creative pipeline from drafting estimates, managing vendors. and overseeing the completed project. —West Richins

skills

3D Modeling Animation Art Direction Color Correction Compositing Concept Design Illustration Lighting Motion Graphics Organic Modelling Photography Rendering Retopology Shading Texturing Training UI Design UV Mapping

software

After Effects Arnold CorelDRAW Illustrator InDesign KeyShot Maya Mental Ray Photoshop Premiere Pro SketchBook Substance Painter ZBrush

Edit B

Registered: 1 month ago

• Professional Concept Artist/Matte Painter/3D Generalist, certificated by Autodesk • Passionate for creating DMP and keyframes from sketch to final visual • Concept developments and storyboards • Texture painting with Quixel / Mari • 3D sculpting in Mudbox, retopology, texturing, lighting, rigging • 3D environment creation in Maya and Mudbox

skills

3D Modeling Concept Art Concept Design Hard Surface Modelling Matte Painting PBR Texturing Post Production

software

After Effects Arnold Clarisse MARI Marmoset Toolbag Maya Megascans Mudbox Photoshop

Eugene B

Registered: 1 month ago

Alkaline3d@gmail.com 3d generalist with 11 years of professional experience.

skills

3D Modeling Lighting Look Development PBR Texturing Rendering Texturing

software

3ds Max Arnold MARI Maya Mudbox NUKE RizomUV Substance Painter V-Ray xNormal ZBrush

Vasilii C

Registered: 1 month ago

Lighting and LookDev Artist working in Houdini and Maya.

software

Arnold Houdini Maya RenderMan

skills

Lighting Look Development Rendering Shading

Registered: 2 months ago

I started as a professional 3d artist at 2006. My experiences include but not limited to: VFX and 3d animation for advertisements, Architectural renderings, modelling animation for AR-VR applications, modelling and animation for real time virtual maintenance trainer systems. modelling for simulation systems., modelling and an animation on short films made in unreal engine 4.

skills

3D Modeling Animation Facial Rigging Hard Surface Modelling MAXScript Organic Modelling Particle Effects PBR Texturing Rendering Retopology Rigging Texture Baking Texturing UV Mapping

software

3ds Max Arnold Mental Ray Photoshop SpeedTree Substance Designer Substance Painter Unreal Engine V-Ray

Giovane R

Registered: 2 months ago

I'm a Junior Environment Artist, currently working as a freelancer. I enjoy mechanical design and rendering as well as game-ready environment and prop work, I'm becoming increasingly interested in industrial design and concepting so you may also see some of my explorations into that now and then. Feel free to contact me any time with freelance asset creation or design opportunities, for a more detailed look at my Artstation or LinkedIn.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Shading Texturing Turntables UV Mapping

software

Arnold KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Redshift Substance B2M Substance Designer Substance Painter ZBrush

Vinod S

Registered: 2 months ago

I am a 3d Character artist, works in a game company. i have 6+ years of experiences in the game industry and the CG production as well. I have work in CG movie as Norm of the north,Descendants,Swann etc and also I have worked in game as War dragons, IGT, TSW(Train Simulator), and 2+ AAA Game character (not yet published). I am very passionate to create the character for games. I like to play RPG games such as GTA,RDR2,Withcer3 and also I play some multiplayer such TF2,Overtach. Thanks

skills

3D Modeling Decimation Look Development Organic Modelling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max Arnold KeyShot Knald MARI Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter TopoGun xNormal ZBrush

Pavel M

Registered: 2 months ago

I’m a 3D generalist and concept art enthusiast with a deep love for cutting edge technology and design. I’ve previously worked at The Mill on a wide range of projects doing an extremely broad range of 3D work ranging from Modelling in Maya & Zbrush, to texturing in Mari/Substance and rendering lighting/shading in Arnold. I love increasing my skills further at home by learning unreal engine, unreal blueprints and concept art techniques for design. Please check out my showreel by following this link: vimeo.com/341228940 Furthermore, my artstation has some of my personal work and illustration: artstation.com/artist/Pavel

skills

3D Modeling Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Look Development Organic Modelling Retopology Sculpting Shading Texturing

software

Arnold Blender MARI Maya Mudbox Substance Painter Unreal Engine ZBrush

Emanoel R

Registered: 2 months ago

6 Years of experience with 3D Character Art Working right now at Iron Studios.

skills

3D Modeling

software

3ds Max Arnold MARI Marmoset Toolbag Substance Painter ZBrush

Viqhaas M

Registered: 2 months ago

Very enthusiastic 3D character artist with a passion and drive for creating 3D. Be it Game ready models or VFX ready models, i have the skills and experience. Learning more everyday and will be learning for years to come. Everything below is hyperlinked, if your viewer doesn't support links there are also links at the bottom of this page.

