Hire Xnormal Artists

Find approved freelance CG artists & studios.
Results: 180

Elisa G

Registered: 21 hours ago

I am a 3D artist by trade who specialises in modelling and texturing both in high and low poly and these last years I have worked on character and environment creation. I usually draw my own concept art to define my final work.   I really enjoy creating 3d printable miniatures or little assets for Wargames and environments. Having been fortunate enough to study and work as a freelancer, I have accumulated a variety of experiences and skills.

skills

3D Modeling 3D Printing Decimation Hard Surface Modelling Retopology UV Mapping

software

3D-Coat 3ds Max Arnold CrazyBump KeyShot Marmoset Toolbag Maya Mental Ray Sketchfab Substance Painter V-Ray xNormal ZBrush

Rumen P

Registered: 1 day ago

4+ years industry professional, specializing in Video Games, Mobile Games, 3D Characters, Texturing and General 3D Art. You can also contact me on: u1257351@gmail.com

skills

3D Modeling 3D Printing Animation Art Direction Color Correction Decimation Hard Surface Modelling Level Design Organic Modelling PBR Texturing Photo-manipulation Retopology Sculpting Sketching Storyboarding Texture Baking Texturing Training UV Mapping VFX

software

3D-Coat 3ds Max Marmoset Toolbag Photoshop Quixel DDO Sketchfab Substance Painter Unity xNormal ZBrush

Minh Hoang L

Registered: 2 days ago

Full Name : Lieu Minh Hoang Day of Birth: 02/May/1986 Nation: Viet Nam Languages: Vietnamese, English Phone: 0908 059515 Skype: lieuminhhoang Mail: minhhoang.lieu@gmail.com You can see my Portfolio in Google Drive link, or contact me with skype, gmail. - 2006: I started work as a CG Trainee Artist at Sparx Animation Studio, and after do some files in Igor Project, modeling, texturing, rigging props, sets, environments, - You can see link here: https://www.imdb.com/title/tt0465502/?ref_=fn_al_tt_2 - 2007-2010: I worked as a CG Artist, modeling, texture, rigging some project as: FairyTales Fights, Madagascar TV Series Test Project, DisneyToon Planes Test Project, Tom & Jerry 3D Test Project. - 09/2010: Sparx closed - 2011: I reworked in Virtuos Sparx Studio https://sparx.com/en/sparx-moves-new-saigon-studio - 2012: Worked project Hand Painted, Disney Epic Mickey 2 – The Power of Two, skinning in Generator Rex Project. - 2013 – 2014: Worked on Zorro: The Chronicles TV Series Test Project - Make all blendshape for Zorro Character - 2015: Worked in Hand Painted MapleStory 2, Puzzle Fighter, Hit Squash - 2016: Worked with Hand Painted Project, Chimera Angry Bird Evolution - 2017 – 2018: Worked on Season 04, Star Wars Rebel - This is my profile in IMDb https://www.imdb.com/name/nm9384371/?ref_=nv_sr_1?ref_=nv_sr_1 - List character I modeling, texturing: - Baron Valen Rudor B - Bo Katan A - Cikatro Vizago B - Clone Trooper Rex B - Ephraim Bridge B - Imperial Commander Office AvA - Imperial Tank Commander - Jai Kell B - Krennic A - Lothal Kid A - Lothal Tundra Landscape - Loth Bat - Mandalorian Eldar Warrior Male BvA - Mandalorian Visszla Warrior Male Ava - Palpatine A - Palpatine Chancellor - PoeA - Tiber Saxon A - Tristan Wren B - Vanee A - XWing Pilot Male A

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing Training UV Mapping

software

3ds Max Arnold Iray Marmoset Toolbag Marvelous Designer Maya Mental Ray Photoshop Stingray Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Andrew R

Registered: 2 weeks ago

Graduated in Design, I worked for five years in the Creation area. I am currently looking for a new position in the area of ​​3D Art, with which I identify myself immensely as a professional. During my career, I had the opportunity to create artistic projects and produce as a team, in addition to collaborating with international projects. For two years I worked as a Designer in various companies. In parallel I worked as a freelance creating graphic projects for clients, one of my responsibilities was to develop and finalize the art. I developed leadership skills and group work. In a second moment of the career, acting in the area of ​​Art 3d, I was able to collaborate in a company of games in an AAA game. Because of this, I consider that I have developed organizational skills, time management, speed and team work. I am interested in obtaining an opportunity in the artistic production area because I believe it will be an important step in the search for my development and professional goals. I am even more attracted to the chance because I want to expand my experiences with the possibility of developing and helping the company grow, as well as performing the functions of the area with which I am familiar. Regards, Andrew

