Find approved freelance CG artists & studios.
I'm a passionate artist who wants to create and develop art that helps push the immersion of video games, films and any other forms of media/entertainment. To have the chance and opportunity to develop myself as an established freelance artist is an exciting prospect to work through CG Hero.
skills3D Modeling Hard Surface Modeling Layout Level Design Lighting PBR Texturing Rendering Retopology Texturing
softwareArnold CrazyBump Gimp Marmoset Toolbag Maya Mudbox Photoshop Premiere Pro Substance Painter Unity Unreal Engine xNormal ZBrush
For 5 years I have been working as a freelancer in the areas of 3D modeling and related things. I provided services for small and large companies and also for indie groups, and I am pleased to know that I met the expectations of all of them. My principle is professionalism and dedication at work, being helpful to the customer and always maintaining quality and agility. Always respecting the delivery time and dialogue of both parties. I have experience in the following areas. - 3d modeling; - 3D Characters Modeling and Setup; - Detailed and realistic 3D modeling; - 3D Cartoon Modeling - UV mapping; - Retopology for Animation; - Games production;
skills3D Modeling Concept Design Organic Modeling Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
I am a highly results-driven, self-motivated, resourceful 3D aritst, with an ability to successfully translate desired moods, messages, concepts, and underdeveloped ideas into high class CG imagery. With 13 years experience in the CG, games and VR industry, have completed a number of successful AAA and mobile game titles. Experienced in a variety of production pipelines and well versed in high to low poly modelling and digital sculpting. Experienced working in and contributing to a creative environment alongside designers and coders. Possess the ability to see the big picture and continually develop new and inspiring approaches to a project.
skills3D Modeling Art Direction Cloth Simulation Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV Mapping VR & AR
software3ds Max Knald Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Quixel DDO Quixel Mixer R3ds Wrap Shotgun Substance Designer Substance Painter Unity Unreal Engine World Machine xNormal ZBrush
Hi I'm a 3d artist who wants to make a living with 3D arts!
skills3D Modeling Animation Camera Tracking Cloth Simulation Matchmoving PBR Texturing Rendering Retopology UV Mapping VFX
software3D-Coat 3ds Max After Effects Boujou InDesign Marmoset Toolbag Marvelous Designer PFTrack Redshift Substance Painter V-Ray xNormal ZBrush
Hello! My name is Bruno Marzochi and I'm a 3D Modeler. My passion is modeling environments and characters in 3D but I also enjoy lighting, shading, drawing and animating in 3D. I work in several 3D modeling processes such as modeling for animation, video games and 3D printing, retopology, UV opening, texturing, lighting and rendering. My Goal: Work on interesting projects within a passionate team. To grow artistically and share my passion and my knowledge with my colleagues.
skills3D Modeling 3D Printing Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Texturing UV Mapping
softwareArnold Blender Cycles KeyShot Marmoset Toolbag Marvelous Designer Photoshop Substance Painter xNormal ZBrush
Hello! My name is Pradeep Kumar Prasad. I’m CG Generalist / 3D Artist with 8+ Years of Experience. A creative, enthusiastic, and open-minded with strong visualizing, artistic and designing skills.
skills3D Modeling Architectural Visualization Cloth Simulation File Conversion Graphic Design Lighting Look Development Organic Modeling PBR Texturing Photogrammetry Rendering Sculpting Texture Baking Texturing Turntables UV Mapping
I have worked for various VFX film and series and Animated Series as an Asset having total Experience of 14 years and also have trained many artists for Asset development. My key strength is From Client brief to Client delivery of assets required for any Flim,Series or CG developments.
skills3D Modeling Architectural Visualization Decimation Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Texturing Training UV Mapping
I am a 3D Artist With knowledge in Hard surface Modelling, Organic Modelling, And PBR Texturing With Gaming and Productivity Pipeline.
skills3D Modeling 3D Printing Decimation Hard Surface Modeling Organic Modeling PBR Texturing Retopology Sculpting Texturing UV Mapping
Hey my name is Lokesh from India i have 8 years of experience in game art . I worked various art like characters, props, weapons, and including stylized art
skills3D Modeling Digital Painting Hard Surface Modeling Level Design PBR Texturing Rendering Retopology Texture Baking Texturing UV Mapping
software3ds Max Corona Renderer Marvelous Designer Photoshop Quixel Mixer Simplygon Substance Painter xNormal ZBrush
I used Autodesk Maya as a hobby since 2002. I'm working with Blender now, and want to gain.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Layout Level Design Lighting Look Development Matte Painting Organic Modeling Particle Effects PBR Texturing Post Production Python Scripting Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Skinning Storyboarding Texturing UV Mapping VFX VR & AR
softwareBlender Cycles DaVinci Resolve FreeCAD Gimp Godot LuxCoreRender Maya Natron OpenGL Python Sculptris Unity Unreal Engine xNormal
Trying to make use of my Talent and Passion in Game Art 😊 Pls do, Check my Portfolio & Artstation, Behance Page to see my works.
skills3D Modeling Graphic Design Hard Surface Modeling Illustration Lighting PBR Texturing Photo-manipulation Rendering Retopology Sketching Texture Baking Texturing UV Mapping
Committed and conscientious artist committed to developing his technical skills and creative vision. Holds a Master’s in Games Design and thrives in the environment in which games are made; excels under the pressure required to deliver and generate projects to tight deadlines, works excellently within teams and displays a robust work ethic and willingness to go above and beyond to ensure the execution of high-quality projects. Skilled in environment and asset design, creating polished and optimized 3D sets, architectural visualization, the construction and animation of in-game scenes.
