Bilgehan B.
Senior 3D Environment Artist and Level Designer, for over 7 years in the Video Games and Simulations Industry, mostly worked within the VR area, Unity and Unreal Engine 4 and 5. Architect, worked in that field for a year in three different Arch. Firms. Won a 1st place in a National Architectural Design Competitions. For more of my Game Art Portfolio, check : artstation.com/bilgehan (Especially props)
Bilgehan B.
Senior 3D Environment Artist and Level Designer, for over 7 years in the Video Games and Simulations Industry, mostly worked within the VR area, Unity and Unreal Engine 4 and 5. Architect, worked in that field for a year in three different Arch. Firms. Won a 1st place in a National Architectural Design Competitions. For more of my Game Art Portfolio, check : artstation.com/bilgehan (Especially props)
Skills
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Compositing
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Generative AI
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3D Scanning
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Rendering
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Full Art Process
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Texturing
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3D Scan Clean Up
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Game Design
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File Conversion
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Color Correction
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Virtual Reality
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Concept Art
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Prototyping
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Consultation
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Pixel Streaming
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Publishing
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Digital Content Production
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Decimation
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Photogrammetry
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Retopology
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Photography
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Concept Design
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PBR Texturing
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Texture Baking
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Hard Surface Modeling
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Sculpting
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Organic Modeling
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Blueprints
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Pixel Art
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Foliage
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Cloth Simulation
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3D Modeling
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Architectural Visualization
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Art Direction
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Color Grading
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Level of Detail
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Ray Tracing
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AA
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AAA
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3D Printing
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Post Production
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Level Design
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Shading
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UV Mapping
Software
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Unreal Engine
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Gaea
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Midjourney
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VRay
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Miro
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Quixel Bridge
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Quixel Megascans
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World Creator
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ChatGPT
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Kling
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Substance 3D Painter
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Substance 3D Modeler
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Substance Sampler
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Substance 3D Designer
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Adobe-Illustrator
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Zbrush
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Knald
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Marvelous Designer
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Blender
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InstaLOD
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UV Packer
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JIRA
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Photoshop
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Substance 3D stager
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3ds Max
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RealityCapture
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Quixel Mixer
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3DF Zephyr
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Unity
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Lumion
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Canva
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DALL-E
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Meshy AI
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Krea AI
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Revit
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xNormal
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AutoCAD
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Iray
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InDesign
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UVLayout
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Marmoset Toolbag
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Corona Renderer
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Premiere Pro
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After Effects