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing

software

3ds Max KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Designer Substance Painter Unreal Engine UVLayout xNormal ZBrush

Julio C

Registered: 3 weeks ago

5 years of experience in sculpture and 3d modeling, I can sculpt or model almost anything, creatures, objects, characters. My main tools are. zbrush and maya, worse I also use programs such as substance painter, keyshot, substance designer and marvelous designer, I have a puppy called brush and I like the video games also available for online games: D "addict to skyrim" I know, it is not online. ..

skills

3D Modeling 3D Printing Architecture Visualization Concept Design Hard Surface Modelling Organic Modelling PBR Texturing UV Mapping

software

KeyShot Knald Marmoset Toolbag Marvelous Designer Maya Substance Designer Substance Painter xNormal ZBrush

Damien A

Registered: 4 weeks ago

We specialize in digital character and creature sculpting/modeling with over 13 years of Professional experience in Games TV and Film . We have worked on Projects such as Avengers ; Endgame , Avengers : Infinity War , Spiderman Homecoming , Xmen Days of Future Past , Thor , Disneys Beauty and the Beast to name a few . We are proficient with the use of scan data , ICT or creating characters from absolutely nothing

skills

3D Modeling Art Direction Concept Art Hard Surface Modelling Retopology Sculpting Turntables UV Mapping

software

Agisoft Maya Mudbox TopoGun xNormal ZBrush

Hakob P

Registered: 1 month ago

I have 6+ years experience in CG Industry. During this period I have acquired skills in different software packages and techniques. Using my knowledge and experience I can manage any task & solve any problem in this field. I have great passion for my profession so I'm always doing my best on any project.

skills

3D Modeling 3D Printing Architecture Visualization Concept Art Hard Surface Modelling Level Design Lighting PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Marvelous Designer Mudbox Photoshop Substance Painter V-Ray World Machine xNormal

Lucas C

Registered: 1 month ago

I'm a 3D artist from Brazil, graduated in Game development at IESB in Brasília, and i've been working as a freelancer the last year. My focus is on the PBR workflow for games in Unreal or Unity.

skills

3D Modeling Hard Surface Modelling Illustration PBR Texturing Retopology Sculpting Texture Baking Texturing Turntables UV Mapping VR & AR

software

Arnold KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Photoshop Premiere Pro Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush

Walter T

Registered: 1 month ago

Hello, my name is Walter Torezan Jr, i am 24, and i am a 3d character artist based in Sao Paulo, Brazil. I work as a freelance 3d artist mostly for games and advertising companies. I love everything about 3d and art itself, and i am always trying to push my skills further every day, in order to be an better artist.

skills

3D Modeling Hard Surface Modelling Organic Modelling Post Production Rendering Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Blender Photoshop V-Ray xNormal ZBrush

Margarita S

Registered: 2 months ago

Hi, I'm a creative wizard that can bring your ideas to life. Passion and love for modeling and rendering. I'm always looking for new challenges. Fields of work: Lowpoly props modeling, Isometric 3d art, icons, Character development, Product 3d modeling and rendering, Product 3d rendering from CAD files, 3d modeling for 3d Printing, Product Animation

skills

3D Modeling 3D Printing Animation Hard Surface Modelling Lighting PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping VR & AR

software

KeyShot Marmoset Toolbag Marvelous Designer Maya NUKE Photoshop Premiere Pro Redshift Substance Painter TopoGun UVLayout V-Ray xNormal ZBrush

HappyLittleCloud

Registered: 3 months ago

We are a small 3D Art company based in Ireland. We create 3D models, textures (PBR and non-PBR) and photorealistic rendering for Games, Animation, Arch-Viz, Product Design and more. With over 7 years of modeling experience in Games and Product Design/Industrial Design, we specialise in creating both realistic and stylised 3D models and textures. The company consists of 2 people. We are also fully qualified in Game Design and Interactive Media with 1st Class Honours Degrees

skills

3D Modeling Architecture Visualization Hard Surface Modelling Level Design PBR Texturing Rendering Retopology Texture Baking Texturing UI Design UV Mapping VR & AR

software

3ds Max Arnold CrazyBump Marmoset Toolbag Photoshop Substance Designer Substance Painter Unity Unreal Engine V-Ray xNormal

Tan W

Registered: 3 months ago

I am a 3d artist with some passions in creating CG characters, my interests includes exploring certain new softwares/technologies, programming (Python), drawings and readings. I enjoy animations and like to be able to be work on some great animation projects.