skills

3D Modeling Hard Surface Modelling Look Development Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VR & AR

software

Arnold KeyShot Marmoset Toolbag Maya Substance Painter Unity Unreal Engine xNormal ZBrush

Scott R

Registered: 2 months ago

3D generalist with 3+ years freelance experience. Shipped prototype games on Android platform with knowledge of engines such as Unity, Unreal Engine, Unreal Studio and Amazon Lumberyard. Good knowledge of Augmented and Virtual Reality systems and new formats such as Apple Quick look and ARkit as well as Google ARcore. High standard of rendering in engines such as Blender Cycles, Maya's Arnold and Redshift respectively as well as interactive rendering in engines such as iRay. Skills include: Game Development Product Design Architecture Viz Animation Product Visualisation

skills

3D Modeling Architecture Visualization Decimation PBR Texturing Photogrammetry Rendering Texturing VR & AR

software

Arnold Blender Knald Marmoset Toolbag Maya Substance Painter Unity Unreal Engine Unreal Studio

Elisa G

Registered: 2 months ago

I am a 3D artist by trade who specialises in modelling and texturing both in high and low poly and these last years I have worked on character and environment creation. I usually draw my own concept art to define my final work.   I really enjoy creating 3d printable miniatures or little assets for Wargames and environments. Having been fortunate enough to study and work as a freelancer, I have accumulated a variety of experiences and skills.

skills

3D Modeling 3D Printing Decimation Hard Surface Modelling Retopology UV Mapping

software

3D-Coat 3ds Max Arnold CrazyBump KeyShot Marmoset Toolbag Maya Mental Ray Sketchfab Substance Painter V-Ray xNormal ZBrush

Edgar M

Registered: 3 months ago

I have 10 years of experience making impressive 3d models and 3d textures and a range of services, enter my website and you can see my work, my best presentation. web page Portfolio https://linktr.ee/4reich.studio

skills

3D Modeling 3D Printing Animation Architecture Visualization Color Correction Hard Surface Modelling Illustration Layout Lighting Look Development Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables

software

Affinity Designer Arnold Blender BodyPaint 3D CrazyBump HDR Light Studio Illustrator KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mischief MODO Moi3D NUKE RizomUV ZBrush

Minh Hoang L

Registered: 3 months ago

Full Name : Lieu Minh Hoang Day of Birth: 02/May/1986 Nation: Viet Nam Languages: Vietnamese, English Phone: 0908 059515 Skype: lieuminhhoang Mail: minhhoang.lieu@gmail.com You can see my Portfolio in Google Drive link, or contact me with skype, gmail. - 2006: I started work as a CG Trainee Artist at Sparx Animation Studio, and after do some files in Igor Project, modeling, texturing, rigging props, sets, environments, - You can see link here: https://www.imdb.com/title/tt0465502/?ref_=fn_al_tt_2 - 2007-2010: I worked as a CG Artist, modeling, texture, rigging some project as: FairyTales Fights, Madagascar TV Series Test Project, DisneyToon Planes Test Project, Tom & Jerry 3D Test Project. - 09/2010: Sparx closed - 2011: I reworked in Virtuos Sparx Studio https://sparx.com/en/sparx-moves-new-saigon-studio - 2012: Worked project Hand Painted, Disney Epic Mickey 2 – The Power of Two, skinning in Generator Rex Project. - 2013 – 2014: Worked on Zorro: The Chronicles TV Series Test Project - Make all blendshape for Zorro Character - 2015: Worked in Hand Painted MapleStory 2, Puzzle Fighter, Hit Squash - 2016: Worked with Hand Painted Project, Chimera Angry Bird Evolution - 2017 – 2018: Worked on Season 04, Star Wars Rebel - This is my profile in IMDb https://www.imdb.com/name/nm9384371/?ref_=nv_sr_1?ref_=nv_sr_1 - List character I modeling, texturing: - Baron Valen Rudor B - Bo Katan A - Cikatro Vizago B - Clone Trooper Rex B - Ephraim Bridge B - Imperial Commander Office AvA - Imperial Tank Commander - Jai Kell B - Krennic A - Lothal Kid A - Lothal Tundra Landscape - Loth Bat - Mandalorian Eldar Warrior Male BvA - Mandalorian Visszla Warrior Male Ava - Palpatine A - Palpatine Chancellor - PoeA - Tiber Saxon A - Tristan Wren B - Vanee A - XWing Pilot Male A

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing Training UV Mapping

software

3ds Max Arnold Iray Marmoset Toolbag Marvelous Designer Maya Mental Ray Photoshop Stingray Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Ahmed E

