Hire Arnold Artists

Find approved freelance CG artists & studios.
Results: 162

Felipe C

Registered: 2 days ago

Brazilian, marketing graduate, I have been working with creation for 8 years. I just found the beautiful world of 3D and since then I am putting all my energy on several projects in this segment. I want to show them to the world.

skills

3D Modeling Hard Surface Modelling Look Development Rendering Texturing

software

3ds Max After Effects Arnold Audition HDR Light Studio Maya Photoshop Premiere Pro Substance Painter V-Ray

Junior G

Registered: 1 week ago

Hi everyone. I am a 3D Character Artist, Digital Sculpting and Texturing for Games, Cinematics & Interesting projects. -My portfolio: https://jrguerhard.artstation.com/ • Main Skills: - 3D Modeling; - Digital Sculpting; - Low-Poly modeling for Games; - Good understanding of topology for 3D animation requirements; - UV Mapping; - Texturing, Baking textures, PBR textures. - Good understanding of Anatomy. • Software Knowledge: -Maya, VRay, Zbrush, xNormal, Substance Painter & Photoshop. -Marmoset Toolbag.

skills

3D Modeling 3D Printing Decimation Hard Surface Modelling Organic Modelling Sculpting Texture Baking UV Mapping

software

3ds Max Arnold Marmoset Toolbag Maya Substance Painter xNormal ZBrush

Gael K

Registered: 2 weeks ago

I am Gael Kerchenbaum, freelance creature, and character artist. I'm currently available and always looking for freelance contracts as a modeler/texture artist specialized in creatures. You can contact me with this email: gael.kerchenbaum@gmail.com Be sure to check my other artworks on my artstation page: https://www.artstation.com/artist/gaelkerchy You can also add me to your Linkedin contacts: https://www.linkedin.com/in/gaelkerchenbaum/ I hope to work with you and be part of your amazing journey.

skills

3D Modeling 3D Printing Concept Art Look Development Organic Modelling PBR Texturing Rendering Retopology Texturing Training UV Mapping

software

Arnold MARI Maya NUKE ZBrush

Dmitrij C

Registered: 3 weeks ago

Specialising in Compositing. I have experience working on feature film, TV series, music video and short film projects. I have been provided with excellent reference from VFX facilty 2D Supervisor/Compositor and director of film which has substantial amount of visual effects provided recommendation.

software

3DEqualizer 3ds Max Arnold Maya Meshroom Mudbox NUKE Photoshop Premiere Pro RenderMan Shotgun V-Ray

skills

Camera Tracking Color Correction Compositing Layout Lighting Look Development Matchmoving Photo-manipulation Photogrammetry Photography Post Production Rendering Rotoscoping VFX

Enrique M

Registered: 3 weeks ago

I'm a digital artist pasinated by 3D modelling and texturing for videogames, looking for profesional skills and experience adquisition.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Texturing UV Mapping

software

Arnold Marmoset Toolbag Maya Photoshop Substance Painter TopoGun ZBrush

LuisAngel T

Registered: 1 month ago

Deep passion for sculpting.

skills

3D Modeling Texturing UV Mapping

software

Arnold Maya Photoshop ZBrush

Gonzalo L

Registered: 1 month ago

Since I was young, I've had two great passions: cars and computers. As a child, I spent hours tinkering with the 3D models from car games, altering their look and their textures so I could give them my personal touch. Because of that, I decided to leave my home country -Spain- at the age of 17 to do a degree in Automotive Design at Coventry University. During my four years at Coventry, I got involved in 3D modelling as I considered it a very powerful design tool. First I took a course on Autodesk Alias & VRED which helped me understand the principles of good vehicle modelling, and after that, completed a two year postgraduate course on 3D Modelling, Animation and Visual Effects with Maya and Houdini in Madrid. Currently I am looking for opportunities to take my skills and my passion to a professionaly environment, ideally in a position as a 3D Vehicle Artist.

skills

3D Modeling Concept Design Hard Surface Modelling Photogrammetry Rendering

software

Alias Arnold Houdini Illustrator Maya NUKE Photoshop V-Ray VRED

Juio A. D

Registered: 1 month ago

I am a 3D Artist Capable of doing any 3D work necessary. I mostly specialize in Character creation and concepting, but am also able to create assets and environments.

skills

3D Modeling Concept Art Organic Modelling PBR Texturing Retopology Sculpting Texturing UV Mapping

software

Arnold Blender Marmoset Toolbag Maya Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Cassio L

Registered: 1 month ago

Character Artist /3D artist specialist in game characters

skills

3D Modeling

software

Arnold Marmoset Toolbag Marvelous Designer Maya Substance Painter Unreal Engine ZBrush

David L

Registered: 1 month ago

I'm a passionate artist with the 3d world. I specialize in either hard surface or organic modeling, shading, and rendering trying to achieve the best quality with each project

skills

3D Modeling Concept Design Hard Surface Modelling Layout Lighting Python Scripting Rendering Sculpting Shading UV Mapping

software

Arnold Illustrator KeyShot MARI Maya Photoshop Substance Designer Substance Painter ZBrush