skills3D Modeling Hard Surface Modeling Layout Level Design Lighting Organic Modeling PBR Texturing Rendering Sculpting Texture Baking UV Mapping VR & AR
software3ds Max Marmoset Toolbag Megascans Photoshop Quixel DDO Quixel Mixer Substance Designer Substance Painter Unreal Engine World Machine xNormal ZBrush
Bringing more than ten years of experience with working with a wide variety of games with leading game companies. I am a founder and creative director of game art outsourcing studio, Wrinit games www.wrinit.com
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR
Freelance generalist 3D artist, specialist in character art. https://www.artstation.com/luke_martins
skills3D Modeling Art Direction Cloth Simulation Concept Art Digital Painting Hair/Fur Grooming Hard Surface Modeling Illustration PBR Texturing Rendering Retopology Sculpting Sketching Texture Baking Texturing UV Mapping
Hi! My name is Aleksandra and I am a 3D artist looking for work. My main passion is creating hand-painted props and environments, but I am open to all opportunities. I'm open to any kind of work, feel free to contact me. My portfolio: https://www.artstation.com/aleksandramilosevic
skills3D Modeling Hard Surface Modeling Level Design Organic Modeling PBR Texturing Sculpting Texture Baking Texturing
A passionate game -artist with 14 years of experience in Game art, 10 years of leading, training and mentoring artists. I have worked on multiple AAA titles, mobile and PC games across platform and have experience of working on wide range of 3D, 2D digital asset creation (modelling and texturing), development of game
Dynamic and motivated 3D Artist, with a demonstrated background of computer games and production. Specializing in advanced 3D modelling/sculpting, organic/hard surface, and Creation of high-quality assets including main characters, player gear and civilians.
skills3D Modeling Hair/Fur Grooming Hard Surface Modeling Organic Modeling PBR Texturing Post Production Retopology Sculpting Shading Texture Baking Texturing UV Mapping
Hi Currently I am working as a Lead 3D modeler in a Local company Named Auleek Ltd. I have over 10 years of experience 3d modeling and texturing sector. Working pipeline Zbrush, Maya, 3d Studio max, keyshot, Photoshop and Illustrator . Speciality: Modeling: hard surface, engine, mechanical, sci-fi concept, props, furniture Texturing: manual/procedural texturing/PBR using Photoshop/Quixel. Presentaion: Present the model perfectly with the help of keyshot/photoshop/Marmoset
skills3D Modeling Concept Design Decimation Hard Surface Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping
software3ds Max Illustrator KeyShot Knald Marmoset Toolbag Maya Photoshop Quixel DDO Unfold 3D xNormal ZBrush
My name is Ali Asadinejad and im intermediate 3d artist here you can see some of my works . best regard
skills3D Modeling Architectural Visualization Hard Surface Modeling Level Design Look Development PBR Texturing Post Production Rendering Shading Texture Baking Texturing UV Mapping VR 360
PERSONAL SUMMARY Motivated and passionate 3D Artist with a proven ability to develop high quality, life like models as well as having a solid understanding of game art and flow processes. Possessing the artistic expertise and technical ability required to work closely with designers to create visually stunning content that will intensify game playability. Also having extensive knowledge of everything related to 3D computer graphics and a knack of quickly understanding a projects mission, vision and values. Presently looking for a suitable vacancy and an opportunity to work with a team of qualified, diverse individuals who will help to develop my experience and career. CAREER HISTORY Freelance 3D Artist \ Generalist - May 2010 - Present working closely with customers to provide creative design expertise and solutions for gaming and any other 3D projects. Contributing to art design concepts, character models, hard surfaced models and enhancing the “look and feel” additionally rigging, skinning and animating. EXPERIENCE Comprehensive understanding of publishing software, including 3D and video, design & develop graphics in multiple formats. Experience of game developing from start to finish. Experience of advertisement video making. Up to date with the latest 3D trends. Powerful modelling skills, especially hard surface Objects. Rigging, Skinning, and Animating models, characters. CORE QUALIFICATIONS • Broad experience in model and texture development • Excellent knowledge of gaming trends and fields • Extensive understanding of variety of pipelines and tools • Outstanding proficiencies in concept drawing, VFX, advanced modelling • Strong adaptability to new trends and software • High skills in coordinating with 3D artistic teams for projects as required Creative solutions Character, Level design, props modelling and optimizations full flow: Modelling, Sculpting, Re-topology, UV-unwrapping, Map baking, Texturing, Rigging, Lighting and more…
skills3D Modeling Animation Architectural Visualization Camera Tracking Facial Rigging Hard Surface Modeling Organic Modeling PBR Texturing Retopology Rigging Skinning Texture Baking Texturing UV Mapping VR & AR
I am a passionate 3D character artist working in the game development field. Along the last years I have been working on AAA and indie projects. I am skilled at modeling, sculpting, texturing, lighting and shading for games and cinematics as well as 3d printing. You can check my portfolio on: https://www.artstation.com/exordine
skills3D Modeling 3D Printing Illustration Lighting Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Sketching Texturing
I'm a character artist for games for a few years and I've had the opportunity to work as a freelance for companies all over the world, from indies to AAA outsourcing studios.
skills3D Modeling Hair/Fur Grooming Look Development Organic Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping
Hi everyone. I am a 3D Character Artist, Digital Sculpting and Texturing for Games, Cinematics & Interesting projects. -My portfolio: https://jrguerhard.artstation.com/ • Main Skills: - 3D Modeling; - Digital Sculpting; - Low-Poly modeling for Games; - Good understanding of topology for 3D animation requirements; - UV Mapping; - Texturing, Baking textures, PBR textures. - Good understanding of Anatomy. • Software Knowledge: -Maya, VRay, Zbrush, xNormal, Substance Painter & Photoshop. -Marmoset Toolbag.
skills3D Modeling 3D Printing Decimation Hard Surface Modeling Organic Modeling Sculpting Texture Baking UV Mapping