Registered: 3 months ago

vacancy, An opportunity like this doesn’t come up often and for me this is a chance to join a reputable company that is really going places. I am a master of detail, colour, lighting and composition. I have a long track record of creating striking and powerful animation that immediately grabs attention. As my attached CV and references will indicate I have extensive previous games industry experience, superb 3D art skills and a sound knowledge of animation. I have all of the skills needed to do your job well and in particular I want to highlight my skill at finding errors and then fixing them. I am always on the lookout for those small things that will set my work apart from the rest. My specialities include; 3D Modeling high and low poly, 3D environment & character models with textures. Setting cameras & lighting for architectural animations & visualisations. Creating immersive, living, and fully-realized environments. In my present role I work closely with a team of 2d/3d artists and programmers to deliver high quality work within deadline and to the clients brief. As a true professional I am deeply passionate about what I do and am constantly pushing myself to produce the best possible imagery. I have a strong desire to be the best in my field and possess a wealth of qualifications across all levels. Right now I am keen to join a cutting edge visual house like yours that wants to recruit ambitious 3D Artists who have a proven track record. To help you make a decision on my application I have attached my most recent CV with this letter. Should you find interest in my application, then I will be available for an interview at your convenience. I am a self-motivated person who is willing to go above and beyond on any project, and to learn valuable skills on my own time. For example, I taught myself some 3D programming , simply out of a passion to learn how to be great 3d artist . I know you are looking for a self-motivated computer technician with both skills and passion, and I am that person.

skills

3D Modeling Art Direction Hard Surface Modelling Lighting PBR Texturing Rendering UV Mapping

software

3ds Max Arnold Blender Illustrator KeyShot Marmoset Toolbag Maya Megascans Photoshop RenderMan Substance Painter ZBrush

Farzad M

Registered: 3 months ago

am a professional digital artist with 11 years experience in iran . I specialize in 3D Rendering ,modeling,texturing, shading, concept design and digital illustration. I am also very passionate about traditional styles of art including drawing and painting as I feel these skills are the fundamentals of any great digital artist.

skills

3D Modeling Architecture Visualization Cloth Simulation Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting Look Development Organic Modelling Particle Effects PBR Texturing Photography Post Production Rendering Shading Sketching Texturing UV Mapping VR & AR VR 360

software

3ds Max After Effects Arnold Blender Corona Renderer FumeFX Lumion Maxwell Render Octane Render Phoenix FD Photoshop Redshift SketchUp SpeedTree Substance Designer Substance Painter Unfold 3D Unity V-Ray ZBrush

Vitor B

Registered: 3 months ago

I am 3D artist and motion graphics designer with over 10 yers experience in the VFX and advertising industry. My skill set is focused on modeling, digital sculpture, texturing, look development and VFX Composer.

skills

3D Modeling 3D Printing Hair/Fur Grooming Hard Surface Modelling Lighting Motion Graphics Organic Modelling PBR Texturing Rendering Retopology Sculpting Texturing UV Mapping

software

3ds Max After Effects Arnold Cinema 4D Marmoset Toolbag Marvelous Designer Maya NUKE Photoshop Premiere Pro Substance Painter Unreal Engine ZBrush

Jaime G

Registered: 4 months ago

Hi! My name is Jaime and I´m a 3D Artist living in Alicante, Spain. I have worked in 3D visualization (footwear) and advertising industry now for 10 years and continue to learn from everyone I work with as well as developing skills to make me more valuable to current and new clients alike. I really enjoy working with professional and personal projects, and always trying to learn new tools and workflows and share with the others.

skills

3D Modeling 3D Scanning Lighting Photogrammetry Rendering Retopology Texturing

software

Arnold MARI Maxwell Render Maya Substance Painter V-Ray VRED ZBrush

Shriekadee

Registered: 4 months ago

3D Animation graduate with a background in scenography and paid experience in VFX, illustration and graphic design, as well as mask making. I've also had art exposed in multiple galleries and have volunteering experience in illustration, game art and video editing. Currently based in Glasgow available for full-time work. I have leeway to work all over the EU as a Romanian citizen and have obtained pre-settled status in the UK. Showreel – https://vimeo.com/333953103

skills

3D Modeling Animation Architecture Visualization Color Correction Concept Art Concept Design Digital Painting Facial Rigging Hair/Fur Grooming Hard Surface Modelling Illustration Lighting Look Development Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Rigging Sketching Storyboarding Texturing Turntables UI Design UV Mapping VFX

software

After Effects Arnold Flash Maya Mental Ray MODO Photoshop RenderMan Substance B2M Substance Painter Unity