Abhijit D

Registered: 1 month ago

Highly creative and multitalented highly competitive, self starter, organized, discipline and goal oriented. Ability to work with people of diverse background.Welcome the challenge and solving problems. Possess strong artistic talent and creative vision built through hands-on experience in 2D sketching,drawing, anatomy, and character concept art design. Noted for positive, high-energy teamwork and collaborative experience,industry knowledge

skills

3D Modeling Concept Design Look Development Organic Modelling Sculpting Texturing

software

Arnold MARI Maya Mudbox Photoshop ZBrush

özgün Z

Registered: 2 months ago

Hi, i'm from İstanbul, Turkey. Since 1998 i'm working for hundreds of 2d, 3d and live-action projects as producer, director, vfx artist, vfx supervisor, freelancer and developer.

skills

3D Modeling Compositing Facial Rigging Hard Surface Modelling Lighting Look Development Mel Scripting Python Scripting Rendering Retopology Rigging Shading UV Mapping

software

After Effects Arnold Maya Mudbox Redshift Substance Painter ZBrush

Cagatay G

Registered: 3 months ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Giancarlo D

Registered: 3 months ago

Hey there :) my name is Giancarlo Di Dino, since 2016 i work for games and films. i follow my vision to become a great 3d artist to help other people and companies to realize their visions. feel free to contact me! i am sure we can help each other

skills

3D Modeling Animation Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping

software

Arnold Maya Photoshop Substance Painter ZBrush

Prince M

Registered: 3 months ago

I'm a multidisciplinary visual artist with the experience of almost 3 years. Also I am well versed 3D Artist (last worked in Amazon.com, Inc for 2 years) specializes in making photo-realistic assets optimized for VR/AR/Mobile Gaming/PC/Consoles. Also well versed in conceptualizing/sketching wire-frame designs from scratch to finish.

skills

3D Modeling 3D Printing Art Direction Cloth Simulation Color Correction Concept Art Concept Design Decimation File Conversion Hard Surface Modelling Illustration Layout Lighting Look Development Motion Graphics Organic Modelling Post Production Retopology Sculpting Sketching Texture Baking UV Mapping

software

After Effects Arnold Bitmap2Material Cinema 4D CityEngine Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Red Giant Suites Redshift Substance B2M Trapcode Unfold 3D Unreal Engine World Machine ZBrush

West R

Registered: 3 months ago

3D Modeler and Character Artist looking for new professional challenges and increasing responsibility. Adept at bringing new life to existing characters and environments. Has excellent drawing and anatomy skills, design aesthetic, as well as an attention to detail that brings a unique vision to the creative process. Openminded collaborator that loves creating great things. Self-motivated problem solver. Has also worked as a Graphic Designer for many years. Worked with and managed projects for numerous clients in various industries, especially the Manufacturing and Veterinary industries. Managed the creative pipeline from drafting estimates, managing vendors. and overseeing the completed project. —West Richins

skills

3D Modeling Animation Art Direction Color Correction Compositing Concept Design Illustration Lighting Motion Graphics Organic Modelling Photography Rendering Retopology Shading Texturing Training UI Design UV Mapping

software

After Effects Arnold CorelDRAW Illustrator InDesign KeyShot Maya Mental Ray Photoshop Premiere Pro SketchBook Substance Painter ZBrush

Edit B

Registered: 3 months ago

• Professional Concept Artist/Matte Painter/3D Generalist, certificated by Autodesk • Passionate for creating DMP and keyframes from sketch to final visual • Concept developments and storyboards • Texture painting with Quixel / Mari • 3D sculpting in Mudbox, retopology, texturing, lighting, rigging • 3D environment creation in Maya and Mudbox

skills

3D Modeling Concept Art Concept Design Hard Surface Modelling Matte Painting PBR Texturing Post Production

software

After Effects Arnold Clarisse MARI Marmoset Toolbag Maya Megascans Mudbox Photoshop

Eugene B

Registered: 3 months ago

Alkaline3d@gmail.com 3d generalist with 11 years of professional experience.

skills

3D Modeling Lighting Look Development PBR Texturing Rendering Texturing

software

3ds Max Arnold MARI Maya Mudbox NUKE RizomUV Substance Painter V-Ray xNormal ZBrush

Vasilii C

Registered: 3 months ago

Lighting and LookDev Artist working in Houdini and Maya.

software

Arnold Houdini Maya RenderMan

skills

Lighting Look Development Rendering Shading

Registered: 4 months ago

I started as a professional 3d artist at 2006. My experiences include but not limited to: VFX and 3d animation for advertisements, Architectural renderings, modelling animation for AR-VR applications, modelling and animation for real time virtual maintenance trainer systems. modelling for simulation systems., modelling and an animation on short films made in unreal engine 4.

skills

3D Modeling Animation Facial Rigging Hard Surface Modelling MAXScript Organic Modelling Particle Effects PBR Texturing Rendering Retopology Rigging Texture Baking Texturing UV Mapping

software

3ds Max Arnold Mental Ray Photoshop SpeedTree Substance Designer Substance Painter Unreal Engine V-Ray

Giovane R

Registered: 4 months ago

I'm a Junior Environment Artist, currently working as a freelancer. I enjoy mechanical design and rendering as well as game-ready environment and prop work, I'm becoming increasingly interested in industrial design and concepting so you may also see some of my explorations into that now and then. Feel free to contact me any time with freelance asset creation or design opportunities, for a more detailed look at my Artstation or LinkedIn.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Shading Texturing Turntables UV Mapping

software

Arnold KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Redshift Substance B2M Substance Designer Substance Painter ZBrush