skills

3D Modeling Mel Scripting Organic Modelling Python Scripting Sculpting

software

Arnold Marvelous Designer Maya Photoshop Substance Painter xNormal ZBrush

Dmitry D

Registered: 4 months ago

3d Artist with more than 5 years experience in gaming industry, I can do complex models from start to finish.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Texture Baking Texturing UV Mapping

software

3ds Max CrazyBump KeyShot Marmoset Toolbag MODO Mudbox Photoshop Quixel DDO RizomUV Substance Painter Unfold 3D V-Ray xNormal ZBrush

Dominic O

Registered: 4 months ago

Experienced 3D Character artist, Character modeler, 3D generalist. I am 9 years into my 3D artist Adventure and still going strong. I have acquired numerous skills from working in a demanding and varied industry over the years.

skills

3D Modeling Animation Architecture Visualization Art Direction Compositing Concept Art Concept Design Digital Painting Facial Rigging Hard Surface Modelling Illustration Lighting Look Development Motion Graphics Photo-manipulation Rendering Rigging Sculpting Shading Sketching Storyboarding Texturing UV Mapping

software

After Effects Illustrator InDesign MatchMover Maya Mental Ray Photoshop V-Ray xNormal ZBrush

Mathijs K

Registered: 4 months ago

Experienced 3D Character artist for video games and sculptures in general. At elite3D I was a character artist working on titles such as Call of Duty: WWII and Call of Duty: Infinite Warfare. Currently I am working as a Freelance artist for a little of a year with clients such as Secret 6 and others which are currently still under a NDA.

skills

3D Modeling 3D Printing Cloth Simulation Decimation Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Sketching Texture Baking Texturing Training UV Mapping

software

Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Quixel DDO Substance Painter Unreal Engine UVLayout xNormal ZBrush

Ivan L

Registered: 4 months ago

I'm a 3D artist specialized in character and creature modelling, sculpting and texturing. I have knowledge of human anatomy, hard surface and organic modelling and texturing. I know the workflow and process of character and creature creation for game engines, from high to low poly. These are some of the software I use: -Zbrush -Maya -Arnold -Mari -Substance Painter -Vray -Unreal and Unity

skills

3D Modeling Look Development Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Shading Texture Baking Texturing UV Mapping VR & AR

software

Arnold MARI Marmoset Toolbag Marvelous Designer Maya Megascans NUKE Photoshop Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush

Eric H

Registered: 5 months ago

I have a solid background and education in 3D modeling, texturing, lighting, compositing, and rendering with a specialization in environments, props, product design, and vfx. For the last three years I have also become advanced in motion graphics. I have a professional background in graphic design and web design & development as well.

skills

3D Modeling Architecture Visualization Art Direction Compositing Hard Surface Modelling Illustration Level Design Lighting Motion Graphics Particle Effects PBR Texturing Photo-manipulation Rendering Retopology Rigging Texturing VFX

software

3D-Coat After Effects Dimension GameMaker Studio Illustrator InDesign Marmoset Toolbag Maya Muse NUKE Photoshop Premiere Pro Sketchfab Substance B2M Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush

Florian F

Registered: 5 months ago

I'm a team-oriented 3d generalist with a proactive orientation focusing on environment art, technical art and VFX. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, particle effects and mecanim.

skills

3D Modeling Animation Cloth Simulation Hard Surface Modelling Level Design Organic Modelling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX

software

3D-Coat 3ds Max After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrush

Nathaniel L

Registered: 5 months ago

I`m a professional artist of 13 years with a wide variety of experience in 3d artistry. I possess a high proficiency in both the artistic and technical sides of artwork. Additionally, I have been a lead or director for 10 years, and have worked on both sides (client and contractor) of outsourcing, giving me a solid understanding of the needs for both parties.

skills

3D Modeling Art Direction Hard Surface Modelling Organic Modelling PBR Texturing Photo-manipulation Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Anvil Frostbite Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Designer Substance Painter xNormal ZBrush

Viktor S

Registered: 5 months ago

• 10+ experience • Art Director exp. • Quick learner • Strong artistic background • Like to go the extra mile for quality and client satisfaction • Proficient in following pipelines and work around restrictions • Co-operative and responsible

skills

3D Modeling 3D Printing Art Direction Digital Painting Hard Surface Modelling Level Design Organic Modelling Particle Effects PBR Texturing Photo-manipulation Retopology Sculpting Texturing UI Design UV Mapping

software

3D-Coat 3ds Max After Effects CrazyBump KeyShot Maya Photoshop Premiere Pro Sketchfab Substance Painter Unity xNormal ZBrush