Hire File Conversion Artists

Find approved freelance CG artists & studios.

Results: 76

Passionate 3d artist who passed a lot of AAA\AA\A\B Titles working as Level Designer\Environment\Props\Hardsurface and Character 3D Artisrt. Such projects as Control ( Team Lead 3D Artist on outsourcing), Cyberpunk 2077 (3D Tech optimization and optimization pipeline development on outsource), Borderlands 3 (3D Character Artist), Baldur's Gate 3 (Senior 3D Environement Artist in-house) working closely together with in-house team with big passion and resprect to feedback, trying to get as qualified stuff as possible. Also been working a lot with mobile VR apps as full stack level developer.

Extensive experience in image editing and manipulation, 3D hard surface skills and 2D 3 3D animation.

3D artist focused in models for games. Currently available for commissioned works.

Product engineer. Graduated in control and automation engineering. With 16 years of experience in 3D modeling software projects (Solidworks and Inventor) for heavy machinery (hydraulic, screw presses and medium and large size reducers). Modeling on hard surfaces in Blender. Rendering in Cycles and textures in Substance Painter.

hello, I'm a sculptor in 3D, a student at the Viva Arte school, I'm an intermediate level.

Hi, I'm Amin +5 years experienced as a video editor & 3D artist ,This Field of Innovative 3D Modeling Realistic Visualization & animation. i will make promo video of your product or edit your videos for product , YouTube channels and give you very professional video that Attract More Audience

MA Digital Effects Graduate from the NCCA at Bournemouth University. Previously an arts professional with 3+ years experience in design, administration, and project management. Please feel free to view my demoreel featured below or visit my website, www.tessrees.com. Software/Skills: - 3D: Houdini (Intermediate) & Maya/Zbrush/Unreal Engine (Beginner) - 2D: Nuke, Photoshop (Intermediate) - PFtrack - Substance Painter - Linux/Mac/Windows - Python/Unix - VEX - Cameras: Panasonic Varicam & Lumix, Canon DSLRs, Sony A6300 - Shotgun

3D artist that is proficient with high poly and low poly workflows. Have experience with realistic(PBR) and Stylized (PBR and painted textures) art styles. I enjoy making Fantasy and Sci-fi models, but i am always willing to learn by stepping out of my comfort zone.

I am experienced in creating production-quality 3D static photo-realistic renderings, animation with both fly-through & moving geometry, professional conceptual renderings, product rendering in both static & animation mode, Efficient rendering technique including post-production. I have In-depth theoretical & practical knowledge of V-Ray Rendering Engine, modern ray-tracing, the physics of light and its interaction with materials, building complex shader, real-world cameras, and render scene optimization which results in fast rendering with respect to time and memory. Specialties: Architectural 3D Modeling, Architectural Visualization, Product Rendering, Mechanical 3D Rendering, Interior - Exterior, 3D Photo-Montage, 2D/3D Floor Plans, 3D Conceptual/Realistic Animation and Walk-through, Interior Designing.

Currently open for opportunities in the field of project management, leading a team, account management or senior art consultancy, art direction. I was upon until recent a Senior Digital Artist at 3DEXCITE (formerly Realtime Technology), a division of Dassault Systems. I was a Senior in the Retouch team, where I retouched backplates for automotive marketing images. Also on-location shoot support was added as a task, where I travel to the set on locations worldwide and retouch for high end photographers and art directors. My tasks encompass photorealisticly retouch automotive images, for high end print brochures, supervise projects and lead multiple teams toward a common goal: get the project done in time, while keeping in mind artist, management and client satisfaction. I possess good people management skills, leading projects with multiple artists to a tight deadline, with great end results. I have a wide knowledge of post-production for film and print, and am always eager to learn the latest techniques and softwares. Supervising the project and lead the team towards a positive outcome is my daily strive, as well as share knowledge to the junior artists, share my opinion with stakeholders and advise decision makers. I have a big interest in the future pipeline of VFX and retouch, and always look out for any tool that can get the tasks done more efficiently, as well as following the market and spot new trends in marketing and technology. In my spare time I have a huge passion for all things VFX, more specific in the Digital Environments domain, with softwares as Isotropix Clarisse, SpeedTree, Megascans, Substance, Nuke. Always eager to follow that next tutorial on compositing, lookdev, layout, shading, texturing, lighting, rendering, ... I eat VFX - breakdowns for breakfast

I am a young designer looking for new experiences and projects to enrich and deepen the world of design. I offer seriousness and precision in my work, professionalism and availability. If you are interested in viewing the portfolio, write me in private. Thank You and have a nice day.

Working as a Senior Environment Artist. Through my career worked on numerous AAA title games including Modelling, Texturing, Environment, Vehicles, Weapons and Props.

Hello! My name is Pradeep Kumar Prasad. I’m CG Generalist / 3D Artist with 8+ Years of Experience. A creative, enthusiastic, and open-minded with strong visualizing, artistic and designing skills.

Hi, and thanks for stopping at my page! My core work is After Effects and Motion Graphics, but 16 years with agencies all over London have given an understanding of many related digital fields, from coding to camerawork. I work hard to go beyond the project brief, and many of my weekly contracts have been converted to long-term placements with agencies. Please do give me a call if you'd like to discuss anything! Dave 07786 511 670